Builds TerraMonolith's 1.4 Journey builds (vanilla Terraria, no mods)

TerraMonolith

Terrarian
01-LogoTerrariaForumsPosts.png


Greetings!
This thread will be my showcase for various builds in 1.4 Terraria (and some older examples) / Journey mode, 100% Vanilla, no mods /
All buildings are meant to be functional with at least one useful room (except for the purely decorative of course).
Please forgive me for any grammar mistakes since English is not my first language.
I will try to answer all questions regarding the used resources, but it will not be really fast since most of the time I am at work (shifts).

!!! All rights belong to Re-Logic !!!


MainThreadPicture6-51.png


NOTICE BOARD:
1) Every uploaded build can be found in the "spoiler" tags below (for large constructions) or in the first post under this one (for smaller builds and examples).
2) UP&DA stands for "un-painted and de-actuated"
3) If any further indication of copyrights is required, it will be stated explicitly.
---------------------
Inspired by @Pellaeon 's "Blacksmith workshop build"
00-Base135.png
00-MageTower135.png
00-SkyIsland 1.3.1.png
<<<<<<o>>>>>>
Build #1 - Jungle grove with "world-tree" (upload 13.09.2020) - artificial jungle biome with two-way teleport system for moving up and down the tree.
Houses for the Painter, Dryad and Witchdoctor (in that order from left to right) with the corresponding Jungle Pylon.
Inspiration from:
@Blobtits 's "Revamped Living Tree" / @Pellaeon 's roof, window and stairs design (Painter's house) / @BigManTing0w0 's exquisite 3D(2.5D) designs (Witchdoctor's shack) / @Khaios 's tree sculpting tutorial

JunglePylon-Painter&Dryad&Witchdoctor.png
Build #2 - Trade post (upload 13.09.2020) - two story house with living quarters above the first-floor shop and stacked wares with horse carriage (no horses) in the grotto/ravine.
Lake for fishing/relaxing, the pathways above the lake are actually connected to the bottom "roots" of three adjacent living trees on the upper surface.
The whole lake area is subjected to further development in version 2 (in the 1.4.1.2 section).
Inspiration from: @Pellaeon 's general builds / @Khaios 's house foundation tutorial

TradePost-Merchant&LakeGrotto.png
Build #3 - Ocean Pylon with pirate ship, small fisherman's hut for the Angler (he needs that attitude fixed a.s.a.p.) and pirate-cove inspired house for the Pirate (upload 13.09.2020).
There are also some columns for the pylon and an extra beach villa in case some other NPC shows up.
Inspiration from: @Pellaeon 's general house design / @ED209 's column design / Black Pearl's ship model (around 40% of the ship is based on it) and other sailing ships

OceanPylon-Angler&Pirate.png
Build #4 - Surface mushroom biome with the corresponding pylon and houses for the Guide and Truffle (upload 22.09.2020).
Inspiration from: @gemma 's "Mushroom tree base" for the whole biome and @Pellaeon 's builds / @Khaios 's builds for the Guide's house.
MushroomPylon-Guide&Truffle.png

SurfaceMushroomBiome&Pylon.png
Build #5 - Desert biome with pylon and houses for the Stylist and Dye Trader (on one side of the Pyramid), and Nurse and Arms Dealer (on the other side) (upload 04.10.2020).
Full view of the biome, the only naturally generated part is the oasis in the middle. The mountain on the left side and the castle build are both discontinued.
05DesertBiome.png

And now the "inspiration" list: Special thanks to @CheesyPaninie for getting me into wardrobe/closet design! Stylist's house inspired by @SamStone2020 ("Beach house");
Nurse's clinic inspired by @OddGirl ("Research Facility"); House and furniture design inspired by @Pellaeon; Various designs inspired by @Khaios (but mostly castle and hoik elevator (tutorials))
<<<<<<o>>>>>>

--------------------------------------- 1.4.2 New world - new and updated builds ---------------------------------------
FrameGreenLeafCrop1Top.png FrameGreenLeafCrop1Top.png FrameGreenLeafCrop1Top.png
FrameGreenLeafCrop1Top.png
FrameGreenLeafCrop1Top.png FrameGreenLeafCrop1Top.png FrameGreenLeafCrop1Top.png
World Tree with improved teleportation system (the hole in the base of the trunk is a walk-in teleport - beams you up between the Painter's and the Dryad's houses; the white gate teleports you down to the base of the stairs on the forest floor), added Living Trees on both sides. Connected to the Lake Grotto beneath (you can see the root system in both builds). UP&DA version and close-ups of the grove and tree-crown can be found in the thumbnails below:

06.6 JunglePylonWorldTree v2.png


06.6 Part3WorldTreeRAW.png <o> 06.6 Part1Grove.png <o> 06.6 Part2TreeCrown.png

Mushroom Biome (Surface, upload 07.02.2021) - more compact version, re-build of the Guide's house and added tax office for the Collector, with hanging vault beneath. New giant mushroom and additional teleportation system for access to the forest biome above:

06.8 Mushroom Biome v2 FULL.png


UP&DA version in the thumbnails below and close-up of the NPC houses::

06.8 Mushroom Biome v2 FULL-RAW.png <o> 06.8 Mushroom Biome v2 p4 NPC-Houses.png


Mushroom pillar with UP&DA version in the thumbnail (upload 12.07.2021):


08.013 MushroomPillar.png


08.013 MushroomPillarRAW.png
Full view of the Pylon build:

07.02 OceanPylon p1 Full.png


Night view in the thumbnail below:

07.02 OceanPylon p2 FullNight.png

Stylist's salon close-up:

07.02 OceanPylon p3 StylistHouse.png


UP&DA version:

07.02 OceanPylon p4 StylistHouseRAW.png

Pirate's base/house close-up:

07.02 OceanPylon p5 PirateHouse.png


UP&DA example:

07.02 OceanPylon p6 PirateHouseRAW.png

Angler's fishing hut close-up:

07.02 OceanPylon p7 AnglerHouse.png


UP&DA version:

07.02 OceanPylon p8 AnglerHouseRAW.png

Full view of the Pylon build - it is an artificial Desert Biome floating island:

07.03 DesertPylon p1 Full.png


NIght view and UP&DA version in the thumbnails below:
07.03 DesertPylon p1 FullNight.png
<o>07.03 DesertPylon p2 FullRAW.png

Nurse's clinic close-up:

07.03 DesertPylon p3 NurseClinic.png


UP&DA example:

07.03 DesertPylon p4 NurseClinicRAW.png

Arms Dealer's shop and Dye Trader's facilities (close-up):

07.03 DesertPylon p5 ArmsAndDyePyramid.png


UP&DA example:

07.03 DesertPylon p6 PyramidRAW.png

Full view of the complete Pylon build:

07.04 CavernPylon p1FULL.png


Mining Depot - mine, smelters, ore/metal storage and living quarters (upper floors). Also, explosives ... UP&DA example in the thumbnail below:


07.04 CavernPylon p2 MiningDepot.png


07.04 CavernPylon p3 MiningDepotRAW.png

Tavern - the link to the Surface (hoik elevator) goes directly between the reception and the bar. The Hellevator below continues down to the Underworld.
UP&DA version in the thumbnail:

07.04 CavernPylon p4 Tavern.png


07.04 CavernPylon p5 TavernRAW.png

"Ravine" or whatever that Surface element is (you should know what is in the thumbnail by now :D ) :

07.04 CavernPylon p6 Ravine.png


07.04 CavernPylon p7 RavineRAW.png

Clothier's house and shop (UP&DA example in the thumbnail below):

07.04 CavernPylon p8 Clothier.png


07.04 CavernPylon p9 ClothierRAW.png
FrameGreenLeafCrop1Bottom.png FrameGreenLeafCrop1Bottom.png FrameGreenLeafCrop1Bottom.png
FrameGreenLeafCrop1Bottom.png
FrameGreenLeafCrop1Bottom.png FrameGreenLeafCrop1Bottom.png FrameGreenLeafCrop1Bottom.png
10.01 Spawn House.png


Night view, UP&DA examples:

10.02 Spawn House Night.png <o> 10.03 Spawn House RAW.png
Night view in the thumbnail.

08.040 VerdantArch.png


08.040 VerdantArchNight.png
Close-ups of the wizard tower in the extra thumbnails :

08.050 SpawnPoint.png


UP&DA version:

08.050 SpawnPointRAW.png

Wizard tower - day view, night view and UP&DA example below:
08.015 WizardTower.png <o>
08.015 WizardTowerNight.png <o> 08.015 WizardTowerRAW.png
Expanded version of the "Lake Grotto" build, with added houses/stations and small "Underbeach". Connections to the Jungle Pylon World Tree above the lake and West Coast Lighthouse above the upper right corner.

06.5 LakeGrotto&Underbeach v2.png


Grotto left side - UP&DA version and Lake House close-up in the thumbnails below:

06.5 Part3GrottoLeft.png


06.5 Part3GrottoLeftRAW.png
<o>06.4 Lake House.png

Grotto right side - UP&DA version and West Coast HELLevator Station close-up in the thumbnails below:


06.5 Part2GrottoRight.png


06.5 Part2GrottoRightRAW.png <o> 06.3 HellevatorStation1ver1.5.png

Underbeach (artificial second beach under the regular one, based on the principle of ocean cave generation, but on a smaller scale) - UP&DA version in the thumbnail below:

06.5 Part1Underbeach.png


06.5 Part1UnderbeachRAW.png
Lighthouse on a cliff (west coast of the Ocean), the Pirate Ship and a Buoy. The light effect is inconsistent and unreliable, it is achieved with fog machines, which are visible at least 50% of the time and ruin the intended view. They also work only when a player is nearby.

06.7 Part1 LightHousePirateShipNIGHT.png


Dayview of the build (it is still very bright):

06.7 LightHousePirateShip.png


Close-up of the Lighthouse during the day and night with the effect on:

06.7 Part2 LighthouseNightFog.png
<o>06.7 Part3 LighthouseDayFog.png

Example without the machines and, as usual, UP&DA version of the build (Echo blocks not visible, forgot to put my goggles on):

06.7 Part4 Lighthouse.png
<o>06.7 Part5 LighthouseRAW.png
Full view of the build, partial inspiration from GandalfHardcore (interior design), Nova4334 (crystal pillars) and Khaios (some of the house design):

07.01 VikingFortress p1 Full.png


Night view in the thumbnail below:

07.01 VikingFortress p2 FullNight.png

Since the build is on the bigger side, it is separated in three parts for the close-ups:

1) Pillars of rock, ice and crystal


07.01 VikingFortress p3 Pillars.png


UP&DA version:

07.01 VikingFortress p4 PillarsRAW.png

2) Viking Settlement/Fortress

07.01 VikingFortress p5 Fortress.png


UP&DA version:

07.01 VikingFortress p6 FortressRAW.png

3) Chained Floating Island

07.01 VikingFortress p7 ChainedIsland.png


UP&DA version:

07.01 VikingFortress p8 ChainedIslandRAW.png
07.06 SmallFarm.png


UP&DA version in the thumbnail:

07.06 SmallFarmRAW.png
07.06 p9 Small Grotto.png


UP&DA example in the thumbnail:

07.06 p10 Small Grotto RAW.png
08.012 GlasshouseVilla.png


UP&DA example in the thumbnail:

08.012 GlasshouseVillaRAW.png
08.014 Windmill.png


UP&DA example:

08.014 WindmillRAW.png
09.60 HouseNo15.png


Night view and UP&DA example in the thumbnails:

09.61 HouseNo15 Night.png <o> 09.62 HouseNo15 RAW.png
09.65 Tropical.png


UP&DA version: 09.66 Tropical RAW.png
09.70 LogCabin.png


Night view and UP&DA example:
09.71 LogCabin Night.png <o> 09.72 LogCabin RAW.png
09.75 Rhombus.png


Night view and UP&DA example in the thumbnails below:
09.76 Rhombus Night.png <o> 09.77 Rhombus RAW.png
09.80 Greystone Estate.png


NIght view and UP&DA version:
09.81 Greystone Estate Night.png <o> 09.82 Greystone Estate RAW.png
09.85 Jones BBQ.png


Night view + UP&DA:

09.86 Jones BBQ Night.png <o> 09.87 Jones BBQ RAW.png
11.30 AlpineLodge.png


Night view and UP&DA version:
11.31 AlpineLodge Night.png <o> 11.32 AlpineLodge RAW.png
11.40 EllipseResidence.png


Night view and UP&DA:

11.41 EllipseResidence Night.png <o> 11.42 EllipseResidence RAW.png
Roof design by @Eiv :
11.55 CompactHouse (Eiv).png


Night view + UP&DA:
11.56 CompactHouse (Eiv) Night.png <o> 11.57 CompactHouse (Eiv) RAW.png
11.65 Cliff Villa.png
Subway station "Central" for my trans-map railway (new 1.4. world), just below the spawn point, you can see the hellevator going up and down. Unpainted and de-actuated version in the thumbnail:

06.1 SubwayStationCentral.png


06.1 SubwayStationCentralRAW.png

Jungle Guardian, Outpost, HELLevator and fishing pond below the statue (Hallow is expected from the left side):
(!!! IMPORTANT NOTE: JUNGLE GUARDIAN IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)

06.2 PA JungleGuardian.png


Outpost close-up. Subway station and UP&DA example in the thumbnails below:

06.4 JungleTopHellevator.png


06.4 JungleTopHellevatorRAW.png

Jungle Subway station, just below the outpost:

06.4 JungleSubway.png <o> 06.4 JungleSubwayRAW.png

Defender of the East, guard tower and bridge. That is one of the two guardians of the central base and forest biome. As you can see, Corruption is already present:
(!!! IMPORTANT NOTE: DEFENDER OF THE EAST IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)

06.9 PixelGaurdians p1 DefenderOfTheEastNIGHT.png

Night view:
06.9 PixelGaurdians p2 DefenderOfTheEastNIGHT.png

Close-up view of the tower and bridge:

06.9 PixelGaurdians p3 EastTowerBridge.png

As usual, night view and UP&DA example below:

06.9 PixelGaurdians p4 EastTowerBridgeNIGHT.png
<o> 06.9 PixelGaurdians p5 EastTowerBridgeRAW.png

Frost Sentinel, placed on top of the arctic hellevator, with guard tower and bridge below the statue (Corruption is expected from the right side):
(!!! IMPORTANT NOTE: FROST SENTINEL IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)

06.10 PixelGaurdians p1 FrostSentinel.png


Close-up view of the tower, bridge and subway station "Tundra":

06.10 PixelGaurdians p2 FrostTowerBridgeSubway.png


Night view and UP&DA version in the thumbnails below:

06.10 PixelGaurdians p4 FrostTowerBridgeSubwayNIGHT.png <o> 06.10 PixelGaurdians p3 FrostTowerBridgeSubway-RAW.png

Desert Bulwark, second gaurdian of the central region (Hallow is expected from the right side):
(!!! IMPORTANT NOTE: DESERT BULWARK IS A MODIFIED COPY OF THE ''VALIANT KNIGHT'' BY ''UNITED GAMES'', THE CORRESPONDING RIGHTS BELONG TO THEM !!!)

06.11 PixelGaurdians p1 DesertBulwark.png


Desert guard tower/pyramid :

06.11 PixelGaurdians p2 DesertTower.png


Night view and UP&DA example in the thumbnails below:

06.11 PixelGaurdians p3 DesertTowerNight.png <o> 06.11 PixelGaurdians p4 DesertTowerRAW.png
Full view below. Non-graveyard background, night view and UP&DA example in the thumbnails:

08.01 p1 Shrine.png


08.01 p2 ShrineBackground2.png <o> 08.01 p3 ShrineNight.png <o> 08.01 p4 ShrineRaw.png
Inspired by the town of Tower from Heroes 3. Full view below, raised drawbridge variant and UP&DA examples (in sections) in the thumbnails:

08.020 Castle p1.png


08.020 Castle p2-DBridge.png<o>08.020 Castle p3-Bottom.png.08.020 Castle p4-BottomRAW.png<o>08.020 Castle p5-Middle.png.08.020 Castle p6-MiddleRAW.png<o>08.020 Castle p7-Top.png.08.020 Castle p8-TopRAW.png
Complete version - view from the "light" side. Corruption view, night view and UP&DA example in the thumbnails:

08.030 SwordRavine p1.png


08.030 SwordRavine p2.png <o> 08.030 SwordRavine p3Night.png <o> 08.030 SwordRavine p4RAW.png

ALPHA version - Greatsword build. Full view and UP&DA example in the thumbnails (upload 31.03.2021):


07.06 p11 Greatsword.png


07.06 p12 GreatswordFull.png <o> 07.06 p13 GreatswordRAW.png
Ninght view in the thumbnail, UP&DA versions after each separate segment below:

09.01 Skycity Cloudpsire.png


09.02 Skycity Cloudpsire Night.png

Military Airship
09.03 Skycity AirShip.png


09.04 Skycity AirShip RAW.png

09.05 Skycity Airport.png


09.06 Skycity Airport RAW.png
09.07 Skycity VikingShip.png


09.08 Skycity VikingShip RAW.png
09.09 Skycity Lounge.png


09.10 Skycity Lounge RAW.png
09.11 Skycity Zeppelin.png


09.12 Skycity Zeppelin RAW.png
09.13 Skycity City.png


09.14 Skycity City RAW.png
09.11 Skycity TownHall.png


09.12 Skycity TownHall Night.png 09.13 Skycity TownHall RAW.png
09.08 Skycity TeleportStation.png


09.09 Skycity TeleportStation Night.png <o> 09.10 Skycity TeleportStation RAW.png

09.15 Skycity Transport vessel.png
09.15 Skycity WhiteTree.png
11.10 Train Sample.png


UP&DA:
11.11 Train Sample RAW.png
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Tutorials
07.05 Misc p3 RockPillars T1.png


Variants :
07.05 Misc p3 RockPillars T1extra.png
07.05 Misc p4 RockPillars T2.png


Variants :
07.05 Misc p4 RockPillars T2extra.png
07.05 Misc p5 RockPillars T3.png

07.05 Misc p5 RockPillars T3end.png
07.05 Misc p6 RockPillars T4.png


Variants :
07.05 Misc p6 RockPillars T4extra.png
07.05 Misc p7 IcePillars T5.png
07.05 Misc p8 IcePillars T6.png
07.05 Misc p9 IcePillars T7.png


Night view of the pillar with and without the glowing stones :
07.05 Misc p9 IcePillars T7Night.png
07.05 Misc p10 LavaPillars T8.png
07.05 Misc p11 LavaPillars T9.png
07.05 Misc p12 LavaPillars T10.png
Stone formations & desert rock examples:

Tutorial0.91 - Stone formations.png


Tutorial0.92 - Desert Stone formations.png
07.05 Misc p13 Crystals T11.png
07.05 Misc p15 CrystalineBlocks T12.png
07.05 Misc p16 GemstonePainted T13.png
07.05 Misc p17 GemstoneExpansion T14.png
07.05 Misc p18 CrystalColumn T15-1.png

07.05 Misc p19 CrystalColumn T15-2.png
Tutorial16 - How to NOT build a box Part1-1.png
Tutorial16 - How to NOT build a box Part1-2.png
Tutorial16 - How to NOT build a box Part1-3.png
Tutorial16 - How to NOT build a box Part1-4.png
Tutorial16 - How to NOT build a box Part1-5.png
Tutorial16 - How to NOT build a box Part1-6.png
Tutorial16 - How to NOT build a box Part1-7.png
Tutorial16 - How to NOT build a box Part1-8.png

Tutorial16 - How to NOT build a box Part1-9.png

Tutorial16 - How to NOT build a box Part1-10Extra1.png

Tutorial16 - How to NOT build a box Part1-11Extra2.png

Tutorial16 - How to NOT build a box Part1-12Extra3.png


<< Part 2 - Roof in three variants >>

Tutorial17 - How to NOT build a box Part2-Roof1.png
Tutorial17 - How to NOT build a box Part2-Roof2.png
Tutorial17 - How to NOT build a box Part2-Roof3.png
Tutorial17 - How to NOT build a box Part2-Roof4.png
Tutorial17 - How to NOT build a box Part2-Roof4Extra.png
Tutorial17 - How to NOT build a box Part2-Roof5.png
Tutorial17 - How to NOT build a box Part2-Roof6.png
Tutorial17 - How to NOT build a box Part2-Roof7.png

Tutorial17 - How to NOT build a box Part2-Roof8.png
Tutorial17 - How to NOT build a box Part2-Roof9.png
Tutorial17 - How to NOT build a box Part2-Roof10.png
Tutorial17 - How to NOT build a box Part2-Roof11.png
Tutorial17 - How to NOT build a box Part2-Roof12.png
Tutorial18 - Simple windows Part1.png


Tutorial18 - Simple windows Part2.png


Tutorial18 - Simple windows Part3.png


Tutorial18 - Simple windows Part4.png


Tutorial18 - Window Expansion Part1.png

Tutorial18 - Window Expansion Part2.png
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Recommended threads from my personal inspiration list:
@Pellaeon : PC - ~Pellaeon's creations~ - The first person that I learned from, eternal respect!
@BigManTing : PC - Bigmans Builds - Grandmaster of the 3D
@Khaios : PC - Khaios' Build Spectacle - The name speaks for itself, we all learned from him at one point or another
@Eiv : PC - Ballin' houses by Eiv - Houses and roofs are a work of art

@Flor3nce2456 : PC - ~FLOR3NCE2456's BUILDS COLLECTION~
@rulick15 : PC - Rulick's Builds Moeum

@WarWar : PC - WarWar's Builds
@simirian : PC - Simi's Creations

@NotSoCursed : NotSoCursed's Build Collection v2
@Blobtits : Blobtit's Builds
@OddGirl : OddGirl's Builds

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WORLD FILES DOWNLOAD SECTION

CURRENT MAP OF THE WORLD (ver. 1.13)
SURFACE
Center :
Map1.13Center.JPG
East :
Map1.13East.JPG
West :
Map1.13West.JPG

README (!!! IMPORTANT !!!) :
Defeated bosses : Eye of Cthulhu (failed to prevent the spawning) and Skeletron (needed access to the Dungeon to complete the subway).
There is a massive Meteorite ball (900+ blocks)
above the easternmost forest, to prevent any more meteors from landing. Be aware if you convert the world to a non-Journey mode.
Two huge Underground sections are left empty - that is on purpose as they are a stage for several future builds.
Underworld is still under construction.
DOORS :
If you see a switch on the wall, but no visible door or portal/teleporter - that is actuated Block-door, flip the switch for entry/exit.
TELEPORTS: All subway stations have walk-in teleports in " X " pattern, for gaining access to the lower/upper floors. Look for "fake" staircases in a recess in the walls. There are some walk-in teleports at the beginning of the Dungeon as well (because of the subway tunnel).
DESERT (PYLON) ACCESS: Floating desert island can be accessed via teleport in the guard tower/pyramid.
WORLD TREE ACCESS: There is a walk-in teleport at the base of the tree trunk - yes, the "black hole". It will get you straight up in the tree-crown. Similar method is used to get down - walk-in teleport below the Painter's house, masked as the top part of the white spiraling staircase.
CLOUDSPIRE (SKY ISLAND) ACCESS: Teleport available at the spawn point house, second floor.
HOIK Elevators: Every entry and exit point is marked with (glowing) arrows, indicating the working direction.
MUSHROOM BIOME: is a dead-end open cave. Use the teleport pads to gain access to the forest above OR the various staircases at the spawn-point mega tree.
Version 1.13 - 25.09.2022 :
>> Included new builds:
  • Floating Island Farm & Floating Island Overhaul
  • SCP-F: Corruption core - Isolation Chamber Sigma
  • Giant Gorge
  • Arcane Crystal Tree
  • No paint construction #1 and #2
  • Whitestone Bridge
  • Cavern layer nature/surface pocket
  • Jungle Tower
  • Greentile Residence
  • Construction Site
  • Azure Rose Temple
  • Small seaside mansion
  • "Half&Half design" residence
Version 1.12 - 03.04.2022 :
>> Included new builds:
  • Winter outpost
  • Sky Lake village
  • Cave beach shack
  • Ice mountain (background)
Version 1.11 - 31.01.2022 :
>> Included new builds:
  • Alpine Lodge
  • Elipse Residence
  • Desert Rock shelter
  • Cliff Villa
  • Jungle Floating Island
  • Full revamp of the spawn point
Version 1.10 - 29.09.2021 :
>> World condition changes (approximate percentage) :
  • Eastern Forest biome's landscaping (mostly lower level surface) is 75% complete (up from 50%).
  • Massive custom Sky island (with a city) created above the western end of the jungle, next to the Jungle World Tree.
  • East Ocean preservation is down to 50% (from 80%), expanded underbeach below with tropical island.
>> Included new builds:
  • Cloudspire, the skycity
  • House concept #15
  • Small tropical island
  • Log cabin
  • "Rhombus house" lake resort
  • Greystone estate
  • Jones' BBQ
  • Teleport station, variant 3

Version 1.09 - 30.07.2021 :
>> World condition changes (the percentage is roughly estimated) :
  • Eastern Forest biome's landscaping (between Dungeon and Ocean) is 50% complete.
  • Dungeon (Surface) is 95% untouched (down from 99%).
  • Artificial sky islands are relocated/transformed.

>> Included new builds:
  • "Shrine for the ones we lost"
  • Glasshouse villa
  • Mushroom rock pillar
  • Windmill farm
  • Castle Valtara
  • "Sword Ravine"
  • Verdant cliff arches
  • Spawn-point Arcane Towers
>> Minor improvements to most builds

Version 1.08 - 31.03.2021 :
>> World condition changes (the percentage is roughly estimated) :
  • Underground is 90% untouched (down from 97%), except the corrupted points (removed).
  • Cavern layer is 95% untouched (down from 97%).

>> Included new builds:

  • Cavern Pylon (Cavern layer, artificial half-surface biome, NPC houses for Clothier, Tavernkeep and Demolitionist).
  • Small animal farm.
  • Sailing ship (medium size).
  • Greatsword (pixel-art & barrier).
  • Small grotto.
  • Spawn point overhaul, added one more custom floating island.

Version 1.07 (release) - 20.02.2021 :
>> World condition (the percentage is roughly estimated) :
  • Three major points of Corruption infestation are destroyed completely in order to free space for building. Termination was thorough, down to the upper Cavern layer.
  • Overall Surface area is expanded around 20% due to vertical layering of the biomes (with TEdit).
  • Dungeon (Surface) is 99% untouched.
  • Snow biome is preserved 95%, covered area expanded additional 30%.
  • Jungle is 95% untouched.
  • Forest is 90% preserved, surface area expanded additional 30%.
  • Existing Desert is expanded additional 5%, there was smaller area (around 1/3 the size) between two infested points, completely removed due to corruption.
  • West Ocean is heavily modified - around 30% of the original is left (biome surface area increased additional 20% due to the under-beach).
  • East Ocean is 80% preserved (pending single or double layer expansion with under-beaches).
  • Underground is 97% untouched, except the corrupted points (removed).
  • Cavern layer is 97% untouched.
  • Underworld is 99% untouched.
  • Sky Islands are moved to safer positions with TEdit.
>> Included major builds:
  • World Tree / Jungle Pylon (NPC houses for Painter, Dryad and Witch Doctor)
  • Mushroom Biome / Pylon (Surface, artificial biome, NPC houses for Guide, Truffle and Tax Collector)
  • Ocean Pylon (East Coast, NPC houses for the Stylist, Pirate and Angler)
  • Desert Pylon (NPC houses for the Nurse, Arms Dealer and Dye Trader)
  • Lake Grotto and under-beach
  • Light House and Pirate Ship (west Ocean)
  • Viking Settlement / Fortress (Snow biome, next to the Dungeon)
  • Trans-map Railway with subway stations
  • Biome Guardians (4 of them) with guard towers and bridges

World name is "Aegis8", current version 1.13, the files are in the attached rightmost zip archive below:
 

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  • Aegis8ver1.08.zip
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  • Aegis8ver1.09.zip
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  • Aegis8ver1.10.zip
    13.3 MB · Views: 250
  • Aegis8ver1.11.zip
    13.5 MB · Views: 134
  • Aegis8ver1.12.zip
    13.6 MB · Views: 316
  • Aegis8ver1.13.zip
    13.7 MB · Views: 1,032
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>>> Construction examples - Roofs, Windows, Furniture & Decor, Houses, Plants & Trees, Ships, Miscellaneous ( > updated 02.08.2021 < )

*Grass block can be replaced by Jungle / Hallow grass or Hardened sand (almost similar textures) for supplementing your artificial biome block-counter. Inspired by @Pellaeon 's builds
01Roof-01.png


<<<<<o>>>>>
01Roof-02.png


<<<<<o>>>>>
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** Any platfom will be suitable, take your pick. Inspired by @Eiv 's builds
01Roof-04.png


*** You are going to need some kind of light source, otherwise there will be a big dark spot in the middle. Inspired by GandalfHardcore
01Roof-05.png


<<<<<o>>>>>
01Roof-06.png


Inspired by @Khaios
01Roof-07.png


Roof with a window (Ebonwood wall, Wood wall, Boreal wood wall for the frame and Multicolored stained glass)
01Roof-08.png
04Roof-08.png

04Roof-09.png

04Roof-10.png

04Roof-11.png

04Roof-12.png

04Roof-13.png

04Roof-14.png

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04Roof-16.png

04Roof-17.png

04Roof-18.png
02WindowsExt-01.png

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02WindowsExt-03.png

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02WindowsExt-05.png

02WindowsExt-06.png

02WindowsExt-07.png

02WindowsExt-08.png

02WindowsExt-09.png
05WindowsInt-01.png

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05WindowsInt-02.png

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Staircase - wooden stairs (boreal) / carpeted stairs / UP&DA version & Small kitchen - sink, refrigerator and gas stove + UP&DA version
05Decor-StairsKitchen.png


Dresser with a big mirror, 4 types of wardrobes and a weapon locker (middle of bottom row)
05Decor-Wardrobe.png


More wardrobes
07.04 CavernPylon p19 Wardrobe3.png
<o>
07.04 CavernPylon p16 Wardrobe1.png
<o>
07.04 CavernPylon p17 Wardrobe2.png


Small bathrooms designs
05Decor-Bathrooms.png


More small bathroom designs
07.04 CavernPylon p14 Bathroom1.png
<o>
07.04 CavernPylon p15 Bathroom2.png


Entrance/hallway design

07.04 CavernPylon p13 Entrance2.png
<o>
07.04 CavernPylon p13 Entrance2.png


07.04 CavernPylon p12 Entrance1.png
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Simple House Type 1 - Dirt, Stone, Wood & Gel ONLY!
05StarterHouse1.png

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Simple House Type 2
- Dirt, Stone, Wood & Gel ONLY!
05StarterHouse2.png

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Simple House Type 3
- Dirt, Stone, Wood & Gel ONLY!
05StarterHouse3.png

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Simple House Type 4
- Dirt, Stone, Wood & Gel ONLY!
05StarterHouse4.png

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Simple House Type 5
- Dirt, Stone, Wood & Gel ONLY!
05StarterHouse5.png

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Starter House Type 6
- Dirt, Stone, Wood, Gel & Boreal Wood ONLY!
05StarterHouse6.png

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Starter House Type 7
- Dirt, Stone, Wood, Gel & Rich Mahogany ONLY!
05StarterHouse7.png

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Starter House Type 8
- Dirt, Stone, Wood, Gel & Palm Wood ONLY!
05StarterHouse8.png

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Starter House Type 9
- Dirt, Stone, Wood, Gel & Ebonwood ONLY!
07.06 StarterHouse Type9.png

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Starter House Type 10
- Dirt, Stone, Wood, Gel & Shadewood ONLY!
07.06 StarterHouse Type10.png
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Tutorial0 - Simple Tree sculpting Part1.png

Tutorial0 - Simple Tree sculpting Part2.png


Potted plant, small trimmed tree, big tree, medium tree and a giant mushroom
05PlantsTrees-1-full.png


Medium size tree / Palm-like small tree / Fallen tree trunk in the background
05PlantsTrees-2.1.png


Potted Trees variant expansion - with unpainted versions:
05PlantsTrees-2.2PottedTreeExpansion.png
Pirate Ship ver1.1 - slight cosmetic changes, added UP&DA version (in the thumbnail below). The image distortion in the upper part is really bad, for some reason I can't get rid of it even if I move the build to another map - there is a better picture in the "Lighthouse build".

06.7 Part6 PirateShip.png

06.7 Part7 PirateShipRAW.png


Longship Type1 (ver.2)
03Ships-Long01.png


Longship Type2 (ver.2)
03Ships-Long02.png


Longship Type3 (ver.2)
03Ships-Long03.png


Longship Type4 (ver.2)
03Ships-Long04.png


Sailing ship, medium size, with UP&DA example in the thumbnail below:

07.05 Misc p1 SailingShip.png


07.05 Misc p2 SailingShipRAW.png
Anchor / Hanging blanket or table cover / Small cannon / Larger Cannon / "Opened gold chest" sign (billboard?) / Column (pseudo-marble)
05Decor-Misc.png
 
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The grates as rigging is really clever, and that staircase on the tree is awesome, I'm nicking that. Glad you liked the columns.
 
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The grates as rigging is really clever, and that staircase on the tree is awesome, I'm nicking that. Glad you liked the columns.
That means a lot coming from you, considering you are on my "inspiration" list :) . Everybody is free to nick whatever they feel like from the builds - as long as I have helped someone else improve their creations (even a tiny bit), then my mission is done.
 
That's really nice to hear, what have you seen of mine? It's rare I put stiff up (although that's about to change).
The "column inspiration" is from your post on a "showcase your headquaters" thread, you are on page 11 (post is from Feb 18, 2019). That one led me to check your other works on the forums.
 
The "column inspiration" is from your post on a "showcase your headquaters" thread, you are on page 11 (post is from Feb 18, 2019). That one led me to check your other works on the forums.
Thanks mate, my Terrarian ego is feeling pretty good at the moment; the buildy bunch mentioned one of my CC entries in a @CheesyPaninie video a week or so ago (using dolls as "people props", below).
Terrarian Olympians.png
 

Attachments

  • Terrarian Olpymians.png
    Terrarian Olpymians.png
    1.5 MB · Views: 177
Just saw this, and I really must say these builds are PHENOMENAL!!
I love your style of mass terraforming into really smooth and unnatural, yet beautiful, shapes. And for the jungle pylon, the depth in that forest is amazing. I love hoe you used starry walls to give the illusion of nighttime inside the grove, and paints and actuation to add tons of depth. The lighting is also amazing, and just brings it all together. Great job on these builds!
 
Just saw this, and I really must say these builds are PHENOMENAL!!
I love your style of mass terraforming into really smooth and unnatural, yet beautiful, shapes. And for the jungle pylon, the depth in that forest is amazing. I love hoe you used starry walls to give the illusion of nighttime inside the grove, and paints and actuation to add tons of depth. The lighting is also amazing, and just brings it all together. Great job on these builds!
Thank you ! Similar to ED209, you are also on my inspiration list :) Specifically the "Pillar village" build - I used it as basis for a vertical settlement between two mountain ridges, but it is still in the initial terraforming stage (Golfer and Zoologist will be living there). I will probably post it after my next build, which is desert pylon / Stylist / Dye Trader houses, and separate abode for the Nurse and Arms Dealer.
 
Very much fun to watch. Very creative!

The treehouse, the ship and the visitor center pfff wow!
The visitor center is my favorite. It tells a story there s something behind the center..
I hope there will be more!
 
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