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Few think of the slimes as anything more than simplistic, inferior creatures, yet many knew of the king slime, not because of its power, but of his unfortunate existence.
Half a year before the Terrarian was born, there was a powerful ninja who protected the lands.
The village thrived with his protection, and so did the people.
he is also the possessor of the master ninja gear, the last artifact from the first age.
But dispite all his powers, he have a strange secret, not known to many.
He admired slimes.
The reason remained unclear, some says it’s because they jump so much, other say it was due to how his weapons are imbued with gel to burst into flame when thrown.
But for whatever reason, when he heard that an ancient potions book had been translated, and there was a potion in the book that turns humans into slimes, he desperately wanted it.
The ninja stole the translated copy of the book with ease, and tried it out as soon as he got all the ingredients.
However, he didn’t realize three things; instead of turning the user into a slime, the potion makes gel grow on his skin as protection, is therefore permanent , and that the recipe is for fifty people, not one.
So you can imagine his surprise when he find himself as a giant slimethe size of a large house , with no arms to throw or legs to run with, immediately after the potion was drunk.
The ninja/slime tried to get help, but everyone around start attacking him, not knowing that the slime was the respected ninja.
Slowly, the ninja/slime hoped out into the woods, where he waited for the potion to warn off.
It did not.
Eventually, ninja was forced to find food by himself, and during one of these trips, he traveled a large distance, almost to the other side of the isle.
On that trip, he was greeted by something unexpected.
A slime jumped from A cave, and another, and another... slowly but surely the ninja/slime was being surrounded by slimes.
The ninja, maddened by what his obsession with slimes had turned him into, wanted to squish these slimes with his newfound strength, when one of them said “what’s the matter, Large one?” The ninja was extremely surprised to realize he could understand their squishy language.
However, what a different slime said was even more surprising to him: “you should be our new king”.
It turned out that the slimes had lost their king a while ago to some powerful skeleton in the dungeon.
King slimes are the greatest rank among all slimes, and without a king, the society of slimes simply isn’t complete.
Usually , the slime have to get a new king through a series of battles on a blood moon, but the ninja is almost twice as large as the largest real slime on the island, so it was almost unanimously agreed that he should be the new king of this island.
The ninja agreed to be their king, and from then on was know, by the villagers, as the king slime.
The ninja, or king slime as he was now known, now controls every slime on the island, however he never call other slimes for help other that the ones the slimy layer generates naturally, this is because he know they would certainly be killed, and that isn’t reversible, but as he is still an NPC, he will always respawn.
The king slime respect humans, and tries to stay out of their way, but when hundreds of slimes was killed by someone in front of his eyes, or if someone wave puppets in the shape of the king slime using the remains of his people, he will be enraged and come after the one who had done it.
The lore being communicated isn't bad, though perhaps less reliance on the relatively shallow game mechanics to form the basis of it would enrich it more.
That being said, your method of writing definitely needs work, the use of present tense doesn't lend itself very well to a story telling about events of the past to put it lightly.
The flow of your writing is quite abrupt as well, it feels like you were torn between writing a list and writing a story with all the single line sentences and attempts at, well, telling a story.
I suppose the biggest thing is that there isn't enough detail where it matters and too little where it needs to have detail.
I get the sense that this is meant to be written as one would re-tell the story of an old legend, old stories of gods or famous artifacts of the like, but there is too much text saying that this is how something is, instead of telling us how something is.
For instance, "he is also one of the only two who knows of the master ninja gear, as he is the one who possesses it(the other one being the guide)."
Read aloud, it simply does not sound natural, not something that someone would realistically say when telling a story, or actually write down if recounting a legend.
If you were intending to present the information as a series of facts, then perhaps more detached vernacular would have been better to use, or if you were intending to write it like a story or legend, paragraphs would have been better.
I suppose this counts as 5 comments, so here I come!
Eye of Cthulhu.
A long time ago, generations before now, the moon lord was chopped up into pieces by Andrew the hero and his team.
In the battle, the team didn’t bother with Moon lord’s eyes of power, dispite the guide’s warning, and straight up attacked his torso.
This caused the moon lord to be seemly defeated, but deep down, each individual part of the moon lord is still alive, just momentarily stunned, like granite elementals when they take too much damage.
When the pieces ‘wake up’, the eyes split off to survive individually, not because they are stupid, but due to the fact that personality-wise, they’re very different from each other, and therefore required different places to live.
One of the eyes chose to stay at the overworld, and created the colony of demon eyes we now know and feared.
It also sometimes kills and eats villagers at night, that is, before the reborned moon lord destroyed the village and its villagers completely.
The eye sometimes spent time at the evil biome, absorbing the power of it, and even managed to create some evil ore by itself, boosting its power.
The eye might not be the absolute strongest thing in the world, but it is still one of them, and should be fought with caution.
Few know of the connection between the curse of shadow flame and the terrifying skeletron, and those who does keeps it a secret for a mysterious reason...
many years ago, the young clothier was brought up in a family of clothiers as the youngest son, but he wasn't interested in making clothes, rather, he was facinated by dark magic, especially dark magic of the most daring kind: shadowflame.
The would-be clothier firmly believed that dark magic, however evil, can be used for a good purpose, and therefore experimented with it.
however, at the time, there are not many good places to do so; the overworld often have foragers and hunters, who would definitely report a suspicious youngster practicing dark magic to the village chief, to get a portion of his hefty fine.
The underground, especially the part where no ore is present, is relatively free of adventurers, but it comes with its own set of troubles: starving creatures of great power, that would pounce on him at the first chance.
finally, he decided to experiment on the edge of the overworld corruption, as it was the only place that's free of adventures and have relatively flat ground to run on, if a monster was to chasing him.
or so he thought.
one day, on a trip to find some cobwebs for his family, he discovered a great ruin that seemed to be almost completely intact, with even books and functional furniture present, yet evidently untouched for decades.
he took a few books on the shelves, as well as a still-burning candle that seemed to be made of water.
when he made it to the village, he asked the elders about the place and the items found inside it, despite their great wisdom, none of them know what the languages he books were in, but a few recognized the water candle and its deadly power to attract monsters, and suggested the clothier to throw it away, or gave it to a hunter.
however, almost all the elders recognized the ruin, now known as the dungeon, and begged the young clothier to not return to that place.
they told him about the skeletons that occasionally crawls out of there, and how none who had gone down there lived to tell the tale.
most of all, they talked of the great lunar curse, a mysterious 'thing' that supposedly slayed those who gone down there.
but none of them know what this lunar curse that killed even the mightiest warrior is, making the young clothier more and more curious about it.
that danger, in fact, is no more than a very thick cloud of magic made of all sorts of dark magic, a vessel to communicate with his remaining followers, created when the lord saw his approaching death.
the void is also the reason the dungeon was built in the first place, to stop it from currupting and taking control of the people of terraria, which it did before getting sealed.
however, the young clothier doesn't know that yet...
(to be continued when 3 new comments come)
Yes, yes, I'm the laziest writer on earth, I know that.
The clothier was drenched in cold sweat when the elders finished talking about the horrors of the dungeon,and he vowed to never went back to the place again.
Soon after that,a chance discovery let him join a secret brotherhood of magicians,known as the blue magic brotherhood.
20 years passed,and the clothier became a man who works as a clothier by day and a magician by night.
He also supported a family,and while he is still encountering many problems with his public trade,he and his family were well-off thanks to the money he earned as a magician.
In short,the clothier was happy.
However,this all changed one terrible night.
On that night,a lunar eclipse,which caused a variety of extremely rare and powerful monsters to appear,occurred.
What's more,the village troops,sent by the King of that land to guard the villages,were mostly called back by the king in fear of an attack from an enemy country.
This left most villages almost completely defenseless.
Fortunately,the three main magic brotherhoods of terraria,including the blue magic brotherhood,were having a gathering near some of the most populated villages at that night.
And as all three of the brotherhoods are all filled with good people,they fearlessly defended the nearby villages.
But even then,the deaths numbered in the thousands in those villages alone,never mind the rest of the world.
That isn’t even the greatest problem,however.
A few days later,an army,waving the king’s banner,came to six separate villages.
The army general explained that they came on the order of the king and that they are to take a few people away under the charge of practicing forbidden magic that supposedly caused the lunar eclipse.
Six members present at the gathering were taken away,two from each brotherhood.
News then spread that two people,from different guilds,admitted being involved with summoning the lunar eclipse.
This came as a shock,and soon caused tension,as each guild knew that its members are innocent,but nothing about the innocence of the other guilds’members.
Nobody knows how the court knows about the summoners of the lunar eclipse,or even how they knew of the guilds' existence,but everyone was too busy suspecting others to think about it too much.
soon the guilds stopped working together on most occasions,and even when they do they were suspecting each other.
Normal behavior becomes suspicious,harmless acts now seemed malicious,but nobody openly questioned anyone,in fear of a war between guilds
War,at least,seemed unlikely.
But none of the guilds expected what came next.
On the next grand gathering of the guilds,a strange,flag-less army raided the guilds,despite the gatherings being secret.
The magicians tried to flee,but they had no nearby hidings spots and the army is on their tracks.
In this intense moment,the now middle-aged clothier suddenly felt a voice talking to him,reminding him of the place he vowed to never go.
The clothier doesn't want to go there,but the situation is desperate and that's the only place that is truly secret.
So too there he leads the rest of the magicians.
There,they discovered a tunnel leading down that the clothier overlooked on the trip long ago.
The clothier knew there was a danger,and explained this many times to the 3 brotherhoods in an attempt to avoid unnecessary danger.
However,the majority of them decided to go down the tunnel leading down,despite the clothier's warnings.
Some went down there since they were interested in this newfound place,while just want to make the place quieter and less detectable.
The rest of them waited for them with fear outside,but nothing notable happened.
Yet at the same time,a strange and mysterious feeling slowly rose to their skins.
It's not dread,nor fear,just a weird,unexplainable feeling on their skins.
Then,a loud wail came to their ears,and with the wail came what appeared to be a gigantic skeletal head and hands
The soul of Cthulhu had taken the magic of those who went down the tunnel.
It then created a mobile body from the skeletons that roamed the interior of the dungeon.
The skeletron attacked the magicians,who fought back gallantly but to no avail.
One by one they were defeated,their magical power taken by the skeleton,they themselves killed as a result.
The remaining members decided to run... except the clothier.
He blamed himself for the death of his friends,and he will,at the very least,stop this creature.
And,somehow,he remembered a sealing spell at that moment,to seal things inside living people.
It failed,but stunned the creature for a while.
Just enough for another member,who saw what he just did and casted a far stronger sealing magic into the creature.
The colossal skeleton was sealed into the clothier,who,from that point on,was enslaved to the skeletron.
But he also achieved his goal,since the skeletron simply couldn't physically appear as long as he's alive.
Those magicians who died in the dungeon eventually became skeletons themselves,and waged wars against each other as their dislike against other brotherhoods lingered with their tormented spirits and skeletal bodies.
Perhaps,one day,they can finally realize what exactly happened,and together break free of the cursed dungeon.