I was mainly there for the mobile since I’m on iPad. DR Studios and all re logic (including the person who made the pillars art?) good job
I beleive that the DR mobile version is also in Unity, but much closer to the PC codebase than the previous mobile port, and the console ports.So the baton gets passed on. Again. :/
I wonder what changes under the hood that will bring to console terraria. The backend that Pipeworks built with Unity is probably out. What will replace it? Mono? I know Mono is available now as an option on consoles. It wasn't available when Pipeworks started working on Terraria.
Is that what DR uses in the mobile version?
Lots of fixes coming for Mac & Linux in 1.4.1Any news on Mac/Linux support? Can we expect resolution problems on these platforms to be fixed in 1.4.1?
You make it sound like they have at least partially rewritten the game engine itself. I find that hard to believe, considering how quickly they got the mobile version up and running. It took Engine around a year at least (it's not clear when they started working) to write a new engine for the initial release on PS3/360. That later was used for the mobile port. I don't think they were lazy.I beleive that the DR mobile version is also in Unity, but much closer to the PC codebase than the previous mobile port, and the console ports.
i just can't help but be concerned with what DRS will be doing to console terraria.
are they gonna end up undoing pipeworks' efforts?
also, with them being from the UK, i can't help but wonder if our imperial measurements are gonna be removed and replaced with the nonsensical metric measurements.
that would just ruin my enjoyment of the game.
if they end up recoding the game again, is that gonna remove the console-exclusive vanities?
other than me being unsure of their skill at handling things, i have no clue if they'll be faithful to our version of the game or not.
honestly dunno how everyone can be so sure that DRS won't mess everything up.
Well does the mobile version have this? I don’t believe so, so it’s probably a no, burn how would it really ruin gameplay though? I mean I never use measurements in game unless I ya the ruler for per block...also, with them being from the UK, i can't help but wonder if our imperial measurements are gonna be removed and replaced with the nonsensical metric measurements.
Well, I highly doubt they are going to re-port the game to consoles, as that would take quite a bit of time, even if they were porting from their mobile port. They're likely adopting the Pipeworks code and going from there.
... even ignoring the question of imperial units vs. "nonsensical metric measurements," I cannot understand a perspective where a change from "two feet per block" and "one meter per block" would "ruin my enjoyment of the game". I mean, really? A completely arbitrary piece of text is the difference between a fun game experience and "ruined" play?
Look, I understand being apprehensive about change, but have some perspective here.
Why do you think that DR Studios would deliberately try to antagonize the new audience that they've adopted? Even if they were re-porting the game, we're talking about vanity items; they're the easiest thing to add to the game.
Because ReLogic still has final say on the console versions, so it's not like DR Studios can just do whatever they want. Also, DR Studios is clearly capable of making good ports, considering the mobile versions.
Well does the mobile version have this? I don’t believe so, so it’s probably a no, burn how would it really ruin gameplay though? I mean I never use measurements in game unless I ya the ruler for per block...
probably because of their inhouse projects and the fact since they took terraria they've changed quite a bit and became independent from what I saw on their twitter they were quite busy with games of their own and a swap from pipeworks to DR seems like a logical choice