Timber Jack
Terrarian
Ivy whip acts like the vanilla hook.
Yup, facing the same problem right now. Both thorium and this are too good to give up tho, hope there will be a fix soon.I've been having a weird bug when using this mod with Thorium? Certain monsters that use the zombie body-type (such as a specific type of zombie and Mahogany Ents) are broken: the head is on the same level as the legs and there is no body. Basically, instead of three spaces high, they're only one space high, as if they were crushed. It was easy to ignore at first but now it's getting tough to notice these guys approaching.
Current mods used: Calamity, Thorium, this one.
Is there any way to fix it? Thanks in advance!
Failed to resolve Terraria.GameInput.InputMode
at Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
at Mono.Cecil.MetadataBuilder.GetConstantType(TypeReference constant_type, Object constant)
at Mono.Cecil.MetadataBuilder.AddConstant(IConstantProvider owner, TypeReference type)
at Mono.Cecil.MetadataBuilder.AddParameter(UInt16 sequence, ParameterDefinition parameter, ParamTable table)
at Mono.Cecil.MetadataBuilder.AddParameters(MethodDefinition method)
at Mono.Cecil.MetadataBuilder.AddMethod(MethodDefinition method)
at Mono.Cecil.MetadataBuilder.AddMethods(TypeDefinition type)
at Mono.Cecil.MetadataBuilder.AddType(TypeDefinition type)
at Mono.Cecil.MetadataBuilder.AddTypeDefs()
at Mono.Cecil.MetadataBuilder.BuildTypes()
at Mono.Cecil.MetadataBuilder.BuildModule()
at Mono.Cecil.ModuleWriter.<>c.<BuildMetadata>b__1_0(MetadataBuilder builder, MetadataReader _)
at Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
at Mono.Cecil.ModuleWriter.BuildMetadata(ModuleDefinition module, MetadataBuilder metadata)
at Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
at Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters)
at Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
Pink blocks mean that there's some mod missing that adds them. Overhaul adds only like 1-2 blocks, like burned grass.Hello,
My friend recently began to host a dedicated server using this mod. I sent him my world files from the ModLoader folder. When he loads the server up, he gets lots of pink transparent blocks (upon googling this, this means missing textures or something?). But he has the same tmodloader as me and the same Overhaul version as me. Is there any potential fix for this or must he create a new world instead of trying to host my world? (Note that when he creates his own world with the mod there are no issues, only issues when trying to load my world)
Thanks
Getting some errors when enabling:
Code:Failed to resolve Terraria.GameInput.InputMode at Mono.Cecil.Mixin.CheckedResolve(TypeReference self) at Mono.Cecil.MetadataBuilder.GetConstantType(TypeReference constant_type, Object constant) at Mono.Cecil.MetadataBuilder.AddConstant(IConstantProvider owner, TypeReference type) at Mono.Cecil.MetadataBuilder.AddParameter(UInt16 sequence, ParameterDefinition parameter, ParamTable table) at Mono.Cecil.MetadataBuilder.AddParameters(MethodDefinition method) at Mono.Cecil.MetadataBuilder.AddMethod(MethodDefinition method) at Mono.Cecil.MetadataBuilder.AddMethods(TypeDefinition type) at Mono.Cecil.MetadataBuilder.AddType(TypeDefinition type) at Mono.Cecil.MetadataBuilder.AddTypeDefs() at Mono.Cecil.MetadataBuilder.BuildTypes() at Mono.Cecil.MetadataBuilder.BuildModule() at Mono.Cecil.ModuleWriter.<>c.<BuildMetadata>b__1_0(MetadataBuilder builder, MetadataReader _) at Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read) at Mono.Cecil.ModuleWriter.BuildMetadata(ModuleDefinition module, MetadataBuilder metadata) at Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters) at Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters) at Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code) at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies() at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
mod's not yet updated to 0.10.1.2, stay at 0.10.1.1Don't know if someone already had this kind of error, but everytime i try to load overhaul it says that this version of the mod is built for tModLoader 0.10.1.1 (I have 0.10.1.2) and that the mod is disabled by default (?).
I need .NET Framework for plenty of other things, i even reinstalled it to make sure.
I don't want to get screamed at, so if i overlooked something or if i'm just being really stupid feel free to tell me what i need to do. xD
By the way, great work on the Overhaul mod. For me it's one of the most enjoyable mods i've ever played
After I updated, all my NPC's disappeared and new ones can't spawn. I keep getting the message (name) the merchant has arrived but I can't find him anywhere. When starting a new world, the guide doesn't spawn with me either. Not sure if it has anything to do with this mod or tmodloader since I updated both at the same time
i am having the same problem
Made an account to say the same thing. All my NPCs are gone and I keep getting the Clothier spawn message
Yeah, uh, working on it.After I updated, all my NPC's disappeared and new ones can't spawn. I keep getting the message (name) the merchant has arrived but I can't find him anywhere. When starting a new world, the guide doesn't spawn with me either. Not sure if it has anything to do with this mod or tmodloader since I updated both at the same time
i am having the same problem
Made an account to say the same thing. All my NPCs are gone and I keep getting the Clothier spawn message
[doublepost=1519570842][/doublepost]After I updated, all my NPC's disappeared and new ones can't spawn. I keep getting the message (name) the merchant has arrived but I can't find him anywhere. When starting a new world, the guide doesn't spawn with me either. Not sure if it has anything to do with this mod or tmodloader since I updated both at the same time
Please let us know when the no-NPC bug gets cleared. I'm really happy with the fixes and can't wait to update!