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Terraria Quality of Life Update Out Now for XB1/PS4!

Geoman265

Terrarian
The post says that map data is saved in multiplayer, but it seems that sometimes the map doesn't show up. It is fixed by leaving the world and coming back in.
 

TheArt1cReaper

Skeletron
I wish they would fix the Meteorite not landing in MP. My friend and I have played over 150 hours on the same world and still no meteorite. Also, at times in Hardmode, there are way too many events happening back to back. Especially, solar eclipses and it gets old.
A meteorite has a chance per orb to break, it’s not when you break the orb there’s a chance for it to spawn, it’s every time a orb is broken, that might be your problem
 

BizSkylairia

Skeletron Prime
Now with the quality of life out lets hope Pipeworks has a actual statement in the next SotG and not another blank 2 sentence disappointment about 1.4 or another quality of life improvement
 

r4v1n6

Terrarian
Alongside an armful of various bug fixes
So what exactly does those armful of fixes do? I still don't know, and I don't really feel like going "treasure hunting" right now. In fact I haven't even installed the update yet. I really hope they involve fixing this issue that i reported some time ago.

Edit:
Well, after finally installing the update and doing some quick testing I can say those bug fixes involve at least the following:
  • Performance - General performance seems better in this version. The previous version improved that considerably too. This version appears to take that a bit further. I have only tested this very briefly in single player, so YMMV.
  • D-PAD bindings are now persistent. Bindings of weapons/items now seems to be stored in the save file. It's no longer necessary to rebind them everytime you start the game.
  • Bubble blocks are no longer incontinent.
That's what I have found so far. There might be other things as well. I would still like to see the full changelog.
 
Last edited:

B-rad squared

Terrarian
Happy Thursday, Terrarians!

Out today is the Quality of Life update for Console Terraria that we have mentioned in past State of the Game news articles. Alongside an armful of various bug fixes, the team is proud to be able to bring the following new QOL features to XB1/PS4 Terraria!


MULTIPLAYER QUALITY OF LIFE

View attachment 287300

The team took some time out to address a handful of the most-often-voiced frustrations with Console Terraria Multiplayer. With the features listed below, you can now more easily find games to join, create your own private rooms (no more random people dropping in uninvited!), and your map data will now be persistent for any worlds you join.
  • Save the map data for worlds you join in multiplayer games (Previously, map data would be reset for Clients whenever they rejoined a world hosted by another player)
  • Allow password protected multiplayer games
  • Allow refreshing the "join game" list

index.php


GAMEPAD QUALITY OF LIFE


View attachment 287301

Equally important - and often requested - is the ability to customize the sensitivity of the sticks/cursor on the gamepad. With this latest update, you have a number of ways to tailor your gamepad experience to your personal preferences - from deadzones to cursor speed, its all here.
  • Allow specifying the deadzone & cursor speed for the right and left sticks
  • Allow specifying whether the tile grid is visible using the precision cursor

That's it for now - we hope that these small-but-impactful improvements will help make your Console Terraria experience just that much better! We will have news about future update plans in the upcoming State of the Game articles. :)
Im trying to play split screen with my son on xbox and it wont let me sign him in as a guest. It said local split screen co op.
 

Geoman265

Terrarian
Im trying to play split screen with my son on xbox and it wont let me sign him in as a guest. It said local split screen co op.
In order to be able to play split-screen, you'll need all players to have their own account. It should be pretty simple to get one set up, though.
 
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