Console Terraria Console 1.3 Update: Playstation 4 Submitted, Xbox One Soon!

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Just in case; everyone should back up their save files before installing the update, either online or on USB.

Call me paranoid, but you can't be to careful...
 
Told you all we'd get a 2017 release :smirk:

My jokes aside, really wasnt expecting to actually get a 2017 release. This'll be one great xmas present :D

Great job to the people who have been working on both consoles, cant wait to give myself another reason to play terraria!

Goodluck to the xbox users as well, hopefully the devs can get this problem out of the way as soon as possible for you guys.
[doublepost=1512646088,1512645954][/doublepost]
What are those ugly creatures? I want to burn them.

The above is my reaction to those things.

They look like they are in pain.
 
"After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians canlook forward to new updates on theirplatform soon!"
So how soon? Like very soon (1-2 or less weeks) or nah?
 
Wait, what Friday for the Xbox One? The 8th or the 15th or something further back. Now that I know it's at least confirmed I'll wait a thousand years.
Wait which Friday tomorrow Friday or like near new years eve
Next friday, so the 8th of December.
"After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians canlook forward to new updates on theirplatform soon!"
So how soon? Like very soon (1-2 or less weeks) or nah?
I don't have any info on that, but it seems highly unlikely that they finish the port within two weeks.
 
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

View attachment 189134

Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has been officially submitted to Sony for certification & approval to launch on the Playstation 4!!! This means that - depending on how that approval process proceeds - we are in the final milestone before having all of the amazing content that you have been waiting so patiently for in the hands of PS4 players. Xbox One is going to run a bit behind Playstation, we are afraid - read on below for the full details around what is happening, when, and why!

PLAYSTATION 4
Submitted to Sony (12/6/17) - Estimated to launch prior to end of 2017


There is a chance that the date will slip a bit (this is out of our control, unfortunately), but we have spent a ton of time in QA across all three companies to try and make this update/rewrite as clean as we can. Hopefully, that will make for a fast and smooth certification! Of course, the team is already standing by for hotfixes for any bugs that are inevitably uncovered when you move from interior QA to a live build being played by millions of gamers. ;)

divider.png

XBOX ONE

Working on Final Critical Path Bugs (see below) - Submission TBD, Planned Launch in 2017, pending resolution of final bug

So, what about Xbox One?

Over the weekend, we had a couple of issues pop up that are isolated to the XB1 build and are also big enough of a deal that we feel we need to have these addressed prior to submission to Microsoft. The good news is that we are down to one last problem at this point. The team is currently wholly focused on this critical item - and we wanted to share a bit about what it is and how long we estimate it might take to get things sorted and XB1 off to submission. This may be more info than some people want, but we figured that some extra transparency couldn't hurt:

  • Console "Suspended State" - Currently, if you "suspend" your XB1 without Saving & Exiting, etc. (power down the console, but not all the way) and try to restart Terraria later, the game will place you back into the main menu. The root cause for this is that the console logs off your profile (and saves are tied to profiles) when you power down. This could potentially cause a player to lose any progress since their last save (again, if they did not Save & Exit prior to suspending the console).
    • The team is looking to match the way other games handle this suspended state (if you log back in and do not change profiles, you can rejoin the game at the spot you left off)
    • NOTE: If you enable Auto Sign-in in your XB1 settings, you can get around this issue entirely - so note that for later - but we wanted a solution that worked for everyone, not just those that are able and willing to make that settings tweak.
ESTIMATED TIMING: Friday, barring any further setbacks

divider.png

Once this issue is sorted out - barring any additional unforeseen critical bugs popping up - 505 is planning to submit the Xbox One version to Microsoft immediately thereafter. Again, hopefully, that will be a quick and painless process and we will have XB1 out in 2017 as well. However, you can see that these are not small "nuisance" bugs, and the Pipeworks team wants to take care to be certain that these are sorted out.

Please accept an apology on behalf of all three teams for what will hopefully be a minor delay for our Xbox fans. We will let you know immediately once it enters submission.


index.php

WHAT'S NEXT?

Once the console versions make it to launch, Pipeworks/505/Re-Logic will diligently collect any post-launch bugs that crop up or are found by you guys and start the process of having them addressed immediately. The teams are planning and ready for a set of hotfixes to cover these as well as any minor bugs that the team decided to defer to post-launch in order to get this update into your hands sooner vs later.

After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians can look forward to new updates on their platform soon! We hope to have updated general timing estimates for Mobile and the Nintendo Switch version in the near future. Once all that is sorted, the team will be getting together to lay out the future update cadence so that we can keep get those post-1.3 content updates to you in a timely fashion.

In closing, on behalf of everyone working on Terraria, thank you for your patience during this rewrite, and we are all beyond excited to see you all experience what this new version has to offer (1.3 content and beyond), to bring console up to speed as soon as possible with PC, and for what the future holds for the console platform!!!
[/QUO
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

View attachment 189134

Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has been officially submitted to Sony for certification & approval to launch on the Playstation 4!!! This means that - depending on how that approval process proceeds - we are in the final milestone before having all of the amazing content that you have been waiting so patiently for in the hands of PS4 players. Xbox One is going to run a bit behind Playstation, we are afraid - read on below for the full details around what is happening, when, and why!

PLAYSTATION 4
Submitted to Sony (12/6/17) - Estimated to launch prior to end of 2017


There is a chance that the date will slip a bit (this is out of our control, unfortunately), but we have spent a ton of time in QA across all three companies to try and make this update/rewrite as clean as we can. Hopefully, that will make for a fast and smooth certification! Of course, the team is already standing by for hotfixes for any bugs that are inevitably uncovered when you move from interior QA to a live build being played by millions of gamers. ;)

divider.png

XBOX ONE

Working on Final Critical Path Bugs (see below) - Submission TBD, Planned Launch in 2017, pending resolution of final bug

So, what about Xbox One?

Over the weekend, we had a couple of issues pop up that are isolated to the XB1 build and are also big enough of a deal that we feel we need to have these addressed prior to submission to Microsoft. The good news is that we are down to one last problem at this point. The team is currently wholly focused on this critical item - and we wanted to share a bit about what it is and how long we estimate it might take to get things sorted and XB1 off to submission. This may be more info than some people want, but we figured that some extra transparency couldn't hurt:

  • Console "Suspended State" - Currently, if you "suspend" your XB1 without Saving & Exiting, etc. (power down the console, but not all the way) and try to restart Terraria later, the game will place you back into the main menu. The root cause for this is that the console logs off your profile (and saves are tied to profiles) when you power down. This could potentially cause a player to lose any progress since their last save (again, if they did not Save & Exit prior to suspending the console).
    • The team is looking to match the way other games handle this suspended state (if you log back in and do not change profiles, you can rejoin the game at the spot you left off)
    • NOTE: If you enable Auto Sign-in in your XB1 settings, you can get around this issue entirely - so note that for later - but we wanted a solution that worked for everyone, not just those that are able and willing to make that settings tweak.
ESTIMATED TIMING: Friday, barring any further setbacks

divider.png

Once this issue is sorted out - barring any additional unforeseen critical bugs popping up - 505 is planning to submit the Xbox One version to Microsoft immediately thereafter. Again, hopefully, that will be a quick and painless process and we will have XB1 out in 2017 as well. However, you can see that these are not small "nuisance" bugs, and the Pipeworks team wants to take care to be certain that these are sorted out.

Please accept an apology on behalf of all three teams for what will hopefully be a minor delay for our Xbox fans. We will let you know immediately once it enters submission.


index.php

WHAT'S NEXT?

Once the console versions make it to launch, Pipeworks/505/Re-Logic will diligently collect any post-launch bugs that crop up or are found by you guys and start the process of having them addressed immediately. The teams are planning and ready for a set of hotfixes to cover these as well as any minor bugs that the team decided to defer to post-launch in order to get this update into your hands sooner vs later.

After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians can look forward to new updates on their platform soon! We hope to have updated general timing estimates for Mobile and the Nintendo Switch version in the near future. Once all that is sorted, the team will be getting together to lay out the future update cadence so that we can keep get those post-1.3 content updates to you in a timely fashion.

In closing, on behalf of everyone working on Terraria, thank you for your patience during this rewrite, and we are all beyond excited to see you all experience what this new version has to offer (1.3 content and beyond), to bring console up to speed as soon as possible with PC, and for what the future holds for the dddff
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

View attachment 189134

Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has been officially submitted to Sony for certification & approval to launch on the Playstation 4!!! This means that - depending on how that approval process proceeds - we are in the final milestone before having all of the amazing content that you have been waiting so patiently for in the hands of PS4 players. Xbox One is going to run a bit behind Playstation, we are afraid - read on below for the full details around what is happening, when, and why!

PLAYSTATION 4
Submitted to Sony (12/6/17) - Estimated to launch prior to end of 2017


There is a chance that the date will slip a bit (this is out of our control, unfortunately), but we have spent a ton of time in QA across all three companies to try and make this update/rewrite as clean as we can. Hopefully, that will make for a fast and smooth certification! Of course, the team is already standing by for hotfixes for any bugs that are inevitably uncovered when you move from interior QA to a live build being played by millions of gamers. ;)

divider.png

XBOX ONE

Working on Final Critical Path Bugs (see below) - Submission TBD, Planned Launch in 2017, pending resolution of final bug

So, what about Xbox One?

Over the weekend, we had a couple of issues pop up that are isolated to the XB1 build and are also big enough of a deal that we feel we need to have these addressed prior to submission to Microsoft. The good news is that we are down to one last problem at this point. The team is currently wholly focused on this critical item - and we wanted to share a bit about what it is and how long we estimate it might take to get things sorted and XB1 off to submission. This may be more info than some people want, but we figured that some extra transparency couldn't hurt:

  • Console "Suspended State" - Currently, if you "suspend" your XB1 without Saving & Exiting, etc. (power down the console, but not all the way) and try to restart Terraria later, the game will place you back into the main menu. The root cause for this is that the console logs off your profile (and saves are tied to profiles) when you power down. This could potentially cause a player to lose any progress since their last save (again, if they did not Save & Exit prior to suspending the console).
    • The team is looking to match the way other games handle this suspended state (if you log back in and do not change profiles, you can rejoin the game at the spot you left off)
    • NOTE: If you enable Auto Sign-in in your XB1 settings, you can get around this issue entirely - so note that for later - but we wanted a solution that worked for everyone, not just those that are able and willing to make that settings tweak.
ESTIMATED TIMING: Friday, barring any further setbacks

divider.png

Once this issue is sorted out - barring any additional unforeseen critical bugs popping up - 505 is planning to submit the Xbox One version to Microsoft immediately thereafter. Again, hopefully, that will be a quick and painless process and we will have XB1 out in 2017 as well. However, you can see that these are not small "nuisance" bugs, and the Pipeworks team wants to take care to be certain that these are sorted out.

Please accept an apology on behalf of all three teams for what will hopefully be a minor delay for our Xbox fans. We will let you know immediately once it enters submission.


index.php

WHAT'S NEXT?

Once the console versions make it to launch, Pipeworks/505/Re-Logic will diligently collect any post-launch bugs that crop up or are found by you guys and start the process of having them addressed immediately. The teams are planning and ready for a set of hotfixes to cover these as well as any minor bugs that the team decided to defer to post-launch in order to get this update into your hands sooner vs later.

After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians can look forward to new updates on their platform soon! We hope to have updated general timing estimates for Mobile and the Nintendo Switch version in the near future. Once all that is sorted, the team will be getting together to lay out the future update cadence so that we can keep get those post-1.3 content updates to you in a timely fashion.

In closing, on behalf of everyone working on Terraria, thank you for your patience during this rewrite, and we are all beyond excited to see you all experience what this new version has to offer (1.3 content and beyond), to bring console up to speed as soon as possible with PC, and for what the future holds for the console platform!!!
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

View attachment 189134

Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has been officially submitted to Sony for certification & approval to launch on the Playstation 4!!! This means that - depending on how that approval process proceeds - we are in the final milestone before having all of the amazing content that you have been waiting so patiently for in the hands of PS4 players. Xbox One is going to run a bit behind Playstation, we are afraid - read on below for the full details around what is happening, when, and why!

PLAYSTATION 4
Submitted to Sony (12/6/17) - Estimated to launch prior to end of 2017


There is a chance that the date will slip a bit (this is out of our control, unfortunately), but we have spent a ton of time in QA across all three companies to try and make this update/rewrite as clean as we can. Hopefully, that will make for a fast and smooth certification! Of course, the team is already standing by for hotfixes for any bugs that are inevitably uncovered when you move from interior QA to a live build being played by millions of gamers. ;)

divider.png

XBOX ONE

Working on Final Critical Path Bugs (see below) - Submission TBD, Planned Launch in 2017, pending resolution of final bug

So, what about Xbox One?

Over the weekend, we had a couple of issues pop up that are isolated to the XB1 build and are also big enough of a deal that we feel we need to have these addressed prior to submission to Microsoft. The good news is that we are down to one last problem at this point. The team is currently wholly focused on this critical item - and we wanted to share a bit about what it is and how long we estimate it might take to get things sorted and XB1 off to submission. This may be more info than some people want, but we figured that some extra transparency couldn't hurt:

  • Console "Suspended State" - Currently, if you "suspend" your XB1 without Saving & Exiting, etc. (power down the console, but not all the way) and try to restart Terraria later, the game will place you back into the main menu. The root cause for this is that the console logs off your profile (and saves are tied to profiles) when you power down. This could potentially cause a player to lose any progress since their last save (again, if they did not Save & Exit prior to suspending the console).
    • The team is looking to match the way other games handle this suspended state (if you log back in and do not change profiles, you can rejoin the game at the spot you left off)
    • NOTE: If you enable Auto Sign-in in your XB1 settings, you can get around this issue entirely - so note that for later - but we wanted a solution that worked for everyone, not just those that are able and willing to make that settings tweak.
ESTIMATED TIMING: Friday, barring any further setbacks

divider.png

Once this issue is sorted out - barring any additional unforeseen critical bugs popping up - 505 is planning to submit the Xbox One version to Microsoft immediately thereafter. Again, hopefully, that will be a quick and painless process and we will have XB1 out in 2017 as well. However, you can see that these are not small "nuisance" bugs, and the Pipeworks team wants to take care to be certain that these are sorted out.

Please accept an apology on behalf of all three teams for what will hopefully be a minor delay for our Xbox fans. We will let you know immediately once it enters submission.


index.php

WHAT'S NEXT?

Once the console versions make it to launch, Pipeworks/505/Re-Logic will diligently collect any post-launch bugs that crop up or are found by you guys and start the process of having them addressed immediately. The teams are planning and ready for a set of hotfixes to cover these as well as any minor bugs that the team decided to defer to post-launch in order to get this update into your hands sooner vs later.

After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians can look forward to new updates on their platform soon! We hope to have updated general timing estimates for Mobile and the Nintendo Switch version in the near future. Once all that is sorted, the team will be getting together to lay out the future update cadence so that we can keep get those post-1.3 content updates to you in a timely fashion.

In closing, on behalf of everyone working on Terraria, thank you for your patience during this rewrite, and we are all beyond excited to see you all experience what this new version has to offer (1.3 content and beyond), to bring console up to speed as soon as possible with PC, and for what the future holds for the console platform!!!
It's been 4 and 1/2 years since the release of 1.3 and yet Xbox codeing finds a way to mess up bit still HYPE HYPE
 
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

View attachment 189134

Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has been officially submitted to Sony for certification & approval to launch on the Playstation 4!!! This means that - depending on how that approval process proceeds - we are in the final milestone before having all of the amazing content that you have been waiting so patiently for in the hands of PS4 players. Xbox One is going to run a bit behind Playstation, we are afraid - read on below for the full details around what is happening, when, and why!

PLAYSTATION 4
Submitted to Sony (12/6/17) - Estimated to launch prior to end of 2017


There is a chance that the date will slip a bit (this is out of our control, unfortunately), but we have spent a ton of time in QA across all three companies to try and make this update/rewrite as clean as we can. Hopefully, that will make for a fast and smooth certification! Of course, the team is already standing by for hotfixes for any bugs that are inevitably uncovered when you move from interior QA to a live build being played by millions of gamers. ;)

divider.png

XBOX ONE

Working on Final Critical Path Bugs (see below) - Submission TBD, Planned Launch in 2017, pending resolution of final bug

So, what about Xbox One?

Over the weekend, we had a couple of issues pop up that are isolated to the XB1 build and are also big enough of a deal that we feel we need to have these addressed prior to submission to Microsoft. The good news is that we are down to one last problem at this point. The team is currently wholly focused on this critical item - and we wanted to share a bit about what it is and how long we estimate it might take to get things sorted and XB1 off to submission. This may be more info than some people want, but we figured that some extra transparency couldn't hurt:

  • Console "Suspended State" - Currently, if you "suspend" your XB1 without Saving & Exiting, etc. (power down the console, but not all the way) and try to restart Terraria later, the game will place you back into the main menu. The root cause for this is that the console logs off your profile (and saves are tied to profiles) when you power down. This could potentially cause a player to lose any progress since their last save (again, if they did not Save & Exit prior to suspending the console).
    • The team is looking to match the way other games handle this suspended state (if you log back in and do not change profiles, you can rejoin the game at the spot you left off)
    • NOTE: If you enable Auto Sign-in in your XB1 settings, you can get around this issue entirely - so note that for later - but we wanted a solution that worked for everyone, not just those that are able and willing to make that settings tweak.
ESTIMATED TIMING: Friday, barring any further setbacks

divider.png

Once this issue is sorted out - barring any additional unforeseen critical bugs popping up - 505 is planning to submit the Xbox One version to Microsoft immediately thereafter. Again, hopefully, that will be a quick and painless process and we will have XB1 out in 2017 as well. However, you can see that these are not small "nuisance" bugs, and the Pipeworks team wants to take care to be certain that these are sorted out.

Please accept an apology on behalf of all three teams for what will hopefully be a minor delay for our Xbox fans. We will let you know immediately once it enters submission.


index.php

WHAT'S NEXT?

Once the console versions make it to launch, Pipeworks/505/Re-Logic will diligently collect any post-launch bugs that crop up or are found by you guys and start the process of having them addressed immediately. The teams are planning and ready for a set of hotfixes to cover these as well as any minor bugs that the team decided to defer to post-launch in order to get this update into your hands sooner vs later.

After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians can look forward to new updates on their platform soon! We hope to have updated general timing estimates for Mobile and the Nintendo Switch version in the near future. Once all that is sorted, the team will be getting together to lay out the future update cadence so that we can keep get those post-1.3 content updates to you in a timely fashion.

In closing, on behalf of everyone working on Terraria, thank you for your patience during this rewrite, and we are all beyond excited to see you all experience what this new version has to offer (1.3 content and beyond), to bring console up to speed as soon as possible with PC, and for what the future holds for the console platform!!!
hypeeeeeeeeeeeeeeeeeeeeeeeeeeeepppppppppppppppppppppppppppppeeeeeeeeeee.gif <--- me right now.
 
so this means RiP PS3 and Vita or they'll update later?

The previous generation of Consoles (PS3, Xbox 360, 3DS, Wii U, and PS Vita) will not receive the new 1.3 update. This update is only for the PS4/Xbox One, and later the Nintendo Switch and Mobile versions.
 
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

View attachment 189134

Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has been officially submitted to Sony for certification & approval to launch on the Playstation 4!!! This means that - depending on how that approval process proceeds - we are in the final milestone before having all of the amazing content that you have been waiting so patiently for in the hands of PS4 players. Xbox One is going to run a bit behind Playstation, we are afraid - read on below for the full details around what is happening, when, and why!

PLAYSTATION 4
Submitted to Sony (12/6/17) - Estimated to launch prior to end of 2017


There is a chance that the date will slip a bit (this is out of our control, unfortunately), but we have spent a ton of time in QA across all three companies to try and make this update/rewrite as clean as we can. Hopefully, that will make for a fast and smooth certification! Of course, the team is already standing by for hotfixes for any bugs that are inevitably uncovered when you move from interior QA to a live build being played by millions of gamers. ;)

divider.png

XBOX ONE

Working on Final Critical Path Bugs (see below) - Submission TBD, Planned Launch in 2017, pending resolution of final bug

So, what about Xbox One?

Over the weekend, we had a couple of issues pop up that are isolated to the XB1 build and are also big enough of a deal that we feel we need to have these addressed prior to submission to Microsoft. The good news is that we are down to one last problem at this point. The team is currently wholly focused on this critical item - and we wanted to share a bit about what it is and how long we estimate it might take to get things sorted and XB1 off to submission. This may be more info than some people want, but we figured that some extra transparency couldn't hurt:

  • Console "Suspended State" - Currently, if you "suspend" your XB1 without Saving & Exiting, etc. (power down the console, but not all the way) and try to restart Terraria later, the game will place you back into the main menu. The root cause for this is that the console logs off your profile (and saves are tied to profiles) when you power down. This could potentially cause a player to lose any progress since their last save (again, if they did not Save & Exit prior to suspending the console).
    • The team is looking to match the way other games handle this suspended state (if you log back in and do not change profiles, you can rejoin the game at the spot you left off)
    • NOTE: If you enable Auto Sign-in in your XB1 settings, you can get around this issue entirely - so note that for later - but we wanted a solution that worked for everyone, not just those that are able and willing to make that settings tweak.
ESTIMATED TIMING: Friday, barring any further setbacks

divider.png

Once this issue is sorted out - barring any additional unforeseen critical bugs popping up - 505 is planning to submit the Xbox One version to Microsoft immediately thereafter. Again, hopefully, that will be a quick and painless process and we will have XB1 out in 2017 as well. However, you can see that these are not small "nuisance" bugs, and the Pipeworks team wants to take care to be certain that these are sorted out.

Please accept an apology on behalf of all three teams for what will hopefully be a minor delay for our Xbox fans. We will let you know immediately once it enters submission.


index.php

WHAT'S NEXT?

Once the console versions make it to launch, Pipeworks/505/Re-Logic will diligently collect any post-launch bugs that crop up or are found by you guys and start the process of having them addressed immediately. The teams are planning and ready for a set of hotfixes to cover these as well as any minor bugs that the team decided to defer to post-launch in order to get this update into your hands sooner vs later.

After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians can look forward to new updates on their platform soon! We hope to have updated general timing estimates for Mobile and the Nintendo Switch version in the near future. Once all that is sorted, the team will be getting together to lay out the future update cadence so that we can keep get those post-1.3 content updates to you in a timely fashion.

In closing, on behalf of everyone working on Terraria, thank you for your patience during this rewrite, and we are all beyond excited to see you all experience what this new version has to offer (1.3 content and beyond), to bring console up to speed as soon as possible with PC, and for what the future holds for the console platform!!!
Finnaly I'm so excited for the update I know it will be awesome!
 
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

View attachment 189134

Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has been officially submitted to Sony for certification & approval to launch on the Playstation 4!!! This means that - depending on how that approval process proceeds - we are in the final milestone before having all of the amazing content that you have been waiting so patiently for in the hands of PS4 players. Xbox One is going to run a bit behind Playstation, we are afraid - read on below for the full details around what is happening, when, and why!

PLAYSTATION 4
Submitted to Sony (12/6/17) - Estimated to launch prior to end of 2017


There is a chance that the date will slip a bit (this is out of our control, unfortunately), but we have spent a ton of time in QA across all three companies to try and make this update/rewrite as clean as we can. Hopefully, that will make for a fast and smooth certification! Of course, the team is already standing by for hotfixes for any bugs that are inevitably uncovered when you move from interior QA to a live build being played by millions of gamers. ;)

divider.png

XBOX ONE

Working on Final Critical Path Bugs (see below) - Submission TBD, Planned Launch in 2017, pending resolution of final bug

So, what about Xbox One?

Over the weekend, we had a couple of issues pop up that are isolated to the XB1 build and are also big enough of a deal that we feel we need to have these addressed prior to submission to Microsoft. The good news is that we are down to one last problem at this point. The team is currently wholly focused on this critical item - and we wanted to share a bit about what it is and how long we estimate it might take to get things sorted and XB1 off to submission. This may be more info than some people want, but we figured that some extra transparency couldn't hurt:

  • Console "Suspended State" - Currently, if you "suspend" your XB1 without Saving & Exiting, etc. (power down the console, but not all the way) and try to restart Terraria later, the game will place you back into the main menu. The root cause for this is that the console logs off your profile (and saves are tied to profiles) when you power down. This could potentially cause a player to lose any progress since their last save (again, if they did not Save & Exit prior to suspending the console).
    • The team is looking to match the way other games handle this suspended state (if you log back in and do not change profiles, you can rejoin the game at the spot you left off)
    • NOTE: If you enable Auto Sign-in in your XB1 settings, you can get around this issue entirely - so note that for later - but we wanted a solution that worked for everyone, not just those that are able and willing to make that settings tweak.
ESTIMATED TIMING: Friday, barring any further setbacks

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Once this issue is sorted out - barring any additional unforeseen critical bugs popping up - 505 is planning to submit the Xbox One version to Microsoft immediately thereafter. Again, hopefully, that will be a quick and painless process and we will have XB1 out in 2017 as well. However, you can see that these are not small "nuisance" bugs, and the Pipeworks team wants to take care to be certain that these are sorted out.

Please accept an apology on behalf of all three teams for what will hopefully be a minor delay for our Xbox fans. We will let you know immediately once it enters submission.


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WHAT'S NEXT?

Once the console versions make it to launch, Pipeworks/505/Re-Logic will diligently collect any post-launch bugs that crop up or are found by you guys and start the process of having them addressed immediately. The teams are planning and ready for a set of hotfixes to cover these as well as any minor bugs that the team decided to defer to post-launch in order to get this update into your hands sooner vs later.

After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians can look forward to new updates on their platform soon! We hope to have updated general timing estimates for Mobile and the Nintendo Switch version in the near future. Once all that is sorted, the team will be getting together to lay out the future update cadence so that we can keep get those post-1.3 content updates to you in a timely fashion.

In closing, on behalf of everyone working on Terraria, thank you for your patience during this rewrite, and we are all beyond excited to see you all experience what this new version has to offer (1.3 content and beyond), to bring console up to speed as soon as possible with PC, and for what the future holds for the console platform!!!
I made an account so that I could express just how excited I am that 1.3 is finally coming to console!!
 
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