Is anyone else experiencing mod or game crashes when you try to load OverHaul??
I an having a similar problem where it comes up with this when I try to load it.here is the error i get when i load the mod:
at (wrapper managed-to-native) TerrariaOverhaul.Extensions:GlobalMemoryStatusEx (TerrariaOverhaul.Extensions/MEMORYSTATUSEX)
at TerrariaOverhaul.Extensions.Initialize () [0x0000a] in <16920bb247024f3f9abe1844391b9929>:0
at TerrariaOverhaul.OverhaulMod.Load () [0x0006d] in <16920bb247024f3f9abe1844391b9929>:0
at Terraria.ModLoader.ModLoader.do_Load (System.Object threadContext) [0x00066] in <41f1e63266174ef887e2364f66de8ccf>:0
[doublepost=1501375979,1501375537][/doublepost]when the mod crashes iy gives me: "GlobalMemoryStatusEx" then a bunch of stuff i don't understand
For some reason the emote appears as wellI an having a similar problem where it comes up with this when I try to load it.
External component has thrown an exception.
at Microsoft.Xna.Framework.Audio.SoundEffect.AllocateFormatAndData(Byte format, Byte data, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream)
at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream)
at TerrariaOverhaul.AudiggVorbis.CreateEffect(Stream vorbisData, Boolean disposeStream) in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\API\OggVorbis.cs:line 114
at TerrariaOverhaul.AudiggVorbis..ctor(Byte data) in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\API\OggVorbis.cs:line 32
at TerrariaOverhaul.Audigg.GetTrack(String modName, String fileName) in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\API\Ogg.cs:line 281
at TerrariaOverhaul.Audigg.LoadTrack(Mod mod, String resourceName) in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\API\Ogg.cs:line 329
at TerrariaOverhaul.Audigg.LoadSounds(Mod mod) in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\API\Ogg.cs:line 305
at TerrariaOverhaul.Audigg.Initialize(Mod mod) in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\API\Ogg.cs:line 129
at TerrariaOverhaul.OverhaulMod.Load() in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\OverhaulMod.cs:line 362
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Out of memory, launch the game, enable the mod, then close it and start again. If it still happens, you'll have to disable other big mods.. or your pc is just not good enough.I got this error while trying to load:
Se produjo una excepción de tipo 'System.OutOfMemoryException'.
when the mod crashes iy gives me: "GlobalMemoryStatusEx" then a bunch of stuff i don't understand
I found a bug where upon killing the WoF your game crashes. Could you look in to that?
found a bug boi
I have no other mods enabled, still crash upon death.
Idk if this has been mentioned before, but but sometimes I just can't use a hammer on blocks. I try it from every angle but nothing works. Very small complaint, but also one I think is important
so uhhhh... you might have done a messup... mac support plz???
I will say that I actually like this mod despite most of the bugs.
the game crashes when you enter hardmode
So this is an interesting glitch... The one on the left was a screenshot taken with Terraria Overhaul and some other mods (Thorium, Spirit, Calamity) Installed and the screenshot on the right is just with the Terraria Overhaul mod installed. Good luck fixing all these bugs
I'm having the same issue, no crash message, just ctd.Died and got a ctd also. No other mods installed when this occured.
I also have the same issue as Orelka,
I was attempting to do multiplayer and whenever my friend tried to enable the mod he got an error
update the mod, it's all fixed.A few things from some really basic testing.
spirit crashes fixedyes i do, just saw the (updated?) faq, thanks for the heads-up. ill disable it.
Added a way.does this mod have a config to disable the fire?
@Mirsario -- Would you mind addressing the above few questions/concerns?@Mirsario If I'm understanding correctly, the only thing other mods should have any significant issue with is player-rendering (aside from some current crashing with Spirit and other temporary bugs), correct? Therefore things like rotating arms, head, etc won't display correctly when wearing modded armor. So is it possible to either disable this feature in the config in order to get modded armors display properly? Or even better yet, is it possible to make modded armors still work using the new functionality, just with a simplified animation that doesn't need all new sprites? That would be incredible if that could work.
Otherwise, I gather all modded weapons *should* be fine, and will either use these new features or simply act as they would in vanilla. Just looking to verify that aside from some current fixable bugs, popular mods out there (especially large ones) should play nice with this -- before testing things out.
Thanks for letting me know, just died a little bit inside though, swords are nearly useless. You really cant hit an enemy without getting hit unless you roll and attack at the same time.Torches only burn blocks that are directly above it, so as long as you are careful, your house won't burn down
Enemies hit have a small window in which they can't damage you, so by timing correctly, you can Charge up a swing and then retreatThanks for letting me know, just died a little bit inside though, swords are nearly useless. You really cant hit an enemy without getting hit unless you roll and attack at the same time.