Weertangel
Steampunker
I wonder if there will be a beta, cous i want to be in it!!
I would like to make a suggestion for Terraria: Otherworld. Rideable dragons. There should be 6 types. In order of damage and speed; 1.Stardust ( 60 Stardust fragments and 20 Luminite bars)
2. Nebula (60 nebula fragments 20 Luminite bars) (the same recipe with the appropriate fragment)
3. Vortex
4. Solar Flare
5. Ice Dragon (Drop from expert mode goodie bags at 5% drop rate)
6. Fire Dragon (Drop from moon lord goodie bags at 3.5% drop rate)
,Im pretty sure that terraria otherworld will not have the EXACT SAME items from terraria. Its a spinoff, not a redo.
Also, why does everyone always put fire above ice?
I will probably buy it when... RIGHT NOW
The game looks increasingly promising the more I analyze the revealed mechanics. On the equipment experience alone, it is easily possible to slim down on the different types of weapons in the game because you can influence the strength of whatever you're using through, well, usage. I also like the idea of using an infinity plus one copper shortsword to mangle bosses.
Don't give reason to and justify cutting down on variety.
You do not understand the point of what I stated. Perhaps that is partially my own fault for not providing a more detailed explanation. See, the idea of an equipment experience system would actually encourage variety. Terraria (original) has a number of weapons that become obsolete later in the game and in many cases repeat themselves in function. For example, the gemstone staves. They are identical in the way they attack. That's 7 weapons that do the exact same thing. You can't take them into the later portions of the game due to a static damage value. While Terraria Otherworld only needs 1 staff to do that type of attack with an experience system which allows it to become stronger with use, and other staves that can be programmed to have different projectile types, elemental attributes, status effects, strengths against certain enemy types, whatever you feel like speculating. To further encourage variety in a fashion often seen in RPGs, later equipment could have stronger effects and more versatile attacks to justify obtaining it.