• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Terraria: Journey's End - Hotfix Changelog

Not open for further replies.


Staff member
JE Forum Banner v2.png

Hello Terrarians!

Welcome to Journey's End! We are blown away by the insane-tier level of support you all have thrown behind our game. We expected it might be big - but wow. Thank you so much!

Moving on, we know that some folks are having issues out there - from the small graphical bugs that somehow slipped through to some larger issues. That means hotfixes! This thread will be your go-to spot for all of our hotfix changelogs. The most recent will always be at the TOP, but all of the previous ones will be listed out below.

Before we dive into that, here are your other key locations for Bug Reporting & Known/Reported bug information!


You will want to check this out first - see if your issue is listed here. If it is, then good news! We have it logged in our system. :nursegrin:

This section of TCF is your one-stop shop for all things Journey's End Bug Reporting!

You will want to stop by this thread first to learn the rules of the road for Bug Reporting. Following these will be the best way to ensure your issue is seen and that the team has all of the information that they need to locate and squash the nasty bug that you located!

These are a few potential workarounds that have had at least some success for other players with the same issue. In advance of any hotfixes, these are things that you can consider trying to fix your issue.

"Cannot create a world" - this seems to be mostly isolated to Turkish players. Try the method outlined here: https://www.reddit.com/r/Terraria/comments/gkyz5y/_/fqu6l44
"Cannot Move" - this seems to be tied to a few things, sometimes Razer Synapse (make sure it is up to date). The two things below have found some success:

  • Right click the game in your Steam Library.
  • Go to Properties then the Local Files tab.
  • Click Browse Local Files.
  • Locate the game executable (the application).
  • Right click it and go to Properties.
  • Click the Compatibility tab.
  • Check the Run this program as an administrator box.
  • Click Apply.

If that does not work

2. RESTART PC, try again


FPS issues - some players have found success with attempting different settings for the Frame Skip option (under video settings).


"Game won't open" - this is almost always a Steam issue.

Verify Local Files (be sure it fixes/downloads any missing files... if it does not, you may have to change Download Region)
Exit and Restart Steam


CURRENT: Version

I. Crash Fixes and Performance Improvements:
  • Made some optimizations to help game performance
  • Fixed some memory management issues
  • Fixed lighting related crash with non-color mode
  • Added a serverconfig setting "slowliquids" that restores the maximum moving liquid/quick settle condition to's setting, off by default. Turning this on will decrease the amount of liquid that can move at once, but may reduce lag.
  • Fixed a crash when loading certain worlds
  • Fixed Solar Pillar enemy's bestiary page crashing the game on Linux

II. Bug Fixes:
  • Fixed Team Nameplates being in the wrong position
  • Fixed Team Nameplates no longer showing the healthbars of damaged teammates
  • Fixed an issue where multiplayer servers could run and allow players to join corrupted world files
  • Fixed an issue where Sticky Grenades, Bombs, and Dynamite didn't always stick
  • Fixed an issue where Blockswapped and replaced tiles might maintain their cracked nature
  • Fixed an issue where Mana Stars were dropping roughly 20% as much as they should
  • Petting a Town Pet will no longer let you pet them if slopes are interfering and would make you float
  • Fixed Collector's Edition Carrot overriding the Magic Mirror on a Journey Mode character
  • Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness
  • Fixed an issue where Enchanted Sundial would cause heavy FPS drops
  • Fixed NPCs sitting incorrectly in Dynasty Chairs
  • Fixed an issue where a lot of non-gore objects were hidden by Blood/Gore settings
  • Fixed some Hardmode Dungeon enemies drawing into the floor slightly in their animation
  • Fixed an issue where Digging Molecart would dig through tiles that should not be destroyed
  • Fixed player map borders not adjusting the border color properly
  • Fixed an issue where Cultist Devotee Banner and Red Potion did not have research values
  • Fixed Explosives counting as PVP damage, resulting in it not dropping coins when you were killed by them
  • Fixed a couple of tooltip typos
  • Fixed some consistency issues with Ninja Gear tooltips
  • Updated Invisibility Potion's tooltip
  • Fixed a sprite issue with Bowl of Soup
  • Fixed an issue where if the entire top of your world was covered with platforms, it would prevent meteors from spawning
  • Fixed certain cases of text getting random newlines

I. Changes/Additions
Removed Bad torch luck
Increased Prismatic Lacewing spawn rate significantly
Angry Dandelions now have a chance to drop Daybloom
Betsy now only takes one kill to "max" Bestiary progress like other main bosses
Zenith now requires Bee Keeper in its recipe
Shiverthorn is now somewhat slower to grow, but twice as fast to bloom
Waterlily grows faster in the rain, Blinkroot grows faster underground, Fireblossom in the Underworld
More Blinkroots appear during worldgen, and all herbs can potentially "grow" during worldgen as well
Owls now hoot less
Added a large quantity of art asset revisions, mostly minor touch ups, but several with substantial changes, most notably, the Molten weapons and tools, Clentaminator, and S.D.M.G.
Tombstones now display with Dangersense Potion
Dungeon Guardian and Old Man will also be unlocked if you have Skeletron unlocked now, in addition to the previously existing methods to ensure you could unlock them
Added a config.json setting called "DisableIntenseVisualEffects" that you can use to disable flashing during thunderstorms. Can be expanded to include other mechanics upon feedback.

II. Crash Fixes and Performance Improvements
Fixed an issue that caused serious worldgen problems and some crashes for users with Turkish-language PCs (and possibly some other languages as well)
Users with file permissions crashes should now get an updated error message giving more instructions on the matter (File permissions issues stem from Terraria not being allowed by the PC to make and modify save files, usually causing crashes when saving or making characters/worlds)
Fixed not getting a proper sound initialization not actually disabling sound, this should fix some sound initialization crashes
Added some optimization to mannequins and hat racks to decrease their performance toll
Added some protection against crashing while taking very large Camera mode snapshots
Reduced liquid movement restrictions in multiplayer, which should translate to more liquid being allowed to move in servers at once
Improved how multiplayer servers handle liquid syncing
Added new multiplayer npc smoothing code, adjustable by a config.json setting called "MultiplayerNPCSmoothingRange" , npcs who move less than this range (default 1000 pixels) would be smoothed into their next position (can be disabled by setting it to 0)
Team name plates no longer show health when at full health to improve MP performance
Added a config.json setting called "TeamNameplateDistance" that lets you reduce the distance at which team names are drawn, with the default being 2000. Reducing the number of Team Nameplates on screen in MP can improve performance, so this can be used as needed.

III. Bug Fixes
Fixed an issue where the World Menu seed button was still hidden
Fixed an issue where sometimes players would get an extremely long death timer. The maximum should now be limited to 30 seconds. This should retroactively fix characters with an extremely high death timer.
Fixed certain users not having left-click assigned to their mouse in the main menu when loading 1.4
Fixed an issue where Minions would be summoned at an inverted position when in reverse gravity
Fixed an issue where the summon lock-on icon would at an inverted position in reverse gravity
Fixed an issue where Hallowed Trees on mowed Hallow grass would drop normal wood
Fixed an issue where coin sparkles weren't appearing
Fixed an issue where Gold Seahorses were caught as "Seahorse Cages"
Fixed an issue where some Goblins would get stuck in doors and sink into the floor
Fixed an outline issue on Jungle Pants
Fixed flail chains drawing incorrectly while on some mounts
Fixed an issue where wearing Moon Lord Legs and Frog Legs at the same time would give you no legs at all
Fixed an issue where you could use the Step Stool while grappled
Fixed an issue where Stylist-only hairs were inadvertently available by randomizing your character
Fixed an issue where NPCs were affected by disliking their neighbors more than hating their neighbors
Fixed an issue where you could summon multiple Queen Slimes
Fixed an issue where texture packs would not work for tiles without a game restart
Fixed some visual effects acting unusually when time is sped up with Journey mode/sleeping/Sundials
Titanium's Set bonus no longer triggers off of Target Dummies
Fixed a crash when a server tries to generate certain seeds via serverconfig.txt
Fixed an issue where having pickup text off and using a Sonar Potion would delete the item you get
Fixed Obsidian Sinks using only Obsidian instead of Hellstone
Fixed server config.txt world path option being ignored during auto create
Fixed Hooks and Mounts being usable after Mediumcore death
Fixed Trident movement impacting minecarts
Fixed Angler Quest fishing icon disappearing when a player dies
Fixed an issue where Key of Light/Night spawned mimics left behind phantom ghost chest tiles
Fixed Betsy's loot having half the intended drop chance
Fixed Depth Meter displaying incorrect height biome when using camera-moving items
Cool Whip's Snowflake should no longer attack critters, target dummies
Fixed Cool Whip's Snowflake not despawning when a player dies or quits
Fixed Exquisitely Fed buff not giving Ranged Damage
Fixed Ocean critters spawning in deep caves below the Ocean
Fixed Lava Lamps being unable to be placed on tables
Fixed Mini Minotaur not animating properly while flying
Fixed some item spelling concerns and grammatical issues with NPC Happiness text

I. Changes/Additions
Added Master and Journey to command line options for the dedicated server
Ghosts should now be more likley to despawn, and reduced the conditions which allow them to spawn as well as the maximum number of them
Error logging should no longer create large DMP data files when the game crashes (We no longer use them)

II. Bug Fixes
Added some protection to ensure world gen works for users using different language PCs, but we are still investigating a more thorough fix
Fixed a number of issues where Terraria tries to make or modify folders, but User Side PC permissions prevented it from doing so, leading to crashes/errors
Fixed a crash relating sound initialization
Fixed a few autostart errors for the server
Fixed an issue with kicking players not actually being fully removed, preventing players from rejoining
Demon Altars can no longer spawn on rare configurations of adjacent cacti, which would crash the world if they were hit
Coins no longer have a sell value
Fixed an issue where Map Scale was impossibly low, resulting in some map related issues

(Note: was the live release, and changes and additions are only included for posterity and for content changes)

I. Changes and Additions
Meteorites now no longer fall until after Eater of Worlds/Brain of Cthulhu have been defeated
Killing Eater of Worlds/Brain of Cthulhu again will boost the drop rate of subsequent Meteors for the following night (instead of breaking more Orbs/Hearts)
Meteorites can no longer be destroyed with explosives
Pirate Captain now spawns a ghost pirate when he is killed
Dunerider Boots can now be tinkered with Rocket Boots to make Spectre Boots

II. Bug Fixes
Fixed several internal-only issues that were only present in beta builds

Version 1.4.0 Corrections

I. Changes and Additions (Accidentally not included in the 1.4.0 Changelog)
Statue spawned enemies now require some form of player damage to drop their drops, even if the killing blow is done with lava or traps
Last edited by a moderator:


Staff member

We are aware of some reports of save corruption issues that have been shared lately. This does not impact the vast majority of people, but certainly is cropping up for a handful of folks. A few important things to note first:

  • Always make sure your save process completes before you turn off your PC. Save and Exit, wait for the main menu before shutting down, etc.
  • Be sure to check your antivirus “folder protection” to be sure that Terraria is allowed access to My Documents - this is a common issue that can appear to be corrupt files or even cause crashing.
  • Steam Cloud has some issues from time to time – it is safest to keep local copies of files always
  • Making manual backups (just create a “Backup Saves” folder of your players and worlds is always a great idea).

Beyond the above, we are aware of - and actively investigating - this rare save issue from 1.4 with player's worlds that can result in corrupt saves. During this investigation, we also discovered the game's server code (also used for host and play sessions) – for all versions up to and including – still allowed these corrupt worlds to load and let players play them, however these saves would be missing key components such as whole sections of the world or contents of all chests.

***Once a world is loaded in this corrupt state, and saved, this silent fail causes the loss of valuable information that can help us track down the problem. In we added code that stops the loading once the fail is detected. This is why it appears that is causing issues, when it is actually just flagging/blocking the issue above***

We are doing our best to track this issue down ASAP. If you have worlds that failed loading, PLEASE report these on the forums and attach both the .wld and .bak files to your report. This will be a tremendous help in tracking down and squashing this nasty bug, and we would greatly appreciate it!

Not open for further replies.
Top Bottom