That's what I thought too. There just wasn't anything left for me to do that wasn't bosses. Technically I could have look for more clorophyte for bullets but I already had a lot of them or the Martian Probe but I didn't have any luck with that so I gave up. The only thing that would have made sence to grind was post-Plantera Dungeon but even then there were only 2 things I would have wanted (Rifle Scope and Master Ninja Gear parts) so after I got the achivement I didn't bother going back to it.
This actually makes me wonder, what could be done there - like with mods or something - to give a bit more part to mid-late hardmode, so it wouldn't be just a boss rush... but I don't really have any good ideas out of the blue...
Keep in mind that I only played the Corruption version and have some normal Crimson experience so I could be wrong about this. Maybe I underestimated how strong Crimson monsters acctually are.
Well, since we both played just one half of it, it would be quite difficult to tell XD lol
The crimson definitelly has some tough monsters too, such as herplings, floaty gross (which goes though walls. but is underground only) or ichor stickers (also underground only, depending on the area, it can be hard to dodge their ranged attacks)
but the surface features no ranged anemy for example, which means a little bit easier to pass though there, if you can dodge the herplings... and there are no worm-type enemies either.
I enjoyed my time fishing but it was deffinitly the least eventfull time I spend playing. For a few real life days all that I would do in terraria is sleep, fish and wait for the Travelling Merchant.
I think that's actually a bad approach of stuff regarding the sleep mechanic. I tried that too, perticularly if wanted to fight a boss requiring nighttime and there wasn't really anything to do the daytime, but, sleep mechanic might spoils us a bit with being able to make time flow faster, so we can skip uneventful times, but... they're part uneventful because we just slept through them.
On the current (start in hardmode) playthrough, where fishing, and likewise the traveling merchant too, are very important, I tried like, usually
4:30 - 8:00 a.m. fishing (not all day, but often). then go adventuring. if traveling merchant arrived then check his wares (one time he drowned though by the time I wanted to talk him. seriously, this bug in NPC AI is so annoying. why would he spawn in a lake out of all places?!) then, IF return home by the evening from adventuring, then spend some more time with fishing. until 7:30. after that, sometimes sleep, but most of the time, go for adventuring.
The main things I needed were crates first, and I still need more (mythril and higher tier crates) but spending all time with just fishing would been super boring, so, that's why I think we shouldn't skip ahead that often. and the traveling merchant is very random, no point waiting for him. it's great if he visits, but if he doesn't, then nothing much we can do about it. he often doesn't shows up for like a whole in-game week... XD
sometimes the time is just not right for a boss fight or something while it's good to skip some time, but doing it too often can make things very boring, that's what I think.
Thank you! It was also really fun to read your posts about my updates and your original adventures too.
Yes, thank you for sharing them, and likewise thank you for your comments on my posts too.
It was a really fun challange to do, and a really fun challange to read about!