Terraria Bad Ideas

made it so boss progression acts like necro mod (evvery boss has a 5% chance to drop a summon, so if you dont get the summon you havve to grind the bosses to get to that one bosses summon again)
 
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rain event now is an invasion where over 9000 angry nimbi spawn and summons king cloud, who stikes you with lightning
bee invasion summons alot of hornets and bees and spwns mech qween bee in the end
a copper shortsword that can never be removed from your inventory in any way, shape, or form
moon lord is replaced as final boss, instead it is mech moon lord who drops said copper shortsword from line above
all weapons only do 1 damage and are not auto swing including picks, axes, and hammers
 
Mech Bosses now have a chance of randomly spawning at any time after world creation. This includes during the day. Enjoy the Prime.
 
Every enemy and boss has a 50% chance of becoming the moon lord when struck (the moon lord gets all of it's health restored instead)
 
  • All pressure plates and traps become invisible, and do 100% more damage.
  • The Wall of Flesh now spans the entire world, instead of just the Underworld.
  • Hallow can now convert Jungle
  • The fireballs spawned by the Solar Pillar, as well as those in the background, now destroy blocks
  • The blocks being sucked up by the Nebula Pillar are actual blocks being sucked up
  • The Moon Lord's Phantasmal Deathray can now penetrate blocks and tracks the player. Have fun!
 
The Twins are now the Triplets. The new eye is just a True Eye of Cthulhu reskin that dies when you kill the Twins.

The Eater of Worlds is now always active in the world and actually eats all blocks it digs through. It will actively run from the player and cannot be killed until provoked by smashing Shadow Orbs or using Worm Food like usual. Similarly, the Destroyer and its projectiles will also destroy all blocks they make contact with.

Skeletron has a full skeleton.

Skeletron Prime as well.

Clowns now throw Bouncy Dynamite, but with the fuse time of Bombs.

Pirates and Goblin Thieves now actively target, steal from, and break your chests.

If the Demolitionist's "I wonder what happens if I... (BOOM!)... Oh, sorry, did you need that leg?" dialogue appears, an Explosives block will actually detonate on top of the player.

Wings no longer protect you from fall damage unless you manually activate glide before hitting the floor.

The Moon Lord stops skipping leg day. You must now fight the entire Moon Lord and the three extra eyes on its lower half must be destroyed before its core is exposed. By the way, the core still tracks you as usual, so good luck reaching those new eyes.
 
-Ankh Charm, Ankh Shield and their components give their respective debuffs instead of preventing them.

-The Eater of Worlds lives up to its name by eating blocks to restore health, as does the Destroyer.

-Prime Laser fires Phantasmal Deathrays.

-Martian UFO's Deathray penetrates blocks and is the length of a small world's height.

-Slime Staff drop rate reduced to 0.001% on all slimes, except Pinky's which is now 0.0001%.

-Bombs, Dynamite and Explosives no longer destroy Ebonstone/Crimstone (Fight the damn Eye already!).

-Lunar Monoliths spawn their respective Pillar at a random point on the surface, which doesn't drop their respective Fragments.

-The Nurse has a 50% chance of not healing you, still costing you coins.

-If you get hit while on a mount, you fall off of it and need to find it to get back on.

Sounds like good design, right guys? :naughty:
 
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