Console Terraria Console 1.3 Update: Playstation 4 Submitted, Xbox One Soon!

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Good news for all, although not completely surprised that XBox doesn't get the release the same time as it did not seem to get the love that the PS4 did from Pipeworks. I know this issue is not a game problem, but to do with how the console works. I just would have like to seen more equality in testing of both systems during the initial process.

:rslime:No matter this is a Great Christmas present for all of us since we now know we are at the door in getting the new content which is quite awesome! :rslime:
 
From what I've seen from the Pipeworks videos/streams, you will be able to configure the controls any way you like. There are at least a couple of default control profiles.

I hope this is the case, that would quite possibly be one of the best features in the update.

I dont use this sort of feature often but I feel like terraria is one of those games where this would be incrediablly handy.
 
I hope this is the case, that would quite possibly be one of the best features in the update.

I dont use this sort of feature often but I feel like terraria is one of those games where this would be incrediablly handy.
From the latest PW stream (last Friday): https://www.twitch.tv/videos/205893857##

At about the 52 minute mark, there is a quick demonstration of setting custom controls. There seems to be a 'Redigit's Pick' profile - presumably how he thinks it works best - and a 'Custom' profile, on which Randy demonstrates resetting a control.


Also, in the same stream video, at about the 32 minute mark, they address the question 'Is the cloud going away?' No, it is not, and they indicate that the cloud is how you will get your legacy saves from old-gen to the updated version. So hopefully that answers that question.
 
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

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Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has been officially submitted to Sony for certification & approval to launch on the Playstation 4!!! This means that - depending on how that approval process proceeds - we are in the final milestone before having all of the amazing content that you have been waiting so patiently for in the hands of PS4 players. Xbox One is going to run a bit behind Playstation, we are afraid - read on below for the full details around what is happening, when, and why!

PLAYSTATION 4
Submitted to Sony (12/6/17) - Estimated to launch prior to end of 2017


There is a chance that the date will slip a bit (this is out of our control, unfortunately), but we have spent a ton of time in QA across all three companies to try and make this update/rewrite as clean as we can. Hopefully, that will make for a fast and smooth certification! Of course, the team is already standing by for hotfixes for any bugs that are inevitably uncovered when you move from interior QA to a live build being played by millions of gamers. ;)

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XBOX ONE

Working on Final Critical Path Bugs (see below) - Submission TBD, Planned Launch in 2017, pending resolution of final bug

So, what about Xbox One?

Over the weekend, we had a couple of issues pop up that are isolated to the XB1 build and are also big enough of a deal that we feel we need to have these addressed prior to submission to Microsoft. The good news is that we are down to one last problem at this point. The team is currently wholly focused on this critical item - and we wanted to share a bit about what it is and how long we estimate it might take to get things sorted and XB1 off to submission. This may be more info than some people want, but we figured that some extra transparency couldn't hurt:

  • Console "Suspended State" - Currently, if you "suspend" your XB1 without Saving & Exiting, etc. (power down the console, but not all the way) and try to restart Terraria later, the game will place you back into the main menu. The root cause for this is that the console logs off your profile (and saves are tied to profiles) when you power down. This could potentially cause a player to lose any progress since their last save (again, if they did not Save & Exit prior to suspending the console).
    • The team is looking to match the way other games handle this suspended state (if you log back in and do not change profiles, you can rejoin the game at the spot you left off)
    • NOTE: If you enable Auto Sign-in in your XB1 settings, you can get around this issue entirely - so note that for later - but we wanted a solution that worked for everyone, not just those that are able and willing to make that settings tweak.
ESTIMATED TIMING: Friday, barring any further setbacks

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Once this issue is sorted out - barring any additional unforeseen critical bugs popping up - 505 is planning to submit the Xbox One version to Microsoft immediately thereafter. Again, hopefully, that will be a quick and painless process and we will have XB1 out in 2017 as well. However, you can see that these are not small "nuisance" bugs, and the Pipeworks team wants to take care to be certain that these are sorted out.

Please accept an apology on behalf of all three teams for what will hopefully be a minor delay for our Xbox fans. We will let you know immediately once it enters submission.


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WHAT'S NEXT?

Once the console versions make it to launch, Pipeworks/505/Re-Logic will diligently collect any post-launch bugs that crop up or are found by you guys and start the process of having them addressed immediately. The teams are planning and ready for a set of hotfixes to cover these as well as any minor bugs that the team decided to defer to post-launch in order to get this update into your hands sooner vs later.

After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians can look forward to new updates on their platform soon! We hope to have updated general timing estimates for Mobile and the Nintendo Switch version in the near future. Once all that is sorted, the team will be getting together to lay out the future update cadence so that we can keep get those post-1.3 content updates to you in a timely fashion.

In closing, on behalf of everyone working on Terraria, thank you for your patience during this rewrite, and we are all beyond excited to see you all experience what this new version has to offer (1.3 content and beyond), to bring console up to speed as soon as possible with PC, and for what the future holds for the console platform!!!
This is so great, I Cannot wait to see this update soon. Nearly two years of waiting. Thanks!
 
I can't wait for it to come to switch because i m going to save up then buy a switch so I can play 1.3 when I'm in Colorado visiting my family.
 
Good news for all, although not completely surprised that XBox doesn't get the release the same time as it did not seem to get the love that the PS4 did from Pipeworks. I know this issue is not a game problem, but to do with how the console works. I just would have like to seen more equality in testing of both systems during the initial process.

Both systems were tested equally. This final issue has literally nothing to do with "focus" or "amount of effort" on one platform or another. Its just a nuance of how XB1 handles things that isn't an issue on PS4. ;)
 
Does anybody know if there will be keyboard support?
I think I remember them mentioning it a couple years ago, but I could be wrong.
 
My early December prediction held! Thank the moon lord! now we're only missing the dungeon defenders update
 
Just look at how many people are exited for 1.3 terraria PS4 and XBOX one update...i just bought terraria for PS4 and ima be ready for moonlord :D
 
I might just start everything over once 1.3 hits PS4. Why not? World gen will be better anyway
 
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