Mythrrinthael
Official Terrarian
Honestly, from the sound of things, finding out a way to make Overhaul highly customizable would satisfy almost everyone. Easier said than done, of course.
Honestly, from the sound of things, finding out a way to make Overhaul highly customizable would satisfy almost everyone. Easier said than done, of course.
Cross necklace wastes one accessory slot. with no added buffs. (sure, menacing and warding are good, but still don't make up for that accessory slot.)Done. Successfully completed a Revengence mode Calamity play through with the Terraria Overhaul mod enabled. After you get some wings to negate fall damage and a cross necklace, the game basically goes back to vanilla. All the mod guns don't use mags so they are normal but all mod swords and bows are ruined by the charge up crippling their DPS.
View attachment 182782Hello,I have problems,what should I do error not know what,and why this error occurs please help me.
Update .NET framework to the latest version - https://www.microsoft.com/en-us/download/details.aspx?id=48130View attachment 182782Hello,I have problems,what should I do error not know what,and why this error occurs please help me.
Nope, that's not my fault.Only the mod creator can fix this. If you REALLY want to play, use the previous version of tModLoader here and try again. (Though, I recommend you wait for the mod to get updated)
Fire effects mean shaders & skies. All fire related annoyances and issues are fixed for the next version.I have a bit of an odd thing going on here, I have used the config command after setting all fire-related effects off, and they act as though they are still on. Which annoys me greatly as this is going to cause a problem for me in the future regarding the jungle.
All this stuff was fixed for the next version an eternity ago, but the update's huge, so that's why the fixes didn't release yet.And the bug, all throwables that were created by YOURSELF, seemed to be unlimited, I created a set of 30 throwing knives, and whenever I threw one, the quantity stayed the same but I still was dealing damage and in fact could still pick up the loose ones resulting in getting more, when my friend crafted some spears from Thorium, the same thing happened, but instead I couldn't pick his up and get unlimited spears, only we were allowed to throw unlimited of what we crafted. Odd and tiny bug, but figured I'd throw it out there.
goreStay is what you want to check on.Gore doesn't seem to stay on screen like it should, and I'm not really sure why this happens
Is it because I play with low graphics and such?
Oh, actually, on the json file, I found that bloodStay is set on false, but I'm not sure if it's because of this since I haven't changed anything and the mod description says you can disable it (which wouldn't make much sense if it was already disabled)
I don't want to mess stuff up so I'm asking here
And after my >5 years wait and release of my own mod some people started trying to implement same features in other mods. wat.THIS IS WHAT I'VE BEEN WANTING, THINKING AND LOOKING FOR, FOR A LONG TIME! I'M TRYING VERY HARD TO NOT USE EXAGGERATION SWEARWORDS RIGHT NOW. GENERALLY NO MODS, NOT EVEN IN SKYRIM ACTUALLY ADD NEW ANIMATIONS AND CHANGE GAMEPLAY MECAHNICS. I REALLY NEVER UNDERSTOOD WHY NO ONE EVER TRIES TO ADD NEW AI, BEHAVIOR OR ANIMATIONS AND FINDING THIS IS GOLD! THESE TYPE OF MODS ARE REALLY RARE ON EVERY COMMUNITY.
goreStay is indeed on, but since last post I've noticed that the gore is only there when you zoom in with + so idkgoreStay is what you want to check on.
I don't understand sir, who has implemented your same features? I would really like to know and then oppose it.Update .NET framework to the latest version - https://www.microsoft.com/en-us/download/details.aspx?id=48130
Nope, that's not my fault.
[doublepost=1505033930,1505033872][/doublepost]
Fire effects mean shaders & skies. All fire related annoyances and issues are fixed for the next version.
[doublepost=1505034050][/doublepost]
All this stuff was fixed for the next version an eternity ago, but the update's huge, so that's why the fixes didn't release yet.
(If i actually cared enough to backup my sources i would've released a bugfix only update already)
[doublepost=1505034078][/doublepost]
goreStay is what you want to check on.
[doublepost=1505034227][/doublepost]
And after my >5 years wait and release of my own mod some people started trying to implement same features in other mods. wat.
Ultimate Combat, FNIS, Tk Dodge, tons of mods using FNIS to add custom animation.THIS IS WHAT I'VE BEEN WANTING, THINKING AND LOOKING FOR, FOR A LONG TIME! I'M TRYING VERY HARD TO NOT USE EXAGGERATION SWEARWORDS RIGHT NOW. GENERALLY NO MODS, NOT EVEN IN SKYRIM ACTUALLY ADD NEW ANIMATIONS AND CHANGE GAMEPLAY MECAHNICS. I REALLY NEVER UNDERSTOOD WHY NO ONE EVER TRIES TO ADD NEW AI, BEHAVIOR OR ANIMATIONS AND FINDING THIS IS GOLD! THESE TYPE OF MODS ARE REALLY RARE ON EVERY COMMUNITY.
known and fixed, update in a week or soFound a bug involving stick dynamite. When I use it in a multiplayer server it doesn't get consumed. However, the dynamite still explodes. Making for an easy way to hell. I take this is a bug with explosives in general.
I was using 3 stick dynamite if that helps.
Everything about fire is 10 times less annoying in the next update.If there isn't one which I'm missing already, could you add a way to turn off the changes to the "On Fire" debuff? I find it incredibly obnoxious when all of a sudden I find my self on fire and I'm unable to attack or do anything until it runs out. I also really hate the sound, but I have an easier time dealing with the sound than the effect.
Dark assasin for some reason had an urge to reimplement charging, his mod is kinda broken though. Someone on tml's discord server was talking about making something similiar. Nothing i care about, just weird that they didn't do it before.I don't understand sir, who has implemented your same features? I would really like to know and then oppose it.