Mobile Terraria Mobile Bugs & Issues Status

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So some have working timers? Mine still don't work
Timers - along with a few other things noted in the top post - are fixed in an iOS patch that went out late in the week.

iOS got an early patch because Apple is shutting down for 2 weeks for holidays, and no certification/release work would be done by them during that time. If that patch had not gone out, iOS would not have had a patch until January.
Android/Amazon are still working on patching/certification, to the best of my knowledge, and hopefully will receive the same fixes plus more in the coming days.
 
Timers - along with a few other things noted in the top post - are fixed in an iOS patch that went out late in the week.

iOS got an early patch because Apple is shutting down for 2 weeks for holidays, and no certification/release work would be done by them during that time. If that patch had not gone out, iOS would not have had a patch until January.
Android/Amazon are still working on patching/certification, to the best of my knowledge, and hopefully will receive the same fixes plus more in the coming days.
Working on certification means you have you submitted the patch to Android?
 
@Tunnel King , I have posted this to the support at 505 mobile and the forums, but just wanted to know if you had heard anything about windows phone getting a fix soon? (related to the crash after splash screen making it completely unusable.) Thanks!
 
I just wondered about the version of mobile (iOS, Google, Amazon). They are always ending in 5 digit number not like before hardmode just 2 (1.1.92) but now they are going crazy (1.2.11212) (1.2.6667) [Google] they can shorten like 1.2.41 like that.
 
So its been submitted to playstore already?
Working on certification means you have you submitted the patch to Android?
@Tunnel King , I have posted this to the support at 505 mobile and the forums, but just wanted to know if you had heard anything about windows phone getting a fix soon? (related to the crash after splash screen making it completely unusable.) Thanks!
I do not personally have any news about any of this. That is news for @505Games-Mobile to give.

I have both Android and Amazon devices waiting for updates too, if that's any consolation.
 
I found a bug with the fishing rod. If you are holding the fishing rod and then switch to the magic mirror and then back to the fishing rod, the fishing rod will be used even if you don't have any bait.
 
I think it is just the but that if you use the magic mirror then quickly tap an item, it will do a full circle, (melee) and then use the item.
 
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As @Tunnel King noted, this was what could be pulled together in time to get iOS users something before the xmas break. That doesn't meant further fixes are not coming in the new year - but hey, get as much fixed as you can...I like that.

Other platforms will be pending too - so hang in ther, keep reports coming and let the process work.

I think we can all see that they are working hard on fixes - but it takes time, plus it's a tough time of year for certifications and such.
 
Not to soundoffensive in any way but what were the mobile bug team doing during the long wait before this update. I mean we heard literally a million times the team is finding new bugs to fix which is why the release of 1.2.4 was delayed a bazillion times.

I'm curious as to what they were doing. I know for sure they weren't JUST fixing bugs. Either they slacked of or they took a long break from doing work on the game otherwise the team (not to sound offensive) isn't really good at finding and ridding of bugs.

Days after the release there was a list of over probably 100 bugs that were found in the 1.2.4 update and many weren't small bugs that would pass unnoticed by many people. AND about a week further down the track from the release of the most bug filled update, they released a bug patch that fixed just under 20 bugs.

Like seriously 11 months since the last proper update, wasn't it? Through this period the game should be tip top. 1 week fixes 20 bugs. That should mean that the game should be bug free.

All Im asking for is some info on the bugs prior the 1.2.4 update. I know content was added and all but that doesn't often take that long. Perhaps a list of all the features that were fixed/added into t 1.2.4 update would make a lot of terrarians like myself happy.

@Loki @505 Games Support @505Games @505Games-Mobile
 
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You will be told that millions of players playing the game are more likely than a small team to identify bugs.

Dont accept this. Its bs. A persn playing the game shouldnt identify like 20 bugs in under an hour of playing that were missed by a QA team specifically tasked with identifying bugs.

Playing and bug searching aren't the same thing.
 
You will be told that millions of players playing the game are more likely than a small team to identify bugs.

Dont accept this. Its bs. A persn playing the game shouldnt identify like 20 bugs in under an hour of playing that were missed by a QA team specifically tasked with identifying bugs.

Playing and bug searching aren't the same thing.
I'm with you bro...

Those who search to use it don't find it. Those who search will find it..
(Albers dumbeldore.. Harry Potter 1)
:)

That's why we find bugs and developers don't..

They don't deserve our blames..
We should thank them for keep supporting and updating the game
 
Important Note: We will keep these posts updated as further information comes in from the community and/or development team. Please read the fixed and reported bug lists below before posting your own to reduce duplicates!
Hi everyone,

Well, it’s been a crazy week since the 1.2.4 update was launched on mobile, to say the least! :) We’ve been thrilled to see what players have been discovering, but that also means there have been a number of new bugs coming up that our teams need to squash. As part of our mission to communicate as clearly and openly with you as possible, we will be using this thread to keep track of and update issues with the mobile versions of Terraria, so that you can see where we stand on each of them.

We’ll also include general updates at the top about some of the biggest issues affecting each individual platform, and where we currently stand. We all believe it’s just as important for you to know about what’s being fixed as it is to know when we still can’t reproduce a problem or don’t have a solution yet.

Things may seem slightly messy at first as we filter all the data and get everything organized and vetted against our own internal systems, but again, this will serve as a great one-stop place for you to see what’s going on with the current version and future updates.

With that being said, let’s jump in, shall we? Hope you brought your Flippers!



Top Platform-Specific Issues:

Apple iOS:

  • December 18, 2015: New patch for iOS was just published and will be making its way across all stores over the next 24 hours. It should address the iOS 7 cloud save issue below, as well as the confirmed list of bug fixes. :)
  • UPDATED! iOS 8+ cloud save issues -- It turns out that recent iOS updates have turned the iCloud Drive setting to "OFF" in Settings > iCloud on some devices. Please check your settings, and if it's Off, turn it On! :) This is for users who were stuck at the endless "updating cloud" message. Thank you very much to user @Zach Wright for bringing this to our attention. Sometimes the solution is right there under your nose!
  • iOS 7 cloud save issues -- Because the new cloud system is only compatible with iOS 8 and above, and iOS 7 devices still received the update, this has caused incompatibility issues resulting in cloud saves not being accessible. Your data should be safe! However, we are currently working on a solution with Re-Logic that will be a good compromise in ensuring you can play with those saves, even if your device doesn’t support iOS 8 and above.
Google Play (Android):
  • Terraria reverting to Trial version -- This is by far the biggest problem we’re seeing, and we are very close to fixing it! The main reason this didn't work is because we upgraded to a new billing system, and that failed to work as expected. We are currently working directly with one of the TCF moderators here on confirming a fix.
Windows Phone:
  • Crashing at launch -- Unfortunately, try as we may, we have yet to reproduce this issue internally. However, we believe to have narrowed down a root cause, and are working directly with Microsoft on a solution. We know that this has been ongoing for several weeks now, but it has been a difficult bug to isolate and address.
Amazon (Android):
  • Hello, where is our update? -- The latest update was delayed to ensure the new bug fixes make their way into the release. We apologize for the delay, but rest assured that it is coming!

Confirmed & Potential Bug Fixes:

Confirmed fixes and potential fixes for the next patch:

  • Fix for 'Don't place Demon Altars outside of Crimson biome'
  • Fix for iOS7 scaling and misalignment in menus issues
  • Fix for Arch Demon gore sprite transparency
  • Fix for issue with items being deleted while drag/dropping and switching tabs in some situations
  • Added check for iCloud login on device, prompt displays telling them to log in
  • Added check if cloud upgrade already ran during session, preventing a 2nd prompt on iOS
  • An even more elegant solution for the delay experienced with iCloud deleting data after the conversion has completed
  • Removed inactive close button from cloud character menu on iOS
  • Fix that removes the black bars on the iPhone 5 build
  • Fix for 'Builder Potion permanently causing a glitch on that character'
  • Fix for 'Trying to manually take things out of chests (like platinum supply)'
  • Fix for 'All Items acquired from Chests disappear'
  • Fix for missing entries for 6x4 wall paintings/objects - animal skins and treasure map now drop their proper items when pickaxed
  • Fix for honey color on the minimap (blue -> yellowish honey color)
  • Fix for dungeon being destroyed by world gen in some cases
  • Fix for 'No long dig tunnels through Ebonstone and Crimstone'
  • Fix for Corruption biome being destroyed by world gen in some cases
  • Fix for iOS build name and debug menu in tutorial (1.2.11252)
  • Fix for Traps not doing damage to enemies or critters
  • Fix for Timers not working
  • Fix for Truffle worms not spawning on all platforms
  • Fix for No Spider Armor / Fangs not dropping on all platforms
  • Fix for Slimes not dropping gel and Black Recluse on all platforms
  • Fix for Plantera music playing while the Frost Moon event occurs
  • Localization: Zombie Elf's have their names replaced with Zombie
  • Fix for crash occurring on Player inventory
  • Fix for Travelling Merchant message & spawn
  • Fix for Beetle Armor not giving the "beetle hovering" set bonus that absorbs damage (Beetle sprites were not displaying correctly)
  • Fix for fishing issues (Cavern layer fish in Oceans)
  • Fix for iOS scaling issues on large retina screens
  • Fix for Updated support information
  • Fix for Don't place Demon Altars outside of Crimson biome
  • Fix for No long dig tunnels through Ebonstone and Crimstone
  • Fix for Corruption biome being destroyed by world gen in some cases
  • Fix for dungeon being destroyed by world gen in some cases
  • Potential Fix for Android Try & Buy issue
  • Potential Fix for Amazon certification issues
  • Potential Fix for Windows Phone issue
By Design / Unable to Reproduce:
  • Switches and Levers not working consistently: We need to look at this more closely, but they are working as expected in code.
  • You cannot open a chest when you have a pick in your hand: The game logic tries to mine the chest instead of opening it. Works as designed.
  • Shroomite gloves do not like opening chest: Same as Pickaxe issue above.
  • Builder Potions can be found in chests: This is in the original game code, and is by design.
  • Picksaw doesn't work: Confirmed by QA as working correctly.
  • Asphalt doesn't work: Confirmed by QA as working correctly. Clarification in 12/16/15 update below.
  • Ocram Trophies are converting to Ice Queen Trophies: QA was unable to reproduce this.
  • Looms seem to duplicate rather than disappearing: QA was unable to reproduce this.
  • Angler doesn't give any fish quest: QA was unable to reproduce this.
  • Flame Dyes still don't work: By design, as these complex dyes are not supported on mobile.

Issues Reported to QA & Development (Status Pending Further Investigation):

Newly Collected and Reported to QA/Dev on December 16, 2015:
  • Clarification: The Asphalt bug mentioned in OP is only for asphalt that was placed before the new update, and fixed by replacing the asphalt. This is not really an issue, but a little annoying since some structures have lots of asphalt.
  • The discount card doesn’t work (it doesn’t affect prices). Also, it increases prices for re-forging. (Android/iOS)
  • As soon as a world is loaded, user crashes. They did some testing and figured out that the crash might be due to chests. Their game is having trouble rendering them. They tried the same on an older iPad, and they can open chests, but only with an empty slot.
  • Mech Bosses do not drop their respective drops.
  • Living Loom is not present on living trees.
  • Wiring is not working properly.
  • Spears do not work properly.
  • Corruption's generation isn’t working correctly.
  • Must have Candle and Battle Potion in order to get high spawn rate.
  • Guide does not have Recipe Guide (maybe due to limited memory of mobile devices?)
  • Players and NPC/enemies cannot go down Stair platforms, they are pushed upward.
  • Spawning of critters and even enemies can spawn right in front of you (supposed to be off-screen).
  • Auto-aim feature malfunctioning, only detects closer enemies, unable to detect far enemies.
  • NPC Glitch (spawning in a solid place).
  • Beetle armor: Set bonus reads "Minion damage +"
  • Spectre armor (mask): Set bonus reads "Mana usage -"
  • In MP, items you take from worlds other than the ones in your device disappear when you return to your world. Any changes to the character also appear to not be saved.
  • HP hearts have lines in the middle.
  • Bosses in MP: When the person who the boss is focused on teleports, the boss follows it and de-spawns. Happened with Queen Bee.
  • Pre-Hardmode Crimson does not convert grass or trees to spread. Crimson will only spread on dirt blocks (Galaxy S4, Lollipop 5.0.1). Related, you can try to plant Crimson Seeds on grass, and the seeds will be used, but no Crimson is planted.
  • Wall removal is limited to the PC’s waist. Excavating is tedious when you have to remove the background for your own walls one tile at a time.
  • Immediately following a power off due to battery, game enters a failed download/install loop. (Android)
  • Magic Mirror needs to sometimes be used several times for it to take player home.
  • Fishing: Items in inventory will randomly be considered bait with the tooltip "10% bait power." Seems to happen on stackable items only. User had it happen with a big stack of Cobwebs. Suddenly had 400+ bait to use.
  • Sometimes switching from a Bug Net or Fishing Pole to another item (weapon, pick, etc.) will randomly place a number in the hotbar next to that item, and you will not be able to swing it. Shortly after, the game will crash.
  • I found that when an Arch Demon is killed, the head has a white box around it.
  • Chairs have a horizontal purple line through the middle (chairs placed before update).
  • Created several new worlds, defeated all bosses until Plantera. However, no Plantera Bubble spawns inside the Jungle biome (iPhone 6 128GB iOS 8).
  • When I use the Sonar Potion to save on my bait by seeing what is biting, my bait still dwindles away. Bait isn't supposed to be used until it is reeled in, but while bait is sitting in the water, it will dwindle away every time user gets a bite.
  • All of the new light furniture are not emitting the right color of light (e.g., Boreal Wood Candelabra emitting yellow light instead of blue, Ebonwood Lamp not emitting any light at all, etc.)
  • Bottled butterflies graphical glitch: corrupt graphics sometimes show in place of original animation.
  • Ultrabright Torches from the Traveling Merchant don’t produce light when held, and when you break them, the item doesn’t drop.
  • The NPC heads in the mini-map appear to be too big.
  • Worm Duplication Glitch using Rainbow Bricks.
  • Torches have substandard animation.
  • Tooltips appear to be wrong (e.g. Naugthy Present: “15% bait power. Use as bait.”).
  • Firefly animation bug (light source).
  • Vanity Accessory Slot? (Q1 Update)
  • Worms and Grasshoppers are quite slow to spawn.
  • Enemy Spawn Rate is too low.
  • Sunflowers bloom their light before nightfall.
  • Maps show wrong color when viewed.
  • Traveling Merchant arriving message.
  • Rain becomes fast when using touchscreen on point placing.
  • Destroyer's laser and healing orbs given by the Spectre Armor are too big.
  • Hammer (Joystick Coordination)
  • Terrain Generation (Q1 Update)
Reported to QA/Dev on December 14, 2015:
  • The game decided to consume a bee mount as a potion, and it disappeared (Nickxy)
  • Using Builder Potion and placing bars will cause item to duplicate (dark_lord)
  • The Hardmode dungeon mobs besides the teleporting caster skeletons are not attacking the player. They only seem to do contact damage but they don't aim for the player. Also, the paladin doesn't attack the player and he only do contact damage. (Android)
  • Picksaw doesn't work/disappears after being used (Nickxy)
  • Robes do not appear fully on mannequins
  • Torches sometimes don't appear in hand when selected
  • Enchanted swords seem to appear far more frequently
Reported to QA/Dev on December 13, 2015:
  • “Failed fetching download URL" (Android) - Player crashes after notification.
  • Animal capturing not working properly (iOS) - If host captures animal, animal is still visible on guest devices and able to be killed.
  • Pirate Invasion, Frost Legion, and Goblin Invasion not summoning in world (iOS) - Able to summon the Pirate Invasion and Frost Legion one time in my world, but was able to only once, and the Goblins can't be summoned at all.
  • The top and bottom 20-30 blocks have become inaccessible since the last update (Android) - Stuff is inaccessible at the top of the world and the bottom of the world that was originally fine. Players have chests and items at the bottom of the world.
  • Player can't open any web-covered chests, water chests, shadow chests, sky chests, gold chests, or any if the dungeon biome chests (Android) - Player can only open the wooden ones and the ones they have placed themselves.
  • Game freezes and crashes seemingly at random (Android) - Freezes for about 3 seconds, animation stops, but player can still hear music and fighting/killing/getting hurt sounds, so the game still plays, but they can't see anything because the animation is frozen. After that 3 seconds, instant crash.

Whew! Did you get all of that? :) Apologies for any typos, duplicates, or other errors, but we wanted to make sure to get this out there for everyone ASAP. Additional updates coming soon, although you may very well receive the next patch before we get this mammoth post updated. That's what we're hoping for anyway. :)

Thanks again for your patience and understanding, and Happy Holidays everyone!
When will this be fixed so I can play it on my Lumia 640? I have it on my kindle and it works fine, I have it on my xbox 360 too. Please hurry and fix it for my phone. It doesn't load. Gets through extraction and company logo's then resets. I've had it on my phone for almost a week and it doesn't work.
 
You will be told that millions of players playing the game are more likely than a small team to identify bugs.
This is true of any game. AAA games like Fallout 4, The Witcher 3, etc. all had bugs and glitches after release. Batman: Arkham Knight was (is?) virtually unplayable on PC. It happens. No game - no non-trivial piece of software - is completely free of bugs. Ever.

Despite being "indie" and "small", Terraria is enormously complex as a piece of software. No two people play it the same way, and every world is different. Combine that with thousands of different mobile devices (and the OS implementation on each is slightly different), and you have the potential for a lot of bugs and glitches.

There is no doubt that the QA process failed here - there should not have been this many bugs and crashes. It seems clear that the QA people had little to no experience playing Terraria as people tend to play it; going forward we hope to have a team of 'Terraria experts' to do the gameplay testing - people who will recognize when a weapon isn't dealing the proper damage or looks wrong. We could not get that team in place in time for this update, unfortunately.

Playing and bug searching aren't the same thing.
I couldn't agree more with this statement. Yet finding people willing (and able) to do bug searching, along with the documenting and recreating required to find a resolution, is quite difficult as well. The vast majority of people who say they'd be willing to 'test' a game are far more interested in early access to play than in actually doing testing.

We continually try to change the process to make it better. This has been an eye-opening experience for everyone involved, I think.

[Disclaimer: I do not work for 505Games/Re-Logic/Codeglue. I was not involved in the development/testing of any version of the game, though I have worked as a software developer/engineer in the past. These are my opinions and observations.]
 
No I haven't... I thought members of staff check around the forums to see our problems lol (me being naive) which thread should I post this too?
See the link in my signature to report issues directly to 505Games.
 
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