so i just updated the mod loader to version 0.11.5 and now after Terraria Overhaul finishes the intilization, and i get a bunch of text on the main menu, and this screen contiues to be displayed everywhere, even when in a world, on top of that after short amount of seconds. the game crashes
View attachment 228172
a few more details
mod list:
boss checklist
alchemist npc
thorium
calamity no music and music
simple auto chests
magic storage
unusacies' battle rods
bulldozer reborn
vein miner
boss cursor
cheat sheet
recipe browser
which mod is this from
yet another boss health bar
vending machines
Terraria Overhaul
system info
intel i7 2600
nvidia geforce gtx 960 4 gb vram
windows 7 home premium 64 bit
i dont have my GPU up to date because nvidia updates are a bit iffy on my side
i dont have the latest win 7 updates installed either
but i doubt this is a problem since i was able to play before updating
crash log:
10/9/2019 3:39:28 PM
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()