tModLoader Terraria Overhaul - Gameplay enhancements and much more

Seems like you've already beaten at doing a seasons mod! I will still do my version though.
Love all the additions you've done, keep up the good work!:D
lol? i implemented seasons 3 days after cenx's spoiler with leaves to troll relogic. i succeeded.
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Is anyone else experiencing any sort of loss of attention with using picks and mining? Now that the ability to mine blocks has been separated from the ability to swing the tool as a weapon, I find that it's constantly disengaging "mining" mode when I'm mining. It's extraordinarily jarring to the overall experience. It's like... the moment the tool isn't on a block for longer than a tenth of a second, it reverts to weapon mode and the tool no longer mines.

Is there any way to turn this into a toggleable feature? It's pretty much the one thing stopping me from enjoying this absurdly amazing mod. It's like eating your favorite food and your spoon keeps randomly disappearing.
Nope, sorry. There's tons of fixes about that for the next update, though. I think it's all perfect.
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What's up with the mobs standing about?
Small AI adjustment, Fighter AI needs to actually see you with their "eyes" to get triggered. Already removed this from invasions, though.
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Would be cool IMO if shotgun weapons consumed shells instead of normal bullets and you could craft different types such as birdshot, buckshot and slugs. Each type of shell would have its own spread, projectile count and damage per projectile.

Edit: There could also be a possibility for special variants of said shells such as incendiary or armor piercing.
I'd do that, but that means shotguns won't be able to fire bullets from other mods, which totally sucks.
 
This is one of the best mods I've seen, alongside those big content mods like Calamity, Thorium, Spirit... there's a few more, but this is about the mod at hand. So far, I don't have any issues, and the fire system is something that makes you think differently about how to build your house (I made mine out of stone, but hallow and crimson biomes mess that up... gonna need some clay). Anyways, this mod is so amazing, and I thank you for making it so great.
 
After looking at the new images I'm just more determined for 1.3.6 and not only just doing Dark Souls maps, but also other adventures. The only problems now are time and a good world editor.
 
hey uh it's not working i get this error when i try to enable it
 

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Wow... thanks you very much for making this mod, it really improves combat. Also when you can, please add config options for:
  • Disabling the 'on fire' stun.
  • Disabling voice sounds. (player screams too much)
lava also has odd colisions
 
2.0_16 with HERO's is crashing.
Unloading code is pretty bad as of right now. Just restart the game after enabling what you want instead of reloading mods. I'll try to fix it for next beta.
Wow... thanks you very much for making this mod, it really improves combat. Also when you can, please add config options for:
  • Disabling the 'on fire' stun.
  • Disabling voice sounds. (player screams too much)
lava also has odd colisions
in beta:
On fire debuff no longer stuns you and is just really not as annoying as it was, trust me.
Gruesome sounds are already toggleable.
 
Question: Can the Power Attack mechanic be turned off? Because I consistently find myself dying when using a weapon like the Deathsickle and Vampire Knives because they usually constantly attack with the mouse button held down.
 
There are some problems with bows in general: for one, they're not rendering correctly. Another problem with the Calamity bows is that some of them don't synergize properly with the overhaul's charge. For one, the Phangasm doesn't actually fire the arrows, and the Malevolence doesn't fire the arrows and makes the firing sound repeatedly as well. Can you fix this in a future update?
 
Can this mod run on a PC with 4GB RAM? my friend had some problems with some badly optmized mods in multiplayer, wondering if this one is going to be the same
 
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