DicemanX
Brain of Cthulhu
I succeeded in building a massive in-game computer programmed to simulate blackjack. The video showcases the blackjack simulator, and then focuses on how the key parts of the mechanism function.
Video: Blackjack!
Interface:
Instructions:
Teleport into the simulator, which automatically adds $50 to the bank. The objective is to amass more than $200 by playing blackjack. If the bank total ever drops to $0, the player loses the game. Each round the player places a bet between $10 and $40 (in $10 increments) and then begins the race against the house to 21. Aces are set to a value of 11. The following protocol should be followed each round:
1) Pull the NEW lever to reset the mechanism
2) Pull the BET lever 1-4 times to place a bet between $10 and $40
3) Pull the DEAL lever to deal one card randomly to the player and one to the house.
4) Pull the HIT lever to draw a card, the value of which will be added to the player tally. Repeat as desired.
5) Pull the HOLD lever to shift card drawing to the house
After HOLD is activated, the subsequent actions are fully automated. The house will keep drawing cards until the player total is matched or exceeded, or until the house busts (tally reaches 22 or more). The house always draws until the tally is at least 17 or greater. If the player's tally exceeds the house's tally, or if the house busts, the value of the bet is added to the bank total. If the house tally exceeds the player tally then the value of the bet is deducted from the bank total. If the player and house tallies are the same, then the bet is cleared and the bank total is unaffected.
Once the player is finished, it is necessary to teleport back to home base as this will reset the bank.
Special rules:
1) Due to the tally system, an ACE has a set value of 11.
2) Since the player is the only participant versus the house, the house will always continue to draw even if it reaches the minimum tally of at least 17 so long as the player's tally is 18 or more. Normally, the house always stops once at least 17 is reached.
3) Blackjack/natural 21 (21 reached on two cards) is not enabled in this version of the simulator. Normally, a natural 21/blackjack beats a 21 on three or more cards.
Key Hoiktronics Mechanisms (scaled down version):
Explanation of the Mechanism:
For now, see the video. I'll be adding a written description here later.
Credit to inomanoms for the improved randomizer mechanism presented here:
http://forums.terraria.org/index.php?threads/hoik-randomisers.12597/#post-477633
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBQnZZTHUtbFdibFk/view (v12.2 - enter B5 in the teleporter hub to reach the blackjack machine)
Video: Blackjack!
Interface:
Instructions:
Teleport into the simulator, which automatically adds $50 to the bank. The objective is to amass more than $200 by playing blackjack. If the bank total ever drops to $0, the player loses the game. Each round the player places a bet between $10 and $40 (in $10 increments) and then begins the race against the house to 21. Aces are set to a value of 11. The following protocol should be followed each round:
1) Pull the NEW lever to reset the mechanism
2) Pull the BET lever 1-4 times to place a bet between $10 and $40
3) Pull the DEAL lever to deal one card randomly to the player and one to the house.
4) Pull the HIT lever to draw a card, the value of which will be added to the player tally. Repeat as desired.
5) Pull the HOLD lever to shift card drawing to the house
After HOLD is activated, the subsequent actions are fully automated. The house will keep drawing cards until the player total is matched or exceeded, or until the house busts (tally reaches 22 or more). The house always draws until the tally is at least 17 or greater. If the player's tally exceeds the house's tally, or if the house busts, the value of the bet is added to the bank total. If the house tally exceeds the player tally then the value of the bet is deducted from the bank total. If the player and house tallies are the same, then the bet is cleared and the bank total is unaffected.
Once the player is finished, it is necessary to teleport back to home base as this will reset the bank.
Special rules:
1) Due to the tally system, an ACE has a set value of 11.
2) Since the player is the only participant versus the house, the house will always continue to draw even if it reaches the minimum tally of at least 17 so long as the player's tally is 18 or more. Normally, the house always stops once at least 17 is reached.
3) Blackjack/natural 21 (21 reached on two cards) is not enabled in this version of the simulator. Normally, a natural 21/blackjack beats a 21 on three or more cards.
Key Hoiktronics Mechanisms (scaled down version):
Explanation of the Mechanism:
For now, see the video. I'll be adding a written description here later.
Credit to inomanoms for the improved randomizer mechanism presented here:
http://forums.terraria.org/index.php?threads/hoik-randomisers.12597/#post-477633
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBQnZZTHUtbFdibFk/view (v12.2 - enter B5 in the teleporter hub to reach the blackjack machine)
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