tModLoader Terraria Overhaul - Gameplay enhancements and much more

I'm gonna work on a mod that adds a few rocket launchers early game :p Just for anyone who wants to be able to rocket jump earlier on.
Lets just hope that it will work...
 
I'm gonna work on a mod that adds a few rocket launchers early game :p Just for anyone who wants to be able to rocket jump earlier on.
Lets just hope that it will work...
If you want your rocketlaunchers to have reloading, there's not enough tools yet.
You can only add tags to entity types right now, by doing calls like
mod.Call("tag","set","projectile",ProjectileID.BouncyBomb,"explosive",true);
"explosive" tag is what allows you to accelerate from explosions, also changes sound & adds a screenshake.

I'll stop using Call hook soon in favor of weakreferences.

Others unrelated examples
Call("tag","set","item",ItemID.WoodenBow,"bow",true);
Call("tag","set","tile",TileID.Grass,"flammable",false);
bool? b= (bool?)Call("tag","get","projectile",ProjectileID.BouncyBomb","explosive");
 
Just made an account to ask this as I've been stuck for hours now - how am I supposed to destroy demon altars with the pwnhammer? Every time I swing it it just does a normal power swing. I've tried holding down the mouse button and it does a power swing, and just clicking on the altar and it still does a power swing. Even left-shifting the altar and clicking won't work. This goes for just building stuff in general too, I can't even hammer walls into certain angles because they just keep power swinging constantly. Thanks for any help you can provide!
 
Just made an account to ask this as I've been stuck for hours now - how am I supposed to destroy demon altars with the pwnhammer? Every time I swing it it just does a normal power swing. I've tried holding down the mouse button and it does a power swing, and just clicking on the altar and it still does a power swing. Even left-shifting the altar and clicking won't work. This goes for just building stuff in general too, I can't even hammer walls into certain angles because they just keep power swinging constantly. Thanks for any help you can provide!
ooh, that's bad. I'll fix it soon. For now don't be scared to disable the mod to just break these altars. It doesn't touch generation or anything, so you can't lose data.
 
So, in the trailer, rocket jumping didn't blow up tiles. When I'm in game I'm using rocket I to jump because of the low damage no explosion thingy. Did you change something about the way rockets affect the terrain?
 
Not at all. https://terraria.wiki.gg/Rocket
Only rocket II and IV tiers blow up tiles.
Oh wow, um, I was rocket jumping and this sorta just spammed the hell outta the game while making the game screen go black with hell ambiance.

EDIT: Reloaded the world, game just died. It crashed :p
 

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my only complaint is that body parts never dissapear if they do it takes a very long time but over all great mod
 
I'm on Tremor Mod and fires keep starting out of nowhere, does the demolitionist start them (because they always show up around him)?
 
thanks but a problem i have encountered is that a mod called the infinity mod, and what it dose is basically makes clorophyte bullets and stuff like that in to a endless pouch, but with this mod it eats the entire pouch and fires it. any help you can provide is appreciated
 
When your worried about durability systems but there's a config option. Thanks m8 i r8 8/8.

Edit: but seriously this mod is cool. It's fun accidentally burning down almost every cave house i find :p
 
If there's no chance of this ever being compatible with the Yoraiz0r's 'Dual Wielding' mod (or so it seems), would you consider implementing your own version of dual wielding into this mod instead at some point down the line? As much as I love this mod, the ability to mine/fight while holding a torch seems like a glaring omission now.

Can't believe I'm suggesting such a herculean task, but honestly it doesn't seem terribly insane after all this mod offers, along with the "will probably add" features. ;)


But other than having to choose favorites between this and a few other mods, I can't compliment the work done here enough.
 
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