Console Terraria Console 1.3 Update: Playstation 4 Submitted, Xbox One Soon!

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I was referring to the safe screen area.

Split-screen is capped at 30. We ended up doing that because we believed it was better than having fluctuations.


The footage I saw looked pretty smooth, but if that’s the highest FPS then I’m worried about 4 player split screen.
 
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Safe screen area?

Didn't I provide a link explaining this terminology? Basically: making sure the area which can fall outside your TV's display area isn't used for important stuff. I know Microsoft and Sony maintain a 10% pixel area where you shouldn't display any important UI stuff (5% on each side of the screen).
 
Alright! I hope that after we get all the versions I sure hope that we could possibly do a crossover update like with Dungeon Defenders 2 in the 1.3.4 update, but this time it could be a Shovel Knight crossover
 
SO is it in cert for xbax yet? Its friday, and I'm excited. Wait wait... I read the post... YA BOUGHT TWO DAYS GUISE! Don't make me get out the bappin' schtick. :U
 
SO is it in cert for xbax yet? Its friday, and I'm excited. Wait wait... I read the post... YA BOUGHT TWO DAYS GUISE! Don't make me get out the bappin' schtick. :U
Pipeworks updated everyone two hours ago in this very thread about Xbox:
Hey Everyone!

We wanted to go-ahead and give you an update on the status of 1.3 for Xbox One. As we mentioned in the post, we’re currently tackling an issue with the Console “Suspended State”.

We’ve got some solutions in place that should re-flow the way the game handles user profile data gracefully during standby. As a result, these changes introduced a few bugs that have now been fixed.

This isn’t a small change, so we’re going to have our internal QA team & Re-Logic look at it over the weekend to make sure that it works as a suitable replacement.

With that being said we’re looking at an Xbox submission early next week. If this changes over the weekend we’ll let everyone know, but this is where we stand currently.

We appreciate your patience!
 
Thanks pipeworks for continuing terraria console edition im so happy to see this especially because im an Xbox player thank you:happy::joy::joy:
 
What about using a keyboard and mouse? just asking cuz they have better functionality.
THIS IS THE BEST THE DAY OF MY LIFE!!!!!
 
So, I know that the terraria wiki is community editible, but is the mobile release date in the mobile version history fan made, or did any one in the terraria team do it? The date on the wiki says January-November 2018
 
The wiki can be edited by anyone at anytime (there are exceptions with closed wikis), so you have to take things with a grain of salt. To cite one example, someone once vandalized the Fred Flintstone wiki page and replaced all instances of his name with Grand Dad.
 
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

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Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has been officially submitted to Sony for certification & approval to launch on the Playstation 4!!! This means that - depending on how that approval process proceeds - we are in the final milestone before having all of the amazing content that you have been waiting so patiently for in the hands of PS4 players. Xbox One is going to run a bit behind Playstation, we are afraid - read on below for the full details around what is happening, when, and why!

PLAYSTATION 4
Submitted to Sony (12/6/17) - Estimated to launch prior to end of 2017


There is a chance that the date will slip a bit (this is out of our control, unfortunately), but we have spent a ton of time in QA across all three companies to try and make this update/rewrite as clean as we can. Hopefully, that will make for a fast and smooth certification! Of course, the team is already standing by for hotfixes for any bugs that are inevitably uncovered when you move from interior QA to a live build being played by millions of gamers. ;)

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XBOX ONE

Working on Final Critical Path Bugs (see below) - Submission TBD, Planned Launch in 2017, pending resolution of final bug

So, what about Xbox One?

Over the weekend, we had a couple of issues pop up that are isolated to the XB1 build and are also big enough of a deal that we feel we need to have these addressed prior to submission to Microsoft. The good news is that we are down to one last problem at this point. The team is currently wholly focused on this critical item - and we wanted to share a bit about what it is and how long we estimate it might take to get things sorted and XB1 off to submission. This may be more info than some people want, but we figured that some extra transparency couldn't hurt:

  • Console "Suspended State" - Currently, if you "suspend" your XB1 without Saving & Exiting, etc. (power down the console, but not all the way) and try to restart Terraria later, the game will place you back into the main menu. The root cause for this is that the console logs off your profile (and saves are tied to profiles) when you power down. This could potentially cause a player to lose any progress since their last save (again, if they did not Save & Exit prior to suspending the console).
    • The team is looking to match the way other games handle this suspended state (if you log back in and do not change profiles, you can rejoin the game at the spot you left off)
    • NOTE: If you enable Auto Sign-in in your XB1 settings, you can get around this issue entirely - so note that for later - but we wanted a solution that worked for everyone, not just those that are able and willing to make that settings tweak.
ESTIMATED TIMING: Friday, barring any further setbacks

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Once this issue is sorted out - barring any additional unforeseen critical bugs popping up - 505 is planning to submit the Xbox One version to Microsoft immediately thereafter. Again, hopefully, that will be a quick and painless process and we will have XB1 out in 2017 as well. However, you can see that these are not small "nuisance" bugs, and the Pipeworks team wants to take care to be certain that these are sorted out.

Please accept an apology on behalf of all three teams for what will hopefully be a minor delay for our Xbox fans. We will let you know immediately once it enters submission.


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WHAT'S NEXT?

Once the console versions make it to launch, Pipeworks/505/Re-Logic will diligently collect any post-launch bugs that crop up or are found by you guys and start the process of having them addressed immediately. The teams are planning and ready for a set of hotfixes to cover these as well as any minor bugs that the team decided to defer to post-launch in order to get this update into your hands sooner vs later.

After that, Mobile & Switch will officially be "on the clock" - and our Mobile/Switch Terrarians can look forward to new updates on their platform soon! We hope to have updated general timing estimates for Mobile and the Nintendo Switch version in the near future. Once all that is sorted, the team will be getting together to lay out the future update cadence so that we can keep get those post-1.3 content updates to you in a timely fashion.

In closing, on behalf of everyone working on Terraria, thank you for your patience during this rewrite, and we are all beyond excited to see you all experience what this new version has to offer (1.3 content and beyond), to bring console up to speed as soon as possible with PC, and for what the future holds for the console platform!!!
Question, why is the pets exclusive to Terraria being subtracted from the game? If anything shouldn't there be more added in, Afterall Terraria is unique for this option and I find that playing solo in Terraria can be lonely which is why I thought having more pets to choose from counteracts this idea?
 
I’m gonna play 1.3 with my friend when it comes out for PS4, but when the Switch version comes out I’ll probably switch to that one.
 
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