AlucardShadow
Terrarian
So, I got an the update and it broke your mod.
Buffer cannot be null.
Parameter name: buffer
at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
at System.IO.MemoryStream..ctor(Byte[] buffer)
at TerrariaOverhaul.StoredTexture.CheckTexture() in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\OverhaulMod.cs:line 7208
at TerrariaOverhaul.StoredTexture..ctor(Boolean fromAssets, String path) in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\OverhaulMod.cs:line 7194
at TerrariaOverhaul.OverhaulMod.InitEmotes() in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\OverhaulMod.cs:line 693
at TerrariaOverhaul.OverhaulMod.Load() in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\OverhaulMod.cs:line 475
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
It was only a .1 patch difference and it still broke everything. please fix this...
Friend, this is a memory error, not MOD, Terraria and 32 bit architecture, and limits memory usage to 2 GB independent if your system is 64 bit and has more than 6,8,12,16 gb of system memory .
What you can try:
- Disable other MODs;
- Close all 32-bit programs running in the task manager (so that this other program does not steal the memory and use those 2 gb as well);
- When activating or deactivating some MOD, enter and exit the Terraria, as this releases the used memory;
- Can try to use the application "patch 4gb", increases the memory for 32-bit applications; http://www.ntcore.com/4gb_patch.php
- Use the latest version of Tmodloader (since overuse of memory has been fixed)