Terraria - Steam Deck Optimization Update Release Notes

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Greetings Terrarians!

As we have mentioned over the past few months, the team has been hard at work on an update to further optimize Terraria for Steam Deck play - inclusive of performance and controls. With the Steam Deck officially shipping out to players starting today, we are pleased to be able to push this update out to everyone just in time! For Terrarians that are not playing on Steam Deck at this time, dont fret, as we have some quality of life, balance, and bug fixes for you as well. Without further ado, let's dive right in!

Please note that this update also includes an update to the Terraria Dedicated Server application. You can always find the latest version of this at the bottom of Terraria.org, but we have included a link below for today's version as well:



Fixed numerous issues that caused the game to hang indefinitely when you quit it, on Mac & Linux.
Fixed steam overlay issues on Linux.
Updated FNA. (Mac/Linux related)



Fixed certain inputs failing, acting weird, when using frameskip off setting
Fixed Town NPCs not discussing their biome name properly
Fixed Lunar Portal lasers disappearing from screen under certain circumstances
Fixed enemies sliding through cracked bricks in multiplayer
Fixed desert chest optimization



Bug Fixes

Fixed certain combinations of in-game gamepad and mouse inputs causing cursor-style flicker on Steam Deck
Fixed certain gamepad UI actions not executing properly



Beyond technical under the hood performance optimizations and such, what else do we mean when we say "optimizing Terraria for Steam Deck"? Well one area of focus has been controls.

When we sat down to enjoy Terraria on the Steam Deck for the first time, we immediately realized that we needed to make a few tweaks to fully take advantage of all that this new system has to offer. Above and beyond the default touch controls provided by Steam Deck (which we may look to improve on in the future), we put together the little graphic below to show you how we have optimized things for all of the controls available on the Steam Deck:


Left Trackpad – This gives you access to a handful of often-used commands right at your fingertips:
  • Up > Quick Heal
  • Left > Quick Buff
  • Right > Quick Mana
  • Down > Mount/Dismount

Right Trackpad – This provides the player with a manual cursor, akin to using a mouse or a trackpad on a laptop
  • Pressing in the Right Trackpad acts as if you have pressed the Shift key on your keyboard

Back Buttons – These will give you easy and ready access to all of your minimap and game window zoom options:
  • Bottom Left > Minimap Zoom Out
  • Bottom Right > Minimap Zoom In
  • Top Left > World Zoom Out
  • Top Right > World Zoom In

Battery Life - We have done a handful of battery life tests on our development kit playing Terraria, and we find that we can typically get between 3.5 and 5.5 hours of playtime between charges – depending on brightness settings as well as the intensity of action in the game.

Obviously, Terraria is a game with a lot of possibilities in the way in which you can control things and in the demand for controls/buttons to get the job done. We are super happy to be able to take full advantage of the additional space on the control map provided by Steam Deck in order to help streamline your Terraria adventures and make controlling your character and world feel “just right”. Of course, all of these are just defaults that we think feel great - but everything is remappable in case you disagree and want to change things up!


  • Summoned Minions, Sentries, and their projectiles should no longer harm critters
  • Updated Bundle of Balloons' sprite to reflect the items that went into it better
  • When placing a Graveyard-crafted version of a natural backwall directly next to a natural version of that wall, they should now merge seamlessly rather than having a large border between them
  • Skeletron now drops Healing Potions instead of Lesser Healing Potions. This same drop will also be applied to Deerclops, though Queen Bee will continue to drop her Bottled Honey instead.
  • Flinx Fur now requires less to research in Journey mode
  • All food (except Ale and Sake) now require less to research in Journey mode
  • All Biome crates, as well as Dungeon and Obsidian Lockboxes, now require less to research in Journey mode
  • Black and Pink Pearls are now more common when opening Oysters. Their sell value has been proportionally reduced.
  • Obsidian can now be mined by Pickaxes of 55% mining power or higher (for example, Gold Pickaxe)
  • When defeating the Wall of Flesh in Classic mode, it will now always drop 1 weapon and 1 emblem, like Expert treasure bags do
  • Heart and Star Statues are now twice as likely to be found in worldgen compared to other statues
  • Increased Web Shooter's range by 25%
  • Piranha Gun's Piranhas should now be much better able to keep up with rapidly moving enemies, assuming that enemy isn't teleporting or briefly becoming invulnerable
  • Changed Fairy Wing's recipe to only take 99 Pixie Dust instead of 100 (as 99 is the max stack for Pixie Dust)
  • Stained Glass now sells for a more reasonable value, compared to the gems used to make it
  • Optimized worldgen during the Desert chest placement stage
  • The Virtual Keyboard (in-game keyboard for Gamepad) is now used for IP/password entry and other Multiplayer text entry menus

  • The Guide now has a hint about how to find Deerclops if the player has not yet defeated it
  • Deerclops' HP values now scale at a modified rate in Expert and Master, like other bosses. As a result, it will now have a lower maximum HP in both Expert and Master.
  • The above fix also addresses an issue where Deerclops' HP did not scale UP with increased player count in Expert/Master multiplayer games
  • Deerclops now only remains present in the Snow biome for 1 day when no players are present, instead of 3 days.
  • Deerclops' boss bar will disappear from the screen when suitably far enough away from it that the boss fight is not active. It will re-appear again once the fight is resumed.
  • Fixed an oversight where Deerclops had 0 defense
  • After defeating Deerclops, it now only has a 25% chance to spawn again naturally under proper conditions. This was previously 100% chance.
  • Deerclops now drops potions on death; in this case, regular Healing Potions like Skeletron.


  • Pylons now require a minimum of 2 NPCs under all conditions to be sold
  • The minimum required happiness for NPCs to sell Pylons is now more forgiving, with the amount required being changed from 0.85 to 0.9 (the lower the number, the happier, with 1.0 being completely neutral). This means that it is now easier to make NPCs happy enough to sell a Pylon.
  • If an NPC is present in a hybrid biome (for example, the Hallowed Desert), and they like at least one of those biomes, then they will gain positive happiness from the biome they like. This will only work for a liked biome vs a neutral/disliked biome; it will not allow a neutral biome to overcome a disliked biome. This also does not override major unhappiness/housing invalidation due to being near the Corruption, Crimson, or Dungeon.
  • The number of NPCs you can have in a town before Crowded penalties begin to take effect has been increased by 1

  • Fixed an issue where the Eyebrella Cloud positioned itself oddly when a player is sleeping
  • Fixed an issue where a number of blocks which should have blocked light were not blocking light
  • Fixed an issue where Honey and Dry Bombs could not be placed on Weapon Racks
  • Fixed an issue where Torch God's projectiles from Corrupt Torches generated snow dust
  • Fixed an issue where Chester's Smart Cursor outline did not rotate with him when in the air
  • Fixed an issue where walking Goldfish couldn't be Corrupted/Crimson'd like other Goldfish
  • Fixed an issue where Desert Tiger did not bounce on enemies correctly if your Journey time settings were paused or sped up
  • Fixed a bug with lava fishing gear incorrectly impacting fishing time
  • Fixed an issue where Obsidian Armor had white item rarity even though, for its tier, it should have been a higher rarity color
  • Fixed an issue where Lucy didn't speak if you cut down Palm Trees or Cacti
  • Fixed some issues involving Jungle Shrines and Giant Mahogany Trees, where overlapping generation could cause broken chests
  • Fixed an issue where Star-generating Cloak accessories did not properly sync their star generation in multiplayer
  • Fixed a multiplayer issue where Plantera's spore projectiles were not syncing properly
  • Fixed an issue where the Electrified debuff had an inaccurate and non-informative buff info text
  • Fixed an issue causing Elf Melter to use 2 ammo per use
  • Fixed an issue where Chain Guillotine's chain would vanish at some angles
  • Fixed an issue where some UI Control text was broken in Polish language settings
  • Fixed an text-based multiplayer crash
  • Fixed rare crash when certain NPCs spawn in droves

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All food (except Ale and Sake) now require less to research in Journey mode
Well this would've been useful a few months ago when I was grinding for at least an hour just to get enough hotdogs-
Obsidian can now be mined by Pickaxes of 55% mining power or higher (for example, Gold Pickaxe)
This is something I'm really happy about, because bombs are not fun to use for hellevators...
Summoned Minions, Sentries, and their projectiles should no longer harm critters
Aaaaaah this is so helpful for dedicated summoners like meeeeeee-

Amazing news as always
Nice, I thought the steam deck support would come in 1.4.4, not its own update.

although are we still getting 1.4.4 and the big balance changes that come with it..?
Between the two I always thought Skeletron was stronger. Just on the simple basis that when you're battling Skeletron, you're also battling against the clock to defeat it before day breaks.
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