TerraMonolith
Terrarian
Greetings!
This thread will be my showcase for various builds in 1.4 Terraria (and some older examples) / Journey mode, 100% Vanilla, no mods /
All buildings are meant to be functional with at least one useful room (except for the purely decorative of course).
Please forgive me for any grammar mistakes since English is not my first language.
I will try to answer all questions regarding the used resources, but it will not be really fast since most of the time I am at work (shifts).
!!! All rights belong to Re-Logic !!!
---------------------NOTICE BOARD:
1) Every uploaded build can be found in the "spoiler" tags below (for large constructions) or in the first post under this one (for smaller builds and examples).
2) UP&DA stands for "un-painted and de-actuated"
3) If any further indication of copyrights is required, it will be stated explicitly.
Build #1 - Jungle grove with "world-tree" (upload 13.09.2020) - artificial jungle biome with two-way teleport system for moving up and down the tree.
Build #2 - Trade post (upload 13.09.2020) - two story house with living quarters above the first-floor shop and stacked wares with horse carriage (no horses) in the grotto/ravine.
Build #3 - Ocean Pylon with pirate ship, small fisherman's hut for the Angler (he needs that attitude fixed a.s.a.p.) and pirate-cove inspired house for the Pirate (upload 13.09.2020).
Build #4 - Surface mushroom biome with the corresponding pylon and houses for the Guide and Truffle (upload 22.09.2020).
Build #5 - Desert biome with pylon and houses for the Stylist and Dye Trader (on one side of the Pyramid), and Nurse and Arms Dealer (on the other side) (upload 04.10.2020).
Houses for the Painter, Dryad and Witchdoctor (in that order from left to right) with the corresponding Jungle Pylon.
Inspiration from:
@Blobtits 's "Revamped Living Tree" / @Pellaeon 's roof, window and stairs design (Painter's house) / @BigManTing0w0 's exquisite 3D(2.5D) designs (Witchdoctor's shack) / @Khaios 's tree sculpting tutorial
Inspiration from:
@Blobtits 's "Revamped Living Tree" / @Pellaeon 's roof, window and stairs design (Painter's house) / @BigManTing0w0 's exquisite 3D(2.5D) designs (Witchdoctor's shack) / @Khaios 's tree sculpting tutorial
Lake for fishing/relaxing, the pathways above the lake are actually connected to the bottom "roots" of three adjacent living trees on the upper surface.
The whole lake area is subjected to further development in version 2 (in the 1.4.1.2 section).
Inspiration from: @Pellaeon 's general builds / @Khaios 's house foundation tutorial
The whole lake area is subjected to further development in version 2 (in the 1.4.1.2 section).
Inspiration from: @Pellaeon 's general builds / @Khaios 's house foundation tutorial
Full view of the biome, the only naturally generated part is the oasis in the middle. The mountain on the left side and the castle build are both discontinued.
And now the "inspiration" list: Special thanks to @CheesyPaninie for getting me into wardrobe/closet design! Stylist's house inspired by @SamStone2020 ("Beach house");
Nurse's clinic inspired by @OddGirl ("Research Facility"); House and furniture design inspired by @Pellaeon; Various designs inspired by @Khaios (but mostly castle and hoik elevator (tutorials))
And now the "inspiration" list: Special thanks to @CheesyPaninie for getting me into wardrobe/closet design! Stylist's house inspired by @SamStone2020 ("Beach house");
Nurse's clinic inspired by @OddGirl ("Research Facility"); House and furniture design inspired by @Pellaeon; Various designs inspired by @Khaios (but mostly castle and hoik elevator (tutorials))
--------------------------------------- 1.4.2 New world - new and updated builds ---------------------------------------
World Tree with improved teleportation system (the hole in the base of the trunk is a walk-in teleport - beams you up between the Painter's and the Dryad's houses; the white gate teleports you down to the base of the stairs on the forest floor), added Living Trees on both sides. Connected to the Lake Grotto beneath (you can see the root system in both builds). UP&DA version and close-ups of the grove and tree-crown can be found in the thumbnails below:
<o> <o>
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Mushroom Biome (Surface, upload 07.02.2021) - more compact version, re-build of the Guide's house and added tax office for the Collector, with hanging vault beneath. New giant mushroom and additional teleportation system for access to the forest biome above:
UP&DA version in the thumbnails below and close-up of the NPC houses::
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Mushroom pillar with UP&DA version in the thumbnail (upload 12.07.2021):
UP&DA version in the thumbnails below and close-up of the NPC houses::
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Mushroom pillar with UP&DA version in the thumbnail (upload 12.07.2021):
Full view of the complete Pylon build:
Mining Depot - mine, smelters, ore/metal storage and living quarters (upper floors). Also, explosives ... UP&DA example in the thumbnail below:
Tavern - the link to the Surface (hoik elevator) goes directly between the reception and the bar. The Hellevator below continues down to the Underworld.
UP&DA version in the thumbnail:
"Ravine" or whatever that Surface element is (you should know what is in the thumbnail by now ) :
Clothier's house and shop (UP&DA example in the thumbnail below):
Mining Depot - mine, smelters, ore/metal storage and living quarters (upper floors). Also, explosives ... UP&DA example in the thumbnail below:
Tavern - the link to the Surface (hoik elevator) goes directly between the reception and the bar. The Hellevator below continues down to the Underworld.
UP&DA version in the thumbnail:
"Ravine" or whatever that Surface element is (you should know what is in the thumbnail by now ) :
Clothier's house and shop (UP&DA example in the thumbnail below):
Expanded version of the "Lake Grotto" build, with added houses/stations and small "Underbeach". Connections to the Jungle Pylon World Tree above the lake and West Coast Lighthouse above the upper right corner.
Grotto left side - UP&DA version and Lake House close-up in the thumbnails below:
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Grotto right side - UP&DA version and West Coast HELLevator Station close-up in the thumbnails below:
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Underbeach (artificial second beach under the regular one, based on the principle of ocean cave generation, but on a smaller scale) - UP&DA version in the thumbnail below:
Grotto left side - UP&DA version and Lake House close-up in the thumbnails below:
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Grotto right side - UP&DA version and West Coast HELLevator Station close-up in the thumbnails below:
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Underbeach (artificial second beach under the regular one, based on the principle of ocean cave generation, but on a smaller scale) - UP&DA version in the thumbnail below:
Lighthouse on a cliff (west coast of the Ocean), the Pirate Ship and a Buoy. The light effect is inconsistent and unreliable, it is achieved with fog machines, which are visible at least 50% of the time and ruin the intended view. They also work only when a player is nearby.
Dayview of the build (it is still very bright):
Close-up of the Lighthouse during the day and night with the effect on:
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Example without the machines and, as usual, UP&DA version of the build (Echo blocks not visible, forgot to put my goggles on):
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Dayview of the build (it is still very bright):
Close-up of the Lighthouse during the day and night with the effect on:
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Example without the machines and, as usual, UP&DA version of the build (Echo blocks not visible, forgot to put my goggles on):
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Full view of the build, partial inspiration from GandalfHardcore (interior design), Nova4334 (crystal pillars) and Khaios (some of the house design):
Night view in the thumbnail below:
Since the build is on the bigger side, it is separated in three parts for the close-ups:
1) Pillars of rock, ice and crystal
UP&DA version:
2) Viking Settlement/Fortress
UP&DA version:
3) Chained Floating Island
UP&DA version:
Night view in the thumbnail below:
Since the build is on the bigger side, it is separated in three parts for the close-ups:
1) Pillars of rock, ice and crystal
UP&DA version:
2) Viking Settlement/Fortress
UP&DA version:
3) Chained Floating Island
UP&DA version:
Subway station "Central" for my trans-map railway (new 1.4. world), just below the spawn point, you can see the hellevator going up and down. Unpainted and de-actuated version in the thumbnail:
Jungle Guardian, Outpost, HELLevator and fishing pond below the statue (Hallow is expected from the left side):
(!!! IMPORTANT NOTE: JUNGLE GUARDIAN IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)
Outpost close-up. Subway station and UP&DA example in the thumbnails below:
Defender of the East, guard tower and bridge. That is one of the two guardians of the central base and forest biome. As you can see, Corruption is already present:
(!!! IMPORTANT NOTE: DEFENDER OF THE EAST IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)
Close-up view of the tower and bridge:
Frost Sentinel, placed on top of the arctic hellevator, with guard tower and bridge below the statue (Corruption is expected from the right side):
(!!! IMPORTANT NOTE: FROST SENTINEL IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)
Close-up view of the tower, bridge and subway station "Tundra":
Desert Bulwark, second gaurdian of the central region (Hallow is expected from the right side):
(!!! IMPORTANT NOTE: DESERT BULWARK IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)
Desert guard tower/pyramid :
Jungle Guardian, Outpost, HELLevator and fishing pond below the statue (Hallow is expected from the left side):
(!!! IMPORTANT NOTE: JUNGLE GUARDIAN IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)
Outpost close-up. Subway station and UP&DA example in the thumbnails below:
Defender of the East, guard tower and bridge. That is one of the two guardians of the central base and forest biome. As you can see, Corruption is already present:
(!!! IMPORTANT NOTE: DEFENDER OF THE EAST IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)
Close-up view of the tower and bridge:
Frost Sentinel, placed on top of the arctic hellevator, with guard tower and bridge below the statue (Corruption is expected from the right side):
(!!! IMPORTANT NOTE: FROST SENTINEL IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)
Close-up view of the tower, bridge and subway station "Tundra":
Desert Bulwark, second gaurdian of the central region (Hallow is expected from the right side):
(!!! IMPORTANT NOTE: DESERT BULWARK IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)
Desert guard tower/pyramid :
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Tutorials
Tutorials
Variants :
Variants :
Variants :
Night view of the pillar with and without the glowing stones :
<< Part 2 - Roof in three variants >>
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Recommended threads from my personal inspiration list:@Pellaeon : PC - ~Pellaeon's creations~ - The first person that I learned from, eternal respect!
@BigManTing : PC - Bigmans Builds - Grandmaster of the 3D
@Khaios : PC - Khaios' Build Spectacle - The name speaks for itself, we all learned from him at one point or another
@Eiv : PC - Ballin' houses by Eiv - Houses and roofs are a work of art
@Flor3nce2456 : PC - ~FLOR3NCE2456's BUILDS COLLECTION~
@rulick15 : PC - Rulick's Builds Moeum
@WarWar : PC - WarWar's Builds
@simirian : PC - Simi's Creations
@NotSoCursed : NotSoCursed's Build Collection v2
@Blobtits : Blobtit's Builds
@OddGirl : OddGirl's Builds
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WORLD FILES DOWNLOAD SECTION
CURRENT MAP OF THE WORLD (ver. 1.13)
WORLD FILES DOWNLOAD SECTION
CURRENT MAP OF THE WORLD (ver. 1.13)
README (!!! IMPORTANT !!!) :
Defeated bosses : Eye of Cthulhu (failed to prevent the spawning) and Skeletron (needed access to the Dungeon to complete the subway).
There is a massive Meteorite ball (900+ blocks) above the easternmost forest, to prevent any more meteors from landing. Be aware if you convert the world to a non-Journey mode.
Two huge Underground sections are left empty - that is on purpose as they are a stage for several future builds.
Underworld is still under construction.
DOORS : If you see a switch on the wall, but no visible door or portal/teleporter - that is actuated Block-door, flip the switch for entry/exit.
TELEPORTS: All subway stations have walk-in teleports in " X " pattern, for gaining access to the lower/upper floors. Look for "fake" staircases in a recess in the walls. There are some walk-in teleports at the beginning of the Dungeon as well (because of the subway tunnel).
DESERT (PYLON) ACCESS: Floating desert island can be accessed via teleport in the guard tower/pyramid.
WORLD TREE ACCESS: There is a walk-in teleport at the base of the tree trunk - yes, the "black hole". It will get you straight up in the tree-crown. Similar method is used to get down - walk-in teleport below the Painter's house, masked as the top part of the white spiraling staircase.
CLOUDSPIRE (SKY ISLAND) ACCESS: Teleport available at the spawn point house, second floor.
HOIK Elevators: Every entry and exit point is marked with (glowing) arrows, indicating the working direction.
MUSHROOM BIOME: is a dead-end open cave. Use the teleport pads to gain access to the forest above OR the various staircases at the spawn-point mega tree.
Version 1.13 - 25.09.2022 :
>> Included new builds:
>> Included new builds:
>> Included new builds:
>> World condition changes (approximate percentage) :
Version 1.09 - 30.07.2021 :
>> World condition changes (the percentage is roughly estimated) :
>> Included new builds:
Version 1.08 - 31.03.2021 :
>> World condition changes (the percentage is roughly estimated) :
>> Included new builds:
Version 1.07 (release) - 20.02.2021 :
>> World condition (the percentage is roughly estimated) :
>> Included new builds:
- Floating Island Farm & Floating Island Overhaul
- SCP-F: Corruption core - Isolation Chamber Sigma
- Giant Gorge
- Arcane Crystal Tree
- No paint construction #1 and #2
- Whitestone Bridge
- Cavern layer nature/surface pocket
- Jungle Tower
- Greentile Residence
- Construction Site
- Azure Rose Temple
- Small seaside mansion
- "Half&Half design" residence
>> Included new builds:
- Winter outpost
- Sky Lake village
- Cave beach shack
- Ice mountain (background)
>> Included new builds:
- Alpine Lodge
- Elipse Residence
- Desert Rock shelter
- Cliff Villa
- Jungle Floating Island
- Full revamp of the spawn point
>> World condition changes (approximate percentage) :
- Eastern Forest biome's landscaping (mostly lower level surface) is 75% complete (up from 50%).
- Massive custom Sky island (with a city) created above the western end of the jungle, next to the Jungle World Tree.
- East Ocean preservation is down to 50% (from 80%), expanded underbeach below with tropical island.
- Cloudspire, the skycity
- House concept #15
- Small tropical island
- Log cabin
- "Rhombus house" lake resort
- Greystone estate
- Jones' BBQ
- Teleport station, variant 3
Version 1.09 - 30.07.2021 :
>> World condition changes (the percentage is roughly estimated) :
- Eastern Forest biome's landscaping (between Dungeon and Ocean) is 50% complete.
- Dungeon (Surface) is 95% untouched (down from 99%).
- Artificial sky islands are relocated/transformed.
>> Included new builds:
- "Shrine for the ones we lost"
- Glasshouse villa
- Mushroom rock pillar
- Windmill farm
- Castle Valtara
- "Sword Ravine"
- Verdant cliff arches
- Spawn-point Arcane Towers
Version 1.08 - 31.03.2021 :
>> World condition changes (the percentage is roughly estimated) :
- Underground is 90% untouched (down from 97%), except the corrupted points (removed).
- Cavern layer is 95% untouched (down from 97%).
>> Included new builds:
- Cavern Pylon (Cavern layer, artificial half-surface biome, NPC houses for Clothier, Tavernkeep and Demolitionist).
- Small animal farm.
- Sailing ship (medium size).
- Greatsword (pixel-art & barrier).
- Small grotto.
- Spawn point overhaul, added one more custom floating island.
Version 1.07 (release) - 20.02.2021 :
>> World condition (the percentage is roughly estimated) :
- Three major points of Corruption infestation are destroyed completely in order to free space for building. Termination was thorough, down to the upper Cavern layer.
- Overall Surface area is expanded around 20% due to vertical layering of the biomes (with TEdit).
- Dungeon (Surface) is 99% untouched.
- Snow biome is preserved 95%, covered area expanded additional 30%.
- Jungle is 95% untouched.
- Forest is 90% preserved, surface area expanded additional 30%.
- Existing Desert is expanded additional 5%, there was smaller area (around 1/3 the size) between two infested points, completely removed due to corruption.
- West Ocean is heavily modified - around 30% of the original is left (biome surface area increased additional 20% due to the under-beach).
- East Ocean is 80% preserved (pending single or double layer expansion with under-beaches).
- Underground is 97% untouched, except the corrupted points (removed).
- Cavern layer is 97% untouched.
- Underworld is 99% untouched.
- Sky Islands are moved to safer positions with TEdit.
- World Tree / Jungle Pylon (NPC houses for Painter, Dryad and Witch Doctor)
- Mushroom Biome / Pylon (Surface, artificial biome, NPC houses for Guide, Truffle and Tax Collector)
- Ocean Pylon (East Coast, NPC houses for the Stylist, Pirate and Angler)
- Desert Pylon (NPC houses for the Nurse, Arms Dealer and Dye Trader)
- Lake Grotto and under-beach
- Light House and Pirate Ship (west Ocean)
- Viking Settlement / Fortress (Snow biome, next to the Dungeon)
- Trans-map Railway with subway stations
- Biome Guardians (4 of them) with guard towers and bridges
World name is "Aegis8", current version 1.13, the files are in the attached rightmost zip archive below:
Attachments
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