How did you do 8700000 stone walls I'm just wondering.I would like the speed to create items to increase, for example, the speed level with the purchase of items, I did 8700k of a stone wall for almost a minute, you can increase the acceleration speed, it would be nice
It's bad idea... it's better to make a "create 100" buttonI would like the speed to create items to increase, for example, the speed level with the purchase of items, I did 8700k of a stone wall for almost a minute, you can increase the acceleration speed, it would be nice
Will you make an underwater world seed?
Whew, what a month July has been! We saw the great Tree vs Axe War of the Terrarians take place on Terraria Community Forums as well as all over social media? Which side did you wind up supporting? The good news is that things are back to being nice and peaceful again with the leaders of each side reaching a spruce to end hostilities. The even better news is that we will all get to enjoy a couple of new items as a result! We cannot wait to share what we have in mind there when the time comes. Beyond that, we are hammering out the final bits and going through one of our first team Terraria playthroughs in quite a while. These are always fantastic to do near the end of update development for balance, QA, and even the occasional new idea. We know that everyone really wants a launch date window, but we still are not quite ready to share that at this time. Soon though, hopefully!
Let's dive headlong into July's happenings and hints of what is to come in August and beyond!
STATE OF THE GAME - TABLE OF CONTENTS
PC NEWS - RE-LOGIC
TMODLOADER NEWS - TML TEAM
CONSOLE & MOBILE NEWS - DR STUDIOS
TERRARIA 1.4.5 - SEEDS, SEEDS EVERYWHERE
The team has started the customary group full playthrough that accompanies the end stages of development. These are very important (and fun) sessions, where we unearth any remaining pesky bugs, find anything that feels unbalanced or not fun, and - quite often - come up with some fun new ideas.
We have been taking the time to listen to fan requests as well - and one we have heard pretty frequently is a way to see which worlds which characters have visited previously as a method to help know which character goes with which world(s). Players and worlds are also now sorted by most recently played.
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The team is also having fun diving into the potential of World Seed combinations. With 128 different possible seed combinations, the team has let its creativity run wild by adding a whole bunch of fun combo effects - some big and some small. This includes at least 2 (and maybe more to come) combos that will substantially change the gameplay experience in unexpected ways. Want an example? Of course you do!
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You've seen your last sunrise - that must suck!
STEAM WORKSHOP NEWS
We are creeping ever-closer to 100,000 packs/worlds in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.
Click the banner above to check out the Terraria Workshop!
WHAT ELSE IS GOING ON?
Getting this update done and out to you is our only development focus right now!
As always, keep your bug reports coming via the handy bug report button below!
Thanks again, Terrarians - we are as always blown away by your support!
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We are excited to announce that 1.4.4 tModLoader will be available starting August 1st as tModLoader's default experience! After a lot of testing and changes, we are ready to release this next big version of tModLoader. We have seen significant uptake within the modding community on our 1.4.4-preview Beta, and are looking forward to a smooth transition to the next big stage. A lot of hard work went into this, so a big thank you to everyone involved.
Likewise, although 1.4.4 is released from our end, there will still be some mods not yet released on 1.4.4. This may include some popular mods. We anticipate several of these noteworthy mods to release within the few days to follow, and ask for your patience as modders publish their work.
For more information on the Jump to 1.4.4 and all that's happening around it, you can read more in our big announcement from earlier this month: tModLoader - tModLoader 1.4.4 Transition Plan - Steam News
We are excited to see our modding community is already more than half way to our 60% porting effort target! As a reminder, we are waiting to changeover tModLoader to 1.4.4 as the default option until the majority of mods have posted a 1.4.4 version.
Please note that 1.4.4 will NOT replace 1.4.3. 1.4.3 will continue to be available in full through Steam Beta options, just as 1.3 is today.
As always, we kindly request that we all respect modders' time and not hassle them about porting to 1.4.4. Please be respectful as we all wrap up this big jump forward. Please stay tuned, and thank you for your patience. Once again, we are excited to bring tModLoader to 1.4.4 age! We hope you enjoy this next era of modding, and several improvements we've made during the journey.
tModLoader Steam Workshop - New Mods every Day!
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The TML Steam Workshop has over 5000 mods already! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
WHAT'S NEXT FOR TML?
Final preparations for the 1.4.4 release and the subsequent bugfixing and tweaking that will be needed is taking up all of our time for now!
As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)
Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)
The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.
tModLoader - Play Terraria with Mods!
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CONSOLE & MOBILE - DR STUDIOS
Over on the Console/Mobile front, we are adding content just as fast as the PC side can put it out! We thought we would put together this fun little collage/montage of a recent testing session where we were trying out the new Velociraptor transformation.
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Of course, we are also still exploring the handful of issues that remain for some players from the previous technical update:
KNOWN ISSUES WITH FIXES UNDERWAY
Multiplayer not working for some users on Xbox - the latest backend updates seem to have cleared this up for almost everyone. The only exception seems to be players with bad connections with each other. We are seeing if we can force the system to allow connection anyway, but not sure if this is possible.
Issue where the game freezes suddenly for PS4 users - We have made some progress with replication of situations where this is still occurring. Hoping to get this sorted soon.
Old save data not showing anymore for some Xbox users - We have had to travel way back in time to get to the bottom of this issue. Progress is being made, but we do not yet have a line on a fix.
Until next time, Console & Mobile friends - thanks for all of your love and support!
The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!
CONSOLE BUG REPORTS
MOBILE BUG REPORTS
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Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!
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TERRARIA MERCHANDISE STORE HUB
The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).
Click the banner above to head to Terraria.org/store now!
TERRARIA MERCHANDISE UPDATES
TERRARIA - THE BOARD GAME DESIGNER DIARY
This month, we will share the first in what will be several "Designer Diary" entries from the lead designer for Terraria: the Board Game - Chris Kingsworth. We hope you enjoy these behind-the-scenes candid thoughts as we move ever closer to making this a reality!
I’m Chris, game developer at Paper Fort Games. As you’ve probably heard, Re-Logic recently announced a collaboration between our studios to create Terraria: The Board Game. The Re-Logic team have kindly given me the opportunity to write a designer diary as part of State of the Game, so let’s dive into the first instalment!
We announced Terraria: The Board Game on 1st June, to coincide with the UK Game Expo (UKGE) held at the NEC in Birmingham. I was excited and anxious in equal measure; Terraria is a video game beloved to literally millions of people, so it’s natural that some people’s reaction would be ‘why?’. Some players might be worried about a soulless tabletop rehash of another videogame IP, but I want to reassure you that we’re here to do the best job we can for you, the fans. We care about getting it right. It was wonderful seeing so many of you get excited about the chance to play Terraria in physical form; our aim is for the board game to be an extension of the incredible Terraria universe, and a chance for new and veteran players alike to experience the game in a new way.
If you heard me talk about the game at UKGE, hopefully I was able to convey how passionate we are about doing a great job. Before I even started designing the board game, we’ve spent hundreds of hours of research by playing, trawling the wiki, watching playthrough videos and reading forum discussions to understand the game and the community. We’re making a Terraria board game, not a board game with a Terraria theme.
It was fantastic to meet so many of you at the convention. Hundreds of Terrarians came by to find out about the board game; some who’ve played a few of hours, others who’ve logged thousands. There were kids with their parents, groups of friends and players that have been following the game since day one. One fan on holiday from the US heard the announcement and came to UKGE just to see the game, and Chippy came by for a chat and to ask some questions from the community. It was an amazing weekend, and reinforced how important Terraria is to so many people.
We’re passionate about the game and its players. We’re here to do the best we can and we want to bring you along for the journey by keeping you updated on what we’re doing; that’s one of the aims of the designer diary. In the next instalment, I’ll talk about the core aims of the tabletop game’s design; how we’re attempting to capture the sandbox feeling of Terraria and the unique things we are adding that can only be achieved in the physical world.
Until then, I’ll leave you with my 2 favourite quotes from fans during the launch: “…Terraria 2 is so light on RAM it doesn’t even need a PC…” and “…Can’t wait to speedrun this…”; these definitely made me laugh!
Sign up for the latest and greatest news on Terraria: the Board Game via the link below:
TERRARIA: THE BOARD GAME NEWS SIGN-UP LINK
In case you missed the big reveal, be sure to take a minute to read our post about Terraria - The Board Game, which contains details about timing, how it will be sold, and more!
TERRARIA - THE BOARD GAME DETAILS
TERRARIA GRAPHIC NOVEL SERIES
The first rough lineart pages for Issue 5 are starting to arrive - and things are looking really good so far! What have Vale and crew been up to since defeating the evil Eye of Cthulhu, and where are they headed next? You will have to stay tuned to find out... but we will be sharing some spoilers along the way. Oh, and the first passes on the script for Issue 6 are under review this week!
As in prior months, if you have any outstanding issues with your order from Issues 1-4, we do not want to miss the chance to take care of you - please reach out to [email protected] immediately so that we can take care of things ASAP. Feel free to let us at Re-Logic know via [email protected] (we have been able to help several folks) if you are having any issues as well, but the 50amp email above should be the best way to sort out any stragglers out there!
So, we have seen a lot of Goblins in the past State of the Game posts... but we haven't seen perhaps the most famous of them all - until now!
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Here to take all of your hard earned coins is none other than the Goblin Tinkerer!
OTHER COMMUNITY NEWS
TREE VS AXE - WHICH SIDE WERE YOU ON?
Throughout July, the Terraria community partook in a friendly "war" between the Axes and the Trees.
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As he often does, Chippy put together a great summary of some of the best of the antics. The two sides have since reached a truce, with new items being added to the 1.4.5 update to appease both sides. What will those be and what will they look like/do? You will have to wait and find out!
Which side were you on? or
TERRARIA ON R/PLACE 2023
That's right, though quite delayed, r/place just took place once again. As in past years, Terrarians everywhere did not disappoint with their strong support for making their mark on this global community canvas.
Perhaps even more moving is that the Community has chosen to make this a fitting tribute to our fallen colleague and brother, Leinfors. To give you a taste of what everyone has created:
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You may be seeing this arrive as a painting in Terraria update near you!
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We also saw Terraria appear in several other spots!
If you are not familiar with r/place, it is intended to be a global community blank canvas where people place one pixel at a time, creating works of art (or not). Of course, nothing is stopping others from overwriting or vandalizing your piece... so defending your turf is also key. That our community was able to create and defend all of these amazing pieces is a testament to your passion and dedication for all things Terraria!
TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention in July. Please let us know if any of the shared media has a different original creator.
(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)
FAN ART & BUILDS
Cowboy Duel by IlliaLime
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Lunatic Cultist by Lun
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Ocean Slimes by MoonRite
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TERRARIA GUILDS FOR HOPE CHARITY FUNDRAISER
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The Terraria team is thrilled to be participating in the second annual United Servers of Discord Alliance’s Guilds For Hope charity fundraiser! We’re teaming up with many other communities to raise money for Give Kids The World, a highly respected non-profit that fulfills many of the wishes for the Make a Wish foundation. Last year we reached our goal and successfully raised more than $7.5k for children with terminal diseases. This year our goal is $10k+. 100% of all funds raised are processed by the charity and go towards helping children with critical conditions.
Follow the link and participate today!
Link to Guilds for Hope 2023 Event
If you are interested in learning more about the Guilds for Hope charity event then please join the #guilds-for-hope channel in the USDA server located at Join the United Servers of Discord Alliance Discord Server!
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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!
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That is the seed "05162020" aka the Drunk World, you will have both evils, both ore counterparts, and a few more fun items.We get all those new seed combinations, but what about having both crimson and corruption in the same world with crimson and corruption altars as well as crimson hearts and corruption orbs respectively? Currently there is a mod for that but it would be great if vanilla had it by itself (properly with both altar and heart/orb types, which the mod is apparently not able to do maybe with how things currently work).
Well, but without all the other alterations to the generation, just having both evils in the same world with their respective altars and hearts/orbs. I mean, there is always the option to artificially create the counterpart, but it just doesn't feel the same IMO.That is the seed "05162020" aka the Drunk World, you will have both evils, both ore counterparts, and a few more fun items.
I would combine the normal world with the drunk world to get this then. A softer variant of drunk world.Well, but without all the other alterations to the generation, just having both evils in the same world with their respective altars and hearts/orbs. I mean, there is always the option to artificially create the counterpart, but it just doesn't feel the same IMO.
Agree, sometimes seeds have a bunch of extra stuff I don't really wantWell, but without all the other alterations to the generation, just having both evils in the same world with their respective altars and hearts/orbs. I mean, there is always the option to artificially create the counterpart, but it just doesn't feel the same IMO.
Like the Constant for instance, I liked the way caves generated in it and would honestly would just want thatAgree, sometimes seeds have a bunch of extra stuff I don't really want