Mobile Terraria Mobile Bugs & Issues Status

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I'm hoping I'm the only one with this problem, but in the last couple hours of playing (mostly fishing, plus wandering back and forth across my world to see if that darn angler has shown up yet) I've lost at least two items, possibly more. A Legendary Terra blade and Legendary Death Sickle (sob!). They're just...gone. After the first wasn't in my inventory I figured I'd just left it in my piggy bank or something, but after the second disappearance I looked through every stinkin' chest I have and they're no where to be found. Could be other stuff is missing too, but I wouldn't necessarily notice if a stack of bunnies or some presents disappeared. I've been playing a LOT since the iOS update on Friday, but this is the first I've done much fishing, and the first disappearances, so I'm guessing they're related. I want to try and get it to happen again so I can report something other than "they disappeared!", but man I hate to lose another kick-a$$ weapon... Anyone else seeing such a thing? Randomly missing items?
And seriously, no angler, can't summon any invasions, now my weapons are disappearing...I'm _just_ about at NOPE time for Terraria. And it's Xmas vacation!!!
 
How should I build a cavern layer underground jungle to get jungle spores?

I know to get jungle spores in artificial jungle it should be in cavern layer.. But I don't know how to build it..

Sorry about off-topic questions.
Other thread is dying. That's why I posted here..

Can you suggest me a link that shows every item,weapon,potion that can obtain in this game? Not only 1.2.4 content.. All the content...
 
I'm hoping I'm the only one with this problem, but in the last couple hours of playing (mostly fishing, plus wandering back and forth across my world to see if that darn angler has shown up yet) I've lost at least two items, possibly more. A Legendary Terra blade and Legendary Death Sickle (sob!). They're just...gone. After the first wasn't in my inventory I figured I'd just left it in my piggy bank or something, but after the second disappearance I looked through every stinkin' chest I have and they're no where to be found. Could be other stuff is missing too, but I wouldn't necessarily notice if a stack of bunnies or some presents disappeared. I've been playing a LOT since the iOS update on Friday, but this is the first I've done much fishing, and the first disappearances, so I'm guessing they're related. I want to try and get it to happen again so I can report something other than "they disappeared!", but man I hate to lose another kick-a$$ weapon... Anyone else seeing such a thing? Randomly missing items?
And seriously, no angler, can't summon any invasions, now my weapons are disappearing...I'm _just_ about at NOPE time for Terraria. And it's Xmas vacation!!!

This same kind of thing happened to me, except I was looking through my chests. That same day I fished too but I doubt that's the problem. I also lost over 200 adamantite because of it. :,(
 
Since I decided to stop carrying a fishing rod in my inventory things stoped dissapearing for me. I mean having it by itself doesn't do anything bad, but when I also have bait in my inventory then things start going crazy.
 
How should I build a cavern layer underground jungle to get jungle spores?

I know to get jungle spores in artificial jungle it should be in cavern layer.. But I don't know how to build it..

Sorry about off-topic questions.
Other thread is dying. That's why I posted here..

Can you suggest me a link that shows every item,weapon,potion that can obtain in this game? Not only 1.2.4 content.. All the content...

I use this.. http://terraria.wiki.gg/Terraria_Wiki

And with the biome..mud and jungle seeds must help you...always see spores above mud...
[DOUBLEPOST=1450786846,1450786811][/DOUBLEPOST]
New bug found:
  • Jungle Temple coms with it's entry blocked, making Golem inaccessible.

Did you use jungle key?
 
I'm hoping I'm the only one with this problem, but in the last couple hours of playing (mostly fishing, plus wandering back and forth across my world to see if that darn angler has shown up yet) I've lost at least two items, possibly more. A Legendary Terra blade and Legendary Death Sickle (sob!). They're just...gone. After the first wasn't in my inventory I figured I'd just left it in my piggy bank or something, but after the second disappearance I looked through every stinkin' chest I have and they're no where to be found. Could be other stuff is missing too, but I wouldn't necessarily notice if a stack of bunnies or some presents disappeared. I've been playing a LOT since the iOS update on Friday, but this is the first I've done much fishing, and the first disappearances, so I'm guessing they're related. I want to try and get it to happen again so I can report something other than "they disappeared!", but man I hate to lose another kick-a$$ weapon... Anyone else seeing such a thing? Randomly missing items?
And seriously, no angler, can't summon any invasions, now my weapons are disappearing...I'm _just_ about at NOPE time for Terraria. And it's Xmas vacation!!!

It's a known bug that items in your inventory will randomly be considered bait. At first I thought it only happened on stackable items but apparently not. You probably accidentally used your weapons as bait when you were fishing.

Welp, just looked in my safe and my Paladin's Hammer is gone. It's a Golden Candelabra now. Sweet. Only had to kill like 128391823180981230184912 paladins to get that.

@Felipe Bassanello I just did a pumpkin moon run and ended up with the following:

8 Necromantic Scrolls
17 Pumpking Trophies
12 Mourning Wood Trophies
6 Twigs
4 Black Fairy Dust
7 Spooky Hooks
9 Cursed Saplings
4 Jack O Lantern Launchers
3 Candy Corn Rifles
4 Horseman's Blades
3 Bat Scepters
5 Raven Staffs
4 Stake Launchers
5 Spider Eggs

What exactly isn't dropping for you?
 
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It’s not a bug, it was made that way in the rebalancing update.

You shouldn’t need to make a farm. Just run around your Jungle and you should get lots of them.

http://terraria.wiki.gg/List_of_items

To me it seems like the more I play the game, the more end game a character gets, the more Blood Moons I get. It seems like they start out really rare and then gradually become super common. It’s probably just me :p.
Lol, pretty sure that's just you ;) I haven't ever had an eclipse, curse you RNG!
 
It's a known bug that items in your inventory will randomly be considered bait. At first I thought it only happened on stackable items but apparently not. You probably accidentally used your weapons as bait when you were fishing.

Welp, just looked in my safe and my Paladin's Hammer is gone. It's a Golden Candelabra now. Sweet. Only had to kill like 128391823180981230184912 paladins to get that.

@Felipe Bassanello I just did a pumpkin moon run and ended up with the following:

8 Necromantic Scrolls
17 Pumpking Trophies
12 Mourning Wood Trophies
6 Twigs
4 Black Fairy Dust
7 Spooky Hooks
9 Cursed Saplings
4 Jack O Lantern Launchers
3 Candy Corn Rifles
4 Horseman's Blades
3 Bat Scepters
5 Raven Staffs
4 Stake Launchers
5 Spider Eggs

What exactly isn't dropping for you?

Sorry,i said it wrong

I want to mean FROST MOON* lol,i run 2 of them and didnt get nothinf
[DOUBLEPOST=1450795971,1450795748][/DOUBLEPOST]U guys can place frost flowers(seeds) in pots?
 
Sorry,i said it wrong

I want to mean FROST MOON* lol,i run 2 of them and didnt get nothinf
[DOUBLEPOST=1450795971,1450795748][/DOUBLEPOST]U guys can place frost flowers(seeds) in pots?

Frost moon rare drops don't scale as severely as the pumpkin moon does. Even at waves above 15, the drop rate is way lower. It's not a bug, it's just harder to get rare drops.

that said, I've gotten every drop besides an ice queen trophy, grinch whistle, and reindeer bells.
 
It's a known bug that items in your inventory will randomly be considered bait. At first I thought it only happened on stackable items but apparently not. You probably accidentally used your weapons as bait when you were fishing.

Welp, just looked in my safe and my Paladin's Hammer is gone. It's a Golden Candelabra now. Sweet. Only had to kill like 128391823180981230184912 paladins to get that.

Right. Yes. Thanks @AdamP1916 ; I knew about that bug, but hadn't put it together that could be what happened to my stuff. That is...disappointing.

And the Paladan's hammer thing? That is bad. I hardly ever see paladins, so this must have taken a ridiculous amount of time. And now that I think about it, while I haven't had things go missing or altered from my safe, stuff is rearranged (like in a different slot than it had been), so I'd imagine it's only a matter of time before something becomes a Golden Candelabra or perhaps a hellforge.
 
Important Note: We will keep these posts updated as further information comes in from the community and/or development team. Please read the fixed and reported bug lists below before posting your own to reduce duplicates!
Hi everyone,

Well, it’s been a crazy week since the 1.2.4 update was launched on mobile, to say the least! :) We’ve been thrilled to see what players have been discovering, but that also means there have been a number of new bugs coming up that our teams need to squash. As part of our mission to communicate as clearly and openly with you as possible, we will be using this thread to keep track of and update issues with the mobile versions of Terraria, so that you can see where we stand on each of them.

We’ll also include general updates at the top about some of the biggest issues affecting each individual platform, and where we currently stand. We all believe it’s just as important for you to know about what’s being fixed as it is to know when we still can’t reproduce a problem or don’t have a solution yet.

Things may seem slightly messy at first as we filter all the data and get everything organized and vetted against our own internal systems, but again, this will serve as a great one-stop place for you to see what’s going on with the current version and future updates.

With that being said, let’s jump in, shall we? Hope you brought your Flippers!



Top Platform-Specific Issues:

Apple iOS:

  • December 18, 2015: New patch for iOS was just published and will be making its way across all stores over the next 24 hours. It should address the iOS 7 cloud save issue below, as well as the confirmed list of bug fixes. :)
  • UPDATED! iOS 8+ cloud save issues -- It turns out that recent iOS updates have turned the iCloud Drive setting to "OFF" in Settings > iCloud on some devices. Please check your settings, and if it's Off, turn it On! :) This is for users who were stuck at the endless "updating cloud" message. Thank you very much to user @Zach Wright for bringing this to our attention. Sometimes the solution is right there under your nose!
  • iOS 7 cloud save issues -- Because the new cloud system is only compatible with iOS 8 and above, and iOS 7 devices still received the update, this has caused incompatibility issues resulting in cloud saves not being accessible. Your data should be safe! However, we are currently working on a solution with Re-Logic that will be a good compromise in ensuring you can play with those saves, even if your device doesn’t support iOS 8 and above.
  • Everyplay is currently disabled, so video recording is not possible. We are awaiting a new SDK and will have this re-implemented in a future update.
Google Play (Android):
  • Terraria reverting to Trial version -- This is by far the biggest problem we’re seeing, and we are very close to fixing it! The main reason this didn't work is because we upgraded to a new billing system, and that failed to work as expected. We are currently working directly with one of the TCF moderators here on confirming a fix.
Windows Phone:
  • Crashing at launch -- Unfortunately, try as we may, we have yet to reproduce this issue internally. However, we believe to have narrowed down a root cause, and are working directly with Microsoft on a solution. We know that this has been ongoing for several weeks now, but it has been a difficult bug to isolate and address.
Amazon (Android):
  • Hello, where is our update? -- The latest update was delayed to ensure the new bug fixes make their way into the release. We apologize for the delay, but rest assured that it is coming!

Confirmed & Potential Bug Fixes:

Confirmed fixes and potential fixes for the next patch (most of these should already be in on iOS, with other platforms coming soon):

  • Fix for 'Don't place Demon Altars outside of Crimson biome'
  • Fix for iOS7 scaling and misalignment in menus issues
  • Fix for Arch Demon gore sprite transparency
  • Fix for issue with items being deleted while drag/dropping and switching tabs in some situations
  • Added check for iCloud login on device, prompt displays telling them to log in
  • Added check if cloud upgrade already ran during session, preventing a 2nd prompt on iOS
  • An even more elegant solution for the delay experienced with iCloud deleting data after the conversion has completed
  • Removed inactive close button from cloud character menu on iOS
  • Fix that removes the black bars on the iPhone 5 build
  • Fix for 'Builder Potion permanently causing a glitch on that character'
  • Fix for 'Trying to manually take things out of chests (like platinum supply)'
  • Fix for 'All Items acquired from Chests disappear'
  • Fix for missing entries for 6x4 wall paintings/objects - animal skins and treasure map now drop their proper items when pickaxed
  • Fix for honey color on the minimap (blue -> yellowish honey color)
  • Fix for dungeon being destroyed by world gen in some cases
  • Fix for 'No long dig tunnels through Ebonstone and Crimstone'
  • Fix for Corruption biome being destroyed by world gen in some cases
  • Fix for iOS build name and debug menu in tutorial (1.2.11252)
  • Fix for Traps not doing damage to enemies or critters
  • Fix for Timers not working
  • Fix for Truffle worms not spawning on all platforms
  • Fix for No Spider Armor / Fangs not dropping on all platforms
  • Fix for Slimes not dropping gel and Black Recluse on all platforms
  • Fix for Plantera music playing while the Frost Moon event occurs
  • Localization: Zombie Elf's have their names replaced with Zombie
  • Fix for crash occurring on Player inventory
  • Fix for Travelling Merchant message & spawn
  • Fix for Beetle Armor not giving the "beetle hovering" set bonus that absorbs damage (Beetle sprites were not displaying correctly)
  • Fix for fishing issues (Cavern layer fish in Oceans)
  • Fix for iOS scaling issues on large retina screens
  • Fix for Updated support information
  • Fix for Don't place Demon Altars outside of Crimson biome
  • Fix for No long dig tunnels through Ebonstone and Crimstone
  • Fix for Corruption biome being destroyed by world gen in some cases
  • Fix for dungeon being destroyed by world gen in some cases
  • Potential Fix for Android Try & Buy issue
  • Potential Fix for Amazon certification issues
  • Potential Fix for Windows Phone issue
By Design / Unable to Reproduce:
  • Switches and Levers not working consistently: We need to look at this more closely, but they are working as expected in code.
  • You cannot open a chest when you have a pick in your hand: The game logic tries to mine the chest instead of opening it. Works as designed.
  • Shroomite gloves do not like opening chest: Same as Pickaxe issue above.
  • Builder Potions can be found in chests: This is in the original game code, and is by design.
  • Picksaw doesn't work: Confirmed by QA as working correctly.
  • Asphalt doesn't work: Confirmed by QA as working correctly. Clarification in 12/16/15 update below.
  • Ocram Trophies are converting to Ice Queen Trophies: QA was unable to reproduce this.
  • Looms seem to duplicate rather than disappearing: QA was unable to reproduce this.
  • Angler doesn't give any fish quest: QA was unable to reproduce this.
  • Flame Dyes still don't work: By design, as these complex dyes are not supported on mobile.

Issues Reported to QA & Development (Status Pending Further Investigation):

Newly Collected and Reported to QA/Dev on December 16, 2015:
  • Clarification: The Asphalt bug mentioned in OP is only for asphalt that was placed before the new update, and fixed by replacing the asphalt. This is not really an issue, but a little annoying since some structures have lots of asphalt.
  • The discount card doesn’t work (it doesn’t affect prices). Also, it increases prices for re-forging. (Android/iOS)
  • As soon as a world is loaded, user crashes. They did some testing and figured out that the crash might be due to chests. Their game is having trouble rendering them. They tried the same on an older iPad, and they can open chests, but only with an empty slot.
  • Mech Bosses do not drop their respective drops.
  • Living Loom is not present on living trees.
  • Wiring is not working properly.
  • Spears do not work properly.
  • Corruption's generation isn’t working correctly.
  • Must have Candle and Battle Potion in order to get high spawn rate.
  • Guide does not have Recipe Guide (maybe due to limited memory of mobile devices?)
  • Players and NPC/enemies cannot go down Stair platforms, they are pushed upward.
  • Spawning of critters and even enemies can spawn right in front of you (supposed to be off-screen).
  • Auto-aim feature malfunctioning, only detects closer enemies, unable to detect far enemies.
  • NPC Glitch (spawning in a solid place).
  • Beetle armor: Set bonus reads "Minion damage +"
  • Spectre armor (mask): Set bonus reads "Mana usage -"
  • In MP, items you take from worlds other than the ones in your device disappear when you return to your world. Any changes to the character also appear to not be saved.
  • HP hearts have lines in the middle.
  • Bosses in MP: When the person who the boss is focused on teleports, the boss follows it and de-spawns. Happened with Queen Bee.
  • Pre-Hardmode Crimson does not convert grass or trees to spread. Crimson will only spread on dirt blocks (Galaxy S4, Lollipop 5.0.1). Related, you can try to plant Crimson Seeds on grass, and the seeds will be used, but no Crimson is planted.
  • Wall removal is limited to the PC’s waist. Excavating is tedious when you have to remove the background for your own walls one tile at a time.
  • Immediately following a power off due to battery, game enters a failed download/install loop. (Android)
  • Magic Mirror needs to sometimes be used several times for it to take player home.
  • Fishing: Items in inventory will randomly be considered bait with the tooltip "10% bait power." Seems to happen on stackable items only. User had it happen with a big stack of Cobwebs. Suddenly had 400+ bait to use.
  • Sometimes switching from a Bug Net or Fishing Pole to another item (weapon, pick, etc.) will randomly place a number in the hotbar next to that item, and you will not be able to swing it. Shortly after, the game will crash.
  • I found that when an Arch Demon is killed, the head has a white box around it.
  • Chairs have a horizontal purple line through the middle (chairs placed before update).
  • Created several new worlds, defeated all bosses until Plantera. However, no Plantera Bubble spawns inside the Jungle biome (iPhone 6 128GB iOS 8).
  • When I use the Sonar Potion to save on my bait by seeing what is biting, my bait still dwindles away. Bait isn't supposed to be used until it is reeled in, but while bait is sitting in the water, it will dwindle away every time user gets a bite.
  • All of the new light furniture are not emitting the right color of light (e.g., Boreal Wood Candelabra emitting yellow light instead of blue, Ebonwood Lamp not emitting any light at all, etc.)
  • Bottled butterflies graphical glitch: corrupt graphics sometimes show in place of original animation.
  • Ultrabright Torches from the Traveling Merchant don’t produce light when held, and when you break them, the item doesn’t drop.
  • The NPC heads in the mini-map appear to be too big.
  • Worm Duplication Glitch using Rainbow Bricks.
  • Torches have substandard animation.
  • Tooltips appear to be wrong (e.g. Naugthy Present: “15% bait power. Use as bait.”).
  • Firefly animation bug (light source).
  • Vanity Accessory Slot? (Q1 Update)
  • Worms and Grasshoppers are quite slow to spawn.
  • Enemy Spawn Rate is too low.
  • Sunflowers bloom their light before nightfall.
  • Maps show wrong color when viewed.
  • Traveling Merchant arriving message.
  • Rain becomes fast when using touchscreen on point placing.
  • Destroyer's laser and healing orbs given by the Spectre Armor are too big.
  • Hammer (Joystick Coordination)
  • Terrain Generation (Q1 Update)
Reported to QA/Dev on December 14, 2015:
  • The game decided to consume a bee mount as a potion, and it disappeared (Nickxy)
  • Using Builder Potion and placing bars will cause item to duplicate (dark_lord)
  • The Hardmode dungeon mobs besides the teleporting caster skeletons are not attacking the player. They only seem to do contact damage but they don't aim for the player. Also, the paladin doesn't attack the player and he only do contact damage. (Android)
  • Picksaw doesn't work/disappears after being used (Nickxy)
  • Robes do not appear fully on mannequins
  • Torches sometimes don't appear in hand when selected
  • Enchanted swords seem to appear far more frequently
Reported to QA/Dev on December 13, 2015:
  • “Failed fetching download URL" (Android) - Player crashes after notification.
  • Animal capturing not working properly (iOS) - If host captures animal, animal is still visible on guest devices and able to be killed.
  • Pirate Invasion, Frost Legion, and Goblin Invasion not summoning in world (iOS) - Able to summon the Pirate Invasion and Frost Legion one time in my world, but was able to only once, and the Goblins can't be summoned at all.
  • The top and bottom 20-30 blocks have become inaccessible since the last update (Android) - Stuff is inaccessible at the top of the world and the bottom of the world that was originally fine. Players have chests and items at the bottom of the world.
  • Player can't open any web-covered chests, water chests, shadow chests, sky chests, gold chests, or any if the dungeon biome chests (Android) - Player can only open the wooden ones and the ones they have placed themselves.
  • Game freezes and crashes seemingly at random (Android) - Freezes for about 3 seconds, animation stops, but player can still hear music and fighting/killing/getting hurt sounds, so the game still plays, but they can't see anything because the animation is frozen. After that 3 seconds, instant crash.

Whew! Did you get all of that? :) Apologies for any typos, duplicates, or other errors, but we wanted to make sure to get this out there for everyone ASAP. Additional updates coming soon, although you may very well receive the next patch before we get this mammoth post updated. That's what we're hoping for anyway. :)

Thanks again for your patience and understanding, and Happy Holidays everyone!
hmm... presure plates with glitched texture :
[DOUBLEPOST=1450799519,1450799439][/DOUBLEPOST]
presure plates texture glitch
 

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UPDATE FOR GOOGLE PLAY USERS:

So as I've mentioned previously, I'm part of the internal test group for this version, and the new build I just received this morning does in fact FIX the repurchasing issue! We are still running a few more tests, but with any luck, we'll have this live soon (as in by the end of day today)! It will also contain the fixes that went into last week's iOS update.

And before you ask, we'll have Amazon and WP news coming soon too.

More to come, but I was way too excited and had to share that particular bit of news. :)
 
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OK, here is the updated list of NEW stuff... you don't want to know how long this took me to compile. ;)

I tried my best to just isolate what was NOT in the OP, although I'm sure there's a chunk of pre-existing issues here as well. There might be some dupes in this too due to different wording/explaining or just my aging brain. :)

Before I get to the list, I did want to address a couple things that have received a few mentions:

We're still working on ALL platforms. When we have dates, we'll tell you. Asking over and over will not expedite its release. :) Like Tunnel King, I'm part of the Google Play repurchasing test bed, so we're actively on it. We did update the Google Play store to reflect the fact that it's still under investigation. Same with the elusive Windows Phone issue. I know it's hard to believe that we can't reproduce it, but it's the truth. And that's what makes that one so darn frustrating for us. Amazon users, you'll see the same fixes as other platforms go into your update. You just got "lucky" in that your first update didn't go live before some of the major issues began getting fixed.

Regarding testing of Terraria in general, this is a HUGE area of focus for 505. As a consumer myself, and as someone who spent nearly two decades focused on QA before this, I don't like seeing buggy software either. It's like continuity errors in movies or typos in books... they take you out of and tarnish the experience. But like Loki and others have said, we're all actively discussing ways to improve the process going forward. I love Terraria as well, and although I'm no expert at it, it still means a lot to me and I feel personally invested in its success.

Anyway, with that being said, here's the new stuff... oh, and finally, THANK YOU to everyone who has submitted issues to us so far. If you see anything that isn't a bug or something that's missing, please let us know.

Take care, and in advance, enjoy the rest of 2015!
  • Game thinks that the jungle and the hallow are the same thing. When in hallow, jungle music plays and some jungle enemies spawn. Confirmed that jungle and hallow are far from each other on map.
  • Fishing improvements don't work. Having the best gear doesn't do anything to improve fishing.
  • If your inventory is full and you start the game after updating, game might crash making your player unusable.
  • If the jungle biome is under the ocean, the fish you get are jungle fish instead of ocean fish.
  • Vanity pants are being deleted constantly.
  • Pirate summons walk a little bit inside the blocks instead of staying on top of them.
  • The gleam effect for newly discovered recipes no longer occurs.
  • Creating a jungle biome in the ocean does not cause jungle monsters to spawn (only get orcas, sharks, jellyfish, and squids). However, lining the ocean bed with lizard bricks does cause arapaima to spawn underwater, along with all manner of gels and wraiths that swim up from the depths where they should not have spawned.
  • Can't remove my vanity items and armor to replace with better armor.
  • Face monster-chan, undead viking-chan, goblin army-senpai , nymph-san and others are always facing left or right and NPCs are bugged when hitting a wall.
  • Mounts: It seems like the enemies that are supposed to drop them do not seem to drop them.
  • I had my Fisher of Souls in the 4th spot in my hotbar, and if I put anything else in the fourth spot, the description would be for the Fisher of Souls' description, and it would render the item unusable. Not major, but I lost my Bug Net to it.
  • Summoning the Frost Legion and the enemies of the invasion are not attacking me, they're just walking around.
  • No new obsidian furniture in hell houses.
  • Skeletron Prime’s difficulty: While the arms were all dead in about 20 seconds, the head flew far away, to the point where when it did the spike spin thing, it wasn't even reaching me. Almost ran out of time. Don't know if this was an AI change, but in the past it has always stayed much closer.
  • Duke Fishron trophy doesn’t seem to drop. Players have tried hundreds of times, not getting it.
  • If you have a chest at the edge of a drop off and try to place a pine tree block next to it, it will duplicate the chest. The longer you hold it, the more it duplicates. Once you let go, it will not do it again on that chest. And you can't mine it away.
  • Armored cavefish can be caught from any height.
  • Player-placed pressure plate sprites are replaced by goldfish heads, bone blocks.
  • Some accessories are still useless, such as the Depth Meter
  • Very few ice chests.
  • Minions sometimes disappear and need to be summoned again.
  • Capes bought from travelling merchant cannot be equipped.
  • Angler gives anchor (weapon) instead of wall anchor.
  • Pine blocks seem to be unbreakable with pickaxes.
  • When changing biomes on iOS, biome backgrounds/textures sometimes fail to load, leaving ugly holes in the world. Waiting long enough fixes said issues.
  • Duke Fishron sometimes spawns Cthulunados in his first form and Sharknados in his second form.
  • The stylist and travelling merchant are changing their names every time the world is loaded.
  • Can't plant Shiverthorn Seeds into Clay Pots.
  • Fishing on honey makes no difference. Can't complete Angler's Bumblebee quest. Couldn't fish on lava though.
  • Angler doesn't spawn on worlds that were made during or before the Hardmode update.
  • The builder potion (adding on to the bars glitch) doesn't decrease the number of things in inventory with coins, bars, blocks, furniture, lights, background walls (occasionally subtracts from background walls). Doesn't work with actuators and I haven't tested with wands (living wood etc.). Actually, the glitch works on ANY placeable thing. If it says "can be placed", then the glitch will "work" with that item. So coins duplicate, as do blocks, walls, furniture, light sources, bars, ores, gems, etc.
  • Putting weapons in a weapon frame shows a glitchy shark statue.
  • Solar eclipses: After 3 eclipses, got 300+ Reapers, 150+ Vampires, 1 Eyezor and not even 50 of Frank or ST.
  • Bugs can’t be caught in multiplayer and also after summoning a pirate invasion, summoning any other invasions will fail for days (like a Terraria month, related to other summon issue possibly).
  • Flying slimes don't drop loot.
  • After Pirates fight, a truffle worm in burrowing mode was flying in circles around my screen. This was odd, as I thought truffle worms were supposed to burrow AWAY from you. So, I quickly got my bug net and captured it. My arena is about 300 blocks below my artificial mushroom biome.
  • Trying Pirates again, I took my pirate map and tried to use it. It didn't work. I tried about ten more times, and it still didn't work. I tried different characters, still didn't work. Using a new world works, but I have to make a new world every time I try the Pirates.
  • Ectoplasm doesn’t drop in Hardmode dungeon and living fire blocks don’t drop either.
  • NPC Santa’s Xmas Tree can't be decorated.
  • Whenever I try to remove a glass bowl, it turns into a normal bowl, when I try to remove chalices, they turn into golden chests, and ultra bright torches drop nothing when removed.
  • Low enemy damage from traps (like 1 damage or so).
  • Santa won't move into another house after I've demolished the one he used to live in. He's just walking around.
  • The ground will vibrate up and down a pixel. The background and UI don't move, just anything in the foreground.
  • If you are holding the fishing rod and then switch to the magic mirror and then back to the fishing rod, the fishing rod will be used even if you don't have any bait.
  • If you use the magic mirror then quickly tap an item, it will do a full circle, (melee) and then use the item.
  • Background removal is only an issue when using the joystick auto aim. You can remove any blocks in range with the point selection.
  • Normal grass has precedence over crimson.
  • When fishing in a minecart, the fishing rod slowly floats upwards, separating from the player.
  • When zooming out, the screen flickers between the world and the map before showing you the map.
  • Creatures stuck in a corner perfectly (so stairs made of any block material) will flicker their left and right sprites really fast.
  • When you are perfectly on the background changeline for corruption and jungle, the background flashes jungle green and purple.
  • Smart cursor has trouble picking between two blocks when you dig diagonal, so the yellow highlight block flashes back and forth between the two bricks until one is destroyed.
  • Random hit points. Sometimes, I'll see damage numbers pop up, even though it's in the ground. For example, I'll be walking then 47 appears out of nowhere. I look at where the number pops up, but there are no traps, no mobs, nothing is there.
  • Sometimes mobs will be spawned in the blocks themselves. Example, a slime spawned in a two by two dirt pile.
  • Shadow Hammer drops Silver Chandeliers instead of Cobalt Bars, Mythril Bars and Adamantite Bars.
  • Slimers don't turn into the Second form (Shadow Slime). Instead, he is just killed and doesn't drop anything.
  • Corrupt Slimes don't turn into Slimelings.
  • Light Mummy doesn't drop money.
  • Menu Theme doesn't play. Instead, the Overworld theme plays.
  • Ambient Rain sound doesn't play. Only the Rain Theme Music plays.
  • Destroyer is nearly impossible, since his lasers are utterly huge and it can deal tons of damage (it wasn't like this before).
  • Snow Legion's enemies don't have walking animations.
  • Snow Legion's enemies don't turn to the Right when walking in this direction, which cause them to "Moon Walk" and walk backwards.
  • If you click the clock, the game thinks you clicked it 3 times, which will cause the time to appear 3 times.
  • Water doesn't flow when doors are opened.
  • Jungle's surface background doesn't appear. It's just the greenish Overworld background.
  • The Santa Claus' arriving message appears as "the Santa Claus has arrived!" instead of "<NAME> the Santa Claus has arrived!"
  • Santa Claus' housing banner doesn't appear to show that it's occupied.
  • Shroomite armor: Stealth mode doesn't wear out when moving.

Wow @505 Games Support, this is a great list (if a list of bugs in a game can be "great"? you know what I mean!). Thanks for taking the time!

Here's my question for you guys at 505--what can we (the folks on this thread) do to help move things forward? More bug reports, so you get a better idea of which devices are affected? Detailed analysis of the list you posted here (e.g. Light Mummies drop money for me on iOS, I have no idea about the shadow hammers dropping chandeliers, but could check if it helps)? I've got time, an eye for detail, a fierce Terraria addiction, and frankly I'm running out of stuff do to in my world that is fully functional at the end-game stage I'm at. I guess I could start a new world but bug-hunting sounds more fun. I'm happy to help out, but I am not sure what, if anything, would be helpful.
 
^^^ Thanks for that! Our team actually has a LOT to chew on at the moment, so I would say that if you're on Android, wait until the new update comes out that addresses a good number of issues, and then we can take a look at the current list to refine it down. Bug finding/fixing is an iterative process, and while trying to do it on a forum isn't the most optimal way, it really helps us when we get more detailed, descriptive, and accurate information, so THANK YOU once again for your offer to help! :)

UPDATE FOR GOOGLE PLAY USERS:

So as I've mentioned previously, I'm part of the internal test group for this version, and the new build I just received this morning does in fact FIX the repurchasing issue! We are still running a few more tests, but with any luck, we'll have this live soon (as in by the end of day today)! It will also contain the fixes that went into last week's iOS update.

And before you ask, we'll have Amazon and WP news coming soon too.

More to come, but I was way too excited and had to share that particular bit of news. :)
Also! In addition to this, I have a few updated notes about Amazon and Windows Phone versions:

Regarding Amazon, our team is working with them on a couple outstanding issues that are preventing the build from being approved and going live. I'm told that these are not trivial, so it's not like we're just holding them back for fun or anything. However, when they DO get approved, they will contain the same content and fixes as mentioned previously.

Now with Windows Phone, we are continuing to work with Microsoft on the crashing issue. But that's not all. The team is also working on rebuilding the entire project from scratch with updated libraries and all that jazz. It's a huge undertaking, and we can't even promise that THAT will fix the problem, but I hope this gives you some insight into how far the team is going to try to resolve this particularly nasty problem for our Windows Phone users.

I know that both of those things don't put new versions in your hands right now, but I hope it helps explain things a little better, from the perspective of a non-engineer (Computer Science was NOT my bag back in college). ;)

Thanks for hanging in there, and more info soon!
 
Hey, this is a little bug, heh little, the character, NPCs, and mobs are slightly smaller than usual. In the image I am wearing some vanity, however when I took it off and put on some other stuff my character was the same size as the NPCs (which were small)
 

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