Mirsario
Spazmatism
lol? i implemented seasons 3 days after cenx's spoiler with leaves to troll relogic. i succeeded.Seems like you've already beaten at doing a seasons mod! I will still do my version though.
Love all the additions you've done, keep up the good work!![]()
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Nope, sorry. There's tons of fixes about that for the next update, though. I think it's all perfect.Is anyone else experiencing any sort of loss of attention with using picks and mining? Now that the ability to mine blocks has been separated from the ability to swing the tool as a weapon, I find that it's constantly disengaging "mining" mode when I'm mining. It's extraordinarily jarring to the overall experience. It's like... the moment the tool isn't on a block for longer than a tenth of a second, it reverts to weapon mode and the tool no longer mines.
Is there any way to turn this into a toggleable feature? It's pretty much the one thing stopping me from enjoying this absurdly amazing mod. It's like eating your favorite food and your spoon keeps randomly disappearing.
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Small AI adjustment, Fighter AI needs to actually see you with their "eyes" to get triggered. Already removed this from invasions, though.What's up with the mobs standing about?
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I'd do that, but that means shotguns won't be able to fire bullets from other mods, which totally sucks.Would be cool IMO if shotgun weapons consumed shells instead of normal bullets and you could craft different types such as birdshot, buckshot and slugs. Each type of shell would have its own spread, projectile count and damage per projectile.
Edit: There could also be a possibility for special variants of said shells such as incendiary or armor piercing.