I may have been misrepresenting, but I was thinking that too. But it still may be an issue related to RAM. If not RAM usage itself, the way that RAM is handled. But as I have stated before, my reasons for believing this is that the crashes have only occurred for me on Large worlds. The entire world loads at once. While other games may use the same amount of RAM or more, up to the max that Vita allows, they do not load the entire world at once, including all blocks, mobs, and events, where Terraria does. I would not mind playing 1.3 on the Vita limited to small or medium worlds. the 1.2.3 update did implement a lot of major changes to the game. Tell me, how did you profile the RAM usage? I would like to see the effects on my game. Another thing I am curious of is the 3DS. The 3DS has only 128 Meg of RAM... The 3DS version is currently 1.2, to my knowledge. If they update to 1.2.3, will they have similar problems? Or have they accounted for this by only allowing small worlds? I don't know, since I don't have a 3DS. But if that is the case, it would support your theory that it is not a RAM issue. I think it might be a little of both. There should be a workaround for the Vita in order to stop these random crashes, and get this game functioning.