Items Terra-Nerf

I just want to say it, the Terrablade is overpowered as mind controlling the Moon Lord. It needs a serious nerf. But that's BORING. So I propose a debuff.

Terra'd
The terrablade is sucking your lifeforce to power itself! (-2 hp per real life second)
This is given TO THE PLAYER when swinging the blade. I hope that brings it down a few power notches.
then the achievement wouldn't make sense a little bit.
"Obtain a Terra Blade, forged from the finest of light and darkness."
 
I dont like this sugestion, i mean, it's THE sword of terraria



Here is my counter argument: (wall of text imminent)

The chance of getting 2 broken hero swords (typically the last items gained in creating the Terra Blade) in one eclipse can be rare, particularly for slower players. This is because mothron has a 25% chance to drop it and flies away when the player dies. Mothron only spawns after every mechanical boss has been defeated on top of that, so it could be quite a long process to collect the Terra blade without beating Golem first. This is due to the fact that Golem gives the player the necessary items to begin the solar eclipse on call rather than waiting for it to occur.

On another note, collecting the Terra Blade or not, the player must enter the underground jungle anyway to collect chlorophyte, which is a key component in all 3 sets of melee armour which are superior to hallowed armour. The hallowed armour itself requires a repeat of at least one mechanical boss, except on the very rare occasion where all 3 drop 30 each (54 for armour, 12 for Excalibur, 18 for the drax = 90, increased chance of this occuring in expert mode) The hallowed armour, of course, can be skipped, but the melee set also provides the best melee speed bonus. It is possible to favour the set bonus of the titanium armour over the hallowed armour on top of that. Choosing hallowed armour over the 3 pre-moonlord-post-harmode-jungle armour suits appears to be an unfavourable choice, so the expedition is likely.
The reason hallowed armour is important is it is one of the 2 suits of armour available after the 3 mechanical bosses without mining chlorophyte. The other one being the squire armour that is sold by the tavernkeep. The squire armour, however, only gives 6 more defense, which makes it equal to chlorophyte melee armour in defense, but does not give the same offensive benefits and focuses on sentries. Sentries are not particularly beneficial to the Terra Blade.
The reason chlorophyte is important is that due to taking the player to the underground jungle, the player becomes highly encouraged fighting Plantera and Golem, which are part of the natural progression. It is possible, but unlikely to skip Plantera and Golem, even less likely for players who don't already know what's in the temple or players who know what's in there, but prefer beetle armour over turtle armour. Stage skipping options like the aforementioned are a large part in why many people can play multiple playthroughs of Terraria.
Armour is important in this argument, because the success of a weapon is geared mostly around armour and accessories. In non-melee builds the Terra Blade is merely a handy second option when the player is out of ammo/mana/are too close to the enemies and need to make space.
That being said, obtaining the Terra Blade early would make the Plantera and Golem fight a lot easier, which can be problematic when fighting Golem as it's already quite easy compared to other bosses in its state of progression, but the chances of actually owning the Terra Blade before then are slim.

Speaking of post-Golem, the Terra Blade can be considered to be a sidegrade of the Horseman's Blade and Influx Waver. The Terra Blade itself has the highest base damage at 95 compared to 75 and 85 respectively, its projectiles do not home in making it more efficient at close range than the other two, but inferior at a distance. Keep in mind, the obtaining process for these are 1.79-14.29% from the Pumpking (depending on wave) and 11.11% percent from a martian saucer. While the drop rates for these two are rarer than broken hero swords from Mothron, the fact that broken hero swords are dropped at roughly double the frequency of the other two swords means that the chances of obtaining the Terra Blade compared to the others is about equal. Of course, the Horseman's blade can be obtained before fighting Golem if an immediate dungeon trip is initiated after defeating Plantera and the Pumpkin Moon event must be called manually as it does not happen at random like the solar eclipse.

Another point (granted, a lot more sentimental) is technically, the Terra Blade has always been with the player since the creation of the Light's Bane/Blood Butcherer. In a typical playthrough, the Light's Bane is obtained after the first/second boss and combined with 3 other swords to form the Night's Edge, which is carried into early hardmode. The sword is then upgraded again into the True Night's edge, which happens to be a mid hardmode item and combined with the true excalibur to form the Terra blade. It makes sense to be a reliable weapon as it has, in some aspects, always been with the player.

In summary, when regarded stand-alone under optimal conditions, the Terra Blade could be a crutch weapon from mid-hardmode onward, but under most circumstances, it would be obtained post-Golem as a side-grade to 2 other swords, which also cannot be obtained without uncommon miniboss drops from events. It can be considered powerful as an isolated case, but when the rest of the metagame is taken into account, it is actually quite a balanced weapon and finding it early is quite similar to finding an above-ground water bolt. You might have been getting it anyway, but here it is early allowing for a bit of sequence breaking.


Yes, i know im kinda necroing. But i want to put in my two cents
 
Can't agree with this, you get a :red: achievement just for getting the sword! Doesn't that mean its important? Why would a sword that's basically the Excalibur of Terraria suck your life force away? Its meant to be a good sword for all the trials and tribulations you go through to get it.
Think about it the Terra Blade is technically made out of:

$
$
= Obsidian(
$
+
$
)
$
Hellstone × 3( Underworld )
$
Hellstone Bar × 20
$
$
$
$
=
$
$
x10 Crimtane/Demonite
$
$

$
$
$

$
$
=Jungle Spores × 12( Underground Jungle
$
)
$
Stinger × 12 ( )
$
/
$
$
$
(
$
/
$
)
$
=
$

$
$
Hallowed Bar × 12( )
$
$
+ Broken Hero Sword( )
$
$
->
$
+
$

/
$
$



THAT is what it takes to make a Terra Blade, a sword of this stature that takes your health away would be such a slap in the face
when compared to how much work it takes to make it.
 
Can't agree with this, you get a :red: achievement just for getting the sword! Doesn't that mean its important? Why would a sword that's basically the Excalibur of Terraria suck your life force away? Its meant to be a good sword for all the trials and tribulations you go through to get it.
Think about it the Terra Blade is technically made out of:

$
$
= Obsidian(
$
+
$
)
$
Hellstone × 3( Underworld )
$
Hellstone Bar × 20
$
$
$
$
=
$
$
x10 Crimtane/Demonite
$
$

$
$
$

$
$
=Jungle Spores × 12( Underground Jungle
$
)
$
Stinger × 12 ( )
$
/
$
$
$
(
$
/
$
)
$
=
$

$
$
Hallowed Bar × 12( )
$
$
+ Broken Hero Sword( )
$
$
->
$
+
$

/
$
$



THAT is what it takes to make a Terra Blade, a sword of this stature that takes your health away would be such a slap in the face
when compared to how much work it takes to make it.

Gotta admit,
You are correct
 
Back
Top Bottom