I can confirm all those issues are in game. Especially fall damage. It's insane. But to be fair, it's probably the sudden stop at the end.Finally made an account so I could report bugs here.
Platform: Playstation 4
New Bugs
- The maximum amount of concurrent sounds was lowered -- obvious with overlapping sounds such as rapid fire weapons, buying a stack of items, or anything else that rapidly creates sound.
- Palm trees grow on world generation, but not from acorns to be cultivatable.
- Fall damage is scaled ridiculously high
- Mini Minotaur pet persists after dismissing the buff
- Pearlwood, Ebonwood, and Shadewood chests have new tile graphics, but old icon graphics
Old (still present) Bugs
- Zooming in with the touchpad reveals visible seams in the world background
- Hoverboard has stray black line in sprite (noticeable when zoomed in and gliding)
- Yellow horseshoe balloon and white horseshoe balloons effects are reversed
- hammered slopes directly above the surface of water causes a visual error
- Paladin's hammer sometimes causes visual errors when thrown
Don't they? I also use PS4 and didn't have any issues.Wooden Crates don't work properly on PS4.
You have to use them like a potion.Wooden Crates don't work properly on PS4.
Oh, never mind. Sorry about that.You have to use them like a potion.
A big problem I'm facing with the ps vita version of terraria is that every time i try to enter my worlds that are in hard mode the game crashes.it really suck because I really can't make progress
The manual cursor in the PS3/PSVita versions seems to be a bit too sensitive. I noticed that even when I have my analog perfectly in the center, the cursor will drift to the left in the PS3 version without my input, and down in the PSVita version without my input. From what I've looked up a lot of PS3/Vita users have a similar issue, and there've been multiple people who've simply bought new Vitas, or new controllers with no avail.
I'm not sure if this is an issue with PS4/Xbox360/XboxOne users, but perhaps dead-zone options would be beneficial to the game.
I play Xbox 360 Terraria, just got my Mini Minotaur last night and found these bugs: Minotaur would not despawn when I cancelled the buff but did despawn when I used the summoner while it was present and while it was following me it destroyed every weed it touched. I'll post more on this if I find anything else.Noticed some bugs. (ps vita version)
When placing down a Boreal Workbench it emits light:
View attachment 90271
Zephyr Fish as well as Baby Grinch and Mini Minotaur pets destroy grass/flowers, vines while moving through them.
Zephyr Fish and Mini Minotaur pets don't disappear after you cancel out the pet buff. It will stay until you either die or re-enter the world.
View attachment 90274
Also some pets after some time make a smoke animation (same when you summon them)
I don't know if its intended or not, but now you can summon pets by pressing quick buff button.
Palm trees doesn't grow from acorns on ANY type of sand.
PS: after the update Orange Bloodroots became more common, which is great news for lots of players!
Edit: forgot to mention that, white horseshoe ballon and yellow horseshoe ballon STILL have their abilities swaped.
Update: I tried using my pet summoners to find out which ones are messed up and I found that the source of the problem isn't very clear but there is a detour around it but it's inconvenient for those who don't have multiple summoners so it still needs to be fixed: It seems that only certain pet summoners are having this spawn glitch (like the Tartar sauce and the Dog whistle for example) which prevents them from despawning or respaning under certain circumstances. For instance, I had my minotaur with me when I was mining and due to a distraction my character was killed and when I respawned I tried to re-summon my Minotaur but the Summoner did not bring it back. However, when I used a different non-glitchy pet summoner, (Forgot which one), and then switched back to the Minotaur summoner, I immediately got my Minotaur back upon using the Tartar sauce. In short, whatever this bug is, it's only effecting certain pet summoners In a way that makes using them time-consuming but not impossible.I play Xbox 360 Terraria, just got my Mini Minotaur last night and found these bugs: Minotaur would not despawn when I cancelled the buff but did despawn when I used the summoner while it was present and while it was following me it destroyed every weed it touched. I'll post more on this if I find anything else.
Seems like our fall damage on the Xbox 360 got boosted as well but then again I could be wrong as its been so long since I didn't use a lucky horseshoe that I may have forgotten what the original fall damage was but I certanly don't remember it being so high that it kills you when you have a full 400 hp and you use Rocket boots from the top of a two story base and drop to the ground.I can confirm all those issues are in game. Especially fall damage. It's insane. But to be fair, it's probably the sudden stop at the end.
EDIT: this "confirm" counts for the PSvita version as well.
I have had similar issues with the cursor drifting on the Vita version, it seems to be caused ( on my version at least) by having the thumbstick pressed in a direction
when starting the game/ or starting the console. To rectify it I have to restart the game/console making sure that I haven't got the thumbstick pressed. This may help with your issues, but then again it may not.