Story Terraria: Generations

TheAlphαAndTheΩmega

Skeletron Prime
Ladies and gentlemen, short and stout, I shall tell you a tale I know nothing about. Pull up a chair and sit on the floor, admission is free so pay at the door.
*ahem*

PART ONE: The Beginning

A millennia ago, there existed a single, pure goddess that, for all the awesome structures and creatures she created, was flawed by impulses. She created and destroyed races, civilizations, and whole worlds at will, regardless of their feelings at first... but their cries of terror and despair touched her heart. Vowing to never exterminate another species herself, she created three civilized races: Humans, Goblins, and Lihzahrds, all three created by accelerated evolution and divine intervention. Humans, the most curious, began to explore their world, multiplying and advancing at a moderate rate. Goblins, the most aggressive, quickly became skilled at warfare, and through some miracle, united and began an empire. The Lihzahrds, the most civilized at the time and possessing the longest lifespan of the three, advanced their technology through magics and science, but sealed themselves off in the jungles upon foreseeing an inevitable war between humanity's growing kingdoms and the voracious Goblin Empire.

The first encounter between humans and goblins was quite peaceful, but cultural differences and ignorance on both sides, along with a few ill-placed dictators and tyrants, ignited a war that has yet to end to this day. Racism flared, human individuality shrank, and whole nations became warzones, each side threatening the other with extinction. Humanity called upon the forces of nature to aid them, summoning numerous Ice Golems, wolf packs, and Ice Elementals to keep the goblins at bay in the frozen reaches of the world, and becoming skilled in the arts of water and fire magics. The Goblin Empire, on the other hand, ascended mechanically, creating war machines and armor enhancements, and creating the art of Reforging.

As the years went on, humanity began to lose their ground, retreating further and further to the icy cold and subterranean caverns. Goblin territory expanded without limit, the hostile jungles claimed and explored to root out the many human tribes that sought shelter there. The Lihzahrds, fearing their many vaults might be disturbed, created Golems, war machines far superior to the goblin's armored catapults, ballistas, and siege towers, and began to lace the vaults themselves with traps that could rip apart flesh and common metals, while storing energy in special Power Cells to keep their defenses active. The war never did reach them, though, as goblin scientists could not devise a way to shatter the Lihzahrds' seemingly indestructible bricks their vaults were made of. Abandoning the jungles, and leaving a few settlements and inventions behind, the Goblin Empire moved in to finish off humanity with one swift stroke...

The pure goddess, who was busy developing the Underworld, did not notice the war until the human race was almost doomed. Enraged, she created two weaker gods -one of Light, and one of Darkness- and sent them to keep the goblin armies in check, and to help humanity regain what it had lost. The Light god, in an effort to keep humanity safe, created the Hallow, and spread it on the front lines of the war. Pixies, Unicorns, Gastropods, Chaos Elementals, Illuminant creatures, all of them powerful, decimated the goblins and pushed them back several leagues, while humans filled in behind them, repairing what they could and rebuilding what they should and more. Learning from the technology the defeated goblins had left behind, created firearms and fireworks, assaulting the goblin outposts with the former, and celebrating their victories with the latter.
The Dark god, in an effort to ensure the goblins would never attempt genocide again, created the Corruption and the vile creatures that dwell within it. Unlike it's Hallow counterpart, the Corruption aggressively spread, covering more area at a faster rate, and creating thorns like those in the jungles to make any progression through it a painful experience. The Dark god also created two monsters of its own: the Eye of Cthulhu, named after a human legend, and the Eater of Worlds, to prevent any escape into the underground. The Corruption invaded goblin territories from its own angle, destroying whole cities and encasing their most valued weapons in Shadow Orbs: the Vilethorn staff, the Musket, an improved firearm based on stolen human technology, and the Ball O' Hurt. It also created its own ore to reward humanity when it was ready to come and get it: Demonite.

Once terrified of the Hallow and Corruption, humans began to explore them with a healthy fear of their inhabitants. They quickly tapped into the light and dark magics that made the two biomes unique, and used it to create great weapons and armor. Through alchemy, Hallowed Bars were produced from the fusion of several metals and light magic, and were used to create legendary weapons: the Excalibur sword, the Gungnir polearm, and the Hallowed Repeater, along with armor to match. Magical weapons were also created with the essence of light. Using darkness and Demonite, humans began to do what they did with Hallowed Bars, but at a greater scale due to Demonite's availability, and to make up for its lack of power. The only dark weapon close to the power of the Hallowed weapons was the Dark Lance, a polearm which was created from the fusion of elemental materials and dark essence, rather than just metals and light. Even so, the Dark Lace paled in comparison to the Gungnir. Hallowed paladins and Shadow soldiers rushed to the front lines, eager to give the goblins a taste of their own medicine.

The Goblin Empire, now preoccupied with keeping the Corruption and Hallow at bay, and unable to match the new power of human warriors that raided their villages, could no longer threaten humanity. The human race expanded, delving into the jungle and ever deeper into the subterranean caverns, and at the same time growing incessantly prideful. With a blind hatred for goblins, they took any and all goblin technology and claimed it as their own, and dug deeper into the ground, reaping the caverns of their rich ores... but one day, they dug too deep. Humanity had stumbled upon the incomplete Underworld, but nevertheless tried to colonize and civilize it. The pure goddess, still angry with the goblins for their aggression and the Lihzahrds for their ignorance, quickly booted them out of the Underworld by transforming some of them into demons, which ravaged the various humans there and stole several fiery magical artifacts and weapons, as well as the coveted Dark Lance. The demons remained in hell and, deranged as they are, began to multiply and civilize the Underworld to a certain extent, filling the niche that the pure goddess had wanted filled there for a long time.

However, with most human subterranean settlement unable to be reversed, humanity began to create magnificent castles where the digs and mines were located, and started harnessing water magics to keep any curious demons and fire imps at bay. Humans in the jungles had discovered the goblin relics and improved upon them, and through the taming of the wild magics there, became enlightened on how magic truly worked, and set to work on sophisticating and specializing the art of summoning. Though goblin armies and human warriors still clashed, the worst of the war had ended, and the Hallow and Corruption stopped spreading. The pure goddess was finally content with the world she had created...

Her Light and Dark children, however, were not.
 
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PART TWO: The New War

With the Human/Goblin War finally scaled down, humanity has been given a chance to flourish and grow, and the goblins a chance to recover. Using the powers once used against the Goblin Empire and its war machines, the human race starts to spread beyond the reach of the Hallow and the Corruption and deeper into the jungles, and managing to secure a safe spot in the Underworld to mine the treasured Hellstone. A band of warmongers, however, is not satisfied with the Goblin Empire's continued existence. Scavenging the battlefields and dredging up tombs of the fallen, they recovered and stole absurd amounts of Hallowed Bars and other resources, including a small sum of once-lost goblin engineering knowledge. They brought these parts to a great castle near an ocean that extended deep into the crust of the earth, almost reaching the Underworld, and began to draw up plans for newer, deadlier war machines to exterminate the goblins. They also began to strengthen weapons with the essence of water, creating the Aqua Scepter, the Blue Moon flail, and the katana named Muramasa. They also created a more sophisticated version of the revolver and flintlock pistol: the modern handgun.

The pure goddess, angered by the humans' disrespect to the dead and abuse of the powers that were created to keep them in line with the Goblins and Lihzahrds, commanded the Light and Dark gods to punish them. The Light god brought to life the dead whose graves were disturbed as reanimated skeletons, and began to move them en-masse to the grand castle. Those within the castle became trapped, and those outside were forbidden entrance, preoccupied the the various legions of skeletons that began to assault the area. The human scientists within, however, refused to accept the pure goddess' punishment, and with a team of Hallowed paladins, smashed their way through the skeleton hordes with plans and resources intact. The castle was quickly abandoned, but the Light god, having control over everything of Light nature, stripped them and the rest of the world of all Hallowed bars, and proceeded to make the holy bars uncraftable to prevent the power within them from ever being abused. All weapons and armor made from them were taken with the bars, all but the Excaliburs, which were either broken and drained of all their light and left pure, or given life as deadly, yet fragile, Enchanted Swords.
The Dark god, not to be outdone, created another biome of his own, using the rotting flesh of the dead and casting upon humanity the blight known as the Crimson. It began to spread like a wound bleeds, leaving lines of grass of flesh and trees of bone in its wake as it transformed those foolish enough to remain within into what were once inconceivable horrors of blood and gore. It encased any treasures left behind in the ever-beating Demon Hearts, and transformed any Demonite in the afflicted areas into Crimtane ore, fusing some of it with the treasures in the Demon Hearts, as well as creating Crimson Axes and Cursed Hammers to guard them and the Shadow Orbs. The Dark god also inflicted another curse on the land: Demon and Blood Altars. From these altars, dark and blood magics could emerge and recreate the monsters once used to punish the Goblins, as well as another created to keep the Crimson under control: the Brain of Cthulhu, again named after the creature from human myth. These altars were also made into the only place one could combine elements with something of Dark or Bloody nature as a sort of safeguard to prevent another weapon like the Dark Lance from ever being forged.
Both gods, Light and Dark, sealed the castle and locked away all it's treasures, transforming it into a dungeon, and cursing a foolish young tailor that ventured too close with the duty of ensuring no man entered the catacombs within before they could accomplish a feat. That feat is defeating Skeletron, the malevolent master of the dungeon, whose form they created from the bones of the skeletons that were defeated within the dungeon.

With the dungeon lost, many other castles similar to it meeting the same fate, and both the Crimson, Corruption, and Hallow going against a power-stripped humanity, the beautiful kingdom of the human race was ravaged and brought to an equal level with the Goblin Empire. Forced to remain in their confines, they soon gave rise to weapons arguably greater than those forged from Demonite or Crimtane, or even those within the dungeons. By melding the magical spores of the jungles with stingers and vines from their indigenous species, and by forging Hellstone with an obsidian base, new breeds of weapons and armor were created: the aptly-named, magic-based Jungle armor and the Thorn Chakram, Ivy Whip, and Blade of Grass greatsword, along with the durable Molten armor, tools, and the Molten Fury bow, Flamarang, and Fiery Greatsword. However, due to the slow regrowth rate of the jungle spores and intense difficulty of Hellstone mining, they were in short supply. Even the winter lords created their own weapons: the Ice Bow, the Flower of Frost, and the Frostbrand. But the latter were reserved for when humanity might be forced to take shelter in the frozen reaches of the world.

Little did humanity know how much they would need their new advancements for what was about to come. As humans made the best of what they had while still fighting off the incessant goblin armies, the Light god became somewhat wroth with his Dark brother. The Corruption and Crimson were now slowly spreading without control, even starting to overtake the jungles, and nothing was being done. The Dark god was equally angry that his Light brother was trying to stifle the growth of his biomes with Hallow, insisting that he was jealous of the ingenuity of darkness and blood and had a lust for power. Eventually, the argument came to a head, and the two gods started to war against each other. The Hallow and Crimson and Corruption began to rapidly spread, and the appearance of their respective monsters became disturbingly common. Human and goblin cities found themselves fighting off the forces of nature itself, and their world slowly started to crumble. The Light god, in an effort to gain the upper hand over his brother's numerous creatures, brought the old warmonger's machines to life with Hallowed Bars, basing them on the Dark god's own monsters and the dungeon master. The Dark god, however, overrode their AI systems through the use of multiple Cthulhu Brains, and caused them to go haywire, causing great chaos to anything that bore the signs of civilization.
Unfortunately, that included the Lihzahrds. Though they were once safe in their specialized brick vaults and guarded by traps and Golems, they were forced out of their confines by the burrowing and probing of the Destroyer mechaworms. Having neglected to create any handheld weapons or armor from their bricks, they were slaughtered by the merciless Skeletron Primes and sets of biomechanical Twins. As the Golems could not make it outside the doors of the vaults, the Lihzahrds remained inside them, doubling the Golems to deal with the Destroyers while they focused on making their ultimate sacrifice. They used their collective knowledge to create a beast of their own, one that symbolized the spirit of the jungles they lived in, and brought it to life by sacrificing said knowledge. This beast, dubbed "Plantera" by goblin scouts, drew the mechs to the surface, and proceeded to rip them apart and drive them away with strength granted by engaging in photosynthesis. While the Lihzahrds managed to save their race from extinction, they devolved at an astounding rate, giving in to a feral side that they never thought they had.

The pure goddess was too busy trying to quell her children's fighting to care about the mortal world, but the loss of the Lihzahrd's knolwedge drew her attention. When she saw what the Hallow, Crimson, and Corruption were doing to humans and goblins and the land itself, she became absolutely livid, and smote down her sons with a wrath that was a terror to behold. In doing so, the biome conversion was almost completely reversed, with Hallow being eradicated entirely and Crimson and Corruption becoming extremely isolated, and only the weakest creatures of darkness and blood were allowed to inhabit the areas. The Light and Dark gods themselves, would soon recover, and knowing this, the pure goddess created a man with a pure heart to seal them and their biomes from the physical world. Instructed to combine the powers of Light and Darkness, the man was granted an Excalibur, and told to craft it's dark counterpart and to search for the broken swords of fallen heroes. Fending off those that would harm him, the man created a Blade of Grass and a Fiery Greatsword, and was granted passage into the dungeon to collect a Muramasa. Then he faced with using either a Blood Butcherer or a Light's Bane for the catalyst. Both were products of the Dark god, both of equal malevolence... So, for the sake of irony, the man chose to create the Light's Bane, it being of dark descent, not blood. He then brought the four swords together at a Demon Altar, and they fused, the innate dark influence of the Light's Bane consuming the other three to become something superior: the ultimate blade of darkness, the Night's Edge.
As the Light and Dark gods were on the verge of waking, and the pure goddess' strength waning to keep them from doing so, the man only managed to find three broken hero swords, but knowing it was enough, he proceeded fused them all. Light of the Excalibur and darkness of the Night's Edge, both equally transcended by a broken blade apiece, were neutralized and bound together by the third shattered sword, creating the ultimate weapon that had no light nor dark qualities, but was simply as pure as the dirt it was forged upon and blessed by the pure goddess herself: the Terra Blade. With this new sword, the man then descended down to the Underworld, and charged a single beam within it, containing both his and the pure goddess' strength. He fired the beam into the deepest lake of lava there was, and the resulting shockwave shook the world and beyond. The world flashed a bright green for a few seconds, and the power of the pure goddess and the man put the Light and Dark gods into a comatose state... but it also weakened the pure goddess greatly. With the last of her strength, she ordered the man to sacrifice his blood to the lava. He did so, and from it, she created the monstrosity known as the Wall of Flesh, and made its destruction the key that would awaken the Light and Dark gods. She also transformed the Terra Blade itself into a Dryad, one connected directly to nature and somewhat impressionable, and returned her and the man to the surface before falling into her own sleep as well.

The Dryad, disgusted by the leftover "evil" and war in the world, fled to a faraway land, while the man, left permanently feeble by his endeavor, waited for a new, brave soul to arrive in the world, so he might guide him or her on a pure path, hoping that the Dryad and other masters of craft would help do the same...
 
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Really good story I just don't like how the goblins were displayed as the bad guys. Both sides participated in a heated feud. It's just one side was better at war. I certainly wouldn't just say "Well we destroyed 2/3 of their civilization they are weakened enough lets go home." I would keep going until the job was done. It's not genocide it's winning. If the Pure God was truly fair she'd just stop the fighting entirely not punish one side more than the other because they did better.
 
Really good story I just don't like how the goblins were displayed as the bad guys. Both sides participated in a heated feud. It's just one side was better at war. I certainly wouldn't just say "Well we destroyed 2/3 of their civilization they are weakened enough lets go home." I would keep going until the job was done. It's not genocide it's winning. If the Pure God was truly fair she'd just stop the fighting entirely not punish one side more than the other because they did better.
The humans will commit atrocities in Part Two, much like the goblins did. The Pure Goddess made both sides equal, and by creating the Hallow and Corruption, she's keeping them in check... for now.
 
This is absolutely amazing! Really similar to how I imagine Terraria's lore, and I love it! A few personal headcanon's that match with this

-Humanity's king and queen are Red and Cenx

-Gaea is the pure goddess

-the Light god is the sun god that the lihzahrd seem to worship

-the Dark god is Cthulhu
 
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