Terraria: Journey's End Now Available on Nintendo Switch!

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i wonder the terraria devs can re add the orbs of light and put them in desert and it summons a new boss named desert lord
 
Hey guys, Im back sorry ive been away, oh god i missed a lot, well to help out the person who was asking about the prismatic lacewings as the guy/gal said you find them in the hallowed biome i think theyre surface only at night, what they did not mention is theyre POST-Plantera meaning they dont show up until she has been defeated, the Empress is generally meant to be fought roughly Post-Plantera to Post-Golem Id say Post Golem to be safe possibly Post Duke Fishron as well.
 
The latest patch for Terraria on Nintendo Switch is live as of this morning. This one is a combination of the overall console fixes originally pushed to PS and Xbox in December along with a few more Switch-specific issues that were addressed:

New!
  • Move the Sun! You can now control the sun and the moon on the frontend menu by holding ZR + right stick. Give it a whirl!
Improved!
  • Based on player feedback we've fixed the hotbar navigation when a Dynamic Hotbar item is bound to a hotbar slot, making it easier to jump through the Hotbar
Fixed!
Multiplayer and Split Screen
  • Fixed mannequins losing items when placed by the host and not being able to be seen by other players
  • Fixed an issue in multiplayer where an item was lost if held when a chest was closed
  • Fixed player 2+ in split screen being immune to projectiles
  • Fixed issues where open menus interfered with joining multiplayer games
  • Fixed the issue where users were unable to navigate through the Options menu during multiplayer if their network connection was lost when a menu was open
  • Fixed the delay in picking up items when the host threw an item to another player
  • Fixed a number of crashes
  • Fixed the crash when the Painter's house is in a hallowed-snow graveyard biome and trying to open his shop
  • Please let us know if you experience a crash by reporting it in the forums and including as much detail as possible!
And many more fixes
  • Fixed the issue where player's couldn't quick equip an item from a chest, as long as there isn't a conflicting binding for Use Item bound in the Settings
  • Fixed the controller binding for Research! You can now open the Research menu directly from an item in the Inventory. You can find this in Settings >> Controller >> Controller Bindings: Edit >> Inventory and bind Research Item!
  • Fixed an issue where the player was prevented from continuing to play if they died while a text input box was open
  • Fixed issue where sometimes when using a crafting station items could appear at a locked-on enemy's location
  • Fixed item pickup range in Journey mode to match PC. It's now possible to throw items from the inventory without immediately picking them back up!
  • Fixed a bug where the frame rate would drop when the housing menu was open and you had a lot of NPCs
  • Fixed the issue where the summons tag on enemies could disappear if you got too far away from the enemy, making it hard to know who your summons were targeted on
  • Fixed the issue where the biome artwork behind the map was incorrectly scaled depending on UI zoom level and especially in split screen
  • Fixed a graphical glitch in the tutorial dialog boxes
 
I am looking forward to the Japanese version of the screen split and the 1.4 ver update with my wife.
 
The latest patch for Terraria on Nintendo Switch is live as of this morning. This one is a combination of the overall console fixes originally pushed to PS and Xbox in December along with a few more Switch-specific issues that were addressed:

New!
  • Move the Sun! You can now control the sun and the moon on the frontend menu by holding ZR + right stick. Give it a whirl!
Improved!
  • Based on player feedback we've fixed the hotbar navigation when a Dynamic Hotbar item is bound to a hotbar slot, making it easier to jump through the Hotbar
Fixed!
Multiplayer and Split Screen
  • Fixed mannequins losing items when placed by the host and not being able to be seen by other players
  • Fixed an issue in multiplayer where an item was lost if held when a chest was closed
  • Fixed player 2+ in split screen being immune to projectiles
  • Fixed issues where open menus interfered with joining multiplayer games
  • Fixed the issue where users were unable to navigate through the Options menu during multiplayer if their network connection was lost when a menu was open
  • Fixed the delay in picking up items when the host threw an item to another player
  • Fixed a number of crashes
  • Fixed the crash when the Painter's house is in a hallowed-snow graveyard biome and trying to open his shop
  • Please let us know if you experience a crash by reporting it in the forums and including as much detail as possible!
And many more fixes
  • Fixed the issue where player's couldn't quick equip an item from a chest, as long as there isn't a conflicting binding for Use Item bound in the Settings
  • Fixed the controller binding for Research! You can now open the Research menu directly from an item in the Inventory. You can find this in Settings >> Controller >> Controller Bindings: Edit >> Inventory and bind Research Item!
  • Fixed an issue where the player was prevented from continuing to play if they died while a text input box was open
  • Fixed issue where sometimes when using a crafting station items could appear at a locked-on enemy's location
  • Fixed item pickup range in Journey mode to match PC. It's now possible to throw items from the inventory without immediately picking them back up!
  • Fixed a bug where the frame rate would drop when the housing menu was open and you had a lot of NPCs
  • Fixed the issue where the summons tag on enemies could disappear if you got too far away from the enemy, making it hard to know who your summons were targeted on
  • Fixed the issue where the biome artwork behind the map was incorrectly scaled depending on UI zoom level and especially in split screen
  • Fixed a graphical glitch in the tutorial dialog boxes
What’s up with Mobile version?
 
Nintendo Switch 上的泰拉瑞亚最新补丁已于今天早上上线。这是最初在 12 月推送到 PS 和 Xbox 的整体控制台修复以及已解决的一些特定于 Switch 的问题的组合:

新的!
  • 移动太阳!您现在可以通过按住 ZR + 右摇杆在前端菜单上控制太阳和月亮。试一试!
改进!
  • 根据玩家反馈,我们修复了动态快捷栏项目绑定到快捷栏插槽时的快捷栏导航,让您可以更轻松地跳过快捷栏
固定的!
多人游戏和分屏
  • 修复了人体模型在被主人放置且无法被其他玩家看到时丢失物品的问题
  • 修复了多人游戏中关闭箱子时持有物品会丢失的问题
  • 固定玩家 2+ 在分屏中免疫弹丸
  • 修复了打开菜单干扰加入多人游戏的问题
  • 修复了在多人游戏中,如果打开菜单时网络连接丢失,用户无法在选项菜单中导航的问题
  • 修复了宿主将物品扔给其他玩家时拾取物品的延迟
  • 修复了一些崩溃
  • 修复了当画家的房子在一个神圣的雪墓地生物群系并试图打开他的商店时的崩溃
  • 如果您遇到崩溃,请在论坛中报告并尽可能详细地告知我们!
还有更多修复
  • 修复了玩家无法从箱子中快速装备物品的问题,只要设置中的使用物品绑定没有冲突的绑定
  • 修复了研究的控制器绑定!您现在可以直接从物品栏中的物品打开研究菜单。您可以在设置 >> 控制器 >> 控制器绑定中找到它:编辑 >> 库存和绑定 研究项目
  • 修复了玩家在文本输入框打开时死亡时无法继续游戏的问题
  • 修复了有时在使用制作站时物品会出现在锁定的敌人位置的问题
  • 修复了旅程模式中的物品拾取范围以匹配 PC。现在可以从库存中扔出物品而无需立即将它们捡起来!
  • 修复了当房屋菜单打开并且你有很多 NPC 时帧速率会下降的错误
  • 修复了如果距离敌人太远,敌人的召唤标签可能会消失,从而很难知道你的召唤目标是谁的问题
  • 修复了地图后面的生物群系艺术品根据 UI 缩放级别错误缩放的问题,尤其是在分屏中
  • 修复了教程对话框中的图形故障
我想問一下switch日版泰拉瑞亞什麼時候更新啊~買美版還要另花錢,但是現在非常想要玩到1.4啊
 
我想問一下switch日版泰拉瑞亞什麼時候更新啊~買美版還要另花錢,但是現在非常想要玩到1.4啊
美版数据和日版不互通 我买了美版卡带 但是全得重玩 还好有旅行模式 不然肝都要炸开了
oh my fookin god where is dragon suit? its deleted?!
 
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Switch Terrarians, it is here at last... welcome to Journey's End!

Initially released in May 2020 for PC, Journey's End brings Terraria to the next level, to a place where the core game can finally be called "complete". From new ways to play the game, to over 1000 new items to find and craft, to new bosses to challenge, and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone. We cannot wait to see your reactions as you dive in to all that this update has to offer, and we hope that you thoroughly enjoy our gift to you. It has been an amazing journey indeed... but we truly feel that this end is really just a new beginning for the amazing world of Terraria.


This release will bring Switch up to an equivalent (content-wise) of the 1.4.0.5 version of Terraria. Now that all platforms have reached Journey's End, the team will be focusing on bringing Console/Mobile/Switch up to content parity with the current PC version (1.4.3)!

So, what awaits you in Journey's End? As you can imagine, this is a LOT to go over... so we are going to provide you with a topline summary along with links to the PC Changelogs and the Journey's End Review articles from the launch of 1.4. While some things may not match 1:1 (such as UI/control differences and some features will be different), we feel this is an easy way to get you familiar with the content that is here at your fingertips. We will cover off some differences where we can. Ready to map out your Journey? Read on, loyal traveler!

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TERRARIA: JOURNEY'S END (1.4) SUMMARY

THERE & BACK AGAIN: A SUMMARY OF JOURNEY'S END

Terraria: Journey's End contains so much in the way of content and new features, that we felt it would be best to refer you over to the main Journey's End Changelog from the PC launch for the full details. To be clear, at this point, there are a couple of things that exist on PC and/or other Consoles that are NOT currently supported by Terraria: Journey's End on Nintendo Switch:

Texture Packs & Modding are not currently possible on Nintendo Switch. This is something the team will explore as we move forward - but we cannot currently make any promises one way or the other.

Splitscreen + Online (in combination) Multiplayer is not currently supported - this will be explored at a later update, as we did not want to delay the launch to chase the many edge case issues this specific situation creates.

Nintendo Switch can only support two player Splitscreen at this time

Nintendo Switch does not currently allow for local/Bluetooth multiplayer, the team will be looking into this in a future patch

Keyboard and Mouse controls are not currently supported on Switch

Crossplay is currently not supported for Terraria - this is a feature that the team plans to explore once all active platforms are at content parity. We cannot promise whether or not we will succeed in this effort nor what form it will take, but we will attempt to make it a reality.



That being said, let's dive into a few of the more cool/bigger features:


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NEW CHANGES SPECIFIC TO SWITCH

A host of new settings and options, ranging from graphic quality to control profiles and much, much more!

Touch Controls are Back and Better than Ever!

Horizontal vs Vertical Splitscreen Toggle

Revised Gamepad mapping to account for the wide range of Journey's End controls - adjusted Defaults (Console Legacy/Red's Pick, Advanced, Simplified) as well!

UI Changes to account for Journey's End Features

UI Editor - Check out the video above for details!

Evolved versions of Dpad Hotbar and Dpad Snap

With this evolved version of these long-standing features, you can now do things that you could not do previously:
- Dpad Hotbar can now be mapped to 0-4 buttons. Previously, this was an all-or-nothing feature.
- Dpad Snap can now be mapped separately (LB+Dpad) in the video - so that players can now use Dpad Hotbar and Dpad Snap at the same time.

By Default in Classic controls, Dpad Snap is on and no Dpad Hotbar buttons are mapped, we leave this up to you, the player.

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NEW CONTENT
Over 1000 new items (beyond 1.3.5), bringing the total item count to over 5000!
New Critters to find, Enemies to Battle, and two new Boss Encounters!
New minibiomes
Blood Moon and Lava Fishing are expanded
Brand new epic Terraria Music
and much, much more!

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JOURNEY MODE

Journey Mode provides a more accessible Terraria experience by placing the power to create the gameplay you desire in the palm of your hands. Research blocks that you dig up, items that you find, and enemies that you defeat in order to gain the limitless power to duplicate or to adjust the difficulty of the game to your whims. At last, you can have the Terraria experience perfectly tailored to your desires... the only limit is your imagination!

With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

How will all of this work on Switch? Well this is where some of the new Switch UI changes come into play. Here are just a few examples:


Research & Duplication are located within Inventory on Switch - so you can Research, Duplicate, Craft, and Repeat all without leaving your Inventory Screen!



Control the Weather, Difficulty, Enemy Spawns... Godmode... and much more with your Journey Powers located in Settings!


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MASTER MODE

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A next-level challenge intended for those skilled, brave, or foolish enough to take it on, Master Mode represents the ultimate Terraria challenge. Unrelenting, Master Mode will punish your every mistake and force you to prepare and up your game like never before. Do you have what it takes to prove that you are a Master of Terraria?

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GOLF

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Time to hit the links in the world of Terraria! That's right, Journey's End brings the timeless game of golf to Terraria. Featuring an array of golf clubs, scorekeeping, and more, Terraria Golf introduces a whole new way to play. Create your own epic golf courses, share them with your friends, and then meet up on the links to challenge each other - who can hit the ball the longest, who has the best short game, and who has what it takes to make that clutch putt when it's all on the line?

Want to learn more? Check out our Feature Article all about Terraria Golf!

FORE-RRARIA! Hitting the Links with Terraria Golf


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BLOCK SWAP

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One of the most impactful Quality of Life changes perhaps to ever reach Terraria, Block Swap is one of those features that you will find yourself asking "how did I ever live without this?!" in no time at all. No more will you have to tear down your constructions first in order to spruce them up with new-and-improved blocks or walls! Simply grab the block with which you wish to replace the existing blocks and place away - the new block will be put in place, and the old blocks will be there for you to pick up.

As long as your currently-equipped pick is powerful enough to dig up whatever it is you want to replace, Block Swap is there to serve you well!

Oh... and did we mention it works on chests... without you having to empty them first?

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VOID VAULT


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(Wait, your inventory is full? Where is all that pricey furniture going exactly?!?)


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Inventory overflow... you hate it too? Well, we have got the solution for you!

What on the surface appears to simply be the fourth available character storage item - the Void Vault - transforms into an automagical inventory overflow vacuum when combined with the Void Bag held by the player. This combination of items will immediately whisk away any items the player picks up once their inventory is full - and deposit them safely at home in the Void Vault for safekeeping. This won't totally eliminate all of your inventory woes, but it will certainly cut down on those trips to and from home base!


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GRAVEYARD BIOME

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Beware! For when too many tombstones gather together, the air shall chill and the mists roll in... what mysteries will you find buried six feet deep in the Graveyard?

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FULL REBALANCE PASS ON ENEMIES AND ITEMS


As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time!

Read all about the Revisit and Rebalance via the Article below!

What was Old is Made New Again: Revisting the Terraria Experience

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BESTIARY & ZOOLOGIST NPC


The world of Terraria is so chock-full of content, it can be hard to keep track of it all! Sure, the Guide has you covered for crafting recipes and the Terraria Wiki is fantastic - but don't you wish there was a way to know more about your foes? Where can I find the Lost Girl? How much health does a Derpling have? How many coins can I get from farming Jellyfish? Wonder no more, for the Terraria Bestiary is here!

As you defeat foes, you will learn more and more about them - key stats, locations, drop rates, background info and more!

Learn all about the Terraria Bestiary by reading our Feature Article on the topic!

Mythical Beasts & Where to Farm Them: Exploring Terraria's Bestiary


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EXPAND YOUR TERRARIA EMPIRE - PYLONS, TOWN BUILDING, AND NPC HAPPINESS


During Journey's End development, we conducted a focus group with all of the Terraria NPCs. Outside of some very strange requests (no, Guide, we cannot 'remove all doors at night'), their feedback was very clear: they are tired of being shoved into tiny cubicles or L shaped tubes and they want you to know this!

In order to help raise NPC morale so that they could be at their very best - and to reward players who go that extra mile to treat their NPCs with the respect they deserve, we are introducing the NPC Happiness System. How does it work? What does this mean for you? We have provided some details below, but you can check out our full Feature Article on the topic linked below as well!


Expand Your Terraria Empire - Pylons, Town Building, and NPC Happiness


What affects NPC Happiness?
  • NPCs are happier when you locate them in biomes that they prefer​
  • NPCs are happier when they like their neighbors​
  • NPCs are happier when they are not overcrowded with other NPCs​

Adding nice furniture and aesthetics doesn't directly affect NPC Happiness... but it sure will make you feel better about yourself when your friends come over for a visit. ;)


What Happens if my NPCs are Happy/Unhappy?
  • NPC Shop prices will adjust based upon how happy each NPC is at the time​
  • If you make an NPC happy enough, you will gain access to a Pylon for that Biome (more on this below!)​

How can I tell if my NPCs are Happy?
  • You will notice a new dialogue option for Happiness for each NPC​
  • This will give you hints about what might make them happier as well!​



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ROADS, WE WON'T NEED ROADS - INTRODUCING PYLONS


We briefly mentioned these mysterious Pylons in our section on things you can get with happy NPCs. So what are these, and why should you care? Well, if you have enough happy NPCs in a given biome, you will unlock the use of a Pylon for that biome. Pylons allow you to instantly teleport from one Pylon to another! With Pylons in place, your "big central base" now becomes an interconnected network of cool outposts all over the world, allowing you to get around quickly without the need to lay tracks or teleporters... and providing you a home away from home wherever you are!



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PYLON INSTRUCTION MANUAL

You can only have one Pylon of a given biome type placed at a time (so you can not have, for example, an Ocean Pylon at both Oceans)

Pylons must be placed in their aligned biome in order to function (you can place them anywhere else, but they will not work!)

Pylons must also have two nearby (and living) NPCs in order to function - again, the idea here is to reward building those bases/towns! :)

Pylons cannot be used during Boss Battles or Invasion Events!

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Pylons are quite easy to use. Once placed in their aligned biome, you simply click on a nearby pylon. This will take you to the map screen where you can locate another placed pylon to which you want to teleport, click it and off you go!


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Journey's End has so much more to find and experience - we hope this very top-level summary has made you more familiar with some of the bigger features.


Return to Table of Contents

REPORTING BUGS

So that we can have an easy way to find and interact with bug reports, please post them on TCF by clicking the bug report button below! Be sure to mark your report as being related to Journey's End on Nintendo Switch.

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The block swap wil be SO useful! So excited for parity!!
 
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