Eмραтнєтic
Terrarian
the current release is incompatible with Terraria 1.3.5.x
As I said, I used the TModloader compatibility for 1.3.5 (which basically just downgrades to 1.3.4). All other mods for that version work completely fine.
the current release is incompatible with Terraria 1.3.5.x
Terraria 1.3.4.0 or Terraria 1.3.4.4? it makes a differenceAs I said, I used the TModloader compatibility for 1.3.5 (which basically just downgrades to 1.3.4). All other mods for that version work completely fine.
Terraria 1.3.4.0 or Terraria 1.3.4.4? it makes a difference
I'm not sure, I can't think of why Corruption Pits specifically would cause problems, but maybe there just isn't anymore room on the surface. Have you tried manually lowering the corruption biomes count?Just curious about something;
The tool on its own seems to work fine, but the only issue is for whatever reason it hates Corruption pits. I'm trying to generate a super maximum sized world, Length and Width maxed out. I've got mine cart tracks and abandoned underground houses removed, slightly higher ore amounts, both corruption and crimson, and the dungeon on the right. Everything else is the same. The world generates just fine until it locks up on Generating Structures - Corruption Pits. Once that happens it just goes for hours..
Here's what I've tried to do to fix it:
Lower the world size to a normal large world: Didn't work.
Reload the tool: Didn't work.
Reinstall the tool: Didn't work.
I don't really know what else to try, I'm not very tech-y..
I'm using the TModloader compatibility option for Windows, Terraria version 1.3.5. All other mods work fine and this one is installed correctly, so I don't think it's an installation issue.
Any ideas?
I'm not sure, I can't think of why Corruption Pits specifically would cause problems, but maybe there just isn't anymore room on the surface. Have you tried manually lowering the corruption biomes count?
oh, one 1 of each on a maxed out world? Weird. Also make sure you haven't set the option to have them on different sides, since you have them away from the jungle side.Can't go lower than one, as my specific instructions with regards to them are:
Crimson with Corruption Chasms
1 Corruption Biome
1 Crimson Biome
Finally, I have them each forced to be on the opposite side of the jungle.
oh, one 1 of each on a maxed out world? Weird. Also make sure you haven't set the option to have them on different sides, since you have them away from the jungle side.
ah. hm. Yeah, not much else I can say except keep trying things. Some mods program things oddly, but I'm not sure if that would cause problems here.Nope, that setting is off. I tried some of the other random solutions mentioned with regards to structures in this thread (e.g. turning off minecart tracks) but to no avail. It is Corruption pits, after all.
Oh, I forgot to mention. I'm running Thorium and Calamity as well.
ah. hm. Yeah, not much else I can say except keep trying things. Some mods program things oddly, but I'm not sure if that would cause problems here.
I don't think you need the large world enabler to create the world, you just need it to play that world if it's larger than vanilla large.Oh boy...in other news, to try and save load up time on TerraCustom, I had the brilliant idea of disabling all my mods except Thorium and Calamity, including Large World Enabler. I'm not sure if that's the cause of the problem, I'll check over the weekend, but wow. That was silly of me.
I don't think you need the large world enabler to create the world, you just need it to play that world if it's larger than vanilla large.
save your comment for the next update for modloader, jopojelly already has a lot of people asking for the next update on the modloader thread, and since the current version of terracustom it still works except for bluemagics mod (I already tell about this) its better that you wait.We need TerraCustom for Terraria 1.3.4.4
17/05/2017 20:43:54
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Fonts\Item_Stack". Cannot find ContentTypeReader ReLogic.Graphics.DynamicSpriteFontReader, ReLogic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.
in Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader)
in Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List`1& newTypeReaders)
in Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader)
in Microsoft.Xna.Framework.Content.ContentReader.ReadHeader()
in Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
in Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
in Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
in Terraria.Main.OurLoad[T](String path)
in Terraria.Main.LoadFonts()
in Terraria.Main.LoadContent()
in Microsoft.Xna.Framework.Game.Initialize()
in Terraria.Main.Initialize()
in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
in Terraria.Program.LaunchGame(String[] args)
Yeah, this is because 1.3.5. It'll be a bit before TerraCustom is updated, but in the meantime if you downgrade to 1.3.4.4 or I think even just replace all those font files with the 1.3.4.4 versions it should work.The program crashes on launch. It's a problem that is shared with TEdit.
Code:17/05/2017 20:43:54 Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Fonts\Item_Stack". Cannot find ContentTypeReader ReLogic.Graphics.DynamicSpriteFontReader, ReLogic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. in Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader) in Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List`1& newTypeReaders) in Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) in Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() in Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in Terraria.Main.OurLoad[T](String path) in Terraria.Main.LoadFonts() in Terraria.Main.LoadContent() in Microsoft.Xna.Framework.Game.Initialize() in Terraria.Main.Initialize() in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) in Terraria.Program.LaunchGame(String[] args)
It does not load or anything. I try to launch the program, and it instantly and immediately crashes, and gives me the aforementioned crash dump. And as said above, TEdit also gives a strikingly similar error log, and I am completely and utterly unable to use both that and this tool.