Terraria State of the Game - April 2024

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Why is the nimbus rod cloud over the player called Nimbus silver and not grey? Is it the light?
(for comparison the nimbus rod cloud from the wiki)
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they're using the eyebrella hat with bone helm to hide the brella part.
 
never seen such an early SOTG before, usually they happen on the last or second to last day, but we got it early bois : )

vertical conveyors and the return of the orcas are SO epic though

as far as i am aware, SotG always gets posted on the last thursday of the month.

so it's not early, it's the same as it's always been... but obviously, the last thursday will fall on different dates.
 
as far as i am aware, SotG always gets posted on the last thursday of the month.

so it's not early, it's the same as it's always been... but obviously, the last thursday will fall on different dates.
fair enough
i guess for the past few months or so the last thursday was the last or second-to-last day semi-consistently, which lead me to believe that
 
vous pourriez faire une graine qui ramènerait tous les vieux patrons comme ocram le lapin et la dinde on pourrait l'appeler la vieille graine.
 
Seeing the Orcas was a very unexpected surprise, but an extremely welcome one. They were the oldgen creature I missed the most so I'm very happy even if I don't have a Sharanga

Jokes aside, Makes sense due to them being a real life creature instead of a concept like the others. I do wonder though if they'll deal damage or be big critters?
 
I mean, technically you have been able to wire an elevator since 1.2…
Well, sure thing, technically we can do it in several ways.
But it would be nice if we can get either
1) something that looks like and elevator (for decoration purposes).

Or, maybe
2) something like Teleporter but you don't have to wire it to the switch/lever/button. Just hop on it, press up/down and it would teleport you in the given direction. (For the easy to use sake. 😏)

Or some sort of a combination of those two.
 
I'm still a little confused as to how furniture-based-item-pickup is being handled.
  • Do all chests just pickup everything now by default?
  • Do chests have to be set or wire-activated into some sort of "mode" to collect items?
  • Does the player have to craft or purchase a special "hopper" that acts as a collector and storage object?
I'd really appreciate some in-depth clarity.

On a separate note, is the weapon-stacking a new feature and reforging a stack the bug? Or was the stacking behavior itself the bug?
Chests suck up nearby items when wired and activated. A timer will make then continually collect items.
 
The new stuff yall are adding is cool, but I hate to break it that I am starting to get a little impatient

I have been waiting for over a year and no confirmed release date, which, as a strict vanilla veteran of the game for over 10 years, is starting to get rather annoying

I am sorry for this ramble of mine and feeling like I am rushing you, but yeah get it done and polish it up XP
 

Greetings Terrarians!

Spring is finally here - and with it, warmer weather, green plants, and colorful flowers. We noticed lots of speculation that spring would bring the release of 1.4.5 - sorry to say that those guesses were incorrect. The team still has quite a few things that we want to get to, and you never know what else might come up. Terraria development has always been sort of organic in that way. Rest assured that we share your desire to get this out just as soon as possible - but we have always stuck to the mantra that we will only put out an update when we feel it is fully complete and ready. So, hang with us just a bit longer, it should be well worth the wait!

That said, let's take a moment to meander through the garden of Terraria news and spoilers shall we?



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STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE & MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS


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TERRARIA 1.4.5 - VAMPIRES AND BUGS AND CONVEYORS, OH MY!

The team really enjoyed seeing how everyone reacted to last month's spoilers - especially Roller Skates! We have been doing a team and tester playthrough on the Vampire Seed over the past two weeks, and we have an even greater appreciation for these new masters of mobility than ever before. Once you skate your way through the Wall of Flesh fight, you may never go back! As always, these playthroughs generate a ton of notes about balance and new ideas as well as highlighting some nasty bugs that we can then fix along the way. You know, things like "oh oops, with the new item stacking feature, you can accidentally reforge multiple items at once... we better fix that before the Goblin Tinkerer gets so rich, he retires."

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We can think of no better way to spend nearly 9,000 platinum... don't worry, we fixed this already.

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Our Vampire playthrough ended as it should... with each of us cooking in the sun, except Redigit, who may or may not be a daywalker...

That being said, how about a little spoiler for everyone - the latest in the many conveniences coming your way in Terraria 1.4.5!

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Conveyor Belts have unlocked the Y Axis!

TERRARIA: UNDELUXE EDITION
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Hopefully you also picked up your copy of Terraria: Undeluxe Edition as well - available as a Beta Branch on Steam!

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STEAM WORKSHOP NEWS
We have finally broken the 100,000 packs/worlds milestone in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.


Click the banner above to check out the Terraria Workshop!

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WHAT ELSE IS GOING ON?

Going over our playthrough notes, making needed adjustments and bug fixes coming out of that, and prepping for adding even more stuff to the game.

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As always, keep your bug reports coming via the handy bug report button below!



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Thanks again, Terrarians - we are as always blown away by your support!


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Hello everyone!

The tModLoader team and our amazing community of contributors continues to improve tModLoader. On May 1st the monthly update release of tModLoader will go live. This month's release contains fixes to long-standing issues as well as an upgrade from Dotnet 6.0 to Dotnet 8.0 for increased capabilities.

This month we've fixed a few crash conditions when using a large amount of mods, made some improvements to mod loading time, and made a major upgrade from using Dotnet 6 to Dotnet 8 for increased performance and capability.

Mod makers can look forward to the new features of C# 12 and Dotnet 8.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will send you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

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tModLoader Steam Workshop - New Mods every Day!

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The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
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WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

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TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


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CONSOLE & MOBILE - DR STUDIOS
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More 1.4.5 work and a smattering of crossplay work in parallel has been the name of the game in April. Our testing lead had the chance to participate in the latest Re-Logic playthrough, which has provided some invaluable insights and dialogue between the teams that will surely pay dividends for Terraria 1.4.5!

In the meantime, we are happy to share that a fan favorite from back in the day will be making its triumphant return...

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Behold the majestic Orca in all of its resprited glory!

Until next time, Console & Mobile friends - thanks for all of your love and support!

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The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!

CONSOLE BUG REPORTS

MOBILE BUG REPORTS


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Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

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TERRARIA MERCHANDISE HUB

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!

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TERRARIA MERCHANDISE UPDATES

FIRST IN NEW LINE OF MONTHLY T-SHIRT DROPS ON TERRARIA.SHOP!


We are very happy to share what will be the first in a series of monthly T-Shirt releases available over at terraria.shop! Our initial release features the one and only The Axe - everyone's favorite super-rare drop from the Queen of the Jungle herself, Plantera! We aren't quite sure, but we feel like this might also be a hat tip to one of the greatest bands in existence...

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Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!

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NEW SHIRTS - AND THE MEOWMERE KEYCHAIN - NOW AVAILABLE FROM EIGHTY SIXED!

The amazingly-talented folks over at Eighty Sixed have just release two brand new t-shirts along with the latest in their line of Terraria keychains: the Meowmere Keychain!


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Featured in this wave of clothing are the mysterious Golem boss alongside an amazingly cool shirt showcasing all of the deadly enemies of the Hallow!

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You will definitely want to check these out today! If the Meowmere Keychain is anything like the Zenith Keychain, it will go super fast!

Click the banners above to check out these latest offerings - or check out the link below to explore the entire Terraria Collection over at Eighty Sixed!

TERRARIA COLLECTION FROM EIGHTY SIXED

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TERRARIA GRAPHIC NOVEL SERIES - UPDATE ON NEW SHIPPING SYSTEM AND ISSUE 6!

Hello everyone!

Big things are afoot at 50 Amp Productions!

NEW SHIPPING PARTNER COMING ONLINE - SALES TEMPORARILY PAUSED

You may have noticed upon visiting the 50 Amp site that the store is currently unavailable. This is so that we can take the time needed to fully onboard our new global shipping and distribution partner without risking any disruption or orders getting lost in that transition. In addition, 50 Amp closed sales during this time in order to ensure that every existing order has been honored and taken care of before accepting new ones. The store will reopen upon completion of EVERY shipment outstanding - we do not expect this to take long, but we wanted you to know.

So, what will this new system mean long term? More reliable shipping, cheaper international (non-US) shipping rates, and quicker delivery times. At the time when we re-open the storefront, Issue 6 comic and collectibles will be available to order, as well as having all products from issues 1-5 in stock. This means no delays in shipping times for any Issue 1-5 orders and a smooth release of Issue 6 when all of those items arrive at the warehouse.


ISSUE 6 IS COMING SOON - COVER REVEAL!
50 Amp is also excited to have the issue 6 cover reveal to share with you right here and right now.

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This image is available for you to download and print or use as wallpaper on your computers or devices - you can also request any specific sizes you might want if what we have isn't working for you. Click the link below to check it out!



50 Amp Productions can’t wait to share all these updates and exciting new announcements and products with you soon!

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TERRARIA - THE BOARD GAME DESIGNER DIARY

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Here we are again with the latest "Designer Diary" entry from the lead designer for Terraria: the Board Game - Chris Kingsnorth. Let's see what he and the Paper Fort team have been up to over the last month!

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Hello Terrarians!

Chris here, game developer at Paper Fort Games; I’m back with another Terraria: The Board Game designer diary. We’re ramping up to the launch of the Kickstarter next month, so I’ll be providing more gameplay info, showcasing new art, revealing a new boss sculpt and talking about UKGE, the UK’s biggest tabletop gaming convention.

If you don’t want to read the diary, but still want to sign up for launch info, just visit
Get Ready for ⛏ Terraria: The Board Game! (we’re almost at 24,000 Terrarians!)

How on Earth Will Terraria work as a Board Game?
Understandably, lots of Terraria players have asked this question. The videogame has a huge amount of content and features complex mechanisms that are usually handled by code behind the scenes; how could that possibly be achieved using cardboard? We’re also keenly aware that tabletop games based on videogames don’t always capture the essence of the game they’re based on, so we understand if you’re feeling sceptical.

From the outset, we’ve been committed to creating a Terraria board game, not a board game with a Terraria theme. It’s a huge challenge, but we want the game to be faithful to the world that Re-Logic have created.

So how do we turn a huge sandbox game into a tabletop experience? How do we make it feel like Terraria?


A new world each time you play: Using a simple minimap and biome tile system, you’ll generate a unique world during each game of Terraria: The Board Game. Choose an evil biome (or randomise it), build your hidden minimap and reveal new world tiles as you travel around the world. With each flip of a tile, experience the excitement of discovering new biomes to explore, chests to open and enemies to fight!


The freedom to choose: Player choice is a core principle of Terraria. Want to build a Hellavator? Go for it. Want to run to the ocean? You can, whether it’s a good idea or not! You’ll choose which objective chains to attempt in each game (many of which you’ll recognise as achievements from the videogame) and use a small personal deck of cards to generate action points; it’s then up to you how to spend them.


Dig, fight, explore, build: Use your action points to move around the world, or convert them with your starting copper equipment cards to dig tunnels, mine ores and gems, chop down trees for wood or fight enemies for loot. Building a base of houses will unlock crafting stations and spawn helpful NPCs who will heal you, sell useful items and provide backup in sticky situations.


Character customisation: Using armor sets (printed on transparent cards that overlay your character board) and upgraded equipment cards, you can choose a playstyle that suits you. By purchasing new, more powerful cards for your deck and scrapping those you no longer need, you can personalise your experience even further; that’s the beauty of deckbuilding. Maybe you’re into sword-swinging melee fights, or sneaky long-range strikes, or would prefer to unleash a barrage of magic attacks. Perhaps you just want to visit every corner of the world, or collect as many resources as possible; the choice is yours.


Enemies and Boss Battles: As you traverse the world and spelunk underground, you’ll encounter over 30 different enemy types, including slimes, zombies, antlions, skeletons, bats, demon eyes, worms, salamanders and voodoo demons. You’ll use a simple dice battling system to fight enemies and gain loot; upgraded weapons will grant access to more powerful dice and by using action cards, you’ll be able to influence encounters in your favour by weakening your foes, buffing your character, rerolling your attacks and more…

Fight King Slime, Queen Bee, Eye of Cthulhu, Brain of Cthulhu, Eater of Worlds and Wall of Flesh in epic boss battles using unique modular miniatures, which include a shrinking King Slime and Wall of Flesh with removable eye and mouthparts!



(Be sure to read on for the reveal of the Eater of Worlds miniature!)

Co-operative play for 1-4 Terrarians: The game supports solo play, or multiplayer games up to 4 players. Share resources, build bases as a team and fight enemies together. With cards that benefit you *and* other players, you can create memorable moments for everyone at the table!

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New Art: King Slime!

George has knocked it out of the park with this painting; everyone’s favourite gelatinous boss and the poor enveloped ninja! Let us know what you think in the comments!

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New Sculpt: Eater of Worlds!
Our final boss sculpt arrived this week; the Eater of Worlds! This miniature will also be modular; when EoW is sufficiently damaged, the miniature will split.


Meet Us at UKGE 2024!


From May 31st to June 2nd, we’ll be showing Terraria: The Board Game at UK Games Expo (UKGE) held in Birmingham, UK. If you’re coming to the show, please stop by and say hello; you’ll find us at the booth 1-774 (in Hall 1). You’ll be able to play the game, chat with us about the design, take pictures at our life-size King Slime photobooth and win free merch at our Terraria-themed beanbag toss, courtesy of Re-Logic and the terraria.shop crew! It’s going to be a lot of fun and we’d love to see you there.

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Critter Recap
Last month, we asked for your favourite critters; we’re going to be adding as many as we can to the game’s biome tiles. We had some great suggestions, including squirrels, seagulls, seahorse, mystic frogs, grubby, sluggy, dolphins, bunnies, owls and ducks but let us know in the comments if we’ve missed any that you’d like to see!

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Reforge, Anyone?
Finally, we wanted to share a meme we put together which proved very popular; everyone’s favourite goblin-shaped piggy bank!

Don’t Miss Out!
If you haven’t already, sign up at Get Ready for ⛏ Terraria: The Board Game! and be sure to click through to the Kickstarter ‘notify me’ page. We’d be very grateful if you could share the link with fellow Terrarians via social media; you’re always welcome to tag us in using @paperfortgames.

You can also follow us on Twitter, Instagram and Facebook.

Until next time!

Chris

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Sign up for the latest and greatest news on Terraria: the Board Game via the link below:
TERRARIA: THE BOARD GAME NEWS SIGN-UP LINK

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OTHER COMMUNITY NEWS

TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.


by BR0COL1


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by SnookyZun


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by @HardBirch


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by @Kaiga Marine


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by @JunohNebula


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by @Shilaila

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by GreyL1me


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by OrientalOrange


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by MemeGodTheRealOne


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by MihaDaCaterKiller


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by RussianTomato206


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by TruffleToad


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by hellokittykatana


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by CyberDragInfinity


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by Icy-Assignment51


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by @SniperOnSunday

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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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Is this update leaning more into the mechanical side perchance?

Also what if we had gauntlets for throwing damage? Ik throwing class isnt really a class but it would be fun some some progression in terms of items(had an idea of fragment splicing when writing this). Justice for throwing class!

sorry for rant...cool update so far tho!
 
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