leafsaber47
The Destroyer
"Two worlds collide as man, beast, and machine fight to the death. New mechanical threats await the citizens of Terraria as coalitions far greater than the Mechanical Bosses enter through ripples in time and space. The Arms Dealer and Mechanic however, found a way to combat this threat with special help. Will you be the one to quell this post-apocalyptic clash of tragic proportions?"
Inspired by a previous Girls' Frontline mod on the Mod Browser, Mo' Guns, and Modern Firearms, this mod attempts to add dozens of Girls' Frontline content to Terraria mainly in the form of an wave-based invasion event similar to the Frost Moon, Pumpkin Moon, and Old One's Army. Expect weapons from all 4 main classes; and expect tons of guns for rangers!
Important goals:
2 new Town NPCs - Helian and a Sangvis Ferri Ringleader known simply as Architect
An invasion event of wave after wave of Girls' Frontline foes, evolving twice after Plantera then Martian Madness
Ranged weapons from many T-Doll firearms - crafted with cores or dropped by enemies while having a special item
Ringleaders ranging from blade-wielding Executioner to pint-sized Judge during the invasion event
Extra weapons for different classes - CZ75's tomahawk is available for Melee players!
2 fiendish endgame bosses - we shouldn't really spoil who they are!
2 new Town NPCs - Helian and a Sangvis Ferri Ringleader known simply as Architect
An invasion event of wave after wave of Girls' Frontline foes, evolving twice after Plantera then Martian Madness
Ranged weapons from many T-Doll firearms - crafted with cores or dropped by enemies while having a special item
Ringleaders ranging from blade-wielding Executioner to pint-sized Judge during the invasion event
Extra weapons for different classes - CZ75's tomahawk is available for Melee players!
2 fiendish endgame bosses - we shouldn't really spoil who they are!
IDW - is it really the cat's meow?
A Green rarity sub-machine gun crafted post-Skeletron, this weird gun sports inaccurate, fast shots. Musket balls turn into Kitty Shots, which hearken to the Meowmere. Don't be fooled by the Kitty Shots, these arcing bullets actually pierce more enemies than Meteor Shots!
10 ranged damage - Very fast speed - No knockback - 4% critical hit rate
F1 - Polite, efficient, and able to kill any enemy you meet!
This Light Red rarity sub-machine gun is weird, but don't let that down under design take you for granted! It's the ranged version of the Golden Shower, turning Musket Balls into Ichor Bullets! That 20 defense drop will help defeat tougher armored foes like Paladins and the Sangvis Ferri enemies Aegis and Manticore!
20 ranged damage - Very fast speed - No knockback - 4% critical hit rate
KS-23 - Megashark's distant cousin
This Pink rarity shotgun is slow but fires a spread of 5 bullets. This burly weapon comes from a T-Doll who's sharp teeth will make sharks in the Ocean biome bow down to her might! Just like the Megashark, it comes with a rather nifty 50% chance not to consume ammo, which many other shotguns don't care about to use!
26 ranged damage - Extremely slow speed - Very strong knockback - 4% critical hit rate
SAA - Pass the whisk—er... cola!
This Pink rarity handgun is the purported Revolver upgrade, with the added use of autofire and quite a heavy amount of damage per shot! Be warned, autofire can make the gun be quite inaccurate. Hopefully, the inner cowboy in you can win that showdown at high noon!
58 ranged damage - Very fast speed - Very weak knockback - 10% critical hit rate
Ribeyrolles - A cute assault rifle with an acute sickness
This Light Purple rarity assault rifle is crafted with Crimson materials, fit for the blood bag the weapon's holder always carries for life support! It may lack in damage output, at first, because the three round burst won't fire its third bullet... unless you happen to be at half life or lower. Combined with the Frozen Turtle Shell (how ironic the accessory's from the tundra biome) this can make for an interesting strategy!
40 ranged damage - Very fast speed - No knockback - 4% critical hit rate
A Green rarity sub-machine gun crafted post-Skeletron, this weird gun sports inaccurate, fast shots. Musket balls turn into Kitty Shots, which hearken to the Meowmere. Don't be fooled by the Kitty Shots, these arcing bullets actually pierce more enemies than Meteor Shots!
10 ranged damage - Very fast speed - No knockback - 4% critical hit rate
F1 - Polite, efficient, and able to kill any enemy you meet!
This Light Red rarity sub-machine gun is weird, but don't let that down under design take you for granted! It's the ranged version of the Golden Shower, turning Musket Balls into Ichor Bullets! That 20 defense drop will help defeat tougher armored foes like Paladins and the Sangvis Ferri enemies Aegis and Manticore!
20 ranged damage - Very fast speed - No knockback - 4% critical hit rate
KS-23 - Megashark's distant cousin
This Pink rarity shotgun is slow but fires a spread of 5 bullets. This burly weapon comes from a T-Doll who's sharp teeth will make sharks in the Ocean biome bow down to her might! Just like the Megashark, it comes with a rather nifty 50% chance not to consume ammo, which many other shotguns don't care about to use!
26 ranged damage - Extremely slow speed - Very strong knockback - 4% critical hit rate
SAA - Pass the whisk—er... cola!
This Pink rarity handgun is the purported Revolver upgrade, with the added use of autofire and quite a heavy amount of damage per shot! Be warned, autofire can make the gun be quite inaccurate. Hopefully, the inner cowboy in you can win that showdown at high noon!
58 ranged damage - Very fast speed - Very weak knockback - 10% critical hit rate
Ribeyrolles - A cute assault rifle with an acute sickness
This Light Purple rarity assault rifle is crafted with Crimson materials, fit for the blood bag the weapon's holder always carries for life support! It may lack in damage output, at first, because the three round burst won't fire its third bullet... unless you happen to be at half life or lower. Combined with the Frozen Turtle Shell (how ironic the accessory's from the tundra biome) this can make for an interesting strategy!
40 ranged damage - Very fast speed - No knockback - 4% critical hit rate
0.8.1.1 (Alpha)
- updated to tModLoader v2024.4.3.2
- one new ranged weapon
- various bug fixes and new buff visuals
- Butterfly Skirmish's Box of Havoc should properly work now
0.8.0 (Alpha)
- updated to tModLoader v2024.2.3.0 and thus 1.4.4
- two new weapons and one new accesory
- two new bosses during the Butterfly Skirmish event
- Some fun things to do with Shimmer
0.7.1 (Alpha)
- updated to tModLoader v2022.9.47.82
- Simplfied Chinese translation now up to v0.7.0 content including event boss dialogue
0.7.0 (Alpha)
- updated to tModLoader v2022.9.47.48
- added two new melee weapons and two new ranged weapons
- Mini-Nuke support for launchers
- two new event bosses in the Butterfly Skirmish
0.6.3 (Alpha)
- updated to tModLoader v2022.9.47.46
- actually fixed Butterfly Skirmish not working in multiplayer
- added another new enemy
- added a new magic weapon, and some new T-Doll guns, including a Digimind upgrade
0.6.2 (Alpha)
- updated to tModLoader v2022.9.47.30
- fixed Butterfly Skirmish not working in multiplayer
- fixed issues related to Rescue Fairy Charm drops
- added a couple new T-Doll guns and a new melee weapon
- one new enemy and one new wing
0.6.1 (Alpha)
- updated to tModLoader v2022.9.47.17
- some bug fixes and other random tweaks
- vanilla NPCs now have full immunity to various debuffs, both originally player-only debuffs and modded debuffs
- two new items for Thorium compatibility
- one new enemy
0.6 (Alpha)
- updated to tModLoader v2022.9.47.16
- added the first 4 waves of the Butterfly Skirmish
- such non-boss mooks in those waves are now only spawnable thorough the event (for now)
- a few new furniture items
- another frickin' whip
0.5.0.1 (Alpha)
- we're back on an older version of tModLoader
- bug fixes for Helian's dialogue regarding Cyborg/Zoologist
- sneaky furniture item additions
0.5.0 (Alpha)
- jesus christ that's a lot of new enemies
- loot bags for furniture, as complement to the tile count doubling bc of new furniture
- new weapons, including a post-Moon Lord minion
- finally some Simplfied Chinese localisation support
- bug fixes I guess
- and more stuff I'm not bothering to document here
0.4.1.1 (Alpha)
- Item drop fixes cross the board - hopefully the mod's item drops, from vanilla or modded enemies, work in multiplayer again
0.4.1 (Alpha)
- Finally with localization support
- Fixed a few bugs including post-Moon Lord Spider Staff upgrade having no minion slot reqs
- Tweaked damage values of various weapons, mostly for rifles
0.4.0.1 (Alpha)
- very minor hotfix for Workshop folks
0.4.0 (Alpha)
- obligatory mention of getting content to Terraria version 1.4.3.6 kek
- Launchers now support Cluster Rocket I/II
- Shortswords now act like their 1.4 brethren
- Eight new weapons, two for each Terraria class
- Item drop overhaul for, like, almost every existing drop in the mod
- Bestiary support for the smidge amount of enemies in the mod atm
- Helian now have set town happiness values
0.3.2 (Alpha)
- New weapons from the Melee and Ranged size
- Small tweaks to existing weapons
- and miscellaneous other tweaks and fixes idk
0.3.1.1 (Alpha)
- Now loads correctly with Stars Above's first true major release
- Reduces visual footprints of various endgame weapons
0.3.1 (Alpha)
- Two new weapons - Groza and a very fun magic weapon to use post-Plantera
- Tweaked enemy coin drops
- Probably some squashed bugs too
0.3 (Alpha)
- Several new weapons once again
- Tweaks to most machine gun weapons, slightly weaker overall
- A new enemy
- some other stuff i guess lol
0.2.9 (Alpha)
- Several new weapons, with some melee and magic weapon stragglers
- Updated gun type insignias to address weapons added from this update and previous ones
- Some more new things too I guess
0.2.8 (Alpha)
- Two new items, another furniture item and StG-940 as tribute to her late artist
- Compatibility with The Stars Above by Paper Luigi
0.2.7 (Alpha)
- Couple new weapons
- Finally made sure Helian wasn't too generous with Anti-Rain Cores in multiplayer
- Fairy Rescue Charm tweak alowing it to be potentially used in multiplayer as well
0.2.6 (Alpha)
- Random bug fixes
- New weapons and drops
- Slight nerfs to machine guns
0.2.5.2 (Alpha)
- Attempted to fix Helian's Anti-Rain Core message
0.2.5.1 (Alpha)
- Fixed issues with Helian and the Anti-Rain Core
- Added G36 and others
0.2.5 (Alpha)
- Added Goliath
- Several new items and weapons
0.2.4 (Alpha)
- Added Dinergate
- New items and weapons
- 1 new accessory for Summoners
0.2.3 (Alpha)
- Added some new weapons and other items
- Fixed various issues and such
- Buffed many weapons
0.2.2.1 (Alpha)
- Attempt to fix a issue where Helian was too generous with players on Anti-Rain Cores
- Fixed DP-28's recipe requiring a Mythril/Orichalcum Anvil
0.2.2 (Alpha)
- Several items including a wing added
- Numerous unique weapon effects come with some of them
0.2.1.2 (Alpha)
- Hotfix for Mod Browser issues
0.2.1.1 (Alpha)
- Hotfix for mod icon mostly
0.2.1 (Alpha)
- First public release
- updated to tModLoader v2024.4.3.2
- one new ranged weapon
- various bug fixes and new buff visuals
- Butterfly Skirmish's Box of Havoc should properly work now
0.8.0 (Alpha)
- updated to tModLoader v2024.2.3.0 and thus 1.4.4
- two new weapons and one new accesory
- two new bosses during the Butterfly Skirmish event
- Some fun things to do with Shimmer
0.7.1 (Alpha)
- updated to tModLoader v2022.9.47.82
- Simplfied Chinese translation now up to v0.7.0 content including event boss dialogue
0.7.0 (Alpha)
- updated to tModLoader v2022.9.47.48
- added two new melee weapons and two new ranged weapons
- Mini-Nuke support for launchers
- two new event bosses in the Butterfly Skirmish
0.6.3 (Alpha)
- updated to tModLoader v2022.9.47.46
- actually fixed Butterfly Skirmish not working in multiplayer
- added another new enemy
- added a new magic weapon, and some new T-Doll guns, including a Digimind upgrade
0.6.2 (Alpha)
- updated to tModLoader v2022.9.47.30
- fixed Butterfly Skirmish not working in multiplayer
- fixed issues related to Rescue Fairy Charm drops
- added a couple new T-Doll guns and a new melee weapon
- one new enemy and one new wing
0.6.1 (Alpha)
- updated to tModLoader v2022.9.47.17
- some bug fixes and other random tweaks
- vanilla NPCs now have full immunity to various debuffs, both originally player-only debuffs and modded debuffs
- two new items for Thorium compatibility
- one new enemy
0.6 (Alpha)
- updated to tModLoader v2022.9.47.16
- added the first 4 waves of the Butterfly Skirmish
- such non-boss mooks in those waves are now only spawnable thorough the event (for now)
- a few new furniture items
- another frickin' whip
0.5.0.1 (Alpha)
- we're back on an older version of tModLoader
- bug fixes for Helian's dialogue regarding Cyborg/Zoologist
- sneaky furniture item additions
0.5.0 (Alpha)
- jesus christ that's a lot of new enemies
- loot bags for furniture, as complement to the tile count doubling bc of new furniture
- new weapons, including a post-Moon Lord minion
- finally some Simplfied Chinese localisation support
- bug fixes I guess
- and more stuff I'm not bothering to document here
0.4.1.1 (Alpha)
- Item drop fixes cross the board - hopefully the mod's item drops, from vanilla or modded enemies, work in multiplayer again
0.4.1 (Alpha)
- Finally with localization support
- Fixed a few bugs including post-Moon Lord Spider Staff upgrade having no minion slot reqs
- Tweaked damage values of various weapons, mostly for rifles
0.4.0.1 (Alpha)
- very minor hotfix for Workshop folks
0.4.0 (Alpha)
- obligatory mention of getting content to Terraria version 1.4.3.6 kek
- Launchers now support Cluster Rocket I/II
- Shortswords now act like their 1.4 brethren
- Eight new weapons, two for each Terraria class
- Item drop overhaul for, like, almost every existing drop in the mod
- Bestiary support for the smidge amount of enemies in the mod atm
- Helian now have set town happiness values
0.3.2 (Alpha)
- New weapons from the Melee and Ranged size
- Small tweaks to existing weapons
- and miscellaneous other tweaks and fixes idk
0.3.1.1 (Alpha)
- Now loads correctly with Stars Above's first true major release
- Reduces visual footprints of various endgame weapons
0.3.1 (Alpha)
- Two new weapons - Groza and a very fun magic weapon to use post-Plantera
- Tweaked enemy coin drops
- Probably some squashed bugs too
0.3 (Alpha)
- Several new weapons once again
- Tweaks to most machine gun weapons, slightly weaker overall
- A new enemy
- some other stuff i guess lol
0.2.9 (Alpha)
- Several new weapons, with some melee and magic weapon stragglers
- Updated gun type insignias to address weapons added from this update and previous ones
- Some more new things too I guess
0.2.8 (Alpha)
- Two new items, another furniture item and StG-940 as tribute to her late artist
- Compatibility with The Stars Above by Paper Luigi
0.2.7 (Alpha)
- Couple new weapons
- Finally made sure Helian wasn't too generous with Anti-Rain Cores in multiplayer
- Fairy Rescue Charm tweak alowing it to be potentially used in multiplayer as well
0.2.6 (Alpha)
- Random bug fixes
- New weapons and drops
- Slight nerfs to machine guns
0.2.5.2 (Alpha)
- Attempted to fix Helian's Anti-Rain Core message
0.2.5.1 (Alpha)
- Fixed issues with Helian and the Anti-Rain Core
- Added G36 and others
0.2.5 (Alpha)
- Added Goliath
- Several new items and weapons
0.2.4 (Alpha)
- Added Dinergate
- New items and weapons
- 1 new accessory for Summoners
0.2.3 (Alpha)
- Added some new weapons and other items
- Fixed various issues and such
- Buffed many weapons
0.2.2.1 (Alpha)
- Attempt to fix a issue where Helian was too generous with players on Anti-Rain Cores
- Fixed DP-28's recipe requiring a Mythril/Orichalcum Anvil
0.2.2 (Alpha)
- Several items including a wing added
- Numerous unique weapon effects come with some of them
0.2.1.2 (Alpha)
- Hotfix for Mod Browser issues
0.2.1.1 (Alpha)
- Hotfix for mod icon mostly
0.2.1 (Alpha)
- First public release
Currently, development is slow due to the current lack of content, but Girls' Frontline & Terraria players who can sprite/code can apply to help develop this fledgling mod! Help is especially wanted to code enemies and Town NPCs since I'm not really good at those! Privately message me at @leafsaber47 for details!
Discord server: Join the Terraria: Kryuger Collision (Girls' Frontline Mod) Discord Server!
Special Thanks:
@Redigit and Re-Logic - for Terraria, a sandbox game about the resurrection of Cthulhu
Mica Team and Sunborn - for Girls' Frontline, the strategy game where war seems to never change
@Lithium - for allowing me to use the Litho's Armory mod's source code
@W1K and @connery0 - for various amounts of developmental outside help
@PaperLuigi - for allowing mod compatibility support for the Stars Above mod
@DivermanSam - or letting me give the Cyan Phasesaber and Pink Phasesaber Polarized Phasesaber upgrades
@Hallam_9K, @GabeHasWon - miscellaneous non-item related coding help (former is from the Mod of Redemption theme, latter is from the Spirit mod dev team)
Padoru on Discord - for humanoid NPC spritework that I can't seem to be able to do
Most recent release - 0.8.1.1 - tModLoader v2023.4.3.2 - Terraria v1.4.4.9
can be directly downloaded via Mod Browser, via google drive link, or subscription to its Steam Workshop page
Latest v1.4.3.6 version - 0.7.1 - tModLoader v2022.9.47.46 - Terraria v1.4.3.6
can be directly downloaded via Mod Browser or via google drive link
Latest v1.3.5.3 version - 0.3.2 - tModLoader v0.11.8.8 - Terraria v1.3.5.3
can be directly downloaded via Mod Browser or via google drive link
Check out leafsaber47's other mod - Dictionary of Prefixes
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