Belial Jiji
Spazmatism
This game will be amazing owo, looking forward to it!What does prevent people from having the Purifying Tower encased in a bunch of blocks?
PD Thanks for answering
This game will be amazing owo, looking forward to it!What does prevent people from having the Purifying Tower encased in a bunch of blocks?
You should post this on starbound forums. Unless you're permabanned like me.
There will still be a small team updating Terraria, but even if there wasn't that wouldn't be the end of the world.Wait wait wait wait wait.
Could the production of this game mean...
They won't....
Continue....
Updating....
THE ORIGINAL TERRARIA GAME?!?!?!?!?!
no, separate teams within the same company.Like separate companies?
I'm certain that there will be updates after the release, but it will come out as a finished game like Terraria originally was.So when you say full finished game at launch this year, does that mean no updates to add stuff in like, for example, 1.1, 1.2, and 1.3 for the origional Terraria will come? I don't mean those specific updates or the it,es in them, I just mean updates in general.
Every update for the original so far (and I would assume this spinoff) has been made with the goal of a completed game in mind.So when you say full finished game at launch this year, does that mean no updates to add stuff in like, for example, 1.1, 1.2, and 1.3 for the origional Terraria will come? I don't mean those specific updates or the it,es in them, I just mean updates in general.
Me neither!!!Oh I can't Wait!
I . . . really disagree. If you mean that they swing their arms while attacking or the like, I'm not sure how you expect more complex movement animations to be done. This isn't "smacking of Starbound", its simply a case of parallel evolution.
For that matter, their movement is actually fairly different, as you can see here at 5 minutes and 25 seconds in this recent Starbound video:
In this case, walking has a swinging arm motion, but the weapon does not move with the sway of the body, but is oriented towards the mouse. While not moving, the characters are completely still. Furthermore, regardless of the orientation of the weapon and the cursor, the body and head sprite are static; they do not move, always facing forward in a straight position as the character's arms and weapon go about their business.
If you watch the T:OW trailer, you can see at multiple instances that the weapon and shields of the characters have a fluid movement that sways with the body. Then when still, the body is constantly in motion, as the character breaths . . . the head and chest tilt forward in a flexible system, as if each body part is dynamically oriented and capable of rotating independent of the main body. When in combat, the character's entire frame, head and body, shift to account for the direction in which the combat occurs, looking and tilting up or down.
These are vast, vast differences in the animation which completely distinguish T:OW from Starbound. All things considered, Starbound has more animation similarity to Terraria 1 than EITHER of them have with T:OW.
On the subject of characters, while my choice of comparison doesn't do justice to the T:OW art, I think these two speak pretty clearly to show their distinctive designs:
- Starbound sprites are lankier, more normally proportioned, and with a smaller and less detailed face (a reasonable limitation of smaller space to work.)
- Terraria sprites are more cartoonish, with larger torsos and heads, much more visible eyes and facial complexity, and a bulkier appearance in general.
Pretty different IMO.
As for weapons . . . I don't even see a remotely feasible argument that this could be claimed about two games that aren't fully released yet (ahyuk-ahyuk).
I assure you, I read your full post. T:OW has very little in common with Starbound aside from being a side-scrolling sandbox game. As I said, Starbound has more in common with T1 than T:OW.
As for your original post, this is the second time you've put out that identical, brief, blanket statement in regards to this game in a different thread for this game . . . bordering on Lack of Content and disruptive posting. Next time you want to make such bold claims, back up it up with evidence first, rather than throwing up a negative and disruptive post without any content whatsoever.
Its a game using the Terraria name (rightfully so, as it is Terraria) that came out after Terraria 1 and looks like a more advanced variation upon Terraria 1. Starbound bears it no similarity in the slightest.