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tModLoader TerraGuardians - Terrarian Companions

Dr.Default

Slime Collector
for the life of me, i cannot figure out how to give life crystals to my companion. It tells me to give them permission to use them but i can't find the button for it.

scratch that question.

also, this is most likely a "me" thing, but is there an option to disable the trust system? And how do you get multiple companions?

Is it possible to bring back the ability to make our custom players be companions like NTerraria?

sorry for the questions bombardment :D
 
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Nakano15

Terrarian
for the life of me, i cannot figure out how to give life crystals to my companion. It tells me to give them permission to use them but i can't find the button for it.

scratch that question.

also, this is most likely a "me" thing, but is there an option to disable the trust system? And how do you get multiple companions?

Is it possible to bring back the ability to make our custom players be companions like NTerraria?

sorry for the questions bombardment :D
Can't disable trust system.
To get multiple companions, you must rise the friendship rank, by leveling up the friendship of companions. You can do that by many ways.
Bringing custom players as companions like in N Terraria is not possible.
 

Nakano15

Terrarian
A new hotfix update is out now!
Fixed a bug where the game spammed knock out message on companions that are already ko'd.
The companions head banners will now be drawn correctly on their houses.
Fixed an issue where you needed 2 characters created before you can have Portrait of a Friend spawn with a new character.
Fixed a bug where buddies couldn't be assigned a house.
Fixed another bug where certain infos were being saved when they shouldn't, like companion life time and their status.
Liebre will now comment something else when he saves the soul of a player who's his buddy, and dies on hardcore mode.
Companions will now mention when someone pick them as their buddy.
-> If the person speaking to the companion, is the buddy of the companion that is mentioned the message, the message will change to a message from the companion to the player, instead.
Added a interface telling the current season, days and day of week. It's visible when inventory is opened.
-> The time shown there is different from world time, so the time passed is irregular compared to the world.
-> Think of this as a "Ether Realm time".
New worlds have the chance of spawning with more than one companion, depending on number of companions met on other characters, and your luck.
Don't let the time and season shown on the interface confuse you. As I mentioned above, the time is totally different from the world time. It's actually directly tied to the companions life time.

And now their infos shall be saved correctly.

Have fun :D.
 

Dr.Default

Slime Collector
Can't disable trust system.
To get multiple companions, you must rise the friendship rank, by leveling up the friendship of companions. You can do that by many ways.
Bringing custom players as companions like in N Terraria is not possible.
Ah, okay. Good mod nonetheless. Looks way more different then last time
I played it.
 

Nakano15

Terrarian
New hotfix came out. This one is special, because I tried fixing the 2P mode.
Blue's dialogue is no longer narrative.
Your character will no longer lie vertically while being carried by a companion.
Companions will make carried downed allies invincible from damage.
Fixed a bug where in 2P mode, the second player could control all followed companions.
Fixed issue where companion horizontal movement were inverted in 2P mode.
Fixed an error that happened when the mod tried deleting debuffs from your character upon calling rescue on knock out state.
Liebre can no longer receive damage while knocked out.
Companions that are set to live in your world will no longer leave when they have a house, and is at the time they should be going home.
You can now see the hotbar of the second player on 2P mode.
-> Use Left Shoulder and Right Shoulder buttons to change the inventory slot.
-> Unnarmed inventory slot is also selectable.
The new 2P Mode key bindings is:
-> Left Thumbstick = Move Companion
-> Right Thumbstick = Move aim
-> Left Shoulder = Select Previous Hotbar Slot
-> Right Shoulder = Select Next Hotbar Slot
-> Left Trigger = Jump
-> Right Trigger = Attack
-> Start = Start/Stop 2P mode
-> The keybinding is set based on a XBox controller layout. I don't know if it will work on other kinds of controllers.
When in 2P mode, companions following will be divided between the player and leader guardian.
Sadly, due to how Terraria controls are set, you need to have 2 controllers plugged in for it to work correctly, then go in the mod Client Settings, and set the Second Player Control Port to Two.
Well, at least I managed to attempt make that work. Oh yeah, I plan on working more on this too, so just you wait.

Have fun :3
 

Fluxxation

The Destroyer
Did I say big fix?

I think I meant hotfix.

Wait are those the same thing? I don’t speak the language of code very well…
 

Nakano15

Terrarian
Hotfix again.
Now definitelly fixed issue where companions were leaving the world while having a home.
Fixed a bug where downed allies about to be picked up by companions were shown as standing.
When being carried by a companion while knocked out, the camera will center the companion.
Fixed an error that happened when your character force rescue when KO'd.
Reduced trust gain for helping a companion be revived, to avoid exploit.
-> Having a companion be knocked out while that isn't the player fault, reduces trust by 3. Reviving them, used to give 5 points of trust. Now it gives 3, instead.
Changed how companions finds people needing revives.
-> Also made companions check out if someone needs to be picked up when in combat.
Hopefully now the issues are fixed? I guess?
 

Backrevol

Skeletron Prime
Just want type about ungrateful bakas guardians leaving my world for no reason and here a fix for it.
Guardians flap their arms when go down from horisontally surface,both from hammered block and planforms.
Liebre have party saucer hat
Scunk cap constanly pull out and pull in torch if first one given to him,he also afrait of torch when sptint(torch fly behind him)

Edit1:Not only scunk,vladimir also do that with lantern,so that possibly everyone do that
 
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Nakano15

Terrarian
Just want type about ungrateful bakas guardians leaving my world for no reason and here a fix for it.
Guardians flap their arms when go down from horisontally surface,both from hammered block and planforms.
Liebre have party saucer hat
Scunk cap constanly pull out and pull in torch if first one given to him,he also afrait of torch when sptint(torch fly behind him)

Edit1:Not only scunk,vladimir also do that with lantern,so that possibly everyone do that
Uh... What?
 

Backrevol

Skeletron Prime
Uh... What?
I should have described it more clearly.

When guardians walk on horisontally surface,they play jump\fall animation for 0.1 second constanly,so its looks like they flap with their arms.That usualy happened when they walk down on stairs or horisontally block that beed hammered to horisontall shape

Liebre's party hat drawed in wrong position,above his scythe.So i call it party hat shaped alien saucer.

Guardians that hold torch or lantern consanly pull it out and hide it at 0.1 second intervals.

Not bug but question,Alex and Daphnie now not mountable by player?I try mount them but they sit on player shoulders instead
Also,few upates ago,you introduse Quentin.He appears in game or he not ready yet?
 

Nakano15

Terrarian
I should have described it more clearly.

When guardians walk on horisontally surface,they play jump\fall animation for 0.1 second constanly,so its looks like they flap with their arms.That usualy happened when they walk down on stairs or horisontally block that beed hammered to horisontall shape

Liebre's party hat drawed in wrong position,above his scythe.So i call it party hat shaped alien saucer.

Guardians that hold torch or lantern consanly pull it out and hide it at 0.1 second intervals.

Not bug but question,Alex and Daphnie now not mountable by player?I try mount them but they sit on player shoulders instead
Also,few upates ago,you introduse Quentin.He appears in game or he not ready yet?
Oh, It's less ridly now, and better to understand.

The issue of companions playing their fall animation when leaving a platform is known. That is because I didn't implemented yet some script, to check if there's a step under the player. I should try doing that some time later.

Based on what you said from Liebre, seems like I forgot to add the positioning of hats on him. I'll see into that.

Can you give me more information about guardians holding torches and lantern pulling it out and hide it in 0.1 second? Were they using some weapon meanwhile? Or is it happening regardless of condition? Beside I can check that later when I open the game.

Alex and Daphne no longer mountable?! I'll see into fixing that.
Quentin is in-game, but even I had some trouble finding him. It will require a bit of grinding for you to find him.

I hope I helped. Have fun :3
 

Backrevol

Skeletron Prime
Can you give me more information about guardians holding torches and lantern pulling it out and hide it in 0.1 second? Were they using some weapon meanwhile? Or is it happening regardless of condition? Beside I can check that later when I open the game.
No,they don't use weapon or something else.
Spottet that first on scunk cap,i tried remove ranged weapon that i gave to him(but b'cause script he don't use it at all) and he still have that glitchy animation when he hold torch and then don't hold and then hold again.
By the way,he(scunk cap) have wrong torch drawing position when sprint,on normal walk\run torch position is fine.And while he sleep his boots textures sink a bit in floor textures
 
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