Alright, I know that I am asking for a lot here, but I am a long time Souls and Terraria fan. I finished playing through the Elden Ring DLC and jumped back to Terraria after many months away from it and making my own game(s). I will provide feedback on these ideas to implement them cause I would love to see this in this final Final, FInal, FINal, FINAl, FINAL Update.
Firstly, I would love it if you could toggle projectiles On/Off Melee weapons to use a pure melee variant of the weapons. I prefer pure melee over the projectiles after I have already used the weapon a couple times. I like to get up close with boss fights and dodge them head on.
Secondly, There is only one shield (technically two counting Sargent United Shield (great weapon btw)) that can block, I wish we could block with all shields like a parry function to avoid damage, but they don't need to provide a buff of bonus damage I just want to block with a shield other than the one or Sargent United Shield.
Thirdly, this is probably a controversial one or mabey even a no-go, but my biggest ask here and the feature I would love the most is Weapon Upgrade & Progression. I want to use my Wand of Frosting and Sparking against later bosses (somewhat) comfortably at least do enough damage that it doesn't take an hour to challenge fight a boss with an overly underpowered weapon like copper short sword vs Moonlord. Gungnir, looking at you.
My idea to make this a reality is each boss can drop a consumable or crafting station upgrade for current (likely demon alter) or a new station designed to upgrade weapons and it will upgrade all weapons or weapons you take manually by a percentage each time the consumable or upgrade is applied and the later in the game the weapon is obtained the less of a damage percentage from each upgrade it gets this way you aren't getting a 900% damage bonus on your endgame gear and dealing base damage over a couple thousand. This is just a feature I would love to have because some of my favorite weapons are early/mid game and I am always sad that I can't use the weapon comfortably against later fights. This would add endless replay ability to the near limitless replay ability I have currently with the game since 2011.
Lastly, the idea follows from thirdly and applies it to armors, this way you can use different armors and utilize armor and set bonuses opposed from the couple armors you get in late game.
The least I ask is blocking with sheilds and ability to toggle sword projectiles
I am sure this might not get seen and if it does probably not to be features for terraria, but I love the idea to be able to use everything the game has to offer and being able to allow all weapons (like all souls games) a damage that can keep up with everything else to some degree would be a Terrarians (me) dream come true. I am busy making models and trying to code for 2 games though, so I hope to see the team doing well and enjoying crafting the update to release sometime soon within the year or so-