Terraria 1.4.5: Bigger & Boulder - Available Now!

Loki

Consigliere
Staff member
Re-Logic
Administrator
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Happy launch day, Terrarians!


At long last, today is the day: Terraria 1.4.5 is here! What better way to kick off the year of Terraria's 15th Anniversary, right? We know the wait has been a long one, but we hope that everyone enjoys what this latest update has in store. As always, we will be posting any hotfixes or important information regarding Terraria 1.4.5 here in this launch post thread, so you will want to keep an eye on this one for sure.


Focusing on the goal of a global, synchronized launch across all platforms and regions, we will be rolling out today on PC, Console, and Mobile everywhere except for the bespoke China Mobile version. A combination of factors led to this. The Chinese mobile edition offers online features based on official servers, which will require additional server migration work upon receiving the complete 1.4.5 content code, followed by a formal review process for the new materials. The completion and release of version 1.4.5 is also very close to the Chinese New Year, and that after the work of porting and localization review, there remains an essential phase of internal testing, which we consider crucial to ensuring a polished gameplay experience. Re-Logic, 505 Games, and XD believe that taking the time to ensure quality is more meaningful than rushing the update before it is ready. Therefore, after discussions with our partner team, it has been jointly determined that the release timing for the Chinese region will differ from that of other versions.

我们原本希望 1.4.5 版本能够在所有平台、所有地区同步上线,目前 PC、主机和大部分地区的移动端已经顺利完成更新;但由于一些客观原因,中国移动端版本需要延后一段时间发布更新。
这是由多方面因素共同导致的。首先中国移动版基于官方服务器提供在线功能,因此在收到完整的1.4.5版本内容代码后,需要进行额外的服务器迁移工作,随后对新内容进行正式审核。
其次考虑到 1.4.5 版本的完成与发布时间临近中国春节假期,且在完成移植和本地化审核之后,我们仍希望预留一个必要的内部测试阶段——这对于保证游戏体验的完善至关重要。
综上Re-Logic、505 Games 与XD三方一致认为,投入时间确保版本质量,远比仓促推出未完善的更新更有意义。经与合作团队共同商讨,我们决定中国区版本的发布时间将与其他地区版本有所差异。

These things can happen when you have so many moving parts. We are working with XD to try and improve the process in the future so that things are truly aligned from now on. That said, expect China Mobile to update to 1.4.5 just as soon as possible!

在涉及多方协作的复杂项目中,此类情况时有发生。我们正与XD团队共同优化后续流程,力争实现未来版本的真正同步。期待中国移动版能在准备工作完成后尽早更新至V1.4.5!


So, 'Bigger & Boulder!', why 'Bigger & Boulder' you ask? Beyond a good bit of additional content, a lot of effort with this update went into rounding out and expanding on existing experiences. Things like making inventory management and crafting easier than ever. We expanded upon secret world seeds - something that we feel greatly expands the replayability/freshness of the game - while also making them more accessible than ever before. We also had a focus on improving things like atmosphere on top of our continual polish/quality of life/balance efforts - which is getting harder and harder as Terraria gets bigger!

Oh, and you might encounter some new boulders... or existing boulders in new ways. Don't say we didn't warn you!

As always, we never share everything that is in each update - not even in the "full" changelog. Part of the fun is in the discovery! Good luck and happy adventuring, Terrarians!

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Before you dive in to all of the details, check out the Terraria 1.4.5: Bigger & Boulder Trailer courtesy of Chippy!

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Once we get through the 1.4.5 launch (and all of the fixes and whatnot), we will be checking back in with everyone to share some details on future plans - but we will leave that as a mystery for now!

The team will be out and about today, hanging out, collecting bugs and feedback, etc. Be sure to catch us at any of the locations below!

Terraria Community Forums
Terraria Discord
Terraria Twitter
Steam (Launch Post)

And we will likely be dropping in on any live streams of the new content that are going on!

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With all that said, on with the show!

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TERRARIA: BIGGER & BOULDER UPDATE NOTES - TABLE OF CONTENTS

QUALITY OF LIFE

WORLD SEEDS

NEW ADDITIONS

OTHER CHANGES & ADDITIONS

CONSOLE & MOBILE SPECIFIC CHANGES


TERRARIA 1.4.5: BIGGER & BOULDER FULL CHANGELOG

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TERRARIA 1.4.5: BIGGER & BOULDER HOTFIXES

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TERRARIA 1.4.5.1
PC: 1/28/2026
Mobile: 2/5/26
Xbox/PS: 2/5/26
Switch: TBD

Content Changes & Additions
- Reverted a change that stopped sloped platform hoiks from working.
- Reverted a change that caused Leaf Blocks and Rich Mahogany Leaf Blocks to merge with each other.

Balance
- Obsidian Swordfish's fire projectiles now inflict Hellfire rather than On Fire!.

Bug Fixes
- Fixed the game being unable to start on certain iOS versions.
- Fixed a crash related to Proton. Proton in general is not supported or necessary to run Terraria.
- Fixed a crash caused by entering a seed that only contains special characters.
- Fixed resource packs no longer checking the width and height of textures properly.
- Fixed the Shimmer island in Skyblock + Don't Dig Up worlds spawning partially out of bounds.
- Fixed several crashes caused by the above.
- Fixed several localization issues.
- Fixed NPCs only being able to arrive homeless even if there are valid houses.
- Fixed some ammo using weapons (such as Acorn Slingshot) showing both stack count and ammo count at the same time, causing an overlap.
- Fixed instruments (including weapons like the Magic Harp) not having the correct range on all resolutions.
- Fixed Confetti and Snowfall blocks not blocking drawing behind them in all cases.
- Fixed several cases where right-clicking would cause multiple simultaneous interactions.
- Fixed the Rainbow Phasesaber's hitbox being the wrong size.
- Fixed minions being killed when they leave the world's bounds. They will now teleport back to the player instead.
- Fixed fishing not resetting the kite AFK counter.
- Fixed an exploit that allowed you to create items for free from the crafting menu.
- Fixed an exploit that allowed you to duplicate items that deal damage to you when used.
- Fixed the research cost of items not being visible in the crafting menu.
- Fixed Abigail and the Desert Storm Tiger not benefiting from Summon weapon prefixes.
- Fixed the Lavaproof Fishing Bag having a black pixel in all frames but the first.
- Fixed a missing pixel in the Wooden Table.

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TERRARIA 1.4.5.2
PC: 1/28/26
Mobile: 2/5/26
Xbox/PS: 2/5/26
Switch: TBD

Bug Fixes
- Fixed situation that prevented all Villagers from moving in if the Merchant is present and the Nurse can arrive.
- Fixed Toybreaker Block not breaking glowsticks, golfballs, nor kites.

Additional Changes for Console and Mobile (v1.4.5.2 b1503)

General fixes:

  • Fixed the Stress Ball not working and require a restart
  • Fixed an issue where swapping into the inventory from a chest would delete the swapped item in the chest
  • Fixed a visual issue on the Stardust Guardian + an active minion was dyed with the critter shampoo, but where the pet slot had no dye

Console fixes:

  • Fixed a crash when a Celestial Pillar’s shield is down, and the player is killed.
  • Fixed a crash on PlayStation when a player attempted to Drag the sun before the player data has loaded.
  • Fixed a crash when tethering a Faeling
  • Fixed some Splitscreen issues where hoppers wouldn’t work and coin animations didn’t play correctly

Mobile fixes:

  • Fixed Keyboard and mouse/trackpad support not working on iOS 26
  • Fixed a black screen issue at start up
  • Fixed tethering a Faeling in the world

Known Issues:

  • Some items which should be sold in NPC shops are missing, fixed in the next patch!
  • Crafty Achievement on Xbox and PlayStation are unobtainable due to changes in crafting stations, still under investigation.
  • Quick/Similar Stacking into a full chest, any overflow is not being stacked and is being lost, this is still under investigation, please be careful!
  • When making a creating character, the colours chosen may overwrite another character’s visuals in the list if you back out of the world select menu before making a new character.

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TERRARIA 1.4.5.3
PC: 1/30/26
Mobile: (TBD)
Console: (TBD)


Content & Additions
- Added a Portraits Styles options to the Interface menu, with four distinct options: Detailed, Profile, Retro and Disabled.
- Added an Inventory Effects toggle to the Interface menu (disables the item flash when crafting).
- Added a Screen Shake toggle to the Video -> Effects menu.
- Added a Thunder Effects toggle to the Video -> Effects menu, which disables visual flashes from lightning (does not disable lightning strikes).
- Improved clipboard support on Linux.

Balance
- Storm lightning strike changes:
- Reduced damage to players from 200/300/400 on Classic/Expert/Master difficulty to 80/160/240. Legendary difficulty damage unchanged.
- Strike delay increased from 3.5 seconds to 4 seconds.
- Reduced player attachment range from three tiles to slightly less than one tile. Does not apply to Legendary difficulty.
- Strikes will no longer spawn directly in the path of fast moving players.
- Improved visuals of impending strike effect.
- Reduced the likelihood of lightning striking bodies of water.
- Strike frequency reduced when fishing, sleeping or fighting a boss.
- No longer appear during blizzards.
- Pylons no longer attract lightning.
- Visual effect intensity reduced for players who are behind walls.
- Villagers and pets now stay inside during thunderstorms.
- Lightning can now strike further from the player.
- Increased the appearance rate of Cattiva and Foxparks by 50%. Adjusted the ratio of 70% Cattiva - 30% Foxparks to 60% Cattiva - 40% Foxparks.

Bug Fixes
- Fixed a multiplayer crash involving waterfalls.
- Fixed a duplication glitch involving certain transformation mounts.
- Fixed .ZIP file based resource packs no longer working.
- Fixed the game being stuck in Halloween mode for the rest of the session once it becomes active. Spooky!
- Fixed distressed Foxparks' mouseover hitbox being much larger than intended.
- Fixed Music Boxes playing their record scratch sound effect when trying to record an unrecordable track (e.g. Rainbow Boulder).
- Fixed Toybreaker Bricks not breaking Sticky Glowsticks and certain Kites.
- Fixed petting, sleeping or sitting not resetting the Kite AFK timer.
- Fixed sloped Rainbow Bricks not using the correct sprite.
- Linux now automatically falls back to OpenGL where Vulkan is not fully supported.
- If the game doesn't launch/black screen, try /gldevice:OpenGL (or try repairing your Vulkan drivers).
- If the audio is dropping out, try /audiodriver:pulseaudio or /audiodriver:alsa (or try repairing your pipewire drivers).
- If none of those work, please submit a bug on the Terraria Community Forums.
- Proton is not supported or recommended, please submit a bug report before resorting to Proton.

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TERRARIA 1.4.5.4
PC: 2/4/26
Mobile: (TBD)
Console: (TBD)

Content & Additions
- Unlocked Secret Seeds can now be toggled on and off via a new menu, accessed through the Secret Seed button.
- You can bulk buy and craft items in batches of 10 by holding Left Shift.
- You can now craft Pine Platforms from Pine Wood as well as Pine Tree blocks.
- Leashed kites and placed critters no longer break if they lack an anchor.
- Toybreaker Bricks now break Release Lanterns.
- Renamed the This is Canon Now painting to Brasilian Skies.
- The Constant + Skyblock seed worlds no longer display the Radio Thing's effect by default.
- Added 1.4.5's resprited sand piles' old versions to the Rubblemaker.
- Bad luck no longer breaks watches.
- The special rules for worlds with few blocks now (retroactively) only apply to worlds that were generated with the Skyblock seed.

Balance
- Fully Restored Whip's hitbox to match 1.4.4's, and adjusted the backswing's visuals to match it (The swing now always collides as if its up-to-down, for damage consistency).
- Improved Mushroom Staff's damage from 5 to 8. We're still keeping an eye on it.
- Improved Thunder Zapper's damage from 20 to 24.
- Reduced Flinx Fur Staff's Flinx Fur cost from 10 to 6 (same as pre-1.4.5).
- Clouds can now be mined twice as fast.


Bug Fixes
- Optimized Spore Sac's code in multiplayer.
- Fixed villagers refusing to arrive if Truffle is homeless. (Yes, It was Truffle all along.)
- Fixed inputs sometimes not registering when playing at a low framerate.
- Fixed worlds failing to due to a bug involving placed critters (affected worlds are fine and will now load successfully).
- Fixed the Screen Shake option's value not persisting between sessions.
- Fixed quick stacking items to nearby chests in multiplayer not making those items available for other players who have craft from nearby chests enabled.
- Fixed the Chain Knife not being dropped in pre-Hardmode.
- Fixed a crash caused by the Book Worm achievement.
- Fixed Pine Wood blocks sometimes being invisible.
- Fixed a typo in the Logic Gate (XOR)'s tooltip.
- Fixed several cases in which the Dungeon entrance would be on a Floating Island.
- Fixed Sandstorm visuals not appearing in Crimson or Hallow Deserts.
- Fixed the Empress of Light's Treasure Bag dropping 1 Prismatic Dye instead of 3.
- Fixed being unable to quick-equip the Reindeer Bells.
- Fixed a number of fences not having any map colors, and improved the colors of some of the fences that did.
- Fixed a missing pixel in Master Mode's defense counter.
- Fixed Snow biome's Aurora effect not fading out when returning to the title screen.
- Fixed Roller Skates erroneously granting immunity to fire blocks.
- Fixed exploit involving Roller Skates and wings.
- Fixed the Skyblock seed not granting the A Rare Realm achievement.
- Fixed Digtoise not disappearing during the Old One's Army event.
- Fixed several localization errors.
- Fixed the inventory UI becoming unresponsive if autopause is enabled when opening the inventory while using an item.
- Fixed the Snowball Launcher missing its "Wireable" tooltip.
- Fixed an item duplication exploit involving transformation mounts.
- Fixed the Chillet mounts being able to move through solid blocks.
- Fixed an exploit involving high mining speeds and certain melee weapons.
- Fixed several multiplayer issues on Skyblock worlds.
- Fixed erroneous messages appearing when playing on the Endless Christmas secret seed.
- Fixed the Hallowed biome's background rainbow sometimes flickering when moving.
- Fixed an issue where placing Hallowed blocks in certain biomes could sometimes break the background.
- Fixed the craft buttons overlapping the chest inventory at certain UI scales when using gamepad.
- Fixed a crash involving chests and dressers placed on certain platforms configurations.
- Fixed the last item in the Tavernkeep's shop. Tavernkeep no longer sells Town Pylons in order to accommodate his fully unlocked store.
- Fixed a bug with minecart tracks that could allow you to slide on air.
- Fixed several Linux issues.

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TERRARIA DEDICATED SERVER - 1.4.5.4
(You will need the latest dedicated server - click the link above to download, and the latest version is always located at the bottom of Terraria.org)

TERRARIA MOBILE DEDICATED SERVER - 1.4.5
(You will need the latest dedicated server - click the link above to download, and the latest version is always located at the bottom of Terraria.org)

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LATEST LANGUAGE PACK/LOCALIZATION FILE

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QUALITY OF LIFE


MAKING SENSE OF THE MADNESS - NEW CRAFTING INTERFACE

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Uncovering new materials and using them to craft ever more powerful gear or just simply cool items has always been central to the Terraria experience. With what is now over 6000 items in the game, it goes without saying that taking a hard look at managing such an expansive crafting experience was needed. Something that makes the potentially-overwhelming feel managable, while also feeling consistent and keeping some familiar functionality. With that in mind, we have introduced a new crafting interface that should feel a lot like how "Research and Duplication" works in Journey Mode. Both the Guide crafting recipe interface as well as crafting station interfaces are now organized by tabular functions (e.g. Weapons, Furniture, etc.) as well as being fully searchable so that you can quickly find what you need to craft any particular item.

This new crafting interface replaces the old "grid" view - for those that prefer the old ways, the list view for crafting is still available by clicking the crafting icon again, as it has been in the past. We really think the new interface accomplishes our goals set out above, and we cannot wait to hear what you think!

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Oh, and while we were at it, we made some improvements to the way that crafting from chests works - you can now automatically use materials from nearby chests to craft items. No need to put them in your inventory first - or even open any chests first! With some proper base building, this should put all of your materials at your fingertips automatically. If that gets overwhelming, just toggle it off in the crafting menu. Coupled with the powerful new crafting interface, crafting in Terraria has never been better!

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INVENTORY MANAGEMENT IMPROVEMENTS

Much like sandworms, most people don't really care to spend tons of time fiddling with their inventory when they would rather be getting back to the Digging, Fighting, and Building. Streamlining Inventory Management is a constant focus area for our team with each Terraria update. With 1.4.5, you are getting a couple of tweaks to help keep the clutter down and allow you to spend more time on the good stuff...

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The new Banner Menu allows players to claim and use their banners at their convenience. No more having to tote them around or stuff them in a chest somewhere. You will still need to earn them however...


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All identical items are now fully stackable! Yes, that includes items with the same prefix/suffix combos!

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I LIKE TO WATCH - NEW SPECTATOR FEATURE


In the past, when a player is slain while on a multiplayer server, they would have to sit there and watch the respawn countdown. While that is certainly riveting, we find the new Spectate feature to be vastly superior. This allows any players waiting on a respawn to toggle between the other players on the server - see what they see! How is that big boss fight going? Are they stealing your coins that you dropped when you died? Now you will know!

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BE THE LANDLORD YOU DREAM OF - IMPROVEMENTS TO HOUSING MANAGEMENT

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Villagers no longer require a valid room/home in order to spawn in your world. This should make them more accessible to players and take some of the pressure off of making "Terrarian's First Cubicle Tower" on each playthrough. Villagers without a home/room will retreat to safety, and thus will be unavailable to players during the nighttime hours.


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The Housing Query feature has had a makeover as well, and now provides a visual indictation of what is being scanned as well as icons indicating where the necessary valid elements for Villager housing are located. Of course, you will also still get a text notification of what is missing.

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This is just a sampling of the Quality of Life improvements we have made in Terraria 1.4.5! Be sure to dive into the full changelog for all of the juicy details!

CHECK OUT THE FULL TERRARIA 1.4.5 CHANGELOG HERE

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WORLD SEEDS


We feel like World Seeds are such an untapped gameplay feature for so many players. The special world seeds put a whole new spin on Terraria - each unique in its own right - and substantially enhance the longevity and replayability of the game. However, the past implementation left a lot to be desired. Either people do not know that they exist (unless you follow our news releases carefully, find out via word of mouth or happen across them on the wiki, how would you know the fun world seeds are even there?), the entering of codes is a pain, or you are somewhat limited in what is possible. For Terraria 1.4.5, we wanted to address this in a substantial way...


NEW WORLD SEED MENU
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Accessible by clicking the little seed icon next to World Seed during setup for generating a new world, the new World Seed Menu displays all of the main special seed world types that are available. Simply choose what you want, click apply, and off you go!

But wait, there's more! You can also create custom special seed combinations. Ever wondered what a Remix + Not the Bees! world would be like? Wonder no more!

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SKYBLOCK WORLD SEED

A world without any ground, where you begin your adventure on a tiny island in the sky. How will you survive and thrive when building quite literally includes building the world itself? This unique world seed introduces entirely new gameplay dynamics and rules - when resources are scarce and you are one mis-step from a plummet to your doom, you will have to learn all new ways to work your way to the end.

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What will your palace in the sky look like?

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NEW SECRETS ABOUND FOR YOU TO UNCOVER

You know how we do - we always have to leave some secrets out there for players to find. All we will say is that some fun effects can be unlocked via specific combinations of special seeds from the World Seed Menu or - as before - secret code words. What sorts of effects or seeds might you unlock? How about becoming a vampire?

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Vampires would be wise to avoid the sun at all costs!

Maybe you have wondered what Terraria would be like if you and your friends would start in different positions on the map? Well, wonder no more! The new "royale with cheese" seed will create a different spawn position for every team; simply join the world, choose your team and you will be teleported to your very own starting territory! When we playtested this seed internally, we discovered this creates all sort of interesting dynamics: where do the villagers end up living? Who gets which Pylons? Is it morally acceptable to sneak into another team's base and steal all their stuff? Whether you want to play cooperatively, capture-the-gem, or a good old Hardcore PvP team deathmatch, this seed is sure to shake up your experience!

Perhaps you've one day found yourself in a particularly festive and jingly mood, only to look at your calendar and discover it's the middle of summer? Well, the time of changing your system clock is over: the new "jingle all the way" seed will ensure Christmas season in your world all day, every day! Are you more of a Halloween person? No fear! Well, lots of fear, actually, because the "hocus pocus" seed will permanently spookify your world, no matter the time of year!

Another seed that is splashing down in this update might make you want to bring a towel or an umbrella, because the forecast is rain. Lots and lots of rain. Don't bother waiting until the rain lets up to go outside, because it's not going to. But hey, at least the fish seem to like it! Or have you ever looked at your world and thought to yourself "Hm, what this needs is more holes!"? Well, for those of you wishing to explore a world of jagged peaks and craggy rocks, we added another seed to do just that!

If all this sounds rather tame to you, not to worry! We have a couple that are quite a bit more impactful. For example, if you ever thought that the Dungeon is too small, there are too few of them, and you don't spend a lot of time there, then good news! We have a seed that solves all three of those problems! Can you find the secret phrase that unlocks it?

Like the special seeds, these secret seeds can be combined, and specific combinations have special interactions! Let us know what you discover!

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Of course, World Seeds are just one aspect of Terraria 1.4.5 - be sure to check out the full changelog linked below for all of the details!

CHECK OUT THE FULL TERRARIA 1.4.5 CHANGELOG HERE

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NEW ADDITIONS


Terraria 1.4.5 brings over 650 new items into the world of Terraria, bringing the total item count to over 6,000! Of course, there is more to content than just items, but we find it is always a good number to give a sense of scope...


TERRARIA x DEAD CELLS CONTENT IS HERE AT LAST!

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Let's go back to where Terraria 1.4.5 began: Terraria x Dead Cells. Our friends at Motion Twin released their side of the crossover some time ago as a part of their Everyone is Here, Vol II Update. If you haven't checked out Dead Cells at this point, we would greatly encourage you to do so - it is truly a fantastic game.

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At long last, the Terraria side of the Dead Cells crossover is available for Terrarians to enjoy. From vanity to furniture to weaponry taken from Dead Cells and re-imagined Terraria-style, we hope that fans of both games will find this new content to be authentic and fun to play with. What sorts of Dead Cells content might you find?

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Display your treasures in all new ways! (Beheaded Vanity optional)

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Deploy Dead Cells weapons to vanquish your foes!

Of course, this is just a teaser. We will leave it to you to dive into all of the Dead Cells content!

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TERRARIA x PALWORLD

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Our good friends at Pocketpair did a masterful job of bringing Terraria into Palworld just a few months ago during the Tides of Terraria Update. If you have not witnessed the glory of Meowmere or the epic Moon Lord boss fight in Palworld yet, what are you waiting for? Check out the update - as well as Palworld itself - over on the Palworld Steam Page!

The official animated trailer for Palworld x Terraria

For the Terraria side of the Palworld crossover, we focused in on some of the most popular Pals and tried to imagine what they might be like in the world of Terraria. Not only in regards to appearance, but we also tried to give each of them some fun - and in many cases, unique - functionality in game. These Pals are no mere pets, they are here to share your adventure alongside you!

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Digtoise is here to help you delve ever deeper into the world of Terraria!

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Cattiva can help make short work of your daily chores - like gathering wood

These are just two of the Pals that you will be able locate in Terraria 1.4.5 - keep your eyes out for more!

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OTHER NEW ADDITIONS

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New Summoner Whips & Summoner Prefixes

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New Transformations - Bat, Rat, and More!

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RC Car? RC Car.

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NEW BLOCKS AND DECOR

Who doesn't like new furniture and block sets? As is tradition with most Terraria updates, we have included a number of new block/furniture sets. Check out a few examples below!

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Corruption & Crimson Furniture Sets

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Aetherium Furniture

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Gothic Furniture Set


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What could this set possibly be?

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SETTING THE MOOD - ENHANCING TERRARIA'S ATMOSPHERE

The team wanted to really up the ante in regards to enhancing the atmosphere of Terraria. New backgrounds, new environmental effects (both visual and beyond) and more... all a part of trying to bring the world of Terraria to life in new and exciting ways. Oh, and we went ahead and updated a bunch of sprites as well...

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Gorgeous new Biome Backgrounds


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Aurora Borealis


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Sun Phase Effects


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Visible Fish when Fishing

Thunderstorms and Lightning - Very Very Frightening!

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Updated Banner and Trophy Sprites


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MAKING A WISH COME TRUE

In June 2024, we revealed that Terraria 1.4.5 would proudly include a vanity set in honor of Frank - a huge Terraria fan that was going through a critical illness and whose one wish was to have his very own vanity set in Terraria. The good folks at Make-A-Wish® New Jersey reached out to our team and the rest is history. Named after his player character, Heroicis, we are beyond excited to finally be able to bring this vanity set to everyone!

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To help set the mood, we also put together a film noir shader that fits the style of the Heroicis set!

As a part of the launch day festivities, Frank asked if he could say a few words in the launch post... and so without further ado, we turn the floor over to Frank!

"Hey everyone, I just wanted to add my own input to this post because of the emotional weight it carries for me. Yes I had leukemia, that doesn't define me. Yes I have permanent neurological issues, that doesn't define me. I'm looking forward instead of living in the past. I say this not to draw attention to my struggles, but to demonstrate that whatever you're going through doesn't have to define you. You're stronger than you'll ever know. It took having cancer for me to realize that, but it doesn't have to be that dramatic. Enough yapping though, it's time for thank you's. Thank you to my parents who shepherded me through this. Thank you to the Make A Wish staff who made this all possible. Thank you all Terrarians who showed my vanity set so much love. Thank you to my friends who were always there to play video games with me when I needed a distraction. Last, but not least, thank you to the dev team who worked so close with me to bring my creative vision to life (shout out to Loki and Jaxrud). That just about does it for me. My set has a special obtainment method so happy hunting and I truly hope you enjoy the update!"

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Of course, this is just a small taste of what we have added in Bigger & Boulder - be sure to check out the full changelog linked below for all of the details!

CHECK OUT THE FULL TERRARIA 1.4.5 CHANGELOG HERE

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OTHER CHANGES & ADDITIONS


NEW - AND IMPROVED - LANGUAGE SUPPORT

With the launch of Terraria 1.4.5, we have added support for the following languages:

Japanese
Korean
Traditional Chinese

In addition, after a thorough review of the existing localizations by dedicated members of the Terraria community - and then a further professional review of those suggested edits by our professional localization company - we are rolling out what we hope will be improved translations across a number of the languages that we supported prior to Terraria 1.4.5. We doubt it will be perfect, but we do hope it yields a better experience for everyone.

NOTE: Some of the Community Review changes will be coming in 1.4.5.1, as we had a few items that we realized needed a second pass after we had already locked the build for First Party submissions.

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EPIC NEW MUSIC

Do you hear boss music? Why yes indeed you do! Terraria 1.4.5 brings 8 new boss tracks to the game, meaning that each Terraria boss now has their own tunes! We also had a couple of tunes that didn't make the boss-tier cut, but we loved so much that we could not just let them go. You can find these via music boxes.


We will be adding these to the Official Soundtrack on Steam and elsewhere as quickly as each system allows. The Soundtrack update will include every track introduced since Journey's End - a total of 14 new Terraria tunes for your listening pleasure!


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Terraria 1.4.5 has way too many balance/tweaks to be able to cover them off here - be sure to check out the full changelog linked below for all of the details!

CHECK OUT THE FULL TERRARIA 1.4.5 CHANGELOG HERE

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CONSOLE & MOBILE SPECIFIC CHANGES

NEW RADIAL BUTTON

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Multiple actions, same button - Radials
Anyone who's played Terraria before knows how many different actions there are to perform - grappling, quick healing and such. Because mobile needs to show each of these actions onscreen, we have had to contend with a lot of clutter issues over the years. To help rectify this, coming in 1.4.5 is a brand new radial button option! It combines up to 4 different actions into a single button, which are then accessed by pressing + swiping in a direction. They are customizable by the player, and are fully optional. Players preferring the old schemes need not change anything!

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IMPROVED MOBILE CONTROL EDITOR

A fresh slate - new mobile controls editor
Our mission has long been to make our versions as customizable as possible. This extends in equal part to our mobile controls, which - with the addition of several other features - have needed a little love. To that end, we have rebuilt our mobile controls editor from the ground up! You now choose your control type (stick, button, radial), and select for that control what action it performs. We have also added a brand new testing environment from within the editor, as well as a few additional features that we invite you to spot in the video above! It's our hope that this will make control customization much more capable & intuitive for players.

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DYNAMIC CONTROLLER HINTS/BUTTON MAPS


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Seeing the unseen - new positions for controller hints
Up until now, control banner hints have been housed in the bottom middle portion of the screen. Because of how many there are, it can often be difficult to parse out specific actions from the list. To improve upon this, we have now rehoused several of these hints in more context-appropriate places! This includes within inventory pages, within icons, and within the HUD. This should make specific bindings much easier to find during gameplay.

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MULTI-TOUCH FUNCTIONALITY


Introducing multi-touch - simultaneous button presses made easy
On mobile, the standard way to play is often with two thumbs. One issue this can present is not being able to perform two important actions at the same time - what if you want to press both the jump button and fire button, for example? To correct this, we have added a new feature to each individual button called multi-touch. When it is enabled, you can drag your finger off a button and it will stay pressed. Moving it over another multi-touch button will then press that button for as long as your finger is over it. Taking your finger off the screen will stop pressing both buttons. This should hopefully make several advanced control options more accessible to two thumb players. The footage above is from a session of us putting it through its paces!


ACTIONS MADE ACCESSIBLE - PRIMARY/SECONDARY ACTION TOGGLE

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When the Portal Gun was first added in 1.3, we made the choice to relegate each of its actions to one button. While this made sense at the time, multiple items have since been added with their own set of primary / secondary actions, requiring more flexible controls by comparison. To that end, we have overhauled the way these actions are used:​
  • The interact button has now turned into an action toggle​
  • Pressing it will change which action (primary vs secondary) that action fires​
  • This affects all buttons + sticks, as well as screen taps​
We have made a few additional visual overhauls as well to make these toggles clearer. This should make certain items like the Sky Dragon's Fury much easier to use overall on touch!

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GO WITH YOUR GUT - PROXIMITY INTERACT

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One thing the team has noticed throughout our testing of controller is that, at times, your cursor won't be in the right place when you want to interact with something. This requires you to shift it accordingly, which can slow things down. To that end, we have added a new feature we're calling Proximity Interact. In essence, if you happen to be standing over an interactable and:​
  • Aren't actively moving / aiming
  • Don't have your cursor over another interactable,
...then pressing Interact will target whatever is at the player's feet instead. This eliminates the additional time it takes for the cursor to reach the right position, and should hopefully make general play a lot smoother!

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BUG FIXES​

  • General optimizations to improve performance
  • Fixed an issue where players would sometimes be kicked from a multiplayer session & not be able to rejoin
  • Fixed an issue where splitscreen could skew cursor positions, leading to the visual cursor being in a different place than the actual one
  • A few miscellaneous tweaks to smart cursor categorization
  • Fixed several issues to do with treasure bags becoming impossible to pick up
  • Torch God’s kill count no longer displays in Bestiary
  • Target Lock no longer affects block / wire placement
  • Fixed a multiplayer issue where Magic Conch used host to determine what beach to send you to, making it impossible to teleport to other beaches as a client
  • Fixed some interaction problems relating to the Potion of Return and smart cursor
  • Fixed being able to fire other projectiles out of Vortex Beater using Auto Select
  • Fixed some mobile UI quirks which were allowing players to equip multiple of the same accessory
  • Fixed several missing glowmasks on blocks / furniture
  • Fixed various issues with displaying shimmerfalls
  • Potentially fixed an issue with hammers causing buggy interactions when switching items mid-fire
  • Miscellaneous fixes to multiplayer visual syncs, including Quick Stack visuals
  • Fixed multiple background effects being out of sync in splitscreen
  • Potentially fixed an issue which was causing Switch maps to reset abruptly
  • Fixed an issue which was causing spider nest walls to fill up the entire underworld during worldgen
  • Fixed various personal storage projectiles becoming difficult to interact with at low framerates
  • Fixed a few specific chat messages causing crashes when posted
  • Fixed severe performance issues from using Phase Dye on Arkhalis’ Lightwings
  • Fixed a few inconsistencies with hoiking compared to PC
  • Fixed higher refresh rate phones causing a dip in FPS sometimes
  • Fixed a few issues relating to quick use of buffs in void bag
  • Fixed a few different NPC quotes not displaying properly
  • Potentially fixed some issues relating to floaty / delayed iPad keyboard input
  • Fixed the sprite for Glow tulip not displaying properly
  • Fixed torch effects partially disappearing if enough are placed
  • Miscellaneous fixes to map tile text
  • Fixed multiplayer host not receiving achievement toasts under some circumstances
  • Fixed a rare bug where the tutorial would overwrite player colours
  • Fixed an edge case which was causing autoswing to not always work on boomerangs
  • Miscellaneous fixes to UI button colour inconsistencies
  • Fixed some clickthrough issues with pylons and HUD
  • Fixed crafting / duplication buttons vanishing when there was nothing to craft, instead of graying out
  • Tweaked stick jump sensitivity on left stick
  • Fixed equipment slot blinking effect happening inconsistently
  • Fixed research menu being left open in some cases after closing inventory
  • Fixed some exclusive seed tooltips not hiding between worlds
  • Fixed personal storage being difficult to open in reverse gravity
  • Fixed an issue where night's edge was hitting multiple times per swing, dealing far more damage than intended
  • Fixed multiplayer host being unable to give / receive friendly debuffs
  • Fixed kaleidoscope on destroyer causing severe FPS dips
  • Fixed a rare issue where splitscreen players could lock eachother out of chests permanently
  • Fixed being able to modify time of day by dragging the sun in splitscreen
  • Fixed a variety of issues with dress-type vanity visuals when seated, or on Witch's Broom
  • Fixed NPC interactions being deprioritized over regular interactables
  • Fixed some visual bugs with OOA victory / loss FX
  • Fixed Duke Fishron's glowing eye effect not always activating
  • Fixed softlock from entering tutorial after leaving a multiplayer session
  • Fixed "Favorite" inventory binding not applying to void vault
  • Fixed dialog prompts missing for Lucy the Axe
  • Fixed an issue where items would delete themselves when shift clicking in certain menus
  • Fixed a few inconsistencies with Daybreak and Stardust Cell Staff
  • Fixed splitscreen not scaling expert / master boss health
  • Fixed smart cursor interacting being absent from virtual buttons
  • Several fixes to background scaling / sun positioning, in particular on frontend + when zooming in
  • Fixed an issue where breaking sand would sometimes cause it to follow the cursor rather than falling
  • Fixed certain DST hairstyles not always unlocking
  • Fixed trees & a few other bits of nature unloading too early
  • Fixed a few old-gen console conversion issues, namely corrupted sinks
  • Fixed Eternia Crystal HP not syncing to newly joined players


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Well, that's our very high level look at Bigger and Boulder. Of course, the changelog has a lot more to share - as does playing the update itself. A big note of thanks to everyone for sticking with us throughout the far longer than expected development process for Terraria 1.4.5. This update faced a lot of unexpected challenges, but we are proud to see it finally go live.

Fun and exciting times lie ahead as well - we cannot wait to see what the future of Terraria holds alongside each of you!​
 

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TERRARIA 1.4.5: BIGGER & BOULDER FULL CHANGELOG

Below you will find the complete changelog of the Bigger & Boulder update! Or well... perhaps not entirely complete: there may be a few odds and ends that we've intentionally left out for you to discover on your own. Either way, there should be more than enough here to get hyped about! Let's get straight to it!

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Content & Additions
- Unlocked Secret Seeds can now be toggled on and off via a new menu, accessed through the Secret Seed button.
- You can bulk buy and craft items in batches of 10 by holding Left Shift.
- You can now craft Pine Platforms from Pine Wood as well as Pine Tree blocks.
- Leashed kites and placed critters no longer break if they lack an anchor.
- Toybreaker Bricks now break Release Lanterns.
- Renamed the This is Canon Now painting to Brasilian Skies.
- The Constant + Skyblock seed worlds no longer display the Radio Thing's effect by default.
- Added 1.4.5's resprited sand piles' old versions to the Rubblemaker.
- Bad luck no longer breaks watches.
- The special rules for worlds with few blocks now (retroactively) only apply to worlds that were generated with the Skyblock seed.

Balance
- Fully Restored Whip's hitbox to match 1.4.4's, and adjusted the backswing's visuals to match it (The swing now always collides as if its up-to-down, for damage consistency).
- Improved Mushroom Staff's damage from 5 to 8. We're still keeping an eye on it.
- Improved Thunder Zapper's damage from 20 to 24.
- Reduced Flinx Fur Staff's Flinx Fur cost from 10 to 6 (same as pre-1.4.5).
- Clouds can now be mined twice as fast.


Bug Fixes
- Optimized Spore Sac's code in multiplayer.
- Fixed villagers refusing to arrive if Truffle is homeless. (Yes, It was Truffle all along.)
- Fixed inputs sometimes not registering when playing at a low framerate.
- Fixed worlds failing to due to a bug involving placed critters (affected worlds are fine and will now load successfully).
- Fixed the Screen Shake option's value not persisting between sessions.
- Fixed quick stacking items to nearby chests in multiplayer not making those items available for other players who have craft from nearby chests enabled.
- Fixed the Chain Knife not being dropped in pre-Hardmode.
- Fixed a crash caused by the Book Worm achievement.
- Fixed Pine Wood blocks sometimes being invisible.
- Fixed a typo in the Logic Gate (XOR)'s tooltip.
- Fixed several cases in which the Dungeon entrance would be on a Floating Island.
- Fixed Sandstorm visuals not appearing in Crimson or Hallow Deserts.
- Fixed the Empress of Light's Treasure Bag dropping 1 Prismatic Dye instead of 3.
- Fixed being unable to quick-equip the Reindeer Bells.
- Fixed a number of fences not having any map colors, and improved the colors of some of the fences that did.
- Fixed a missing pixel in Master Mode's defense counter.
- Fixed Snow biome's Aurora effect not fading out when returning to the title screen.
- Fixed Roller Skates erroneously granting immunity to fire blocks.
- Fixed exploit involving Roller Skates and wings.
- Fixed the Skyblock seed not granting the A Rare Realm achievement.
- Fixed Digtoise not disappearing during the Old One's Army event.
- Fixed several localization errors.
- Fixed the inventory UI becoming unresponsive if autopause is enabled when opening the inventory while using an item.
- Fixed the Snowball Launcher missing its "Wireable" tooltip.
- Fixed an item duplication exploit involving transformation mounts.
- Fixed the Chillet mounts being able to move through solid blocks.
- Fixed an exploit involving high mining speeds and certain melee weapons.
- Fixed several multiplayer issues on Skyblock worlds.
- Fixed erroneous messages appearing when playing on the Endless Christmas secret seed.
- Fixed the Hallowed biome's background rainbow sometimes flickering when moving.
- Fixed an issue where placing Hallowed blocks in certain biomes could sometimes break the background.
- Fixed the craft buttons overlapping the chest inventory at certain UI scales when using gamepad.
- Fixed a crash involving chests and dressers placed on certain platforms configurations.
- Fixed the last item in the Tavernkeep's shop. Tavernkeep no longer sells Town Pylons in order to accommodate his fully unlocked store.
- Fixed a bug with minecart tracks that could allow you to slide on air.
- Fixed several Linux issues.


Content & Additions


- Added a Portraits Styles options to the Interface menu, with four distinct options: Detailed, Profile, Retro and Disabled.
- Added an Inventory Effects toggle to the Interface menu (disables the item flash when crafting).
- Added a Screen Shake toggle to the Video -> Effects menu.
- Added a Thunder Effects toggle to the Video -> Effects menu, which disables visual flashes from lightning (does not disable lightning strikes).
- Improved clipboard support on Linux.

Balance


- Storm lightning strike changes:
- Reduced damage to players from 200/300/400 on Classic/Expert/Master difficulty to 80/160/240. Legendary difficulty damage unchanged.
- Strike delay increased from 3.5 seconds to 4 seconds.
- Reduced player attachment range from three tiles to slightly less than one tile. Does not apply to Legendary difficulty.
- Strikes will no longer spawn directly in the path of fast moving players.
- Improved visuals of impending strike effect.
- Reduced the likelihood of lightning striking bodies of water.
- Strike frequency reduced when fishing, sleeping or fighting a boss.
- No longer appear during blizzards.
- Pylons no longer attract lightning.
- Visual effect intensity reduced for players who are behind walls.
- Villagers and pets now stay inside during thunderstorms.
- Lightning can now strike further from the player.
- Increased the appearance rate of Cattiva and Foxparks by 50%. Adjusted the ratio of 70% Cattiva - 30% Foxparks to 60% Cattiva - 40% Foxparks.

Bug Fixes


- Fixed a multiplayer crash involving waterfalls.
- Fixed a duplication glitch involving certain transformation mounts.
- Fixed .ZIP file based resource packs no longer working.
- Fixed the game being stuck in Halloween mode for the rest of the session once it becomes active. Spooky!
- Fixed distressed Foxparks' mouseover hitbox being much larger than intended.
- Fixed Music Boxes playing their record scratch sound effect when trying to record an unrecordable track (e.g. Rainbow Boulder).
- Fixed Toybreaker Bricks not breaking Sticky Glowsticks and certain Kites.
- Fixed petting, sleeping or sitting not resetting the Kite AFK timer.
- Fixed sloped Rainbow Bricks not using the correct sprite.
- Linux now automatically falls back to OpenGL where Vulkan is not fully supported.
- If the game doesn't launch/black screen, try /gldevice:OpenGL (or try repairing your Vulkan drivers).
- If the audio is dropping out, try /audiodriver:pulseaudio or /audiodriver:alsa (or try repairing your pipewire drivers).
- If none of those work, please submit a bug on the Terraria Community Forums.
- Proton is not supported or recommended, please submit a bug report before resorting to Proton.

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Bug Fixes

- Fixed situation that prevented all Villagers from moving in if the Merchant is present and the Nurse can arrive.
- Fixed Toybreaker Block not breaking glowsticks, golfballs, nor kites.

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Content Changes & Additions


- Reverted a change that stopped sloped platform hoiks from working.
- Reverted a change that caused Leaf Blocks and Rich Mahogany Leaf Blocks to merge with each other.

Balance


- Obsidian Swordfish's fire projectiles now inflict Hellfire rather than On Fire!.

Bug Fixes


- Fixed the game being unable to start on certain iOS versions.
- Fixed a crash related to Proton. Proton in general is not supported or necessary to run Terraria.
- Fixed a crash caused by entering a seed that only contains special characters.
- Fixed resource packs not checking the width and height of textures properly.
- Fixed the Shimmer island in Skyblock + Don't Dig Up worlds spawning partially out of bounds.
- Fixed several crashes caused by the above.
- Fixed several localization issues.
- Fixed Villagers only being able to arrive homeless even if there are valid houses.
- Fixed some ammo using weapons (such as Acorn Slingshot) showing both stack count and ammo count at the same time, causing an overlap.
- Fixed instruments (including weapons like the Magic Harp) not having the correct range on all resolutions.
- Fixed Confetti and Snowfall blocks not blocking drawing behind them in all cases.
- Fixed several cases where right-clicking would cause multiple simultaneous interactions.
- Fixed the Rainbow Phasesaber's hitbox being the wrong size.
- Fixed minions being killed when they leave the world's bounds. They will now teleport back to the player instead.
- Fixed fishing not resetting the kite AFK counter.
- Fixed an exploit that allowed you to create items for free from the crafting menu.
- Fixed an exploit that allowed you to duplicate items that deal damage to you when used.
- Fixed the research cost of items not being visible in the crafting menu.
- Fixed Abigail and the Desert Storm Tiger not benefiting from Summon weapon prefixes.
- Fixed the Lavaproof Fishing Bag having a black pixel in all frames but the first.
- Fixed a missing pixel in the Wooden Table.

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Seeds

  • Added the Skyblock seed, where you start out on nothing but a small floating island. It's up to you to build everything else!
  • Special seeds can now be combined! Some combinations may have some interesting interactions…
  • Added a new seed selection window to the world creation menu, which allows you to easily enable special seeds.
  • Added secret seeds.

Items

  • Added 650+ new items.
  • Added 9 new whips.
  • Added over 60 new hairstyles!
  • Added 22 new furniture sets.
  • Added 20 new paintings.
  • Added Dead Cells crossover content, including: five new weapons, a buff station, a vanity set, an accessory, a loyal pet and a new way to display your items in the world.
  • Added Palworld crossover content, including 5 pals and a vanity outfit.
  • Added four new transformation mounts.
  • Added two new Pylons.
  • Added Stress Ball.
  • Added Magic String.
  • Added Strung Counterweight.
  • Added Roller Skates.
  • Added Prospector armor set.
  • Added Captain armor set.
  • Added Jungle Juice.
  • Added Torch God's Flavor.
  • Added Lucky Clover.
  • Added Raven Feather.
  • Added Pretty Mirror.
  • Added Blackened Fish.
  • Added Rock Candy.
  • Added Shimmer Gun.
  • Added Wall Racer Car.
  • Added Acorn Slingshot.
  • Added Slime Spear.
  • Added Slime Whip.
  • Added Super Bomb.
  • Added Freeze Bomb.
  • Added Mud Ball.
  • Added Rainbow Glowsticks.
  • Added Toybreaker Brick.
  • Added Sharp Spike blocks.
  • Added Dull Team Blocks.
  • Added Cloud Platforms.
  • Added Pink Phaseblade and Phasesaber.
  • Added Chlorophyte Visor.
  • Added the Mitey Titey, a new tool for placing decorative stalagmites and -tites.
  • Added the Portable Kiln, a new tool for placing decorative pots.
  • Added some memorabilia from the great Tree vs Axe War of 2023.
  • Added decorative Demon/Crimson Altars.
  • Added decorative Cobwebs.
  • Added Shimmerfall Blocks and Walls.
  • Added Magic Shimmer Dropper.
  • Added Pink and White Banners.
  • Added Heroicis' set.
  • Added CRT Monolith.
  • Added Retro Monolith.
  • Added Bikini, Swimsuit and Swimtrunks.
  • Added Lilac Dusk Vanity.
  • Added Hallowed Crown.
  • Added Welding Mask.
  • Added Chicken Bones’ and Kazzymodus’ developer armor sets.
  • Gave Skeletron a fancy new hat.
  • Added vanity set for Terraria Enthusiasts.
  • Added Luna’s Runic Pixie Vanity.
  • Added spectating of other players - either via the new Scrying Orb, or by haunting them after being slain!
  • Kites and critters can now be placed in the world as persistent background objects. You can place them from the hotbar by right-clicking.
  • Mannequins can now hold items and mounts, and pose with those items when hammered.
  • Rubblemaker can now place Abigail's Flower, Life Fruits, Jungle Rose, Nature's Gift, Jungle Spores, Glow Tulip, Fallen Logs (that do not attract fairies), Oasis Plants, Water Bolt, and the Terragrim.
  • Sandcastle Bucket, Garden Gnomes and Lawn Flamingoes now use the up/down keys to cycle through placement styles (like the Rubblemaker).
  • Items that can cycle through placement styles will now only do so if they’re the currently selected item.
  • Building items that consume materials (such as the Rubblemaker and the Paint Brush) now show how much material they have available on their hotbar item icon.
  • Paladin's shield now displays its range, and feedback when it is used. Getting killed by the Paladin’s Shield now displays a unique death message.
  • The Zombie Arm can now be held out, and throws complementary bits and pieces when swung.
  • The Paintball Gun now paints Slimes on hit.
  • Normal and biome torches can now be converted when placed.
  • Conveyor Belts can now carry items upwards.
  • When spawning NPCs on Conveyor Belts, the block directly below the belt is now used to determine which NPC to spawn.
  • Falling blocks (Sand, Silt, Slush, etc.) will no longer settle on Conveyor Belts but remain in their item form.
  • Bricks made from Hardmode ore are now immune to bombs.
  • Brown Solution now changes Old Stone Wall and Craggy Stone Walls into their unsafe variants.
  • Green Solution now turns safe Jungle Walls into their unsafe variants.
  • Demon Conch will now teleport players to the outer edges of the Underworld if there is no valid destination in the middle. It also no longer avoids teleporting you onto platforms.
  • Pets and minions can now walk through closed doors and tall gates.
  • Placed items that can be used to craft potions (e.g. Bottle, Pink Vase) can no longer be removed by interacting in order to support the new crafting menu filters (they can still be mined as normal).
  • The Whoopie Cushion can now be equipped.
  • Empty Buckets left out in the rain will now fill up.
  • The Beach Ball now bounces off of enemies and villagers.
  • Music Boxes now count as vanity.
  • Crystal Block now merges with Dirt.
  • Yoyo Counterweights will now override the visuals of the Yoyo Bag if placed in a vanity slot.
  • Grates with liquid in them can no longer be block swapped.
  • Grates with objects on them can now be properly destroyed by merging liquids.
  • Gelatin Crystal now glows in the dark.
  • Reef Chest now has a more appropriate map color.
  • All Living Fire blocks can now be sloped.
  • Radio Thing is now placeable.
  • Water Gun, Slime Gun, and Portal Gun can now be placed on weapon racks.
  • You can now attach furniture to Wooden Spikes if you feel so inclined.
  • Items in the world now stop reacting to fluids when being picked up.

NPCs

  • Added Moss Zombie.
  • Added Pufferfish.
  • Added Orca.
  • Added a boss damage tracker that tracks how much damage each player deals during a boss fight. Type /bossdamage in the chat to view the result of the last fight(s).
  • Slimes can now contain more items.
  • Fish now change direction randomly when they flop on the floor.
  • The Martian Saucer is no longer listed as a boss in the Bestiary.
  • The Bestiary now properly reflects the incomprehensible nature of the Torch God.
  • Villagers now wait a minute to look for a new house after being evicted.

World

  • Lightning strikes can now occur during storms.
  • Added new Dungeon entrance variants.
  • Cracked Dungeon Bricks now hint at their fragility.
  • You can now start a Slime Rain by shimmering a Slime Crown.
  • Trees are now converted to and from Palm Trees when using Yellow, Brown and White solution, rather than being destroyed.
  • Corruption and Crimson Grass can now infect Mowed Grass, turning it into normal Corrupt/Crimson grass.
  • Blooming Blinkroot is now brighter.
  • You can no longer attach items to boulders. Rubble and pressure plates will no longer generate on top of boulders.
  • Jungle Plants and Vines can now grow on Lihzahrd Brick.
  • Cactus, stalagmites/-tites, shells, coral, antlion larva, alchemy herbs and jungle plants now take on the paint and coating of the block they grow on.
  • Safe Underground Desert walls now stop you from being considered to be in the Underground Desert.
  • The Constant’s filter is now hidden when mixed with other world seeds.
  • Falling Stars are now considered as traps - they’re still friendly, though!
  • Liquid inside Bubbles is no longer cleared when leaving and rejoining a world.
  • The Aether biome visuals are now suppressed when in the Dungeon.
  • Boosted nature’s growth on the surface during rainy times.
  • Worlds now support up to 32,000 signs, up from 1,000.
  • Meteors now avoid Demon/Crimson Altars.
  • You can no longer stand on the bottom of the world. We suggest you don't try to, either.
  • World Globes can now assign the same forest biome to different parts of the world.
  • Improved how liquids merge during world gen, reducing the likelihood of out-of-place liquid patches (e.g. Honey in Granite biomes).
  • When two different liquids collide during world gen they now leave less of a mess.
  • Living Mahogany Tree chests now always contain Jungle loot.
  • Small and medium sand piles now generate in Underground Deserts.
  • Newly generated boulder traps now use actuators instead of Active Stone Blocks.
  • The max surface height of newly generated small worlds has been lowered to prevent sky enemies from spawning too close to the surface.
  • Microbiomes (e.g. Detonator traps) will no longer generate on top of boulder traps.
  • Living Mahogany Wands are now guaranteed in every world.
  • More boulder.

Wiring & Mechanisms

  • When Chests receive a wire signal they now pick up all nearby dropped items. Great for automated farms!
  • Extractinators now process items from nearby chests (up to two blocks away) when they receive a wire signal.
  • Timers can now be freely placed without requiring an anchor block.
  • Inactive Stone Blocks now share the same restrictions on actuating beneath protected blocks (e.g. Lihzahrd Altar, Mannequins) as actuators.
  • Inlet and Outlet Pump items are now immune to lava.

Tooltips & Clarifications

  • Items that interact with wire now have a "Wireable" tooltip. Improved the tooltips of several of these items.
  • Items that can be extractinated now have a tooltip to indicate this.
  • Reworded the “No stats will be gained” tooltip on items in vanity slots. Vanity items no longer show this tooltip while in a vanity slot.
  • Clarified the Inlet and Outlet Pump's tooltips to make clear it can transport any liquid, not just water.
  • Bat Bat's tooltip now clarifies it always heals on hit rather than only sometimes.
  • Improved the consistency of some set bonus effect tooltips.
  • Clarified the Beetle Shell and Solar Flare armor tooltips (functionality unchanged).
  • Whips now show their use time in their tooltip.
  • Bubbles now have a tooltip to explain their function.
  • Actuators now have the "Can be placed" tooltip.
  • Removed "Can be placed" tooltip from wand-type items.
  • Blade staff now properly mentions that it ignores some enemy defense (functionality unchanged).
  • Added usage tooltips to grappling hooks.
  • Improved platform tooltips with usage instructions.
  • Improved bed tooltips with usage instructions.
  • Improved sawmill tooltip to clarify its purpose.
  • Clarified harmful blocks tooltips to mention their danger.
  • Clarified tooltips of minion slots granted by several sources.
  • Improved Solar Tablet tooltip.
  • Bug Net's tooltip now mentions it can catch bait.
  • Improved some personal storage items' tooltips.
  • Personal storage tooltips (e.g. Piggy Bank) now mention their stored coins can be used in shops.
  • Improved Gills Potion tooltip.
  • Improved Lavaproof Bug Net tooltip.
  • Improved immunizing accessories (e.g. Bezoar) tooltips.
  • Improved Discount Card tooltip.
  • Improved Sandstorm in a Balloon tooltip.
  • Improved Flame Waker's Boots tooltip.
  • Improved Sandcastle Bucket tooltip.
  • Cloud blocks & platforms now mention they prevent fall damage in their tooltip.
  • Improved Yellow Horseshoe Balloon tooltip.
  • Clarified Brain of Confusion tooltip.
  • Improved Sundial & Moondial tooltip.
  • Improved Planter Box tooltip.
  • The "not enough NPCs nearby" Pylon message now clarifies NPCs need to live near them, not just be near them.
  • Added flavor text to the Fertilizers.
  • Added flavor text to the Fruit Salad.
  • Fixed punctuation issues with several tooltips.

Journey Mode

  • Trashing an item now automatically attempts to research it.
  • Researching items now also contributes to the research progress of your online team members.
  • Partially researched items now show up in the duplication menu (but can’t be duplicated).
  • Duplicating an item now gives only one of that item if you don't need multiple (such as single-use upgrade items).
  • Deerclops, Eye of Cthulhu and Mech bosses no longer randomly spawn when the spawn rate slider is set to 0x.
  • The difficulty slider now more closely matches the scaling of Expert and Master worlds.

Quality of Life

  • Items can now be crafted from nearby chests! This can be toggled on/off as desired.
  • Right-clicking a crafting station now opens the crafting menu, showing only the items that can be crafted at that station.
  • When the Goblin Tinkerer reforges an item and gets the best available prefix, a special effect plays and the reforge button is briefly blocked to prevent unintentional further reforges.
  • Individual armor set pieces now show the set bonus in their tooltip.
  • Pylons now take priority over Wormhole Potions when clicking on either to teleport on the map.
  • Almost every item in the game can now stack to 9999, including (prefixed) weapons and equipment.
  • Added a “Similar Stack to Nearby Chests” mode, which aside from default quick stack behaviour also tries to put items in chests with similar items (for example, putting Iron Ore with Copper Ore). You can toggle between quick stacking modes by right-clicking the Quick Stack button.
  • The housing query now gives visual feedback on the suitability of any queried space.
  • Houses no longer require at least one solid, non-platform block to be valid.
  • The housing query now indicates when a house is invalid because it does not have a spot to stand on.
  • When holding an equipable item in the cursor, usable equipment slots are now highlighted, and others are dimmed.
  • Greatly improved how the game handles too many items being on the ground: when the item cap is hit, items now try to stack with nearby items to make room.
  • Improved the sorting behaviour of many items.
  • Boss bags now appear on the minimap.
  • Mining boulders that you are standing on no longer damages you if the boulder has no space to roll.
  • When you try to switch to another hotbar slot while already using an item, you will now switch once the item finishes its current use rather than when you stop using the item.
  • Improved the indicator for the selected hotbar item when overriding the default selected item (e.g. when using smart select).
  • When trying to Quick Stack, there is now a visual indicator on chests that can’t be stacked to because they are in use by another player.
  • When assigning a spawn point at a bed fails, you'll now be provided the reason.
  • Minion buffs now show how many of that minion you have summoned.
  • When you respawn, any minions you had active when you were slain are now automatically resummoned.
  • If you are slain while holding an item in your cursor, the item will now be put back into your inventory, if possible.
  • Torches now have placement previews.
  • Block swapping a platform onto a sloped block will now clear the slope.
  • You will now automatically join your last team when (re)joining a world.
  • Improved Smart Cursor behaviour when placing platforms, and added an arrow visual to clarify the placement direction.
  • Hovering over a buff icon while using an item will no longer interrupt usage of said item.
  • Interacting with villagers and items while holding an item on the cursor no longer throws said item.
  • Equipment in vanity slots now shows its full tooltip text.
  • Quick swapping now supports vanity accessories.
  • You can now dismount a minecart by interacting with the track (dismount key still works as well).
  • Ropes can now pass through up to five passable blocks (such as Platforms and Minecart Tracks).
  • Ropes can now pass through Planter Boxes. You can now also block swap Rope with Planter Boxes if there's already a Planter Box adjacent to it, like you can with Platforms.
  • Extending a rope is no longer blocked by objects such as cobwebs and plants.
  • Eternia Crystals can now be used from the Void Bag.
  • If you are grappled to the ground, you will no longer jump by default when pressing jump. You will still jump if you're holding the Up input.
  • When you get hurt, you'll now hear your character's hurt sound, regardless of where the camera is.
  • Slain Hardcore player's ghosts now have their names displayed in multiplayer.
  • Right clicking any search bar now clears it, and clicking outside the search bar clears focus away from it.
  • Emote commands are no longer case sensitive.
  • Improved "Frame skip: Subtle" setting to reduce stuttering.
  • Servers now save the world when the last player leaves.
  • The map now more consistently updates when changes happen in remote sections of the world (e.g. plant growth).
  • Camera Mode screenshots now only capture blocks that are fully on screen, which fixes some visual issues.
  • Certain visual effects that previously did not appear in Camera Mode snapshots now do appear if the entire snapshotted area is also on screen.
  • Camera Mode captures can now capture the space sky and stars if the center of the capture is in space.
  • World maps from Mobile Terraria are now supported on PC Terraria.
  • You can now join your own servers via Join via Steam.
  • Added failsafes to prevent losing save files when failing to save to a full Steam cloud storage.
  • Making changes to folder-based resource packs while the game is running now immediately updates the content in-game.
  • Added recycle bin support for OSX and Linux.

UI Changes

  • Greatly overhauled the crafting window, added a search bar and filter tabs.
  • Added a special Banner Menu. Whenever you gain a banner it is no longer placed directly into your inventory but stored in this menu, where you can retrieve it at will. This does not affect any previously earned banners.
  • The character creation menu now lets you choose the type and pitch of your hurt sound. This is also available through dressers.
  • Added outfit preview buttons to character creation.
  • The character creation menu now shows a confirmation prompt when trying to exit without saving.
  • The character creation menu's tab icons now have hover tooltips.
  • Various tips are now shown during character creation.
  • The world creation progress bar’s accuracy and messages have been improved.
  • When generating a world with a random evil, the progress bar is now neutral to avoid spoiling which evil is being generated.
  • Your players and worlds are now sorted by most recently used (favorites still come first), and any freshly generated world will appear at the top for ease of access.
  • Added marker icons for previously visited and newly generated worlds in the menu.
  • Quick trash settings can now be changed while in a world.
  • Improved Pylon overview in the map.
  • Shops now have a visual indicator showing how NPC happiness is affecting prices.
  • The Savings display now caps the amount of Platinum Coins to 999, to prevent overflows.
  • Coins in inventory now animate when gained and when spent.
  • The defense counter now has a tooltip showing how much damage it effectively blocks. Its appearance now changes based on world difficulty.
  • Homeless NPCs now have a Housing dialogue option instead of Happiness, containing instructions on how to build a suitable house.
  • Reordered the NPCs in the Housing menu so they now appear in their approximate unlock order.
  • Improved offscreen team member indicators on wide screens.
  • Overhead chat and multiplayer nameplates now also appear above the player in reverse gravity.
  • Added tooltips for the Team and PVP icons.
  • Faraway villagers will now move smoother on the minimap.
  • Players are now hidden from the world map while slain.
  • Map icons now match the map's transparency.
  • When renaming a character with the virtual keyboard, the original name is now prefilled.
  • The Packet Stacks menu (F8) now has an instruction on how to close it (we've all been there).
  • Added a new FPS diagnostics view, which can be toggled with F7.
  • The FPS display (F10) now also shows your UPS (Updates Per Second).
  • Added an error message for when the Host & Play server fails to start.
  • Added sounds when passing over most interface buttons.

Gamepad Improvements

  • Added icons for Playstation and Nintendo Switch controllers. They can be toggled in the Keybind menu.
  • Using any ruler option on gamepad now allows the cursor to reach the entire screen.
  • If you are locked on to an enemy using a gamepad, the Rod of Discord/Harmony will now teleport you to your cursor rather than to said enemy.
  • Improved the housing menu's gamepad support.
  • Improved gamepad hints for the Journey menu and the Bestiary.
  • Improved the in-game settings menu accessibility for gamepad users.
  • Prioritized Drop and Transfer hints on gamepad when holding an item on the cursor.
  • Items crafted via Quick Craft now temporarily highlight their item slot.

Art & Visuals

  • Added Villager Portraits!
  • Added sunrise and sunset visuals!
  • Added nighttime aurora effects to the Snow biome!
  • Added new backgrounds to various biomes.
  • Fish now visually appear in the water while you are fishing.
  • Added new ambient insects and falling rubble to the world.
  • The Barrel and Trash Can now have opening and closing animations.
  • The moon now properly obstructs stars behind it from view.
  • Polished Moon Lord.
  • Polished many banner sprites.
  • Polished the existing pot sprites, and added a few new variants.
  • Polished Lihzahrd Temple content.
  • Polished the Demon Altar, Crimson Altar, Shadow Orb and Crimson Heart (both the background item and the light pet) art.
  • Polished Trophies and Weapon Racks.
  • Polished Bars, Bar Stools and Banquet Tables.
  • Polished Hanging Skeletons and Catacombs.
  • Polished Hornets.
  • Polished Ancient Manipulator.
  • Polished Fire Imp, Imp Staff and Imp minion.
  • Polished Baby Slime minion.
  • Polished Alchemy Table, Imbuing Station and Bewitching Table.
  • Polished the various Cloud blocks and walls.
  • Polished spider stalactites.
  • Polished sand piles.
  • Polished Sea Horse cage.
  • Polished Fairy Log.
  • Polished Drill Containment Unit buff icon.
  • Polished Jim's developer set.
  • Updated some of the credits scenes art.
  • Updated Chlorophyte Dye's glowmask.
  • Updated the Blood & Gore dust filter to be more accurate.
  • Painted Mushroom furniture lighting now matches the paint's color.
  • Shroomite Plating Wall lighting now matches the paint's color.
  • Improved Influx Waver projectile’s visual animation.
  • Improved the Step Stool animation.
  • Equipping the Ghost Shirt will now show the player bare legged.
  • Spectre Pants and Cenx's Dress Pants no longer draw shoes underneath, like other robe-bottom pants.
  • Added mining dust to (Large) Bamboo Blocks.

Audio

  • Added new boss music for King Slime, Eater of Worlds, Queen Bee, Skeletron, the Twins, the Destroyer, Skeletron Prime and the Lunatic Cultist.
  • Adjusted the Eater of Worlds' digging sound.
  • Updated thunder sound effects.
  • Added a sound effect for when the player is starving on The Constant worlds.
  • Improved sound for item trashing.
  • Sonar Potions now play a sound cue when you hook a fish.
  • Added audio feedback to several buttons in the inventory.
  • Added new sounds for drills and chainsaws.
  • Added a new sound for Lilith's Necklace.
  • Added a splash sound when catching a fish.
  • Reduced the loudness of the Flameburst Tower.
  • Added a fuse sound to bombs.
  • Added a reel sound to kites.
  • Added a new sound for the Flintlock Pistol and Musket.
  • Added a new sound for the Leaf Blower.
  • Added a new sound for the Unicorn on a Stick.
  • All sounds now pan/attenuate consistently regardless of game resolution.
  • Added a configuration option ("TitleMusic") that allows you to choose which music to play on the main menu: "Current" (Journey's End), "Old" (original), "Console" or "Random".

Localization

  • Added Japanese, Korean and Traditional Chinese localization.
  • Implemented a great deal of community contributed suggestions and improvements to our German, Spanish, French, Polish, Brazilian Portuguese, Russian and Simplified Chinese localizations!
  • Improved localizations to support variants for composite content, like prefixes.
  • You can now use English chat commands regardless of what language Terraria is set to.
  • Renamed Heavy Work Bench to Heavy Assembler, as it does not function as a Work Bench.
  • Renamed Crimson Bunny Kite to Vicious Bunny Kite to match the NPC.
  • Renamed Martian Brainscrambler Banner to Martian Brain Scrambler Banner to match the NPC.
  • Renamed Meteor Toilet to Meteorite Toilet for consistency with Meteorite furniture.

Performance/Modding

  • Improved performance around many parts of Terraria. Most notably around trying to achieve frame rendering stability, and reducing small freezes.
  • Folder based resource packs are now hot-reloadable. Changing most content in the folder will make Terraria attempt to reload it instantly! This should dramatically help iterating on localizations/art changes quickly!
  • Introduced several new systems to replace previously hard-coded logic. (e.g. Wings, Armor sets, Fishing, Horizons, NPC chat commands, and more have been made easier to check and modify/replace).
  • Included a new interactive world gen debugging tool (available through modding), and improved world generation’s determinism and consistency.
  • Included a suite of internal dev commands for modded use (available through modding). These are primarily aimed at debugging content in different situations, such as multiplayer.

General

  • Fixed an issue that caused certain weapon projectiles that perform multiple updates per frames to have a lower hit cooldown than intended. In practice, the DPS of almost all of these weapons is unaffected by this change, with the exception of the Deadly Sphere Staff: its damage has been increased to compensate (overall DPS remains the same).

Bone Sword & Bone Pickaxe

  • Now launches a bone projectile when striking an enemy.

Bat Bat

  • Attack speed increased by 12.5%.

Gladius

  • Can now only have spear-type modifiers.
  • Attack speed increased by ~17%.

Phaseblades, Phasesabers & Keybrand

  • Can now be thrown by releasing the attack button mid-swing. The weapon will embed itself in the ground and will continuously damage any enemy that touches it. Can be recalled by pressing the attack button again.

Purple Clubberfish

  • Now has a 50% chance to inflict the Confused debuff.

Storm Spear

  • Range increased by 66.67%.
  • Bolt damage increased from 150% of weapon damage to 160%.

Mandible Blade

  • Can now be thrown by releasing the attack button mid-swing.
  • Attack speed increased by ~13%.
  • Now has 7% critical strike chance.

Stylish Scissors

  • Can now be thrown by releasing the attack button mid-swing.
  • Can now be autoswung.
  • Now inflicts Bleed, dealing 12 damage per second.
  • Attack speed reduced by ~8%.

Ale Tosser

  • Is now a melee weapon.
  • Now deals damage in an area.
  • Damage increased from 20 to 32.
  • Attack speed increased by 20%.
  • Projectile speed increased by ~70%.
  • Knockback reduced by ~43%.
  • Now has a 5% chance to inflict the Confused debuff on enemies.
  • Now inflicts the Tipsy debuffs on players and villagers.
  • Now has a ~70% chance to not consume Ale on use.
  • Sell price increased from 1 Silver to 25 Silver.

Falcon Blade, Exotic Scimitar & Cutlass

  • Striking an enemy now briefly increases the weapon’s damage by 12% to a maximum of 50%. This extra damage decays at a rate of 30% per second.

Bee Keeper

  • Confused debuff chance increased from 90% to 100%.

Starfury

  • Stars that spawn when the cursor is on or directly above/below the player now have their direction randomised rather than always falling to the direction the player is facing.

Blue Moon & Sun Fury

  • Synergy increased by 100%.

Volcano

  • The explosion on hit now uses local immunity rather than global immunity. In practical terms, this means a struck enemy can now be damaged by both the explosion and attacks from minions and sentries at the same time.

Bloody Machete

  • Now inflicts Bleed, dealing 12 damage per second.

Hel-Fire

  • Damage reduced from 41 to 39.
  • Range increased by 20%.

Chik

  • Velocity decreased by ~12%.

Format:C

  • Lifetime increased from 8 seconds to 16 seconds.
  • Velocity increased by ~13%.

Gradient

  • Lifetime increased from 10 seconds to 30 seconds.

Classy Cane

  • Damage increased from 16 to 40.
  • Can now strike villagers, dealing 1 damage.
  • Hitting an enemy or villager will cause them to drop a small amount of copper coins.
  • Sell price increased from 50 Silver to 2 Gold.

Anchor

  • Now creates an explosion upon hitting solid blocks that damages nearby enemies.
  • Now has a 33% chance to inflict the Confused debuff.
  • Now pierces enemies.

Obsidian Swordfish

  • Now spews 1 to 3 fire projectiles when thrust.

Beam Sword

  • The beam projectile can now penetrate once, and bounce up to 3 times.

Shadowflame Knife

  • Damage increased from 38 to 43.

Chlorophyte Claymore

  • The orb projectile is now reflected by Shimmer.

Paladin’s Hammer

  • Tapping the attack button now throws the Paladin Hammer out much farther (it can be recalled in flight by pressing the attack button again).
  • Now creates an explosion that damages nearby enemies upon hitting a solid block.
  • Now applies the Broken Armor debuff, reducing defense by 20.
  • Damage increased from 90 to 100.

Possessed Hatchet

  • Now inflicts Hemorrhage, dealing 100 damage per second.

Golem Fist

  • Now creates an explosion upon hitting enemies or solid blocks that damages nearby enemies.
  • Now has a 33% chance to inflict the Confused debuff.

Sky Dragon’s Fury

  • Fixed the alternate fire projectiles being considered ranged projectiles. They now use the player’s melee critical strike chance rather than the ranged critical strike chance, and can inflict debuffs from Flasks and the Magma Stone.

Flairon

  • Now has an alternate weapon mode in which it behaves like a flail. You can freely switch between modes by right-clicking the item. The original version has been renamed to Flairoon.
  • Bubbles from both modes now bounce once.
  • Bubbles from both modes can now apply the on-hit effects from Flasks, the Frost armor set and the Magma Stone.

Ammunition

  • Shroomite Helmets now apply their damage bonus to ammo as well as weapons. To compensate for the increase in overall damage, their damage bonus has been reduced from 15% to 12%. Overall, this slightly buffs most ranged weapons.
  • Several weapons that would be too strongly affected by this change have been adjusted to compensate:
    • Piranha Gun: damage increased from 38 to 40.
    • Elf Melter: damage increased from 53 to 57.
    • Sniper Rifle: damage increased from 185 to 200.
    • Aerial Bane: damage decreased from 39 to 38.
  • Magic Quiver now applies its damage bonus to arrows as well as bows.
  • Fixed an issue that would cause weapons that use non-standard ammo (e.g. gel) to deal 1 less damage than intended. This affects the following weapons: Star Shooter, Super Star Shooter, Sandgun, Flamethrower, and Elf Melter.

Spiky Ball

  • Lifetime increased by ~33%.
  • Can now be auto-reused.

Harpoon

  • The harpoon can now be retracted by letting go of the attack button.
  • Can now penetrate up two enemies before retracting (upon hitting the third).
  • Now inflicts Bleed, dealing 12 damage per second.
  • Projectile speed increased by ~36%.

Musket

  • Critical strike chance increased from 7% to 8%.

Flintlock Pistol

  • Now has a 6% critical strike chance.
  • Projectile speed increased by 20%.

Revolver

  • Firing the Revolver just as it comes off cooldown now gradually increases its attack speed (up to 100%) and critical strike chance (up to 20%). Does not work with autofire.
  • Base critical strike chance removed (was 5%).
  • Knockback increased by 12.5%.
  • Buy price increased from 10 Gold to 15 Gold.

Hellwing Bow

  • Fixed Hellwing Bow being much more inaccurate than intended when not using Wooden Arrows.

Cursed Dart

  • Main projectile now pierces up to one enemy. Cursed fire no longer pierces.
  • Now requires a Mythril/Orichalcum Anvil to craft.

Ichor Dart

  • Damage reduced from 10 to 7.
  • Now display a visual effect when splitting.
  • Now requires a Mythril/Orichalcum Anvil to craft.

Crystal Dart

  • Max bounces/penetrations reduced from 6 to 4.
  • Damage is now reduced by 15% on every terrain bounce.
  • Dart now instantly rotates when bouncing.
  • Now requires a Mythril/Orichalcum Anvil to craft.

Flamethrower & Elf Melter

  • Can now be used while submerged in lava.

Tactical Shotgun

  • Damage increased from 29 to 36.

Piranha Gun

  • Now inflicts Hemorrhage, dealing 100 damage per second.
  • Will now re-fire Piranhas that have returned to the player as long as the attack button is held.

Nano Bullet

  • Now inflict their debuff in PvP.

Eventide & Tsunami

  • Will now ensure their arrows do not spawn inside blocks and be immediately destroyed when firing parallel to the ground.

Candy Corn Rifle

  • Damage increased from 44 to 60.
  • Candy corns now use local immunity frames, meaning that a single enemy can now be damaged by multiple candy corns (and other sources of damage) at the same time.
  • Lifetime reduced from 10 seconds to 5 seconds.

Jack ‘O Lantern Launcher

  • Damage increased from 65 to 85.

Chain Gun

  • Damage increased from 31 to 38.
  • Chance to save ammo increased from 50% to ~67%.

Thunder Zapper

  • Mana cost reduced from 7 to 6.

Space Gun

  • Damage increased from 17 to 20.
  • Projectiles now grow larger, deal more damage and penetrate more enemies with distance.

Aqua Scepter & Water Bolt

  • Now react appropriately to lava.

Flamelash & Flower of Fire

  • Can now be used while submerged in lava.

Laser Rifle

  • Projectiles now grow larger, deal more damage and penetrate more enemies with distance.
  • Now has no mana cost when the Meteor Set is equipped.

Magic Dagger

  • Now pierces up to 2 enemies, up from 1.
  • Damage reduced from 35 to 30.

Sky Fracture

  • Projectile speed increased by 25%.

Crystal Storm

  • Damage increased from 32 to 35.

Crystal Serpent

  • Initial projectile speed increased by ~31%.

Flower of Frost

  • Now bounces on platforms.

Magical Harp

  • Increased maximum note speed by ~50%, and reduced minimum note speed by ~60%.

All Summon Weapons

  • Added new Summon prefixes!
  • Mana costs have been removed.
    • Any existing summoning weapon with a mana cost reducing prefix (e.g. Mythical) will receive a random new prefix upon loading the world.

Flinx Staff

  • Recipe cost increased from 6 Flinx Fur to 10 Flinx Fur.

Spider Staff & Queen Spider Staff

  • Now require a Mythril/Orichalcum Anvil to craft.

Abigail’s Flower

  • Now has knockback when attacking.

Blade Staff

  • Removed 25% tag damage penalty.

Deadly Sphere Staff

  • Damage increased from 40 to 55 (DPS unchanged, see Global Mechanics section for explanation).

All Whips

  • Different whip tags can no longer stack with one another. Hitting an enemy with a whip now clears the effect of any other whip that is active.
  • Whips now use varying arcs when swung.

Spinal Tap

  • Damage increased from 27 to 29.

Morning Star

  • Damage reduced from 165 to 160.
  • Tag critical strike chance reduced from 12% to 10%.

Dark Harvest

  • Damage increased from 100 to 110.
  • Tag effect damage increased from 10 to 15.

Kaleidoscope

  • Damage reduced from 180 to 170.
  • Multihit penalty increased from 10% to 20%.

Dead Man’s Sweater

  • Now grants 4 defense.
  • Now reduces trap damage by 50%, and caps it at 300.
  • Now reduces trap debuff duration by 50%.

Gladiator Armor

  • Armor pieces now have a shimmer loop.

Meteor Armor

  • Now also removes the mana cost of the Laser Rifle.

Molten Armor

  • Now grants immunity to burning blocks.

Spider Armor

  • Now requires a Mythril/Orichalcum Anvil to craft.

Shroomite Armor

  • Helmets now apply their damage bonus to ammo as well as weapons. To compensate for the increase in overall damage, their damage bonus has been reduced from 15% to 12%. Overall, this slightly buffs most ranged weapons.

Magic Quiver

  • Now applies its damage bonus to arrows as well as bows.

Yoyo Counterweights

  • Damage increased from 80% of yoyo damage to 100%.
  • Velocity increased by 100%.

Yoyo String

  • Now increases max yoyo lifetime by 50%.

Spore Sac

  • Spores now use static immunity frames, meaning that a single enemy can now be damaged by spores and other sources of damage at the same time (but not multiple spores).

Paladin’s Shield

  • Now has a visual effect that allows both the wearer and other players to see if they are near or in range.
  • No longer triggers when allies take damage from non-enemy hazards.
  • No longer triggers on instant kill effects (e.g Dungeon Guardian).
  • Self damage can no longer be dodged.
  • Self damage no longer generates immunity frames.
  • Will now only proc every 0.67 seconds.

Honeycomb, Brain of Confusion & Solar Flare Armor set

  • No longer trigger when taking damage from non-enemy hazards.

Discount Card

  • Now also applies to the Nurse’s healing service and the Stylist’s hairstyle shop.

Info Accessories

  • Now functional while in vanity slots.

Mounts

  • Can now fully negate fall damage, rather than only reduce it to 1.

Slimy Saddle (Slime Mount)

  • Now extends the distance you can fall without taking damage by 10 blocks.

Pogo Stick

  • Now extends the distance you can fall without taking damage by 20 blocks.

Superheated Blood (Lava Shark)

  • Now grants immunity to burning blocks.
  • Now grants lava vision and increased jump height when swimming in lava.
  • Water walking is now disabled while mounted.

Ancient Horn (Basilisk)

  • Fixed the Basilisk’s innate double jump being overridden by double jump accessories (e.g. Cloud in a Bottle). They now stack as intended.

Mole Minecart

  • Can now dig falling blocks such as Sand, Silt and Slush.

General

  • You can now use Pylons during boss fights and invasions.
  • Shimmer invincibility no longer applies to bosses, invasion enemies or the Torch God. You cannot hide!

King Slime & Queen Slime

  • Can now teleport to platforms.

Eye of Cthulhu

  • Now also drops Unholy Arrows on Crimson worlds.

Deerclops

  • You can now dash through Deerclops’ legs using a Shield of Cthulhu or Solar armor (previously you would collide with it).
  • Fixed Shadow Hands appearing on top of non-targeted players in multiplayer.

Skeletron

  • Hand movement when slamming is now a bit smarter, avoiding an issue that caused it to fly off-screen.
  • Can no longer be dodged by accessories when enraged during daytime.

Skeletron Prime

  • Can no longer be dodged by accessories when enraged during daytime.

Duke Fishron

  • Fixed Duke Fishron transitioning too quickly from its final ram attack to the Cthulunado/Bubble Circle in phase 2 (does not affect Expert+ difficulty).

Pirate Deadeye

  • Firing rate reduced by 25%.
  • Bullet speed reduced by ~30%.
  • Firing range reduced by ~10%.
  • Accuracy slightly decreased.

Pirate Crossbower

  • Firing rate reduced by 12.5%.
  • Arrow speed reduced by 12.5%.
  • Arrow damage reduced from 80 to 70.
  • Firing range reduced by ~20%.

Pirate Captain

  • Firing rate reduced by 12.5%.
  • Bullet speed reduced by ~20%.
  • Bullet accuracy decreased.
  • Cannonball charge time increased from 1 second to 3 seconds.
  • Interrupting the Pirate Captain while he is charging his cannonball attack now reduces the charge time by 0.33 seconds, to a minimum of 1 second. Once he fires a cannonball, the charge time will reset back to 3 seconds.
  • Cannonball speed increased by ~40%.

Flying Dutchman & Martian Saucer

  • Expert+ health scaling reduced from 100% of base health to 85%.

Conveyor Belt interactions

  • Critters, regular Mimics, Lost Girls, Slimes, Gnomes and Bound NPCs are now affected by Conveyor Belts.
  • Antlions can now spit Sand while on Conveyor Belts.

Buggy, Sluggy & Grubby

  • Spawn chance from Jungle plants reduced by 25%.

Meteor Head

  • Can now drop items in Hardmode again, but can not drop Souls or Biome Keys.

Rainbow Slime

  • Spawn chance increased by ~17%. Now more likely to spawn for lucky players.

Rock Golem

  • Spawn chance increased by ~17%.
  • Golem Head drop chance increased from 10% to ~33.33%.

Shark

  • Now has a 80% higher chance to spawn if there’s chum in the water.

Shimmer Slime

  • Now drop Gel.

Spiked Ice Slime

  • Can now spawn on Ice and Snow blocks outside of the Snow biome.

Tomb Crawler & Dune Splicer

  • Spawn chance reduced by ~25%.

Toxic Sludge

  • Spawn chance reduced by ~33%.

Water Striders

  • Can now tolerate slightly windier conditions.

General

  • Can now arrive even when there are no available houses. Only one will arrive per day, and they will leave if they do not have a house by nightfall.
  • Villagers now take priority over Town Pets when respawning.
  • Can now attack enemies while talking to players.
  • Defeating a boss now also gives each villager a 1.5% attack speed bonus.
  • Now also gain stat bonuses from defeating King Slime, Deerclops and Duke Fishron.
  • Will now avoid Stinky players.

Guide

  • Increased defense from 15 to 30.
  • Increased health regeneration by 500%.
  • Increased arrow damage from 8 to 12.

Dryad

  • Dryad’s Ward defense bonus to other villagers increased from 6 to 10 in Classic difficulty, 10 to 15 in Expert and 14 to 20 in Master.
  • Defeating Queen Slime, Duke Fishron and Empress of Light now boost the damage of Dryad's Ward by 15% each (same as other Hardmode bosses).

Party Girl

  • Villager count requirement to move in increased from 14 to 20, to account for Town Pets & Slimes.

Cyborg

  • Increased defense from 15 to 30.
  • Increased health from 250 to 500.
  • Increased health regeneration by 900%.
  • Increased attack rate by 200%.
  • Increased knockback resistance from 50% to 75%.

Tombstones, Ghosts & Graveyards

  • Tombstones can now be broken three times as fast (no change on For The Worthy worlds).
  • Ghost spawn chance from breaking a Tombstone reduced from 50% in all difficulties to 12.5% in Classic and 25% in Expert (Master unchanged).
  • Ghosts that spawn from broken Tombstones now only care about their initial target. Once said target is slain, they will attempt to flee.
  • Ghosts no longer pick up money on Expert+ difficulty.
  • The Peace Candle now reduces the boosted spawn rates of Graveyard biomes by 33%.

Other

  • Newly generated Mythril, Orichalcum, Adamantite and Titanium ore patches are now the same size as Cobalt and Palladium patches.
  • Windy days and Rain now only occur when there is a player in the world with at least one Life Crystal consumed.
  • Rain is now less obscuring while a boss fight or event is ongoing.

General

  • You can now blockswap blocks that are touching lava.

Grappling Hooks

  • All multi-hook grappling hooks can now have multiple hooks in flight, rather than just one.
  • When jumping from a grapple, you now jump the full height rather than half.

Skeletron Hand

  • Velocity and range increased by ~7%.

Axes

  • Axes with higher axe power now have a higher chance to get extra wood when cutting trees.

Golden Bug Net, Lavaproof Bug Net & Lawnmower

  • Can now cut large Jungle plants.

Staff of Regrowth

  • Now automatically replant harvested herbs.
  • Now only yields extra seeds and herbs from mature herbs if used to harvest them, rather than as long as it’s held.

Axe of Regrowth

  • Axe power reduced from 150% to 125%.
  • Now automatically replant harvested herbs.
  • Now only yields extra seeds and herbs from mature herbs if used to harvest them, rather than as long as it’s held.

Chlorophyte Extractinator

  • Now only drops Hardmode ores when in Hardmode.

Water Gun

  • Now douses torches, campfires, and most other light sources.
  • Wet debuff now gives immunity to On Fire!, Hellfire and Burning debuffs.

Slime Gun

  • Now ignites torches, campfires, and most other light sources.
  • Slimed debuff now doubles damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, Frostbite and Shadowflame debuffs.
  • Slimed debuff duration reduced from 25 seconds to 3 seconds.

Purification Powder

  • Now has a slightly bigger area of effect.
  • Now converts walls, and also purifies Hallow blocks and walls.

Vile Powder & Vicious Powder

  • Now have a slightly bigger area of effect.

Wiring & Mechanisms

  • Venom Dart Traps now require a Mythril Anvil to craft.
  • Cannons are now fired by using torches rather than ammo. They can also be fired using a wire signal (cooldown is shared between cannons). Cannonballs are now a decorative item.
  • Snowballs fired by a wired Snowball Cannon now deal damage. It shares its fire cooldown with the cannons.
  • Lihzahrd Flame Traps now inflict the Hellfire debuff.

Fishing

  • Using all three lava fishing enablers (Hotline Fishing Hook, Lavaproof Fishing Hook, lava critter bait) will now give you an additional bonus when fishing in lava.
  • You can now gain the Fishing Power bonus of sitting from any chair, not just toilets.

Kites

  • Flying a kite now grants the High Spirits buff, increasing movement speed, mining speed, placement speed and luck.
  • Kites are now automatically deployed when AFKing for more than 3 minutes.

Invisibility

  • No longer makes you fully invisible on your own client, so you can better see what you are doing (you are still fully invisible to other players).
  • Getting hit while invisible now reduces the remaining buff time by 1 minute rather than removing it outright.

Tipsy

  • Now reduces the time to answer a call of nature by 75%.
  • Now can also affect villagers (via the Ale Tosser), granting a 10% damage, defense and attack speed boost.

Stinky (Stink Potion)

  • Now reduces your luck.
  • Can now be removed by water.

Lovestruck (Love Potion)

  • Now increases Villager happiness by 10%.

Wet (Water Gun)

  • Now gives immunity to On Fire!, Hellfire and Burning debuffs.

Slimed (Slime Gun)

  • Now doubles damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, Frostbite and Shadowflame debuffs.

Pumpkin Pie

  • Now grants Well Fed (tier 1) instead of Plenty Satisfied (tier 2). Duration unchanged.
  • Recipe cost increased from 10 Pumpkins to 15.

Bottled Water

  • Healing increased from 20 to 30.
  • Potion Sickness duration decreased from 60 seconds to 45 seconds.

Eggnog

  • Potion Sickness duration decreased from 60 seconds to 40 seconds.
  • Now resets the player’s hunger in The Constant worlds.

Sharpening Station

  • Buff now only applies to melee items and projectiles as intended.

Advanced Combat Techniques & Advanced Combat Techniques: Volume 2

  • Defense bonus increased from 6 to 8.
  • Damage bonus increased from 20% to 25%.
  • Now increases villager health by 250 each.
  • Now grants a 20% attack speed bonus (stacks multiplicatively).

Pigronata

  • No longer drops Bacon.

Compass

  • Drop chance from Mother Slime, Snow Flinx, Undead Viking and Armored Viking reduced from 2% to 1%.

Depth Meter

  • Drop chance from bat enemies reduced from 1% to 0.5%.

Rally

  • Drop chance from Salamanders, Crawdads and Shellies increased from 4% to 6.67%.

Bat Bat

  • Drop chance from all bats reduced from 0.4% to 0.33%.

Snowball Launcher

  • Drop chance from Snow Flinxes increased from 2% to 4%.

Ale Tosser

  • Drop chance from the Tavernkeep reduced from 16.67% to 12.5%.

Advanced Combat Techniques

  • Drop chance from fishing increased by ~33%.

Bewitching Table

  • Now available as a drop when fishing in the Dungeon.

Potion of Return

  • Can now also drop from pots in the Cavern layer.

Terragrim

  • Drop chance from Enchanted Sword Shrines increased from 2% to 3.33%.

Golem Head

  • Drop chance from Rock Golems increased from 10% to ~33.33%.

Lamia Set

  • Now drops from both Lamia variants at the same rate (2.5%).

Prismatic Dye

  • Now drops from the Empress of Light in a stack of 3, up from 1.

War Table & War Table Banner

  • Now drop from Ogres.

Slime Staff

  • Now has a ~3.33% chance to be dropped by King Slime.

Dungeon Brick

  • Can now be crafted at a Heavy Assembler (the crafting station formerly known as Heavy Workbench) in Graveyards.

Lihzahrd Furnace

  • Now also sold by the Steampunker in the Jungle after Golem has been defeated.

Lihzahrd Work Bench

  • Can now be crafted at Lihzahrd Furnaces from 10 Lihzahrd Bricks.

Pearls

  • Pink Pearl drop chance from Oyster increased from 1.33% to 2.5%.
  • Black Pearl drop chance from Oyster increased from 6.22% to 7.5%.
  • White Pearl drop chance from Oyster increased from 12.44% to 15%.

Obsidian Crate & Hellstone Crate

  • Replaced the ore and bar drops by Hellstone and Hellstone Bars respectively.
  • Now have a 5% chance to contain Hellforges.

Dungeon Crate & Stockade Crate

  • Now have a 50% chance to contain Dungeon Bricks.

Paintings

  • Biome Fishing Crates now have a chance to contain paintings from their biomes.

Deer Thing

  • Now replaces Suspicious Looking Eyes in Ice Chests.

Watches, Goggles & Sunglasses

  • Now crafted at a Work Bench rather than chairs with tables (these are no longer used for any crafting).

All Loom Recipes

  • Can now also be crafted at Living Looms.

All Water Recipes

  • Can now also be crafted at Fountains.

Phaseblades

  • Now require 15 gems to craft, up from 10.

Endless Quiver & Endless Musket Pouch

  • Recipe cost increased from 3996 Wooden Arrows/Musket Balls to 9999.

Unholy Arrow

  • 1 Worm Tooth now makes 20 Arrows (up from 5), and 1 Vertebrae now makes 10 (up from 5). Wooden Arrow cost increased to match.

Poison Dart

  • Now requires an Anvil to craft.

Cursed Dart, Ichor Dart & Crystal Dart

  • Now require a Mythril/Orichalcum Anvil to craft.

Spider Armor, Spider Staff & Queen Spider Staff

  • Now require a Mythril/Orichalcum Anvil to craft.

Mushroom Torch

  • Can now also be crafted using Glowing Mushrooms and Gel.

Golden Delight

  • Can now also be crafted from Golden Carp.

Cooked Bird

  • Can now also be crafted from Owl.

Furnace

  • Can now also be crafted from Ebonstone, Crimstone and Pearlstone.

Stink Potion

  • Recipe now crafts 2 Stink Potions, up from 1.

Pylons

  • Now sold by villagers regardless of how happy they are (there do still need at least 2 other villagers in their vicinity).

Gray Zapinator

  • Now also available from the Traveling Merchant when King Slime or Deerclops have been defeated.

Katana

  • Buy price reduced from 10 Gold to 5 Gold.

Revolver

  • Buy price increased from 10 Gold to 15 Gold.

Birdie Rattle

  • Buy price reduced from 1 Platinum to 50 Gold.

Bamboo Leaf

  • Buy price reduced from 1 Platinum to 75 Gold.

Leather Whip

  • Now sold by the Zoologist at 3% Bestiary completion, down from 10%.

Squirrel Hook

  • Now has a 10% Bestiary completion requirement to buy from the Zoologist.

Mole Minecart

  • Now sold by the Zoologist at 25% Bestiary completion, down from 35%.

Planter Boxes

  • The Dryad now sells all of the Planter Boxes without any boss requirements.

Potted Forest & Jungle Trees

  • Now sold by the Dryad in pre-Hardmode (the Hallowed trees still have a Hardmode requirement).

Rubblemaker

  • Now sold by the Goblin Tinkerer in pre-Hardmode.

Ale Tosser

  • Sell price increased from 1 Silver to 25 Silver.

Classy Cane

  • Sell price increased from 50 Silver to 2 Gold.

Magma Skull

  • Sell price increased from 2 Gold 50 Silver to 7 Gold 50 Silver to match the Molten Charm.

Molten Skull Rose

  • Sell price increased from 5 Gold to 9 Gold.

Living Loom

  • No longer sold by Steampunker.
  • Sell price reduced from 2 Gold to 40 Copper.

Spectre Goggles

  • Now also sold by the Mechanic in Graveyards.

Echo Coating

  • Now also sold by the Painter in Graveyards if the Mechanic is present in the world.

Not The Bees!

  • Reduced the amount of Larvae placed during world generation.
  • Gem blocks are no longer replaced with Crispy Honey during world generation.

For The Worthy

  • The passive mining boost now also applies when using block swap.

Don’t Dig Up

  • Pre-Hardmode Mimics now have a 5% chance to drop Flare Guns and Extractinators.
  • Katana and Keybrand are no longer swapped in progression.
  • Depth-based quest fish are now easier to catch.
  • Ocean Biome Crates are now less common, allowing a more balanced distribution of the other Biome Crates.

Crashes & Major Issues

  • Fixed several multiplayer crashes involving furniture.
  • Fixed a rare crash when placing torches in multiplayer.
  • Fixed a rare magical crash involving Unicorns in multiplayer.
  • Fixed a crash involving painted cacti and the minimap.
  • Fixed a rare multiplayer crash involving animated trails.
  • Fixed some crashes involving sounds.
  • Fixed a rare crash involving snails. Yes, snails.
  • Fixed a multiplayer crash involving faraway villagers.
  • Fixed a Pylons multiplayer crash.
  • Fixed a freeze caused by spawning NPCs when most of the world has been wiped of blocks.
  • Fixed a lighting crash caused by running the game at a very high resolution.
  • Fixed crash involving Enchanted Sword Shrines.
  • Fixed a few crashes related to display modes.
  • Fixed a server crash caused by loading a world of a newer version than the server.
  • Fixed a crash involving the Flying Dutchman in multiplayer.
  • Fixed a crash caused by leaving a multiplayer world and joining a singleplayer world.
  • Fixed crashes involving emotes.
  • Fixed a crash caused by resizing the window while waiting for Host & Play to start.
  • Fixed a crash on iOS when toggling Fullscreen.
  • Fixed crash involving Dressers and merging liquids.
  • Fixed the -join launch parameter reverting all player files to their backups when launching the game.

Player

  • Fixed spawning code not clearing spawn properly.
  • Fixed cases where respawning would consider passthrough blocks as solid.
  • Fixed some projectiles not applying their debuffs in PVP.
  • Fixed PvP debuffs scaling with difficulty.
  • Fixed Journey Mode's Pickup power ignoring Pickup speed boosts.
  • Fixed the Slimed debuff not showing its duration.
  • Fixed being unable to pick up a dead player's items if they haven't respawned yet.
  • Fixed a bug where quick buff could consume non-consumable items if used when you have no buff items in your inventory.
  • Fixed quick mounting a minecart track always grappling the track even if there are solid blocks in the way.
  • Fixed some mismatches between Torch God's Favor and the current biome detection.
  • Fixed minecarts having a smaller hitbox when traveling in liquid.
  • Fixed Hardcore player ghosts contributing to enemy health scaling in Expert+ difficulty.
  • Fixed information accessories still showing their info on Hardcore player ghosts.
  • Fixed block swap's speed not matching the player's best pickaxe.
  • Fixed certain buffs not being synced properly when joining a server.
  • Fixed grappling hooks not being synced properly when joining a server.
  • Fixed certain debuffs being removable via right click.
  • Fixed the Lucky Break achievement not being granted if you are Stoned.
  • Fixed the Matching Attire achievement not unlocking when quick-equipping vanity.
  • Fixed Smart Cursor placing Palm Trees too close together.
  • Smart cursor now properly reacts to changes in item placement range when placing blocks and walls.
  • Torches are now properly placable on platforms when Smart Cursor is on.
  • Fixed Smart Cursor not targeting the blocks directly below the player when mining if the cursor is close to the player's feet.
  • Biome calculations are now based on the position of the player rather than the position of the camera. This means that using Binoculars or Scopes no longer changes the player’s biomes.

Items

  • Fixed the Magic Conch not always teleporting you onto solid ground.
  • Fixed the Staff/Axe of Regrowth breaking Flowering Vines.
  • Fixed Battle Potion and Mechanical Worm returning Crimson materials when shimmered on Corrupt worlds.
  • Fixed Chest Locks being usable on Dressers.
  • Fixed Spectre Paint Brush and Roller being usable when there is no paint in the inventory.
  • Fixed the Presserator placing actuators in empty blocks when placing certain objects over existing objects (e.g. Antlion Egg).
  • Fixed Queen Spider sentry's eggs and baby spiders not being able to fall through platforms.
  • Fixed certain cases of Paladin's shield overdealing and underdealing damage.
  • Fixed the Paladin's Shield deflecting instant kill damage from the Dungeon Guardian, Skeletron and Skeletron Prime.
  • Paladin's Shield buff can no longer be cleared by right-clicking.
  • Fixed the Zapinator's tooltip still showing a mana cost in its tooltip when using Meteor Armor.
  • Fixed Water Candles not being holdable underwater, despite being placeable underwater.
  • Fixed Gas Traps not working in singleplayer when autopause is on.
  • Fixed the Vampire Knives, Scourge of the Corruptor and Shadowflame Knife firing inaccurately at high melee speeds.
  • Fixed Binoculars being able to see further than intended on high resolutions.
  • Fixed Wormhole Potion not teleporting you to the right position if both you and the target are mounted.
  • Fixed the Robbing the Grave achievement not being triggered by the Shadow Jousting Lance.
  • Fixed extremely rare cases of items staying in the inventory despite having a stack size of 0.
  • Fixed Life Drain and Resonance Scepter's knockback in PvP.
  • Improved the reliability of certain quick projectiles, like the Heat Ray.
  • Fixed Stellar Tune's having a limited range on gamepad.
  • Fixed Stellar Tune's "no line of sight" damage penalty not applying to PvP.
  • Fixed Brown Solution converting certain stone walls to dirt walls.
  • Fixed Green Solution converting jungle walls to stone walls.
  • Fixed Drills, Chainsaws and the Chlorophyte Jackhammer being one tick slower than they should be.
  • Fixed the Spider Staff’s spider minions sometimes getting locked up during movement.
  • Fixed Temple Keys being consumed from every inventory the player has instead of just once, when attempting to unlock the Temple Door.
  • Fixed Teleporters sometimes failing their initial use in multiplayer.
  • Fixed items from Fishing Crates, Treasure Bags and Presents never having prefixes.
  • Fixed Shield of Cthulhu's first dash after joining a world not hitting anything.
  • You can no longer blow up the Snake Charmer's Flute's snake. You monster.
  • Fixed items getting stuck in weird states after being thrown into certain Shimmer pools.
  • Fixed releasing critters in reverse gravity not releasing them at the cursor.
  • Fixed jousting lances having an asymmetrical hitbox when attacking.
  • Fixed Vortex Beater, Phantasm, Phantom Phoenix and Celebration MK2 dealing contact damage.
  • Improved Portal Gun teleportation stability in multiplayer.
  • Trash items are no longer immune to lava.
  • Fixed Water Gun projectiles being destroyed when getting near water.
  • Fixed the Shiny Red Balloon & tinkers sometimes reducing total jump height, for example when in water.
  • Fixed Hive Pack's Giant Bees being instantly slain by Shimmer.
  • Fixed boomerang weapons getting locked out when thrown off the edges of the world.
  • Clinger Staff is now properly usable on top of Planter Boxes.
  • Fixed Red's armor and the Fairy Bell rarely allowing you to have two fairies at once.
  • Fixed flails breaking at high melee speed.
  • Fixed rapidly switching between projectile firing weapons (e.g. Starfury) allowing you fire more projectiles than intended.
  • Fixed certain mounts being slowed by certain accessories.
  • Fixed Purification Powder converting mowed grass into unmowed grass.
  • Fixed synchronization of the Charged Blaster Cannon in multiplayer.
  • Fixed being able to sell back items purchased with Defender Emblems for their full buy price in coins.
  • Fixed synchronization issues involving Fairy Glowsticks.
  • Fixed an issue with the Dirtiest Dirt's behavior.
  • Fixed rare cases where Yoyo Counterweights would fail to appear.
  • Fixed the Archery Potion’s damage bonus not being reflected in the damage tooltips of arrows.

Bosses, Invasions & Events

  • Fixed some inconsistencies between loot dropped directly by bosses in Classic difficulty and loot obtained from Treasure Bags in Expert+.
  • Fixed invasions not being properly synced in multiplayer.
  • Fixed boss minimap icons not animating smoothly when far away.
  • Fixed cases where two Eye of Cthulhus would appear at once. You were definitely just seeing twice.
  • Fixed the Eater of Worlds not being considered a "danger" for certain mechanics such as the Pylon Network despite being the literal Eater of Worlds!
  • Fixed an issue where Deerclops could get stuck into an infinite falling loop when teleporting.
  • Deerclops' Shadow Hands now avoid spawning on all players, rather than just the primary target.
  • Fixed Skeletron Prime's Laser not firing properly.
  • Fixed Skeletron Prime's Bomb explosions appearing in the wrong position in multiplayer.
  • Fixed Empress of Light's Ethereal Lances sometimes not spawning in the correct position.
  • Fixed enraged Empress of Light's contact damage being dodgeable on Don’t Dig Up worlds under certain circumstances.
  • Fixed spooky cases of the Pumpking disappearing in the middle of the fight, never to return.
  • Fixed Flocko and Krampus not being counted as part of the Frost Moon.
  • Fixed Dark Mages and Ogres almost always arriving from the left portal in tier 1 and 2 Old One's Army events. They will now randomly pick a portal.
  • Fixed an asymmetry in Lightning Aura’s minimum placement distance during the Old One's Army event.
  • Fixed Old One's Army being affected by Shimmer.
  • Fixed Martian Saucer increasing the player’s respawn time in multiplayer.

Enemies

  • Fixed "[Enemy] has arrived!" messages appearing in the chat in worlds with lots of active enemies.
  • Fixed a spawn cap exploit involving Antlion Larvae and Bees.
  • Fixed a rare bug where worm-type trails could attach to other enemies.
  • Fixed Big Mimics not turning hostile when damaged by lava.
  • The Bird Banner now properly applies to normal Birds, Blue Jays, and Cardinals.
  • Fixed destroying a Slimer’s wings increasing its kill count.
  • Fixed the Golem sometimes spawning with multiple heads in multiplayer.
  • Fixed a rare bug where a second bound version of an NPC could spawn at the same time the first one is rescued.
  • Fixed NPC buffs not being synced when a player first joins a server.
  • Fixed spiders sometimes managing to clip through solid blocks! Aaaah!
  • Fixed Crimson Pigrons uniquely being incapable of entering water.
  • Fixed rain enemies spawning in the wrong places on Don’t Dig Up worlds.
  • Fixed Wraiths and Hoppin' Jacks not spawning in the right places on Don’t Dig Up worlds.
  • Fixed certain Crimslime variants not counting towards the Gelatin World Tour achievement.
  • The Nurse can no longer remove Brain of Confusion's Mindtrick buff. She was slightly confused there.
  • Fixed multiplayer issues involving Antlion's sand balls.
  • Fixed web spitting spiders spitting webs at slain players.
  • Fixed Spiked Slimes maintaining their focus on players that they've slain.
  • Improved walker enemies' ability to jump on platforms.
  • Fixed walker enemies jumping endlessly on platforms, when at the same elevation as their target.
  • Fixed rare cases of NPCs being perpetually wet, making the bees very sad.
  • Fixed Jungle and Spiked Ice Slimes sometimes spawning inside of blocks.
  • Fixed worms with picked up coins not respawning properly in Expert+.
  • Fixed some Snow biome NPCs being unable to spawn on Red Ice.
  • Fixed Corrupt and Crimson enemies not spawning correctly on Lesion and Flesh blocks.
  • Fixed For The Worthy and Journey mode scaling issues.

Villagers

  • Fixed cases where the Dryad would forget how to do math when asked about the world’s infection status.
  • Fixed the Skeleton Merchant having broken behaviour in liquids. Additionally, he can no longer spawn in liquid.
  • Fixed Skeleton Merchant ignoring a player's Shadow Candle and appearing anyway.
  • Fixed the spirit of Christmas preventing NPCs from being killed when falling out of the bottom of the world.
  • Fixed villagers not dropping their party hats if slain during a party.

Blocks & Furniture

  • Fixed Platforms and Planter Boxes not framing properly when next to Echo (coated) blocks.
  • Fixed Aetherium Brick not blending with Dirt.
  • Fixed Teleporters not breaking objects above them when they are broken.
  • Fixed being able to place items in Weapon Racks/Item Frames while you are using them.
  • Hallowed Mowed Grass no longer spreads paint when it grows.
  • Fixed closed doors breaking objects in their way when interacted with even if the door is blocked.
  • Fixed Christmas Trees not properly breaking objects when placed by block swap.
  • Fixed placed Garden Gnomes having incorrect minimap labels.
  • Campfires and torches are now properly limited to their water resistant variants when block swapping them underwater.
  • Fixed certain hanging objects like Boulder Statues not breaking when their anchor blocks are block swapped into platforms.
  • Fixed being unable to place Moss on a single, isolated block.
  • Fixed being unable to place Ash Grass on a single, isolated Ash block.
  • Fixed platforms other than wood not being considered solid surfaces in certain cases.
  • Fixed being able to block swap solid blocks onto platforms that players are standing in.
  • Fixed acorns not being plantable on Ash Grass.
  • Fixed Crystals, Holiday Lights and Exposed Gems being placeable on the "wrong" side of sloped blocks.
  • Fixed cases where breaking one cage would break another adjacent cage.
  • Fixed Gem Trees breaking when moss spreads beneath them.
  • Fixed being able to step on a Weighted Pressure Plate twice.
  • Fixed auto-paint and auto-actuation failing when using block swap to switch similar items, such as one chest for another.
  • Fixed being unable to place more rope on an already very long rope in multiplayer.
  • Fixed Water Sensors being triggered by Shimmer.
  • Fixed being able to toggle half of a hanging lantern in multiplayer.
  • Fixed Honey Blocks slowing you down too much in reverse gravity.
  • Fixed certain block interactions happening multiple times at low FPS, such as putting items in Item Frames.
  • Fixed being able to craft items while using a Mannequins or Hat Rack.
  • Fixed Hanging Brazier/Pots instantly breaking when hanging them under a platform/block combination.
  • Fixed Bubbles being actuatable by timers.
  • Fixed vines not considering mowed grass a valid anchor, making them liable to spontaneous decomposition.
  • Fixed Land Mines and Geyser Traps spawning projectiles twice in multiplayer.
  • Fixed unsafe Fossil Walls being considered suitable housing material.

World

  • Fixed biome music and backgrounds not having the same priorities, causing mismatches in certain biome combinations.
  • Fixed Meteorites not fully syncing in multiplayer when landing.
  • Fixed Meteorites not clearing slopes, paints and coatings when generated.
  • Fixed Hardmode ores retaining paint when generating over painted blocks.
  • Fixed certain Pyramid pots having broken map colours.
  • Fixed Palm Trees not inheriting the paint and coating of their root block when growing.
  • Fixed Palm Trees, Bamboo, Seaweed and Sea Oats not being coated when growing on a block with Illuminant Coating.
  • Fixed certain tree branches dropping acorns when they're above grass blocks.
  • Fixed Sakura and Yellow Willow trees not converting properly.
  • Fixed Celebration worlds flagging the initially spawned villagers as unlocked.
  • Boulders now properly interact with Shimmer.
  • Fixed rare cases of trees growing through solid blocks.
  • Fixed darkness damage applying incorrectly while the screen is panning in The Constant worlds.
  • Fixed luck incorrectly affecting damage from cutting Cactus in The Constant worlds.
  • Fixed grass and desert wall infection spreading asymmetrically.
  • Fixed Ash Trees dropping regular wood in certain cases.
  • Lily pads can now properly grow above Mowed Hallowed Grass.
  • Fixed lily pads losing their paint when floating up or down.
  • Fixed Crimson Plants not counting as Crimson blocks.
  • Fixed grass spread synchronization in multiplayer.
  • Fixed the underground to cavern background transitions not matching with Depth Meter values.
  • The Dryad now counts Lesion and Flesh blocks as Corrupt/Crimson blocks on Don’t Dig Up worlds.
  • Fixed Living Tree leaves burrowing into Sky Lakes and drinking all the water. Save some for the fish!
  • Rain now only stops Fireblossom from blooming if it’s growing in a layer that actually experiences rain.

World Generation

  • Fixed several minor world gen issues.
  • Fixed boulders sometimes generating without a surrounding trap.
  • Fixed boulder traps sometimes generating without a boulder.
  • Fixed honey patches appearing outside of the Jungle (such as in the Underworld).
  • Fixed several liquid merge issues.
  • Fixed rare cases of Sky Island chests not containing their paintings.
  • Fixed boulder traps overlapping and breaking containers in rare situations.
  • Fixed extremely rare cases where Minecart tracks would manage to get into the Dungeon and Temple.
  • Fixed campfires sometimes generating too close to the dungeon.
  • Fixed rare cases of Temple chest loot appearing inside Mushroom chests.
  • Fixed a minor bug with liquid cleanup during world generation.
  • Fixed underground cabins attempting to generate outside the world.
  • Fixed traps in the Jungle Temple sometimes generating without a pressure plate.
  • Fixed Spider Stalactites and Honey Stalactites/-mites not generating.
  • Fixed Living Wood chests at the surface containing underground loot.
  • Fixed Living Wood chests appearing outside of Living Trees.
  • Fixed exposed gems and crystals generating on boulders and closed doors.
  • Fixed rare cases where Not The Bees worlds were missing an ocean.
  • Fixed cases of Underground Desert pressure plates appearing over other objects.
  • Fixed several chest loot items not appearing with prefixes.
  • Fixed a rare case where a new world could start at night. Spooky!
  • Fixed rare failures to place jungle plants during generation.
  • Fixed cases of the Dead Man's Chest boulders spawning over other valuables such as Life Crystals.
  • Fixed the wrong kind of pots generating in the Underground Desert.
  • Fixed the Dungeon's guaranteed Shadow Key always being placed in a Biome Chest. Shadow Keys no longer generate in Biome Chests at all.

UI

  • Fixed favorited ammo sometimes being affected by quick stacking.
  • Fixed being unable to navigate the inventory when placing chests on gamepad.
  • Fixed the Create World menu showing the wrong world size preview image when initially opened.
  • Fixed the resource pack info scrollbar overlapping the textbox.
  • Fixed the main menu sometimes being upside down when quitting a world with reverse gravity active.
  • Fixed the back button in some menus backtracking all the way to the title screen instead of the previous menu.
  • Fixed the game falling back to the default hotbar hotkeys (1 through 0) rather than the assigned hotkeys while an item is being used.
  • Fixed quick stack to nearby chests taking items from ammo and hotbar slots in certain cases.
  • Fixed some NPCs in the Bestiary appearing in the wrong size.
  • Axe tools now get sorted properly when sorting.
  • Fixed dyes not getting sorted when sorting.
  • Fixed NPCs appearing incorrectly in the Bestiary on "For The Worthy" worlds.
  • Fixed some oddities with the hover range of Chest menu buttons.
  • Fixed death markers being invisible in the overlay map.
  • Fixed rare cases where UI elements would overlap when the player has the maximum amount of accessory slots.
  • Fixed the Metal Detector not always highlighting the most valuable treasure.
  • Fixed the Stopwatch showing wrong values when moving through Shimmer.
  • Fixed the DPS Meter not taking NPC defense into account in some cases.
  • Fixed items potentially being picked up into the cursor when opening Chester, the Money Trough or the Void Vault portal at high UI scales.
  • Fixed Bestiary kill counts resetting to 0 on multiplayer when getting very high.
  • Fixed the cursor icon flickering when hovering over the minimap buttons.
  • Fixed the Guide forgetting his initial 'help' text in certain cases. He only needed a bit of help, that’s all.
  • Fixed the Guide's help text on grappling hooks not checking for all hook types.
  • Fixed the world’s edge not matching up with the minimap’s edge.
  • Fixed certain hairstyles potentially not appearing in the Stylist's shop menu.
  • Fixed scrolling through the Stylist's hair window also scrolling through your hotbar under certain zoom settings.
  • Fixed repeatedly sorting sometimes causing items to leapfrog over each other.
  • Fixed the incorrect error message displaying when trying to join a server with an incompatible character.
  • Fixed shops showing incorrect gamepad hints.
  • Fixed the cursor icon not always indicating when you are about to trash an item.
  • Fixed multiplayer chat not drawing above Hardcore ghost's heads.
  • Fixed Void Vault and Defender's Forge icons overlapping in the savings display.
  • Fixed exiting the virtual keyboard on gamepad also closing the Journey menu.
  • Fixed the mouse cursor rendering incorrectly when certain menus are open.
  • Fixed certain chat commands converting their input to lowercase.
  • Fixed mouseover text appearing when hovering over certain buttons that have items behind them in the world.
  • Fixed gamepad navigation in the villager housing menu when there is only one column of villagers.
  • Fixed teleporting causing erratic minimap patterns.
  • Fixed map pings persisting between worlds.
  • Fixed Quick Use deleting items when used while an item is already mid-use.
  • Fixed the Esc key not working for anything but chat on Mac/Linux.
  • Fixed the game overlaying the cursor for the rest of the session when the mouse is disconnected and then reconnected on Mac.
  • Fixed the Ruler's distance display scaling with World Zoom rather than UI Scale.
  • Fixed being unable to quick-unequip the Master Mode accessory on Steam Deck.
  • Fixed quick-crafted coins on gamepad immediately converting back to their original denomination.
  • Fixed the player being dismounted when opening the Bestiary on gamepad.
  • Fixed the "Take One" action on gamepad not working for single items.
  • Fixed the Smart Cursor icon rendering in the fullscreen map on gamepad.
  • Fixed the Smart Cursor visual extending beyond the player's functional range in extreme situations.
  • Fixed Smart Cursor's direction lock being asymmetrical.
  • Fixed a visual issue with the achievement unlocked notifications.
  • Fixed house assignment not working correctly in reverse gravity.
  • Fixed D-Pad cursor snapping not working in reverse gravity.
  • Fixed moving the map not respecting mouse input at certain resolutions.
  • Fixed a duplicate gamepad hint that appears when hovering over the minecart equip slot.
  • Fixed other player's names showing when hovering over them while they are invisible.
  • Fixed the gamepad hints for accessory slots in Master Mode being incorrect in certain cases.
  • Fixed gamepad's virtual keyboard breaking on lower framerates.
  • Fixed kites responding to mouse clicks when trying to click interface buttons.
  • Bed and Spawn map icons are now properly centered.
  • Fixed player chat text going offscreen when resizing the game window.
  • Emotes are now correctly removed when players are slain.

Camera Mode

  • Fixed the sky not appearing correctly in captures during rain.
  • Fixed the Aether biome's background stars not appearing properly in snapshots of underground areas.
  • Fixed certain background elements not appearing in their correct place in camera captures.
  • Fixed blurry backgrounds in high resolution camera captures.
  • Fixed Monoliths not properly working with camera captures.
  • Fixed camera captures sometimes not having transparent backgrounds when backgrounds are disabled.
  • Fixed large world snapshots with lots of furniture crashing in certain circumstances.
  • Fixed the screenshot area being affected by UI scale.
  • Fixed water artifacts appearing in snapshots.

Visual Issues

  • Fixed the Tax Collector's Suit's scarf being visible when you are transformed into a Werewolf or Merman.
  • Fixed Starlight's animation not pausing when the game is paused.
  • Dungeon Guardian now properly emits effects when attacked.
  • Fixed several items not matching the player's stealth when held out.
  • Fixed drinking Biome Sight Potion not producing particles.
  • Fixed some stalactites/-mites having the wrong break dusts.
  • Fixed the leaf burst from a growing tree not using the tree's paint.
  • Fixed the Hellfire Treads' and Terraspark Boots' effects not being affected by dye properly.
  • Fixed Xeno Staff minions not displaying attack dusts on remote clients.
  • Fixed Queen Slime's projectiles not having the same default brightness as her minion's projectiles.
  • Fixed brightness flickering when entering a surface Glowing Mushroom biome.
  • Fixed cases where the camera would move very fast instead of transitioning to black when teleporting.
  • Fixed the game not using a black fade transition when switching from tracking view (golf ball, FPV Goggles) to Binoculars.
  • Fixed certain backgrounds having their treetops slightly cut-off.
  • Fixed the Flesh Grinder not rendering properly.
  • Fixed rare visual errors with Martian Dye.
  • Fixed various plants ignoring certain paints.
  • Fixed some furnitures not properly reacting to coatings.
  • Fixed tree shake effects playing twice in multiplayer in certain cases.
  • Fixed certain mounts making bubble effects appear in the wrong position underwater.
  • Fixed NPCs rarely sliding instead of teleporting after using teleporters in multiplayer.
  • Fixed regular and wooden minecarts animating in reverse.
  • Fixed Brain of Cthulhu sometimes rendering incorrectly in phase two.
  • Fixed certain items being offset incorrectly when used by mounted players.
  • Fixed visual glitches from Magic Missile-type weapons on certain graphics cards.
  • Fixed certain cases where liquid would incorrectly draw, especially near Bubbles.
  • Fixed some visual issues with sleeping in a bed.
  • Fixed the Pigron mount's idle animation not being used.
  • Fixed Jellyfish Jar placement previews and glowmasks being skewed.
  • Fixed Jellyfish Jars not creating extra bright light when the Jellyfish is glowing.
  • Fixed placement preview issues with Placed Signs, Tattered Signs, Arrow Signs, Item Frames, Switches and the Announcement Box.
  • Fixed the alchemy herbs placement preview not being accurate.
  • Fixed visual glitches with child safe gores.
  • Fixed the mana gained effect from the Magic Cuffs appearing twice for other players.
  • Fixed certain wings unintentionally being visible when grappled to a surface.
  • Fixed the Eyebrella spawning rain while the fullscreen map is active, causing a burst of rain when you close the map.
  • Fixed Christmas Trees not properly attaching to the ground.
  • Fixed main menu sometimes showing watery ripples.
  • Fixed some chandeliers not emitting sparks.
  • Fixed small visual oddities with Chain Knife and Knife Guillotine.
  • Fixed yucky cases where Stinkbug Blockers would appear incorrectly.
  • Fixed the Crystal Dart projectiles not properly rotating when bouncing.
  • Fixed some issues with the Crystal Serpent's visual effects.
  • Fixed some interactions between glowing blocks and complete darkness.
  • Fixed Shadowflame Apparition's... appearance?
  • Fixed certain visual effects that track players incorrectly tracking velocity.
  • Fixed Orange Stained Glass appearance in the Underworld.
  • Fixed the Gold Water Strider not emitting sparkles.
  • Fixed Truffle Worm losing its glow effect when escaping from players.
  • Fixed certain wings not becoming fully invisible when entering stealth (e.g. Shroomite).
  • The Inner Tube now correctly gets affected by stealth.
  • Fixed stray white pixels appearing around Pigrons and the Pigron Mount.
  • Removed a white pixel in the Demolitionist and Tavernkeep's spritesheets that appears when they fall.
  • The main menu will no longer skip a moon phase when cycling through the days.
  • Players will no longer show their failed attempts at using mana consuming items, when they don't have enough mana, in multiplayer.
  • Fixed clouds moving excessively at low framerates.
  • Fixed distant clouds stuttering when moving vertically.
  • Fixed lava emitting water particles when a player gets out.
  • Fixed framing issues with Crystal Shards interacting with half-bricks.
  • Fixed Ash Plants and Lilypads not reacting to paint.
  • Fixed paint not working properly on Sunflowers.
  • Fixed Chlorophyte Partisan's projectile being visually cut off.
  • Fixed Shiverthorn not glowing in the dark.
  • Fixed blood disappearing quicker than intended.
  • Fixed players respawning with honey particles after being slain in honey.
  • Fixed scaling artifacts on Eater of Worlds' segments.
  • Fixed visual issues with Rocket Boots when mounting/swapping loadouts mid-air.
  • Fixed the Glass Slipper's sparkle effect being visible when the accessory isn’t.
  • Fixed certain visual effects not functioning correctly in reverse gravity.
  • Fixed several pets changing directions or going invisible when entering flight from standstill.
  • Improved Caveling Gardener's direction when standing still.
  • Fixed visual issues involving player's overhead chat, nameplates, reverse gravity and high latencies.
  • Fixed the background suddenly disappearing at high altitude in certain circumstances.
  • Fixed the glowmasks of certain dyes.
  • Improved Obsidian Skull Rose and Molten Skull Rose compatibility with various armor pieces.
  • Fixed certain furniture items not emitting their effects properly in Retro Lighting.
  • Fixed certain coats appearing incorrectly when the player is sitting.
  • Fixed visual issues when sitting while wearing some specific leg items.
  • Fixed Shimmer animations breaking when under the effect of a Hunter Potion.
  • Fixed a visual issue with the Graduation Gown.
  • Fixed a visual issue with the Fallen Tuxedo Pants.
  • Fixed a visual issue with the Desert Spirit.
  • Fixed inconsistencies in the item directions of minecarts, chairs, and beds.
  • Fixed Fishing Rods jittering when moving horizontally.
  • Fixed Spears jittering when moving over slopes.
  • Fixed framing issues caused by block swapping Glass.
  • Fixed vines disappearing when their anchor block is hammered.
  • Fixed an issue with sloped glowing blocks.
  • Fixed a variety of enemies animating slower when walking to the left.
  • Fixed Snowfall Block drawing liquids behind it.
  • Fixed Headless Horseman's NPC's Pumpkin projectiles having upside down shadows. Spooky!
  • Fixed Truffle's glow not fading when shimmering.
  • Fixed Hades Dye not working properly on certain pets and mounts.
  • Fixed a lot of projectiles drawing twice.
  • Fixed the Mechanic being offset by a single pixel when sitting, which someone somehow noticed and made a Reddit post about! Thanks!
  • Fixed Echo coated blocks drawing black artifacts in certain cases.
  • Fixed Chlorophyte Dye's glowmask being in the wrong place at the right time.
  • Fixed Oozed debuff still producing visual effects on slain players.
  • Fixed waterfalls flowing upwards in certain cases.
  • Fixed certain visual effects appearing incorrectly in multiplayer at high latencies.
  • Fixed Moon Lord floating to the left in multiplayer in its final moments.
  • Fixed cut-off rendering on Retro Lighting at high resolutions.
  • Fixed a framing issue with exposed gems.
  • Fixed certain wings not blinking when the wearer is damaged.
  • Fixed the Vortex Helmet using an incorrect glowmask.
  • Fixed an issue with the Flesh Chandelier's animation.
  • Fixed Team Dye not applying properly to Minions, Pets, Light Pets and Hooks.

Audio

  • Terraria no longer fails to launch when it fails to detect an available audio device.
  • Fixed item use sounds from remote clients not playing properly in Multiplayer in specific cases.
  • Fixed Shadowflame Apparitions, Parrots, Pirate's Curse, Scutlices and Martian Saucers not playing their invasion music if they're the only enemy left.
  • Fixed waterfall sounds being anchored to the player rather than the camera.
  • Fixed certain sounds playing twice when switching between menus.
  • Fixed the item pickup sound not always being centered.
  • Fixed Betsy's scream being audible throughout the whole world.
  • Fixed some sounds playing multiple times on the gamepad’s virtual keyboard at low framerates.

Localization

  • Fixed several IME issues.
  • Fixed references to mouse buttons in loading tips not being localized.
  • Improved line wrapping of text for some languages.
  • Fixed Green Cap, Ivy, and Jim's Cap not dropping when the game is set to certain languages.
  • Fixed Old One's Army, Pumpkin Moon, and Frost Moon having an extra colon in the numbered wave text.
  • Fixed the Drax's outdated name in several languages.
  • Fixed some errors in the Princess and Pirate's dialogue.
  • Fixed the Steampunker's party dialogue.
  • Fixed a typo in Goblin Tinkerer's happiness dialogue.
  • Fixed Celebration MK2's projectiles having no localization.
  • Fixed some of the Tax Collector's dialogue being inaccessible.
  • Fixed several punctuation issues.
  • Fixed some inconsistencies with the credits localization.

Miscellaneous

  • Terraria no longer fails to launch if a resource pack fails to load properly.
  • Fixed several certain exploits.
  • Fixed an incompatibility with Terraria 1.0.6.1 saves.
  • Fixed some input issues when using AZERTY keyboard layouts.
  • Fixed a rare "Lost connection" issue for slower clients.
  • Fixed the "language" option from the dedicated server configuration not working.
  • Fixed the “autocreate” option from the dedicated server configuration not working if used out of order.
  • Fixed the dedicated server’s “-world” argument crashing when the world doesn't exist, even if “-autocreate” is also used.
  • Improved menu related stability when joining friends via Steam.
  • Fixed an issue where uploading a player to the Steam Cloud when a player with the same name already exists there could delete that player’s minimap data.
  • Fixed updating a published Workshop item resetting its publicity to Public in certain cases.
  • Fixed some incorrect default values when opening Terraria for the first time. This caused hardware RGB to not function.
  • Fixed being unable to join your own Host & Play server after having previously connected to a server using a different port than 7777.
 
Last edited by a moderator:
Oh it's gonna be so good trying out every single special seed combination, all 3628799 of them in fact (10 seeds including default(?) so every combination makes 10! = 3628800 minus one because you can't have a no seed run). Each with all 5 classes, 50 hours each makes 103561.6 years of gameplay TAKE IT AWAY RELOGIC 103561.6 YEARS OF ME ARE YOURS.
edit: okay I was wrong about this lmao I was just trying to steal the first post

1769526761751.png

also this is probably some sort of record. I also would like to especially greet Terrasteel here.
hello big fan 👍
 
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YEAH LET'S GO!!!!!


I waited 3 years for this man, heart is beating faster than lightning. Thank God
 
I'm so excited to try out the secret seed combos!
 
LETS A GOOOOOO!!!!
I AINT DOIN ANYTHIN BUT 1.4.5!!!
 
I was here I guess! Now I do kind of have a building project with a progression system attached to it that's been waiting for a long time... Time to go farm new blocks soon!
 
WOOOOOOO!!!!!!
 
Time to update the weapon tier list... I guess I know what I'll be doing for the next couple of weeks
 
IMG_2366.gif

also does anyone know how long it takes for IOS app store to approve the update?
 
When's 1.7 coming out?
 
First Terraria update I'm experiencing as a player. Yippee
 
OMG THANK YOU RE-LOGIC!

HAPPY BOULDERING
 
Thanks Re-Logic for making this possible :)
 
Hope everyone has fun with the update!
 
It's time! What are you waiting for, go and play. :)
 
never clicked the update button so fast
 
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