I'm fine and very much used to things like the Dungeon spellcasters spawning in entirely other rooms and throwing attacks at me. That's perfectly fine. But if they're untouchable inside of a wall, that's where I have a problem.Though it's obvious the phasing through walls isn't intentional, most the other things you'll experience here are (like swarming due to the Water Candle buff/ debuff), which means it's especially vital for this area to have a consistent experience for all players involved, as well as a reasonable countermeasure.
I don't know about them, but I just know what I showed in that video. That's my whole issue with the Dungeon as it is. If they can stop the enemies just moonwalking into the wall and tearing you apart, then I have nothing to really complain about in terms of Terraria content. Crumbling Bricks are my biggest and most vocal problem.If this is what Terrarians have been trying to describe to me about this area (mostly in the Steam Forums), that I've been mostly dismissive about, I feel awful. This absolutely shouldn't be happening, and if the feature cannot reasonably be fixed, no matter how rare the instance is, should be removed.
I want the best for them too, as Terraria is one of my two games that hasn't been absolutely screwed by updates, sans Crumbling Bricks. I enjoy seeing new and neat things being added but... If it is at the cost of playability, then I will whole heartedly oppose it.I only want the best for a company/ group like Re-Logic, as they feel like they're the Developers that gamers like myself have been waiting so long for, but it can happen to anyone, and the reasons why it happens are almost always wildly different from the last.
I've actually never heard of whip stacking. I wonder what it really entails. But if it is really that broken, then maybe it should be patched out.All I can do is hope they find a clever way to "fix" the problem, without gutting the potential that was added, but they have their work cut out for them, because now they have to compete with the potential 1.4.4 Summoner, that'll be much more powerful by sheer circumstance (i.e. Queen Spider's tier has been increased by at least two levels [10min active use-time], both Spider and Bee Armor's tier was increased by the buff to Bewitching Table).
I've actually been theorycrafting the idea of rushing Gold/Platinum/Reaver Shark, getting Obsidian + Silk, and using that as the early-ish game Summoner armor before Bee armor so that you aren't stuck with Flinx Fur Coat and two random pieces of other armor to wear.Somehow, Obsidian Armor, which wasn't entirely the problem IMHO, will have to sit either comfortably between Bee Armor and Spider Armor, or be an alternative to Spider Armor in a 'lesser sense', because it'll need "breathing room" for Hardmode... "talk about a rock and a hard place".