Terraria Future and Spoilers Discussion Thread

Which update do you think was/is the most important one so far?

  • 1.1

    Votes: 113 13.7%
  • 1.2

    Votes: 352 42.7%
  • 1.3

    Votes: 358 43.4%
  • 1.4

    Votes: 1 0.1%

  • Total voters
    824
Completely. Disagree. A few red devils and a background doesn't really do it justice. It's still easier in Hell than in the Jungle, both in hardmode and pre-hardmode, which is just counter-intuitive and ruins any incentive to explore the Jungle.
The place needs new mobs, new types of enemies, natural hazards, and most importantly: New loot + game mechanics. It needs this not only pre-hardmode, but especially post-WoF. I'd prefer if there was some kind of lava-inhabiting creature that is a near-guaranteed death sentence so players would have to watch their step, as well as occasional danger zones where you risk encountering even more dire things.

I want the place to be an actual Hell, damnit, not just some gimmicky cavern layer with a bat on fire. It's supposed to be evil and fearsome; not safer than the jungle.

The Dungeon has received the most major facelift I can think of, and it's a better one. But all they did with the Dungeon (at least before 1.3) with Hardmode was add a few new mobs. No, that's it. No new chests (But you can access a couple of ones that were specially locked, albeit you get the same items every time anyway), no new dungeon mechanics or types of hazards in the environment, the appearance of the dungeon is identical, there are no Events going on in there.

All you really got in the Dungeon was a chance to obtain new drops. Thankfully, the Diabolist was actually difficult a lot of the time, and the Necromancers' ability to hit you actually forced you to think. But that's it.

Keep in mind, I haven't actually gotten post-plantera in 1.3 yet, I'm taking my time immersing. But so far, all I recall new about Hell is the fact that Hel-Fires drop all the time, and the graphics are vastly better. It needs more "Hell".
I'm not gonna argue with that, but my imagination fails to draw a picture of "better" Hell. After all, challenge was only one small thing among every change and addition that made Jungle overhaul grand. Maybe some progression irrelevant boss? Or another dungeon mini-biome like Jungle Temple? More Hardmode loot and mobs?
 
I'm not gonna argue with that, but my imagination fails to draw a picture of "better" Hell. After all, challenge was only one small thing among every change and addition that made Jungle overhaul grand. Maybe some progression irrelevant boss? Or another dungeon mini-biome like Jungle Temple? More Hardmode loot and mobs?

I could imagine tons of things. There's also the fact that Redigit mentioned Dante's Inferno layered Hell, although that is probably not a question until Terraria 2.

Right now, Hell is a generic strip along the entire world. It's not split into sections, despite being right below biomes.
I'd like to see biomes above creating variations in the underworld. Right now, I can get Crimson Mimics to spawn and Souls of Night to drop, by standing below Crimson and just fighting.. you guessed it.. the same weak-:red: bat mobs and demons that were there before hardmode.

I'd like biomes above to create variations in Hell. Below Jungle, you will have Jungle Hell, which will be as difficult as Jungle but worse due to the fact that it's.. hell.
New mobs, vastly higher spawnrates with more powerful mobs, and just general :red:ery. This would also make an upgraded Wall of Flesh (Hardmode 2?) a worthier foe once you realize you have to run through these biomes to fight him. You'll be having to prepare for every scenario, and you're truly gonna be proving your skills by showing that you can master every biome and defeat the boss while you're at it.

There's so much that can be done, things that would make the world much grander. I wish I could be a game designer on Terraria 2, I want meaningful and consistent content that would surprise you and also prove a real challenge. It's important that if Hell gets a facelift, it's more than just adding DPS against the player; it's new mechanics or at least seemingly new ideas.

Another thing is the underworld lava creature that either pulls you in and hurts you, does a crocodile-style death roll, hop-bites the :red: out of you if you're close to the lava edge, or other similar things, whatever fits and demands caution. It'll force you to think before venturing around in the world's most infernal place. A dodging type of gear would help a lot avoiding this guy.

You got me on a tangent here so I'm writing down an idea for Hell right now, I'll have to post it in a new thread. It became too big for just a patch, unless 1.3.5 is a thing.
 
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The 1.3.1 Wire Update will make building complex devices and systems much more interesting it sounds like. Even though I'm not an expert at wiring in Terraria (All I've used it for is doors/teleporters/traps so far) this update might give me new ideas of devices to build and other things.

Beyond the upcoming 1.3.1 it looks like we still have a lot to look forward to in Terraria along with Terraria Otherworld coming out near the end of this year. According to the PCGamer interview with Red, it sounds like there are plans to add more alternate biomes to Terraria. Whether it includes things similar to the Cyber, Contagion, or River that have been suggested by the Community or something completely new that no one aside from the Devs know about now, its very exciting to think about.

Seeing a few Biomes like the Ocean and Underworld get Larger Hardmode expansions (With a layer or 2+ added below the underworld. It sounds like this was referred to as Dante's Inferno layered Hell) would also be exciting to see added.
 
According to the PCGamer interview with Red, it sounds like there are plans to add more alternate biomes to Terraria. Whether it includes things similar to the Cyber, Contagion, or River that have been suggested by the Community or something completely new that no one aside from the Devs know about now, its very exciting to think about.
I can't say I'm looking forward to that part... I can tolerate the crimson and possibly an alternate hallow to go with that, but I'd really rather see the devs work on new biomes or improve existing ones then make new versions of what we already have.
 
I can't say I'm looking forward to that part... I can tolerate the crimson and possibly an alternate hallow to go with that, but I'd really rather see the devs work on new biomes or improve existing ones then make new versions of what we already have.

Let me add that adding alternates means you get disappointed for getting one over the other. It's no secret that Crimson is superior to Corruption in every way save for the Expert Mode boss drop, and nobody wants the inferior ores to generate on their worlds.
 
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Let me add that adding alternates means you get disappointed for getting one over the other. It's no secret that Crimson is superior to Corruption in every way save for the Expert Mode boss drop, and nobody wants tin to generate on their worlds.
Tin is better than copper though...
 
Let me add that adding alternates means you get disappointed for getting one over the other. It's no secret that Crimson is superior to Corruption in every way save for the Expert Mode boss drop, and nobody wants tin to generate on their worlds.
Well, some people might want the band of starpower or tin plating, but it's still the same problem. It's nearly impossible to make an alternate that's unique enough to stand out from the original while still not being superior or inferior, and in my opinion the developers' time would be better spent on other projects.
Tin is better than copper though...
I'm pretty sure when it comes to weapons and armor, most people skip both tin and copper.
 
Completely. Disagree. A few red devils and a background doesn't really do it justice. It's still easier in Hell than in the Jungle, both in hardmode and pre-hardmode, which is just counter-intuitive and ruins any incentive to explore the Jungle.
The place needs new mobs, new types of enemies, natural hazards, and most importantly: New loot + game mechanics. It needs this not only pre-hardmode, but especially post-WoF. I'd prefer if there was some kind of lava-inhabiting creature that is a near-guaranteed death sentence so players would have to watch their step, as well as occasional danger zones where you risk encountering even more dire things.

I want the place to be an actual Hell, damnit, not just some gimmicky cavern layer with a bat on fire. It's supposed to be evil and fearsome; not safer than the jungle.

The Dungeon has received the most major facelift I can think of, and it's a better one. But all they did with the Dungeon (at least before 1.3) with Hardmode was add a few new mobs. No, that's it. No new chests (But you can access a couple of ones that were specially locked, albeit you get the same items every time anyway), no new dungeon mechanics or types of hazards in the environment, the appearance of the dungeon is identical, there are no Events going on in there.

All you really got in the Dungeon was a chance to obtain new drops. Thankfully, the Diabolist was actually difficult a lot of the time, and the Necromancers' ability to hit you actually forced you to think. But that's it.

Keep in mind, I haven't actually gotten post-plantera in 1.3 yet, I'm taking my time immersing. But so far, all I recall new about Hell is the fact that Hel-Fires drop all the time, and the graphics are vastly better. It needs more "Hell".

I couldn't agree more. Since its inception, Hell exists as a place for the Wall of Flesh to spawn and nothing to offer once you beat it. Living Fire Blocks? I'll pass. That's basically a torch when you think about it. I guess it gets a small bit of merit since the Red Devils do drop a hardmode weapon for mages.

Hell, the only thing worse than Hell is the Sky. It's got a grand total of two mobs and nothing of interest to offer. Just cause there's a few prettied up islands doesn't mean it becomes worthwhile to have. Where's the Valkyries, the Pegasi, Storm Cloud Slimes, predatory birds and the sorts of mythological enemies you'd see in the clouds?
 
Tin is better than copper though...

Derp. I was afraid I'd get it switched.

I couldn't agree more. Since its inception, Hell exists as a place for the Wall of Flesh to spawn and nothing to offer once you beat it. Living Fire Blocks? I'll pass. That's basically a torch when you think about it. I guess it gets a small bit of merit since the Red Devils do drop a hardmode weapon for mages.

Hell, the only thing worse than Hell is the Sky. It's got a grand total of two mobs and nothing of interest to offer. Just cause there's a few prettied up islands doesn't mean it becomes worthwhile to have. Where's the Valkyries, the Pegasi, Storm Cloud Slimes, predatory birds and the sorts of mythological enemies you'd see in the clouds?

  • The desert needs its own loot and boss, not to mention structures that aren't just houses.
  • The sky needs.. everything. But in Terraria's current format, there's only so much space before it starts being less sky and more "ground".
  • Hell isn't worth much even post-Plantera. Great, slightly harder bat to kill and a Red Devil. Two new drops.
    This is hardly revolutionary for end-game "supposed-to-be-hardest-biome".
  • This is why I posted the Marion thread. At least it's a try.
  • Ocean biome is still the same. I'd like more dangers there, possibly even pirates having a larger chance to spawn if you have a house there, having them invade from the ocean.
 
I think Terraria needs a few quiet places like the sky or the desert, as there aren't many places in the game you can take two steps without getting rained on by a kaleidoscope of rainbow barf.

Maybe a snow mountain biome with stuff at the top could fulfill a bit of what's lacking in the sky. I'd also love to see an abyssal ocean biome: fighting a boss necessarily underwater would be cool. And lastly, I think hell could do with a threshold guardian in pre-hardmode, a boss to lock you out from hellstone tier until properly ready (i.e. dungeon/jungle explored). And yes, hell needs more love post HM.
 
Atm anything new would be great, a new Biome or 2 would make for more exploring and thats never bad, but i agree that the Underworld needs some love, couse as said, after WoF it has no use at all anymore.
PS: a Underdark themed underground Ocean would be great!!
 
I think Terraria needs a few quiet places like the sky or the desert, as there aren't many places in the game you can take two steps without getting rained on by a kaleidoscope of rainbow barf.
What you're referring to as "quiet spots" are just areas that lack content to make them interesting and therefor have no reason to be explored, despite taking up a massive area of your world. There's a reason town NPC's lower mob spawns.

I think desert and sky need more content. Right now, there is literally no reason to go to the underground desert (unless you want to play a pre-hardmode throwing class, which nobody does because by the time you're strong enough to actually fend off the enemies, the armor is obsolete) despite it taking up a massive portion of your underground and having more enemies than almost every other biome. Surface desert is ok as is, but I would like to see a bit more variety out of it. The sky, however, is extremely lacking. Why are there only 2 enemies for the friggin' sky? For the level of loot that the sky has pre-hardmode, harpies just don't cut it and feel extremely bland after fighting your first 15, if that. Then what does hardmode add? A single enemy that feels tacked on and is only difficult until you can find a decent piercing weapon. Whoopdy-doo.

Then let's not forget the underworld. It needs a serious hardmode overhaul. Some reason to actually go back to it in the later 75% of the game. We need more enemies with useful loot for hardmode. And that's not just for the above listed biomes. Ever since I beat the mechanical bosses, I've barely set foot anywhere underground other than the jungle and dungeon. I'm not exaggerating when I say that I haven't even explored the entire "surface" of my underworld. I have no reason to explore the ~70%-80% of my map that's still blank.
 
Hell could benefit from having another tier of Shadow Chests that could only open after a certain point in the game like the dungeon's biome key chests do.
For the sky, I've come up with a possible solution. Implement in a flying structure not unlike the Lihzahrd temple with a similar locked entrance. You could add ground-based mobs to the structure, loot, unique blocks, and everything else you could need.
 
I would love it if 1.3.2 was a biome update. I agree with the no more alternate biome thing. I have already had enough hassle with corruption and crimson, getting the one I want. 1 or 2 new biomes are welcome though.
 
I would love it if 1.3.2 was a biome update. I agree with the no more alternate biome thing. I have already had enough hassle with corruption and crimson, getting the one I want. 1 or 2 new biomes are welcome though.
If 1.3.2 will ever happen.

While I like new things, they'll either come as "alternatives" and make me create another world, what I hate to do, or they just crowd the surface, leaving less and less room for other stuff, like living trees or pyramids.
 
If 1.3.2 will ever happen.

While I like new things, they'll either come as "alternatives" and make me create another world, what I hate to do, or they just crowd the surface, leaving less and less room for other stuff, like living trees or pyramids.
Or... maybe they could be added underground? There's still plenty of room in the caverns for more variety, and exploring underground is supposed to be a big part of game anyway.
 
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Or... maybe they could be added underground? There's still plenty of room in the caverns for more variety, and exploring underground is supposed to be a big part of game anyway.
Well, maybe something is possible, but can you give an example of such underground biome? Will it be a major one, like jungle, dungeon or ice biome or something like marble and granite biomes and spider nests?
 
Well, maybe something is possible, but can you give an example of such underground biome? Will it be a major one, like jungle, dungeon or ice biome or something like marble and granite biomes and spider nests?
It just depends on how much the devs are willing to make. They probably wouldn't add a new major biome, but they could add something more substantial than marble biomes and spider nests.
 
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