TheAlphαAndTheΩmega
Skeletron Prime
Ladies and gentlemen, short and stout, I shall tell you a tale I know nothing about. Pull up a chair and sit on the floor, admission is free so pay at the door.
*ahem*
PART ONE: The Beginning
A millennia ago, there existed a single, pure goddess that, for all the awesome structures and creatures she created, was flawed by impulses. She created and destroyed races, civilizations, and whole worlds at will, regardless of their feelings at first... but their cries of terror and despair touched her heart. Vowing to never exterminate another species herself, she created three civilized races: Humans, Goblins, and Lihzahrds, all three created by accelerated evolution and divine intervention. Humans, the most curious, began to explore their world, multiplying and advancing at a moderate rate. Goblins, the most aggressive, quickly became skilled at warfare, and through some miracle, united and began an empire. The Lihzahrds, the most civilized at the time and possessing the longest lifespan of the three, advanced their technology through magics and science, but sealed themselves off in the jungles upon foreseeing an inevitable war between humanity's growing kingdoms and the voracious Goblin Empire.
The first encounter between humans and goblins was quite peaceful, but cultural differences and ignorance on both sides, along with a few ill-placed dictators and tyrants, ignited a war that has yet to end to this day. Racism flared, human individuality shrank, and whole nations became warzones, each side threatening the other with extinction. Humanity called upon the forces of nature to aid them, summoning numerous Ice Golems, wolf packs, and Ice Elementals to keep the goblins at bay in the frozen reaches of the world, and becoming skilled in the arts of water and fire magics. The Goblin Empire, on the other hand, ascended mechanically, creating war machines and armor enhancements, and creating the art of Reforging.
As the years went on, humanity began to lose their ground, retreating further and further to the icy cold and subterranean caverns. Goblin territory expanded without limit, the hostile jungles claimed and explored to root out the many human tribes that sought shelter there. The Lihzahrds, fearing their many vaults might be disturbed, created Golems, war machines far superior to the goblin's armored catapults, ballistas, and siege towers, and began to lace the vaults themselves with traps that could rip apart flesh and common metals, while storing energy in special Power Cells to keep their defenses active. The war never did reach them, though, as goblin scientists could not devise a way to shatter the Lihzahrds' seemingly indestructible bricks their vaults were made of. Abandoning the jungles, and leaving a few settlements and inventions behind, the Goblin Empire moved in to finish off humanity with one swift stroke...
The pure goddess, who was busy developing the Underworld, did not notice the war until the human race was almost doomed. Enraged, she created two weaker gods -one of Light, and one of Darkness- and sent them to keep the goblin armies in check, and to help humanity regain what it had lost. The Light god, in an effort to keep humanity safe, created the Hallow, and spread it on the front lines of the war. Pixies, Unicorns, Gastropods, Chaos Elementals, Illuminant creatures, all of them powerful, decimated the goblins and pushed them back several leagues, while humans filled in behind them, repairing what they could and rebuilding what they should and more. Learning from the technology the defeated goblins had left behind, created firearms and fireworks, assaulting the goblin outposts with the former, and celebrating their victories with the latter.
The Dark god, in an effort to ensure the goblins would never attempt genocide again, created the Corruption and the vile creatures that dwell within it. Unlike it's Hallow counterpart, the Corruption aggressively spread, covering more area at a faster rate, and creating thorns like those in the jungles to make any progression through it a painful experience. The Dark god also created two monsters of its own: the Eye of Cthulhu, named after a human legend, and the Eater of Worlds, to prevent any escape into the underground. The Corruption invaded goblin territories from its own angle, destroying whole cities and encasing their most valued weapons in Shadow Orbs: the Vilethorn staff, the Musket, an improved firearm based on stolen human technology, and the Ball O' Hurt. It also created its own ore to reward humanity when it was ready to come and get it: Demonite.
Once terrified of the Hallow and Corruption, humans began to explore them with a healthy fear of their inhabitants. They quickly tapped into the light and dark magics that made the two biomes unique, and used it to create great weapons and armor. Through alchemy, Hallowed Bars were produced from the fusion of several metals and light magic, and were used to create legendary weapons: the Excalibur sword, the Gungnir polearm, and the Hallowed Repeater, along with armor to match. Magical weapons were also created with the essence of light. Using darkness and Demonite, humans began to do what they did with Hallowed Bars, but at a greater scale due to Demonite's availability, and to make up for its lack of power. The only dark weapon close to the power of the Hallowed weapons was the Dark Lance, a polearm which was created from the fusion of elemental materials and dark essence, rather than just metals and light. Even so, the Dark Lace paled in comparison to the Gungnir. Hallowed paladins and Shadow soldiers rushed to the front lines, eager to give the goblins a taste of their own medicine.
The Goblin Empire, now preoccupied with keeping the Corruption and Hallow at bay, and unable to match the new power of human warriors that raided their villages, could no longer threaten humanity. The human race expanded, delving into the jungle and ever deeper into the subterranean caverns, and at the same time growing incessantly prideful. With a blind hatred for goblins, they took any and all goblin technology and claimed it as their own, and dug deeper into the ground, reaping the caverns of their rich ores... but one day, they dug too deep. Humanity had stumbled upon the incomplete Underworld, but nevertheless tried to colonize and civilize it. The pure goddess, still angry with the goblins for their aggression and the Lihzahrds for their ignorance, quickly booted them out of the Underworld by transforming some of them into demons, which ravaged the various humans there and stole several fiery magical artifacts and weapons, as well as the coveted Dark Lance. The demons remained in hell and, deranged as they are, began to multiply and civilize the Underworld to a certain extent, filling the niche that the pure goddess had wanted filled there for a long time.
However, with most human subterranean settlement unable to be reversed, humanity began to create magnificent castles where the digs and mines were located, and started harnessing water magics to keep any curious demons and fire imps at bay. Humans in the jungles had discovered the goblin relics and improved upon them, and through the taming of the wild magics there, became enlightened on how magic truly worked, and set to work on sophisticating and specializing the art of summoning. Though goblin armies and human warriors still clashed, the worst of the war had ended, and the Hallow and Corruption stopped spreading. The pure goddess was finally content with the world she had created...
Her Light and Dark children, however, were not.
*ahem*
PART ONE: The Beginning
A millennia ago, there existed a single, pure goddess that, for all the awesome structures and creatures she created, was flawed by impulses. She created and destroyed races, civilizations, and whole worlds at will, regardless of their feelings at first... but their cries of terror and despair touched her heart. Vowing to never exterminate another species herself, she created three civilized races: Humans, Goblins, and Lihzahrds, all three created by accelerated evolution and divine intervention. Humans, the most curious, began to explore their world, multiplying and advancing at a moderate rate. Goblins, the most aggressive, quickly became skilled at warfare, and through some miracle, united and began an empire. The Lihzahrds, the most civilized at the time and possessing the longest lifespan of the three, advanced their technology through magics and science, but sealed themselves off in the jungles upon foreseeing an inevitable war between humanity's growing kingdoms and the voracious Goblin Empire.
The first encounter between humans and goblins was quite peaceful, but cultural differences and ignorance on both sides, along with a few ill-placed dictators and tyrants, ignited a war that has yet to end to this day. Racism flared, human individuality shrank, and whole nations became warzones, each side threatening the other with extinction. Humanity called upon the forces of nature to aid them, summoning numerous Ice Golems, wolf packs, and Ice Elementals to keep the goblins at bay in the frozen reaches of the world, and becoming skilled in the arts of water and fire magics. The Goblin Empire, on the other hand, ascended mechanically, creating war machines and armor enhancements, and creating the art of Reforging.
As the years went on, humanity began to lose their ground, retreating further and further to the icy cold and subterranean caverns. Goblin territory expanded without limit, the hostile jungles claimed and explored to root out the many human tribes that sought shelter there. The Lihzahrds, fearing their many vaults might be disturbed, created Golems, war machines far superior to the goblin's armored catapults, ballistas, and siege towers, and began to lace the vaults themselves with traps that could rip apart flesh and common metals, while storing energy in special Power Cells to keep their defenses active. The war never did reach them, though, as goblin scientists could not devise a way to shatter the Lihzahrds' seemingly indestructible bricks their vaults were made of. Abandoning the jungles, and leaving a few settlements and inventions behind, the Goblin Empire moved in to finish off humanity with one swift stroke...
The pure goddess, who was busy developing the Underworld, did not notice the war until the human race was almost doomed. Enraged, she created two weaker gods -one of Light, and one of Darkness- and sent them to keep the goblin armies in check, and to help humanity regain what it had lost. The Light god, in an effort to keep humanity safe, created the Hallow, and spread it on the front lines of the war. Pixies, Unicorns, Gastropods, Chaos Elementals, Illuminant creatures, all of them powerful, decimated the goblins and pushed them back several leagues, while humans filled in behind them, repairing what they could and rebuilding what they should and more. Learning from the technology the defeated goblins had left behind, created firearms and fireworks, assaulting the goblin outposts with the former, and celebrating their victories with the latter.
The Dark god, in an effort to ensure the goblins would never attempt genocide again, created the Corruption and the vile creatures that dwell within it. Unlike it's Hallow counterpart, the Corruption aggressively spread, covering more area at a faster rate, and creating thorns like those in the jungles to make any progression through it a painful experience. The Dark god also created two monsters of its own: the Eye of Cthulhu, named after a human legend, and the Eater of Worlds, to prevent any escape into the underground. The Corruption invaded goblin territories from its own angle, destroying whole cities and encasing their most valued weapons in Shadow Orbs: the Vilethorn staff, the Musket, an improved firearm based on stolen human technology, and the Ball O' Hurt. It also created its own ore to reward humanity when it was ready to come and get it: Demonite.
Once terrified of the Hallow and Corruption, humans began to explore them with a healthy fear of their inhabitants. They quickly tapped into the light and dark magics that made the two biomes unique, and used it to create great weapons and armor. Through alchemy, Hallowed Bars were produced from the fusion of several metals and light magic, and were used to create legendary weapons: the Excalibur sword, the Gungnir polearm, and the Hallowed Repeater, along with armor to match. Magical weapons were also created with the essence of light. Using darkness and Demonite, humans began to do what they did with Hallowed Bars, but at a greater scale due to Demonite's availability, and to make up for its lack of power. The only dark weapon close to the power of the Hallowed weapons was the Dark Lance, a polearm which was created from the fusion of elemental materials and dark essence, rather than just metals and light. Even so, the Dark Lace paled in comparison to the Gungnir. Hallowed paladins and Shadow soldiers rushed to the front lines, eager to give the goblins a taste of their own medicine.
The Goblin Empire, now preoccupied with keeping the Corruption and Hallow at bay, and unable to match the new power of human warriors that raided their villages, could no longer threaten humanity. The human race expanded, delving into the jungle and ever deeper into the subterranean caverns, and at the same time growing incessantly prideful. With a blind hatred for goblins, they took any and all goblin technology and claimed it as their own, and dug deeper into the ground, reaping the caverns of their rich ores... but one day, they dug too deep. Humanity had stumbled upon the incomplete Underworld, but nevertheless tried to colonize and civilize it. The pure goddess, still angry with the goblins for their aggression and the Lihzahrds for their ignorance, quickly booted them out of the Underworld by transforming some of them into demons, which ravaged the various humans there and stole several fiery magical artifacts and weapons, as well as the coveted Dark Lance. The demons remained in hell and, deranged as they are, began to multiply and civilize the Underworld to a certain extent, filling the niche that the pure goddess had wanted filled there for a long time.
However, with most human subterranean settlement unable to be reversed, humanity began to create magnificent castles where the digs and mines were located, and started harnessing water magics to keep any curious demons and fire imps at bay. Humans in the jungles had discovered the goblin relics and improved upon them, and through the taming of the wild magics there, became enlightened on how magic truly worked, and set to work on sophisticating and specializing the art of summoning. Though goblin armies and human warriors still clashed, the worst of the war had ended, and the Hallow and Corruption stopped spreading. The pure goddess was finally content with the world she had created...
Her Light and Dark children, however, were not.
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