Empty air sandwich
Terrarian
I have some words about master mode
-If you wanted master mode to include weapon upgrades to some old weapons to make them more viable like the rest (like WaterBolt etc), you might as well just make those global anyway for real gameplay value, making THIS exclusive to master mode sounds loose
-If master mode was to add more expert-style world/enemy changes, it probably would be a great idea to be adding more of those revamps to base expert already anyway, as things stand
I consider the point that just adding better exclusive equipment would beat the point of it being a higher difficulty. I don't see master as needing to be a complete base game revamp to expert as much as expert is to normal to the point of essentially having THREE different full-fledged world modes but for some reason separated primarily by pure difficulty choice, when there's already a perfectly healthy "easy" and "hard" choice to choose from in this game. Adding more equivalently-big cool stuff and features and upgrades and talent and everything JUST to lock them exclusively to 1% deathmode sounds like a big waste that also might just be annoying people from not playing on it themselves (imagine if WaterBolt did have upgrades but ONLY on master mode, now that sounds lame, especially if the Guide would tell you about the material you can't get anyway, or imagine if your class has a super integral fun new accessory that helps you and addresses a lot of imbalance issues but you HAVE to be doing a master mode playthrough to get it otherwise it doesn't even exist! ugh), and this is undermining the whole thing as an actual difficulty setting if the whole game is gonna move up for you everytime anyway. IMO master mode would already be neat this way as an expert+:
-If you wanted master mode to include weapon upgrades to some old weapons to make them more viable like the rest (like WaterBolt etc), you might as well just make those global anyway for real gameplay value, making THIS exclusive to master mode sounds loose
-If master mode was to add more expert-style world/enemy changes, it probably would be a great idea to be adding more of those revamps to base expert already anyway, as things stand
I consider the point that just adding better exclusive equipment would beat the point of it being a higher difficulty. I don't see master as needing to be a complete base game revamp to expert as much as expert is to normal to the point of essentially having THREE different full-fledged world modes but for some reason separated primarily by pure difficulty choice, when there's already a perfectly healthy "easy" and "hard" choice to choose from in this game. Adding more equivalently-big cool stuff and features and upgrades and talent and everything JUST to lock them exclusively to 1% deathmode sounds like a big waste that also might just be annoying people from not playing on it themselves (imagine if WaterBolt did have upgrades but ONLY on master mode, now that sounds lame, especially if the Guide would tell you about the material you can't get anyway, or imagine if your class has a super integral fun new accessory that helps you and addresses a lot of imbalance issues but you HAVE to be doing a master mode playthrough to get it otherwise it doesn't even exist! ugh), and this is undermining the whole thing as an actual difficulty setting if the whole game is gonna move up for you everytime anyway. IMO master mode would already be neat this way as an expert+:
- -It's expert rules, enemy stats higher than expert, better coin drops and drop chances compared to expert.
- -ONE HUNDRED PERCENT OF BOSS FIGHTS are different than expert in some way. ALL OF THEM need at least 1 change. Sometimes tweaked behavior, can spawn battle-relevant killable minions meanwhile, certain things passively make additional things like those waves on Chippy's modded video, Golem gets a side barrier and the fireballs are much slower but much bigger, Wall of Flesh respawns the tentaclies faster and they love to shield its weak points more, idunno. You could be bringing more enemy/boss changes to base expert too, but master mode REQUIRES boss fights upgraded from expert, this is the make-it-or-break-it point. They don't need to be super-ultra-major game-flipping stuff, but as they said, it can't be a "well if already beat that boss one time without my life dropping below X then there literally isn't a difference because it's just stats."
- -And the fun touch I thought is that EVERY BOSS IN THE GAME has a new skin for this mode only. Like those sweet boss sprite re-dos on the terraria subreddit which are mainly remastered cleaner coloring. This is neat videogame feedback because it helps reinforce that it's master mode difficulty, and if you watch someone playing against this it helps confirm that they're playing on master.
- -Add exclusive vanity if you want, and maybe some sort of visible badge for beating the game this way.