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Tool TerraCustom for 1.3

jopojelly

Retinazer
tModLoader
It tries to launch, but immediately fails. It seems it still can't find the file path. this is the error I get:

Terraria: Error (tModLoader v0.11.8.1)

Terraria Content folder not found. Make sure to install TerraCustom in a folder next to the Terraria install directory as described in the ReadMe.txt.

I've tried putting the Terracustom folder in the Applications folder next to the terraria folder as instructed and nothing
Tried putting it inside the Terraria folder next to the app
Tried putting it inside the MACOS folder inside the terraria app

I also tried taking the Terracustom app out of the folder and putting it in all the same locations, still gets the same error.
In order to even see the above error I have to open the Terracustom app and launch the unix executable from the terminal, otherwise the icon just bounces then stops and get nothing.

My next step I think is to take everything out of the Terracustom/macos and drop it into the same Terraria folder and overwrite all the duplicate files.
well, I'd need to see the TerraCustom\Logs\client.log file from the first attempt. That sounds like what is described in the install instructions.
 

Superscram

Terrarian
well, I'd need to see the TerraCustom\Logs\client.log file from the first attempt. That sounds like what is described in the install instructions.
[21:24:44] [1/INFO] [tML]: Starting tModLoader v0.11.8.1 OSX client (2/25/2021)
[21:24:44] [1/INFO] [tML]: Running on Mono 4.6.1
[21:24:44] [1/INFO] [tML]: Executable: /Applications/TerraCustom.Mac.v0.8.1.1/TerraCustom.app/Contents/MacOS/TerraCustom.exe
[21:24:44] [1/INFO] [tML]: Working Directory: /Applications/TerraCustom.Mac.v0.8.1.1/TerraCustom.app/Contents/MacOS
[21:24:44] [1/INFO] [tML]: Launch Parameters:
[21:24:44] [1/WARN] [tML]: First-chance exception reporting is not implemented on Mono
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> MonoMod.RuntimeDetour, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.Utils, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.2.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
[21:24:45] [1/DEBUG] [tML]: Hook IL.Ionic.Zip.ZipEntry::ValidateOutput(string, Stream, out string) modified by Terraria
[21:24:45] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null
[21:24:45] [1/DEBUG] [tML]: Process.Start (UseShellExecute = True): "fake-messagebox.txt"

The readme instructions are incredibly vague, it just says place the Terracustom folder next to the Terraria install folder. Terraria is in the Applications folder so that would mean the Terracustom folder would also have to be in the Applications folders well, correct?
 
Last edited:

jopojelly

Retinazer
tModLoader
[21:24:44] [1/INFO] [tML]: Starting tModLoader v0.11.8.1 OSX client (2/25/2021)
[21:24:44] [1/INFO] [tML]: Running on Mono 4.6.1
[21:24:44] [1/INFO] [tML]: Executable: /Applications/TerraCustom.Mac.v0.8.1.1/TerraCustom.app/Contents/MacOS/TerraCustom.exe
[21:24:44] [1/INFO] [tML]: Working Directory: /Applications/TerraCustom.Mac.v0.8.1.1/TerraCustom.app/Contents/MacOS
[21:24:44] [1/INFO] [tML]: Launch Parameters:
[21:24:44] [1/WARN] [tML]: First-chance exception reporting is not implemented on Mono
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> MonoMod.RuntimeDetour, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.Utils, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.2.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c
[21:24:44] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
[21:24:45] [1/DEBUG] [tML]: Hook IL.Ionic.Zip.ZipEntry::ValidateOutput(string, Stream, out string) modified by Terraria
[21:24:45] [1/DEBUG] [tML]: Assembly Resolve: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null
[21:24:45] [1/DEBUG] [tML]: Process.Start (UseShellExecute = True): "fake-messagebox.txt"

The readme instructions are incredibly vague, it just says place the Terracustom folder next to the Terraria install folder. Terraria is in the Applications folder so that would mean the Terracustom folder would also have to be in the Applications folders well, correct?
I dunno, my guess is through your attempts you've left folders around that trick the game into looking elsewhere for the Contents folder. If you are on GOG, you should have Terraria.app and TerraCustom.app in the Applications folder, on steam you should have Terraria/Terraria.app and TerraCustom/TerraCustom.app in the Applications folder. Get rid of any extra folders you made as you tried to get it working. If it's not working, coming to chat live is probably a lot easier to figure out the issue, you can come to the discord linked in the 1st post.
 
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