Terraria State of the Game - August 2024

Loki

Consigliere
Staff member
Re-Logic
Administrator
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Greetings Terrarians!

Back to school already? That may have set the record for the fastest-feeling Summer of all time. We hope everyone at least got a chance to grab some fun times with friends and family over the past few months - before we all plunge headlong into what Fall has in store. On the Terraria front, we are full speed ahead in the second half of the year, with development of 1.4.5 still going quite well (we are nearing the 50th beta of this dev cycle!). Each month sees the addition of even more cool stuff - we are particularly excited for what was added this month, though we are only going to spoil one of the more "shocking" tidbits for now. We know everyone wants that juicy release date still, but we are patiently working through our list of "to do's", and we do not want to ever cut any corners... so it will still be a bit longer, I'm afraid.

With that out of the way... let's take a look at a particularly intriguing State of the Game!



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STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE & MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS


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TERRARIA - WEATHERING THE STORM

While Terraria has had various weather effects for quite some time, they have mostly been cosmetic. Outside of wind - which can impact movement and projectiles - and possibly the visibility-limiting blizzard/sandstorms, weather has never really played a huge role in the Terraria adventure. Terraria 1.4.5 aims to change that up a bit by not only adding some new natural/weather phenomenons, but also making some weather elements more... interactive.

Remember, if you feel your hair standing on end, it may be time to seek shelter indoors! How shocking!

What other goodies have the team added this month? Well, be sure to check out the Console/Mobile section for at least one more spoiler... but as always, some things will remain a secret. Until next time folks!

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STEAM WORKSHOP NEWS
Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.


Click the banner above to check out the Terraria Workshop!

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WHAT ELSE IS GOING ON?

Whittling down the list of remaining items, discussing what - if anything - should be added to said list.

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As always, keep your bug reports coming via the handy bug report button below!



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Thanks again, Terrarians - we are as always blown away by your support!


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Hello everyone!

The tModLoader team and our amazing community of contributors continues to improve tModLoader. On September 1st the monthly update release of tModLoader will go live. This month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers.

One new feature we want to showcase in particular is in-game workshop tag filtering. This has been a highly requested feature and we hope this new filter will help users find the mods they want more easily in-game. We expect this feature to especially help users find mods that support their native language.

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Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be shown. The in-game news button on the main menu will send you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

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tModLoader Steam Workshop - New Mods every Day!

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The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
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WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

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TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


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CONSOLE & MOBILE - DR STUDIOS
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This month, the DR team spent a good amount of time on some polish and QOL projects specific to Console and Mobile that we have had on the list for a good while. While we are keeping pace well with the development pipeline for Terraria 1.4.5 on PC, we were pleased that we had some available time to go ahead and tackle these rather than having to wait for a future update. More on that at a later time. That said, let's check out a quick Terraria spoiler, shall we?


IF YOU LOVE YOUR CRITTERS SET THEM FREE!

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Think outside the cage - free your captured critters from confinement while keeping them close by!

Terraria 1.4.5 will allow players to place captured critters out in the open via "leashing" them to a specific location. We hope this will help make your favorite Terraria world feel more lively than ever!

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Until next time, Console & Mobile friends - thanks for all of your love and support!

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The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!

CONSOLE BUG REPORTS

MOBILE BUG REPORTS


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Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

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TERRARIA COMMUNITY FORUMS TURNS 10 - CELEBRATE WITH US!

The 10 year anniversary of the Terraria Community Forums is coming up at the end of September, and we're getting the celebration started early with a contest! Get your imagination cap on and your confetti gun ready to spark up all your creativity. Let's get this party going!

Check out all of the details - and the submissions thread - via the links below. Good luck!

TCF TENTH ANNIVERSARY CONTEST DETAILS

TCF TENTH ANNIVERSAY CONTEST SUBMISSIONS THREAD

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TERRARIA MERCHANDISE HUB

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!

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TERRARIA MERCHANDISE UPDATES

TERRARIA - THE BOARD GAME UPDATE

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Hello Terrarians! Chris here, lead developer at Paper Fort Games. This month, we’ve got development news, art to share, and an update on our adopted hive.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...


Let’s jump in!

Game Development
Over the past month, we’ve been fine-tuning some of the game’s mechanisms and rules based on feedback received from backers and playtesters. Here are some of the features we’ve been focusing on:
  • Movement, digging and line-of-sight rules (these have been simplified and made more consistent)
  • Weapon range adjustments to better reflect the digital game
  • Hook-based movement; equip a hook to get around more easily!
  • Difficulty scaling for 1/2 player vs 3/4 player games, including changes to objectives, bosses and available inventory slots based on player count.
  • Small changes to resource/ equipment sharing rules to disincentivise inventory offloading pre-death
  • Addition of pylons allowing long-distance mid to end-game travel.

We’ve also been working on physical aspects of the game, making some quality-of-life improvements to the player boards and enemy wound tracking.

Biome Tiles: Now with Fan-Chosen Critters!
A few months ago, and during the campaign, we asked for fans’ favourite critters, and we’ve been adding as many of them as we can to the game’s biome tiles (alongside ambient objects!). Below are just a few examples (there are many, many more!); which critters can you spot?

Adding these new features has really brought the tiles to life and made each feel even more unique. Though these are just aesthetic additions, we hope you’ll have fun discovering your favourite critters amongst the tiles!

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Modular Miniatures
We’ve been working closely with our manufacturing partners on the boss miniatures to make sure that they’re easy to put together and take apart; below are examples of the ‘key’ system we’re working on. We’ve requested a couple of changes (for example, now that King Slime is transparent, we need to change the direction of the keys so that the sticky-out bit of the crown isn’t visible inside the miniature) but even so, we are hoping to receive physical samples for all of the miniatures in the next couple of weeks so we can test them out. We’ll share a video of the miniatures in action when they arrive!

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Playmat Sketches
One of the add-ons available with Terraria: The Board Game is the giant world playmat. One side features the game’s UI and provides a surface on which to build your world. The other will feature a full-art Terrarian vs. Wall of Flesh scene; below are George’s black + white work-in progress sketches of the showdown art. We can’t wait to share the full-colour art piece; the mat will be perfect as a desk mat or for playing other card games.

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The Underground Hive is Live!
The beehive that we adopted as part of the campaign’s social goals has now been chosen; the team down at Much Birch went above and beyond, taking the time to choose a hive worthy of the ‘Underground Jungle’ name! The sign reads 'The 'Underground Jungle' Hive; adopted by Paper Fort Games on behalf of the Terraria community'.
We're looking forward to sharing even more next month. Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

Until next time!

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CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!

You are going to need a much, much bigger boat to have any hope of catching this month's Terraria shirt! Keep your eyes on the murky depths, for you never know when the Duke may emerge...

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Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!

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EIGHTY SIXED LAUNCHES THE FIRST TERRARIA HEADGEAR

Over the years, we have certainly seen the collection of Terraria clothing expand - both in terms of designs and types of clothes. One thing that has always been missing, however, is some legit official Terraria headwear. That drought ended this week when Eighty Sixed launched the brand new Terraria Journey's End Hat!

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Pick yours up today by clicking the image above!

Of course, the entire Terraria Collection over at Eighty Sixed is worth a look - they have some of the most unique and awesome Terraria merch designs around. You owe it to yourself to check it out!

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TERRARIA GRAPHIC NOVEL SERIES - ISSUE 7 ON THE HORIZON
The latest installment in the Terraria Graphic Novel journey is nearly upon us! When we last left our heroes, they were deep underground, and in quite a predicament! How will they get out of this one... and what else lies in store for Vale and crew? Fans won't have to wait much longer to find out, as Issue 7 will be available soon. Here's a sneak peek at the cover as well as some of the goodies that will be available alongside the Issue 7 release:


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Issue 7 will be available just as soon as we have all of the various materials in-house and ready to ship! We will let everyone know once that moment arrives.

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Of course, Issues 1-6 of the Graphic Novel Series are available for purchase - and preorders for the retail version of Book One (Issues 1-4, plus some fun bonus content) are still ongoing. We think you are really going to enjoy some of the "side stories" that we have planned... we just finished a fun one for Book One.

TERRARIA GRAPHIC NOVEL: ISSUES 1-6 ON THE 50 AMP STORE

TERRARIA GRAPHIC NOVEL: BOOK ONE PREORDER LINKS
Amazon listing
Barnes and Noble listing
Target Listing
Thank you again for all your support. We are working on some really exciting developments and cannot wait for you to see what we have in store for you.
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OTHER COMMUNITY NEWS

TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

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by Drawnbykrishna

Crochet Townslimes sotg.jpg
by @StarsAndStuff

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by benii21

Bubble Gemcave sotg.png
by @Russ Guss Doodles

by @JzBoyOfficial🌳

Dryad Fish sotg.png
by miserablegrip

Shellhouse sotg.png
by @AzrramMythical

Townslimes sotg.png
by @StarsAndStuff

Snow Cottage sotg.png
by @Blacksun 2.0

Purity x Crimson Painting sotg.png
by @Żuczku

Aether Cave sotg.png
by @PCKarpa

Selenian in Captivity.gif
by @Shilaila

A Terrible Person sotg.png
by @Mazeriette

Rainbow Castle sotg.png
by @Wardo

Skeletron fight sotg.png
by @Astronomic727

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by @Resur

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TERRARIA DISCORD & PENGUIN GAMES PARKOUR COLLABORATION

For our next Terraria Discord event, we have partnered with Penguin Games to create a parkour speedrun event! This speedrun event will have two separate brackets to ensure everyone has a chance at getting a place no matter their skill level.

The beginners bracket will play the course: Empyrean. The experienced bracket will play the course: Sans.

Because the experienced bracket will be running on a more advanced course, the prizes for placing high on the leaderboard will be more grand. While you can only submit active times for ONE BRACKET, you are free to switch for any reason. When switching brackets, the event team will remove any times you had from the leaderboard from the bracket you're switching from. Because of this though, we will not be doing a public leaderboard until the event is over.

Join the official Terraria Discord and visit our #server-announcement channel for all parkour event details.


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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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Think outside the cage - free your captured critters from confinement while keeping them close by!

Terraria 1.4.5 will allow players to place captured critters out in the open via "leashing" them to a specific location. We hope this will help make your favorite Terraria world feel more lively than ever!
Will these critters be intangible or can they still be caught and/or killed?
 
Onto another month :zombie:
Really should have started a new world... been waiting for over a year now
Waiting for the update just makes me not play at all:nymph:
(Actually tried calamity in the meantime but I don't find dodging screen clutter very fun and therefor stopped after calamitas clone)
 
Also, Loki, the jokes on you im 33, nearly 34, I dont go school I finished school 20 odd eyars ago, and college 8 years ago, also im liking you want to work on the weather system to be more interactive, thats cool, especially the storms and the lightning, just a thought during a storm we can see Duke Fishron looking angry or scared getting chucked around in the background as a humurous background event.
 
I agree guys, Id like a mroe advanced and realistic weather system, the strong wind is nice, and I like Blizzards, and Storms, Sandstorms not so much I hate those things especially when im trying to build, but some extra weather systems are nice, on that topic, mist, fog, haze, hai, theres some ideas feel free to use them or not, its completely up to you, its your game after all, I'm just a player.
 
I like how the lightning storm is dangerous and strikes trees but doesn't damage them, I don't think destructive weather would go over well with people unless it was in a secret seed (although that might be fun.)
Thats an idea, maybe it can have a reduced and not so nasty effect outside of a secret world seed. And in said secret world seed it can wreck havoc, speaking of Hurricanes, Tornados, Earthquakes, Tsunamis, Wildfires? What do you guys think or is that a ltitle TOO much realism even if they only show up ina secret world seed? I think I went a little OB there
 
Also the leash thing looks nice, and since there was a pic of the Aether, I got a suggestion for it, maybe the blocks surrounding the Aether that make it up could be Aetherium Bricks and maybe Aetherium Bricks Wall can be the background, possibly some additional touches to make the Aether look somewhat more unique? Just some thoughts and ideas in my humble opinion, take it with a pinch of salt if you will.
 
This is looking pretty incredible with lighting being a new effect towards the game and the critters and tMod being wonderful aswell
 
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