Still, I firmly believe that this suspension "bug" is not a bug. Just... PLS we need this, lets patch these other bugs out in a later update, for the love of god we had to slog through 1.2!
What's with the bashing for it taking time to squash bugs?
Hundreds of thousands of lines of code and one wrong letter, a number missing, an erroneous nikudotayim instead of an initializer list and you have yourself a bug that can be a nightmare to track down. And those are the ones that throw up errors.
There are much more subtle bugs that don't throw exceptions and can be incredibly difficult to track down. Code involving logic being one such example.
I used to code professionally but dealing with es who thought a bug was always a simple thing to fix killed any enjoyment I used to have.
So yeah, before people complain about bugs being fixed, try sifting though hundreds of thousand of lines of code across hundreds of files looking for the one character amongst millions of characters that's wrong, and then come back and complain.
Well it took me 2000 hours to get all the stuff JUST in the current Xbox version all by my self soo, a long time.........plus a lot of it was just waiting for timed events.
At first you might think so but the mobile market consists of many different phones and tablets with different specs and different opperating systems. Its like working with many different systems at the same time. My guess is putting terraria in unity and getting it to work right on all phone and tablet types will be the hardest. I also think QA will have the hardest time testing bugs with touch controls. You cant make fast in game progress on mobile like you can with a controller / keyboard. So more or less the phone environments will need to be emulated which is also not ideal for programing a game. You typically want to have the hardware specs there to test. Cant do that for all phone and tablet types. Especially not a small company like re logic / pipeworks.
Still, I firmly believe that this suspension "bug" is not a bug. Just... PLS we need this, lets patch these other bugs out in a later update, for the love of god we had to slog through 1.2!
Hopefully it will be in cert soon, however this isn’t “early next week” anymore so I’m slightly disappointed that’s we are so close to 1.3 yet still so far from it
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.