is there a list of things thats different in expert mode?
Copied directly from the Initial PS4 Release Thread here is a list of changes:
- Expert mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
- You stay dead longer before being able to respawn during boss fights.
- Boss health scales in multiplayer depending on the number of players.
- Weaker enemies gain increased stats as the players progress, starting in hardmode.
- You drop 75% of your gold upon death.
- Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
- Monsters have a small chance to spawn in towns.
- Some normal enemies have been given new AI.
- Bosses have been given new AI.
- Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
- Pots now drop more stuff when broken.
- Ice Monsters gain an additional chance to freeze upon hitting the player.
- Quest rewards give more money.
- Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
- Life Regen isn’t as effective unless the player has the Well Fed buff.
- Vampire and Spectre healing is slightly less effective than in normal mode.
- The Defense statistic is more effective than in normal mode.