Terraria State of the Game - April 2025

Loki

Consigliere
Staff member
Re-Logic
Administrator
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Greetings Terrarians!

Spring has certainly sprung in our neck of the woods. Everything is greening up, flowers are in bloom, and the allergies are off the charts! Lots of interesting things going on behind the scenes as of late - hopefully some of that comes to fruition and we can share the details in later months. We know things are a bit chaotic in the world right now as well, so we do hope that Terraria can at least provide an area of respite for everyone. We also know that releasing the update would certainly help in that regard. We are doing all that we can to not only get this one done, but also plan a bit ahead to streamline things for down the road - but that's a story for another time. For now, let's dig in to the latest news from the world of Terraria!

What awaits us in this month's State of the Game?




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STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE & MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS


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TERRARIA - THE (PRE) FIX IS IN!

We know that many Terrarians greatly enjoy playing the Summoner class, but we also know that many players have felt that Summoner lags behind the other classes in regards to equipment and other aspects. One key missing piece has been the lack of weapon prefixes for Summoner weapons. In Terraria 1.4.5, we are finally addressing this with the addition of a suite of brand new Summoner weapon prefixes!

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Give those minions the extra competitive edge that they need with new Summoner Prefixes!

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STEAM WORKSHOP NEWS
Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.


Click the banner above to check out the Terraria Workshop!

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WHAT ELSE IS GOING ON?

Whittling the list, planning ahead...

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As always, keep your bug reports coming via the handy bug report button below!



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Thanks again, Terrarians - we are as always blown away by your support!


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Hello everyone!

On May 1st the monthly update release of tModLoader will go live. We are once again grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains several notable features that mod makers can look forward to. Features include brand new support for biome conversions and custom ID sets as well as improved support for custom tile drawing and tile entities.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be shown. The in-game news button on the main menu will send you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

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tModLoader Steam Workshop - New Mods every Day!
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The TML Steam Workshop is closing in on reaching 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
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WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

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TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


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CONSOLE & MOBILE - DR STUDIOS
Hello Terrarians!

Another month of steady progress towards the release of Terraria 1.4.5 is in the books! In addition, we have been able to conduct a lot of planning for what comes next after 1.4.5, and we feel like that will pay dividends moving forward for sure. With that said, we are pleased to be able to share one of the cool facelifts coming in 1.4.5 - the Dungeon Entrance has received a brand new look...

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There is another new variation, but we will keep that to ourselves for now... and don't worry, the classic entrance to the Dungeon is still in the game.

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Until next time, Console & Mobile friends - thanks for all of your love and support!

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The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!

CONSOLE BUG REPORTS

MOBILE BUG REPORTS


Back to Table of Contents

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Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

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TERRARIA MERCHANDISE HUB

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!

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TERRARIA MERCHANDISE UPDATES

GOLD BUNNY PLUSH AND TOWN SLIME KEYCHAINS OUT NOW ON TERRARIA.SHOP


The latest Terraria merch drop from the good folks at terraria.shop just went live! This time around, we are featuring the brand new Gold Bunny Plush as well as a new collection of keychains/bag clips based on everyone's favorite blobby buddies, the Town Slimes!

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As always, click on the image above to head on over to terraria.shop and pick yours up today. While you are there, check out the entire collection of amazing merch over at terraria.shop!

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TERRARIA - THE BOARD GAME UPDATE
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Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got a little surprise for backers of the world playmat, our latest (and most colourful!) box organiser samples and some excellent new Boss art from George.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...


Grab your pickaxes and let’s dig in!

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PLAYMAT CARRY BAG
During the campaign, we said that the world playmat would ship in a cardboard tube which could also be used to store it. This was true at the time, but over the past couple of months we’ve been working on something a little snazzier; a custom Terraria carry bag that will be included with every world playmat!


The bag features the Terraria logo embroidered in gold thread, an adjustable carry handle and a drawstring closure - it's perfect for slinging over your shoulder and heading to game night (or as a quiver for your Jester’s Arrows!).


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COLOURED PLASTIC ORGANIZER TRAYS
Last month, we shared a render of the game’s coloured trays; the physical samples arrived in the office this week and we’re really happy with them. Not only do they add an exciting pop of colour to the box, they aid organisation by making each tray more easily identifiable.

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CARD + BIOME TILE TRAY WHITE SAMPLES
In previous updates, you’ve seen the game's card and biome tile trays as grey plastic 3D prints. We recently received the cardboard versions which are sturdy and work really nicely. These will be fully printed; in the image below you’ll see a small hand-made mockup of the crate art that will cover the boxes. Not only with these have the Terraria crate vibe - the labels will help us to simplify organisation by reminding players of which cards are stored in which location.

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BOSS AND ALLY ART
George is in the process of wrapping up paint-overs of the game’s Boss miniatures and ally tokens. These pieces of art will appear on the game’s Boss cards, and they also serve as a great colour reference if you’re thinking about painting your miniatures!


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DICE TRAY SAMPLE
The dice tray sample arrived this week; it’s easy to store and assemble, and the artwork really pops! We’re discussing with the manufacturer about the viability of using invisible stitching in place of the black stitching shown on the sample.

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GAME DEVELOPMENT NEWS
Here’s what we’ve been focusing on this month:
  • The major rulebook overhaul continues; we've received initial comments from playtesters and are making improvements and clarifications based on this feedback. We’ll publish it for backers to read as soon as it’s ready (and less ugly!).
  • ‘Blind’ playtesting is ongoing; the game is being playtested by groups playing the game based solely on the updated rulebook.
  • Removal of half-blocks from the game has been well received by playtesters; George has just finished re-working the biome tile art to account for this.
  • The ‘objective focus’ token (added to increase interactivity and planning between players) is serving its proposed function, but needs a couple of small changes to really shine.
  • Alternate objectives have been tested and enjoyed; we're adjusting some but overall they are adding the desired variability game-to-game.
  • Simplification of enemy retaliation rules has been successful; less dice rolling is saving time!
  • Further updates to boss rules, spawn criteria and behaviours to streamline boss battles.

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A NOTE ON US TARIFFS
You can read our mini-update published earlier this month for information on US tariffs; discussions are ongoing with Re-Logic, with our manufacturing team and with fulfilment partners to find the best way forward. We'll keep you in the loop via State of the Game and Kickstarter updates, so keep an eye out!

We'll be Back in May!

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:


Until next time!

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OTHER COMMUNITY NEWS

TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

by RichaadEB

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by @MOK!SS

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L Crystal sotg.png
by @StarsAndStuff

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by Gamingwithmum

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by panna_cotta1

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by Shadou

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by indu555

Stardust Pillar sotg.jpg Solar Pillar sotg.jpg
by SnookyZun

Wyvern1 sotg.jpg
by mc_ikea_chicken

Shroomite sotg.png
by ClassyRocket750

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by Paitomo

Cultist sotg.png
by Real-Mortgage5444

Mechanic sotg.jpg
by RAWTHORN


Legendary sotg.jpg Legendary 2 sotg.jpg
by Nyangtofu

dname22vzawe1 sotg.png
by Tigitar999

Steampunker sotg.png
by MemeGodTheRealOne

Dutchman sotg.png
by KimiLikes

Easter Zoologist and Painter sotg.jpg
by sleepy ez + GreyL1me

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by Legitimate-Citron955

Nature sotg.jpg
by Qwizibo

EOL vs Terra sotg.jpg
by terrariand_

Dryad Voodoo sotg.jpg
by MiserableGrip

NPC Earrings 1 sotg.jpg
NPC Earrings 2 sotg.jpg
by Suinumi

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by Financial_Fill_7536

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TERRARIA CELESTIAL CLASH EVENT

On April 1st, the Terraria community on Discord erupted into organized chaos as all members were suddenly drafted into a surprise server-wide showdown: the Celestial Clash. Players were assigned one of four celestial pillar roles, Solar, Vortex, Nebula, or Stardust, and sent into themed channels to represent their faction in a battle of pure messaging might. As the Moon Lord invaded the general chat, the only way to fight back was through conversation, creativity, and channel domination. Over the course of just 24 hours, Terrarians rallied to send over 132,000 messages, showcasing not just their competitive spirit, but their boundless energy and love for the game.

When the dust settled, it was the Vortex Pillar that claimed the title of champion, contributing a staggering 47,000+ messages alone. All participants in the Vortex Clash were awarded a limited-time role flair to commemorate their victory, and top contributors from all factions received additional recognition for their valiant efforts. Whether you were defending the Nebula realm or leading the Solar frontlines, this event proved just how electric the Terraria community can be when united under one banner (or four).

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TERRARIA VANITY CONTEST

Earlier this month, our Discord server kicked off a no-theme Vanity Contest where players submitted their most creative character looks. Submissions closed April 16 and voting has officially ended! Thank you to everyone who participated and cast their vote. We’ll be sharing the winners in the next State of the Game!

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TERRARIA STREAM PICNIC

On April 19, the Terraria Discord community gathered for a laid-back Stream Picnic event, where members took turns showcasing their favorite games live in voice chat. With 12-minute stream slots and open participation, it was a great way to share beloved titles, discover new ones, and connect over a shared love of gaming. Thanks to everyone who streamed, watched, and made it such a cozy success!

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TERRARIA MEME CONTEST
The Terraria Meme Contest is now underway, and we’re calling on all creative Terrarians to show us your best original memes! Whether it’s a hilarious in-game moment or a brilliant Terraria pun, we want to see it. Submissions must be related to Terraria and follow our server rules, any image or video format that embeds properly is welcome!

The top three memes will win big, with the first-place prize earning 25,000 Prize Points and the Event Winner role. Everyone who participates gets 500 Prize Points just for entering, so there’s no reason not to join the fun!

The contest runs through April 30, so get your memes in before time runs out.

Event Details Here

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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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Hola everyone!!! :3

(The Dungeon looks SOOO cool now!!!)
 
NEW DUNGEON!?
New REFORGES!?

This is great!
 
The brand new dungeon looks so cool! Its like a castle or something now.

rip old dungeon/ 2011-whenever red finally releases this possibly sometime after 2028
 
The brand new dungeon looks so cool! Its like a castle or something now.

rip old dungeon/ 2011-whenever red finally releases this possibly sometime after 2028
I read that the classic Dungeon entrance will still be there.
 
1.4.5: The Summoner's Labour of Love with more structure variations

Also admittedly, I kinda find myself getting a bit impatient as the months go on without 1.4.5 (especially since they could easily drop a 1.4.6 with alot of content), its just turning out to near major update levels despite not being 1.5 straight up, but can't really do anything about the wait except search in the community for stuff but the problem is that I can't really find anything and the game itself isn't keeping me fully occupied.
 
Will fabled have similar benefits to ruthless or is it going in a new direction?
 
Still no release date, so it's not going to be ready for the May anniversary.
 
I can't believe that the piece of art that @StarsAndStuff made for me was put in here!!!!!!
 
I read that the classic Dungeon entrance will still be there.
Will there be both? Secret seed combo? Or will the old and new be merged?
Also admittedly, I kinda find myself getting a bit impatient as the months go on without 1.4.5 (especially since they could easily drop a 1.4.6 with alot of content), its just turning out to near major update levels despite not being 1.5 straight up, but can't really do anything about the wait except search in the community for stuff but the problem is that I can't really find anything and the game itself isn't keeping me fully occupied.
True. This update is becoming more of a 1.5 than a 1.4.5 with each SotG. Hopefully this doesn't become a Robtop situation, adding a bunch of random features that take forever to fix. I doubt that though.
 
More reforges for gambling! :‍D
 
yo another banger of a state of the game
 
SUMMONER PREFIXES, THIS IS NOT A DRILL

From what I saw in that gif, I didn't notice any magic prefixes, just new ones and generic ones like Broken and Shoddy. It's likely they broke away from magic prefixes altogether... does this mean no more mana costs for minions?
In that case, what other stats could minions get via prefixes? Movement speed? Range? Attack speed, like we see with the Hornets and Hive Pack? Maybe some reforges will work well with some minions, but not others, due to how different they can be with each other.

Oh boy, I'm so excited. Thank you for this. <3
 
ok about the dungeon is it like a completely new design as in the old one is getting scrapped or new as in kind of like when crimson was added can we like choose on world creation or like is it random each time cuz I honestly prefer the old design and I don't wanna lose that dungeon
 
ok about the dungeon is it like a completely new design as in the old one is getting scrapped or new as in kind of like when crimson was added can we like choose on world creation or like is it random each time cuz I honestly prefer the old design and I don't wanna lose that dungeon
and don't worry, the classic entrance to the Dungeon is still in the game.
 
New Dungeon looks sick. And the entrance is quite big, probably enough place to fight Skeletron in.
 
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