Are you sure that there no background application that might mess with the game?
Well the only thing I could imagine is Razer applications since i read something about those messing terraria up and i ended all of them.
I found this too:
Faulting application name: Terraria.exe, version: 1.4.2.3, timestamp: 0x60a0dd19
Name of the faulty module: KERNELBASE.dll, version: 10.0.19041.964, time stamp: 0x11253621
Exception code: 0xe0434352
Error offset: 0x0012a6e2
Faulting process id: 0x5d14
Faulting application start time: 0x01d74c0b3c51702f
Faulting application path: C: \ Program Files (x86) \ Steam \ steamapps \ common \ Terraria \ Terraria.exe
Faulting module path: C: \ Windows \ System32 \ KERNELBASE.dll
Report ID: 2d4cd359-0efc-4207-96a9-83d6660761f2
Full name of the faulty package:
Application ID relative to the failed package:
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and this:
Application: Terraria.exe Framework version: v4.0.30319 Description: The process terminated due to an unhandled exception. Exception information: Ionic.Zlib.ZlibException at Ionic.Zlib.InflateManager.Inflate (Ionic.Zlib.FlushType) at Ionic.Zlib.ZlibCodec.Inflate (Ionic.Zlib.FlushType) at Ionic.Zlib.ZlibBaseStream.Read (Byte [], Int32, Int32) at Ionic.Zlib.DeflateStream.Read (Byte [], Int32, Int32) at Ionic.Crc.CrcCalculatorStream.Read (Byte [], Int32, Int32) at Ionic.Zip.ZipEntry.ExtractOne (System.IO.Stream) at Ionic.Zip.ZipEntry.InternalExtract (System.String, System.IO.Stream, System.String) at ReLogic.Content.Sources.ZipContentSource.OpenStream (System.String) at ReLogic.Content.AsyncAssetLoader + <> c__DisplayClass22_0`1 [[System .__ Canon, mscorlib, Version = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089]]. <DelayedLoad> b__0 () at ReLogic.Threading.AsyncActionDispatcher.LoaderThreadStart () at System.Threading.ThreadHelper.ThreadStart_Context (System.Object) at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart ()