Brunobeaw
Terrarian
One of these days i was in an argument with one of my friends, i talked to him about an exploit that could immediatly kill EoL, that was later patched, and i was complaining about this keeps happening, the community finds an exploit and its always patched out, so we had a discussion about if that is a good thing or not, and then i had an idea to make a thread about it.
Personally, i don't like those exploits being removed, while some can be game breaking,and trivialized a lot of the challenges, i believe it should be up to the player to decide how they want to play the game, most of them of course are not really obvious, and finding them out gives some sense of satisfaction. For me terraria is like this,i have these tools now how can i use them? For example, without looking, i find out we could get the hardmode ores without breaking the demon altars, so i thought, cool, those ores are hard to find and i can comfortably get them by just fishing, its way easier and helps not spreading more corruption/hallow.
As time went on, a lot of things couldnt be done anymore, such as reaver shark not being able to mine hell ore, but alright, fair, i guess it was too good, but other changes like not being able to get water bolt at dungeon entrance happened, this one boggles my mind because it wasn't always that i was able to get them anyways, but it always gave a sense of satisfaction in finding them, like being able to find a pyramid in the desert, you were rewarded for being lucky, more recently, you couldnt get an early void bag anymore because of shimmer, it was a huge workaround to make this happen but now you are not allowed to do it at all, and i wonder why, it only gave a slight advantage, i feel its because of terraria's philosophy of anti cheese, no more cutting corners, no making things easier, you have to do its intended way, there are probably more examples that i don't know of.
Terraria being a sandbox game, i feel its important to allow the players to make use of these exploits as they see fit, allow them to have liberty, as an example, in mario 64,you could get a completely different star from the one you chose at the start of the level, and use all the moves in your disposal to get them. Castlevania symphony of the night, which i consider a fantastic game, is filled to the brim with glitches and exploits, and i find fun in breaking the game, but if i want a challenge, i do restrict myself in what kind of weapons i use or maybe no leveling up or upgrades,i believe those game are great because of the freedom you have and find out ways to clear objectives.
That being said, What do you guys think? I don't mind if i'm wrong i just wanna hear yalls opinion on this and share mine
Personally, i don't like those exploits being removed, while some can be game breaking,and trivialized a lot of the challenges, i believe it should be up to the player to decide how they want to play the game, most of them of course are not really obvious, and finding them out gives some sense of satisfaction. For me terraria is like this,i have these tools now how can i use them? For example, without looking, i find out we could get the hardmode ores without breaking the demon altars, so i thought, cool, those ores are hard to find and i can comfortably get them by just fishing, its way easier and helps not spreading more corruption/hallow.
As time went on, a lot of things couldnt be done anymore, such as reaver shark not being able to mine hell ore, but alright, fair, i guess it was too good, but other changes like not being able to get water bolt at dungeon entrance happened, this one boggles my mind because it wasn't always that i was able to get them anyways, but it always gave a sense of satisfaction in finding them, like being able to find a pyramid in the desert, you were rewarded for being lucky, more recently, you couldnt get an early void bag anymore because of shimmer, it was a huge workaround to make this happen but now you are not allowed to do it at all, and i wonder why, it only gave a slight advantage, i feel its because of terraria's philosophy of anti cheese, no more cutting corners, no making things easier, you have to do its intended way, there are probably more examples that i don't know of.
Terraria being a sandbox game, i feel its important to allow the players to make use of these exploits as they see fit, allow them to have liberty, as an example, in mario 64,you could get a completely different star from the one you chose at the start of the level, and use all the moves in your disposal to get them. Castlevania symphony of the night, which i consider a fantastic game, is filled to the brim with glitches and exploits, and i find fun in breaking the game, but if i want a challenge, i do restrict myself in what kind of weapons i use or maybe no leveling up or upgrades,i believe those game are great because of the freedom you have and find out ways to clear objectives.
That being said, What do you guys think? I don't mind if i'm wrong i just wanna hear yalls opinion on this and share mine