• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Terraria Overhaul - Gameplay enhancements and much more

Awordley

Spazmatism
Can I activate the auto mining like from vanilla to auto select tiles when mining ?
Hold the button (default is Left CTRL) to activate, double tap to toggle it on and off. It overrides the vanilla menu options so if you try and switch between 'Hold' and 'Toggle' there it won't make a difference. Hope this helps!
 

Sirus_Robomage

Terrarian
Not been able to update to v4.3.1. Updated TModLoader and the new version shows, and I am given the option to update. The progress bar fills and that's it. Nothing else happens and i'm stuck there unless I hit cancel. I tried updating manually and the same thing happened. It seems like the 4.3.1 tmod in github is actually just the 4.3.0.
 

Girder

Terrarian
Not been able to update to v4.3.1. Updated TModLoader and the new version shows, and I am given the option to update. The progress bar fills and that's it. Nothing else happens and i'm stuck there unless I hit cancel. I tried updating manually and the same thing happened. It seems like the 4.3.1 tmod in github is actually just the 4.3.0.
Ditto for me as well - the update downloads in the mod browser but hangs once the progress bar fills up.

I was however able to download the update from the github page and instill easily that way.

cheers 🍻
 

Mirsario

Spazmatism
For anyone having issues updating:

- Turn off the mod, restart the game, and try to update it from Mod Browser.

OR

- Install the mod manually by downloading .tmod file from here and putting it into the mods folder.
On Windows: %userprofile%/Documents/My games/Terraria/ModLoader/Mods
On Linux: ~/.local/share/Terraria/ModLoader/Mods
On Mac: ~/Library/Application support/Terraria/ModLoader/Mods

Excuse me. It's just 4.3 that had this bug.
 

Mirsario

Spazmatism
Can I activate the auto mining like from vanilla to auto select tiles when mining ?
You need to double-press the smart cursor button (alt in overhaul's default preset) to toggle it. This can be turned off somewhere in clientside settings.
 

felltablet

Terrarian
I am new to the modding system in Terraria. When this mod updated it broke my previous worlds and I had to manually revert to get the worlds working again. Is this normal, and true of all mods? Is there a work around to make things easier, or does everyone just say **** it and move to a new world upon any and all updates?
 

Derpling Ω

Plantera
I am new to the modding system in Terraria. When this mod updated it broke my previous worlds and I had to manually revert to get the worlds working again. Is this normal, and true of all mods? Is there a work around to make things easier, or does everyone just say **** it and move to a new world upon any and all updates?
It's generally not normal.
 

pottyno

Terrarian
hi when i try to launch the command "oUninstallFromWorld" it says : "Usage: /oUninstallFromWorld" and nothing changes, what i'm doing wrong?
 

Ravenborn

Terrarian
Hello. Is there a way to disable only one kind of weapon overhaul? I wish to disable the Throwing Weapon triple throw but keep the others. Thanks and great mod.
 

tomberrynion

Terrarian
Hi, since the latest update, I have a bug with crows.
They always spawn like this and they both play the flying animation when I come too close.

I don't know if it is from the mod directly or if it is a tModLoader FNA (64bit) issue.

Crows.png
 

Mirsario

Spazmatism
I am new to the modding system in Terraria. When this mod updated it broke my previous worlds and I had to manually revert to get the worlds working again. Is this normal, and true of all mods? Is there a work around to make things easier, or does everyone just say **** it and move to a new world upon any and all updates?
Worlds not loading is a bug when updating from 4.2.0, which requires you to restart the game. I have fixed this for 4.3.2, which will be out soon.
None of your worlds were affected, they just couldn't be loaded in the session, don't panic.

Hello. Is there a way to disable only one kind of weapon overhaul? I wish to disable the Throwing Weapon triple throw but keep the others. Thanks and great mod.
Not yet, but next major update is the long-awaited config update, which I hope will let you decide about anything separately. Is there any specific weapon that you think shouldn't have triple throw? It's only supposed to be there for shuriken-like stuff.


Hi, since the latest update, I have a bug with crows.
They always spawn like this and they both play the flying animation when I come too close.

I don't know if it is from the mod directly or if it is a tModLoader FNA (64bit) issue.

View attachment 232993
Yup, a basic regression from rewrites. Fixed for 4.3.2, soon.
 

ShadowTiger

Duke Fishron
Not yet, but next major update is the long-awaited config update, which I hope will let you decide about anything separately. Is there any specific weapon that you think shouldn't have triple throw? It's only supposed to be there for shuriken-like stuff.
Extroardinarily exciting! You have my deepest thanks. ^-^

The one change that I find the most significant and jarring from Vanilla into Overhaul is how when mining, when you position the cursor over a block to mine it, sometimes after that block is gone, your pickaxe goes from mining mode into weapon mode and you stop mining where the cursor goes. Yet, I don't want to activate the Smart Cursor because it actually has no idea where I want to mine, and ends up mining exactly the one block I didn't want to mine.

Turning off weaponized picks altogether (As a configurable option. Same with hammers.) would be a godsend. Mirsario, you've done the world a tremendous service in creating Overhaul; truly - but this is the one element that really ruins the immersion. I feel like I have some kind of palsy when suddenly I'm not mining when I had every intention on mining.
 

Ravenborn

Terrarian
Not yet, but next major update is the long-awaited config update, which I hope will let you decide about anything separately. Is there any specific weapon that you think shouldn't have triple throw? It's only supposed to be there for shuriken-like stuff.
Hello and thanks for responding. The thing is that I wanted to play it with the Calamity Mod too, and it currently makes everything in that mod triple throw, including non-consumable throwing weapons.
 

Derpling Ω

Plantera
Hello and thanks for responding. The thing is that I wanted to play it with the Calamity Mod too, and it currently makes everything in that mod triple throw, including non-consumable throwing weapons.
Overhaul isn’t meant to be compatible with other mods iirc
 

Girder

Terrarian
Overhaul isn’t meant to be compatible with other mods iirc
That's not true. From the first post:

Mod Compatibility:
(Make sure you're running the latest version)

All mods are compatible by default. This just a list of incompatibilities & mods with issues.

Dual Wielding - Incompatible. Can't be fixed on Overhaul's side.
kRPG - *Currently* incompatible.
ItemCustomizer - Rendering is incompatible.
WeaponOut - Works great, but overhaul overrides its rendering.
 

ozoahameg

Terrarian
Worlds not loading is a bug when updating from 4.2.0, which requires you to restart the game. I have fixed this for 4.3.2, which will be out soon.
None of your worlds were affected, they just couldn't be loaded in the session, don't panic.


Not yet, but next major update is the long-awaited config update, which I hope will let you decide about anything separately. Is there any specific weapon that you think shouldn't have triple throw? It's only supposed to be there for shuriken-like stuff.



Yup, a basic regression from rewrites. Fixed for 4.3.2, soon.
so next update is for the configs?
heres my suggestion

1) specific weapon config (like melee overhaul/magic overhaul) where we can toggle off others while some preferred option stays

2) more lightning stuff ( you now, like weapon/item that can harness the power of lightning, so we can use the electricity for weaponry or building)

3) since smoke sensors is present, you might wanna add an item called "sprinklers" its pretty much LOl if i use smoke sensors and connect it to an actuated block on a pool of water to turn the fire out on my house, (i wanna see a sprinkler in action, like a rapid watergun blasting from my ceiling, but its up to you TY)

4) snowman cannon magazine, i know some weapons in terraria are not affected by overhaul (snowman cannon , elf melter) but snowman cannon should have like a magazine and for balance purpose, 30 rounds LOL // also elf melter have no magazine, i know it acts like vanilla flame thrower but putting like 50- 100 charges for its magazine wont hurt (or do you have other issues why these are not affected?)

5)crimson has tendons growing when autumn falls, corruption should have some too right?, like small bile-blisters that explode on touch and cause a short slow on players

well TY for reading my post i hope some of it is on the next update
 

JamesDNaux

Terrarian
So with the weapon config update, I'd assume you can only turn entire weapon types on or off, but would that split be in broad strokes like magic vs melee, or would different types of weapons within a category be togglable, such as handguns, shotguns, and machine guns? I mainly ask since I love most of the changes and wouldn't want to turn any of them off... except for the Arkhalis. It was always my go-to weapon even into hardmode until I started using Overhaul, which made it practically useless. It's kind of a category of sword all by itself so I'd really hope I can just make it function like vanilla without changing other swords. Cheers!
 
Last edited:

ozoahameg

Terrarian
So with the weapon config update, I'd assume you can only turn entire weapon types on or off, but would that split be in broad strokes like magic vs melee, or would different types of weapons within a category be togglable, such as handguns, shotguns, and machine guns? I mainly ask since I love most of the changes and wouldn't want to turn any of them off... except for the Arkhalis. It was always my go-to weapon even into hardmode until I started using Overhaul, which made it practically useless. It's kind of a category of sword all by itself so I'd really hope I can just make it function like vanilla without changing other swords. Cheers!

On an unrelated tangent, the banner rework breaks compatibility with the banner rack from Banner Bonanza, even if I select the vanilla banner option. Any possibility of fixing that on this end?
arkhalis is good in vanilla but in overhaul it can reflect projectiles so its nerfed since its too OP for pre hardmode lucky players
 
Not yet, but next major update is the long-awaited config update, which I hope will let you decide about anything separately. Is there any specific weapon that you think shouldn't have triple throw? It's only supposed to be there for shuriken-like stuff.
If that's the case, then I hope you can apply a way to disable arm rotation while retaining the weapon overhaul for the next update. That would be a godsend.
 
Top Bottom