Hello. I just found a very cool bug, which I'll name "roll jumping". To do a roll jump, the player must have a cloud in a bottle (I've yet to test to see if it works with the other bottles and their balloon counterparts). After performing a jump, the player must roll and use the second jump at the same time. The player will go through the roll animation, going up the entire time, and then use the second jump. I'll be back after farther testing.
Edit: after farther testing, I found that this worked with all of them. It also worked consecutively, meaning a player can jump much higher than normal.
Edit 2: I later found out that if you release the jump buttion, you stop the jump, but can do it again once the roll cooldown ends. Basicly infant flight with 2 jumps.