Daikon Ocelot
Golem
It's always nice to receive a monthly news and progress.
It'd be cool, but i dont think they can cos im pretty sure whatever app store would have to check everything and they probs wouldn't wanna do that. It would be cool if they could at least add the dev created ones into it thoI really hope they add texture pack support to mobile, itd be so cool! Downloading and playing adventure maps and other stuff already works on mobile so i could see texture packs working.
also a neat idea for a special seed would be one that swaps the underworld (hell) and overworld biomes and making the player spawn in the underworld with the swapped biomes
The textures are for steam workshop, not part of the game. I can see some of the new sprites especially for the landscape and the Eye of Cthulhu being controversial otherwise.I didnt get it. So 1.4.2 uptade has texture changes or texture changes will it be in Steam Workshop or Tmodloader? Im asking it because Im a mobile terrarian and it would be nice if there were texture changes.
I've tried to keep everything "minor" yet impactful and feel somewhat fresh in terms of block changes, to make them still feel the same with a new look in terms of texture but still be viable for existing builds, some things might get slightly affected, but I did have this in the back of my head as I did the new block textures. We'll see how it works, it probably isn't for everyone, I went a step further with some of the bosses I've touched upon because it was fun, WoF is probably the furthest from the oldie here.Cons of Dev Texture Pack: Even minor changes mess with detailed builds a lot and getting used to a new look always feels weird. (I'm stretching for cons.)
Pros of Dev Texture Pack: It's what I'd think Terraria 2 would look like. That Wall of Flesh and Eye of Cthulhu look ****ing sick!
Is it possible to segment the pack into different smaller packs then (if it isn't already)? anyway regardless of whether or not that's the case I'm looking forward to it seeing it.I've tried to keep everything "minor" yet impactful and feel somewhat fresh in terms of block changes, to make them still feel the same with a new look in terms of texture but still be viable for existing builds, some things might get slightly affected, but I did have this in the back of my head as I did the new block textures. We'll see how it works, it probably isn't for everyone, I went a step further with some of the bosses I've touched upon because it was fun, WoF is probably the furthest from the oldie here.
But I hope at least some of you will enjoy the pack
I mainly said the thing about messing with builds for the sake of a con that's outweighed by the pros, but Stone looking like solid stone instead of cobblestone means Crisp Honey might not work as well as a "dirty" stone that mixes very well with Dirt for my Zoologist's fox den because it looks less like Stone. Then again, I think a "cobblestone" stone will still work because it's barely underground. Other than that, I don't think anything will mess with much stuff other than extremely detailed stuff from what I can see.I've tried to keep everything "minor" yet impactful and feel somewhat fresh in terms of block changes, to make them still feel the same with a new look in terms of texture but still be viable for existing builds, some things might get slightly affected, but I did have this in the back of my head as I did the new block textures. We'll see how it works, it probably isn't for everyone, I went a step further with some of the bosses I've touched upon because it was fun, WoF is probably the furthest from the oldie here.
But I hope at least some of you will enjoy the pack
Seconding this just for the option to pick and choose for those who want to.Is it possible to segment the pack into different smaller packs then (if it isn't already)? anyway regardless of whether or not that's the case I'm looking forward to it seeing it.