Terraria State of the Game - March 2025

Loki

Consigliere
Staff member
Re-Logic
Administrator
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Greetings Terrarians!

Anybody feeling especially lucky this month? We sure hope so, because we have some fun stuff to share this month - and we are one month closer to getting this update into your hands. It is crazy to see that the first three months of 2025 have already flown by. We promise that there is a pretty cool update sitting in the pot of gold at the end of this very long rainbow. One upside is that the extended update timeline has given DR Studios the chance to dive into even more polish and improvements on things specific to Console and Mobile. We hope that love and care will come through to everyone when the time comes.

With that said, let's see what is in store for this month's State of the Game!




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STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE & MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS


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TERRARIA - THE TIES THAT BIND

In an earlier playthrough last year, renowned Terraria Enthusiast ChippyGaming and the creator of Terraria, Redigit, discussed having a special playthrough in 2025 where no secrets would be kept and any spoilers that showed up were fair game. The catch? They would be tethered together and playing on hardcore. Any death from either player would end the run. What new spoilers appeared? What development insights did Redigit reveal? What sorts of crazy shenanigans did they get up to? Most importantly - how did it end!?!

Terraria - still bringing players closer together than ever before after all of these years!

So, we hope that everyone enjoys that fun little journey into the world of Terraria 1.4.5 - we wish there could have been more, but sadly two seasoned Terraria pros got taken out by... a waterfall. That said, we thought we might share just a little bit more in the realm of spoilers this month:

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Something seems off about those gunslingers...

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STEAM WORKSHOP NEWS
Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.


Click the banner above to check out the Terraria Workshop!

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WHAT ELSE IS GOING ON?

Whittling the list, planning ahead...

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As always, keep your bug reports coming via the handy bug report button below!



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Thanks again, Terrarians - we are as always blown away by your support!


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Hello everyone!

This last month tModLoader hit an exciting new player count record. We had 56,000 players playing at the same time! We look forward to even more users enjoying playing tModLoader as new mods continue to come out and existing mods continue to update!

On April 1st the monthly update release of tModLoader will go live. One notable change for this month's release is the AddSpecialDraw changes for tile rendering, which can be used to address some animation frame rate and rendering issues. We hope mod makers read the pull request description and apply the fixes to their own tiles if relevant. We'd also encourage mod makers to check out the new features available in the preview release and provide feedback if anything is lacking. Some features in preview include biome conversion support and streamlined ModTileEntity examples and helper methods.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be shown. The in-game news button on the main menu will send you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

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tModLoader Steam Workshop - New Mods every Day!

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The TML Steam Workshop is closing in on reaching 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
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WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

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TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


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CONSOLE & MOBILE - DR STUDIOS
Hello Terrarians!

This month, we have once again been beavering away at Quality of Life changes. In particular, one spot we’ve been addressing is the use of primary vs. secondary item actions. Currently you perform “left click” actions with the Fire button, and “right click” actions with the Interact button. Since your Interact button is usually on the same side as your movement stick, however, this can get cumbersome when trying to attack with most weapons. This new (work in progress) feature should hopefully address that, and make these actions easier to use while moving!

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To give a brief overview:
  • We have added a toggle button between an item’s primary / secondary actions.
  • This changes all buttons, as well as aim stick + screen tap, to perform the secondary action.
  • Given these secondary actions could not previously be used on the aim stick, nor when tapping the screen, opening these up as options should make these actions much more comfortable than before.
  • At the moment, this button can be unbound to revert to current 1.4.4.9 behaviour. We are iterating back and forth, however, so there might be changes on the horizon to how this is implemented.

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Until next time, Console & Mobile friends - thanks for all of your love and support!

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The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!

CONSOLE BUG REPORTS

MOBILE BUG REPORTS


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Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

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TERRARIA MERCHANDISE HUB

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!

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TERRARIA MERCHANDISE UPDATES

TERRARIA GRAPHIC NOVEL AVAILABLE NOW - SECRET COVERS REVEALED!


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If you missed it, Volume 1 of the Terraria Graphic Novel is now available for sale and shipping worldwide from our new website dedicated to the Terraria Graphic novel - www.TerrariaComic.com! To mark the occasion we've been sending some special editions to creators in the community and even some folk at Re-Logic themselves! Pick up Volume 1 today featuring the first 4 issues of Vale’s Journey, with bonus content from ChippyGaming for only $14.99!

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(A sampling of a few of these secret covers - featuring Adrian, Waffletime and ILikeCheese)

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TERRARIA HEADGEAR AND SOCKS FROM EIGHTY SIXED!

In case you missed it last time, our friends at Eighty Sixed have created the world's first Terraria beanie and Terraria socks!

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Keep the cold out (and your malevolent world-conquering thoughts in) with the Lunatic Cultist Beanie!

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Complete the head-to-toe Terrarian look with these biome-themed socks!

As always, click on any image above to head on over to eightysixed.com and pick yours up today. Don't forget to check out the entire Terraria Collection from Eighty Sixed while you are there!

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CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!

This month, we are featuring everyone's favorite animal collector and werefox, the Zoologist!

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What monstrous secret is the Zoologist hiding, revealed underneath the full moon?

Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!

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TERRARIA - THE BOARD GAME UPDATE
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Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got an update on our timeline, new art and loads of sample images including the wooden character pack, full-art card sleeves and dice!

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...


Grab your pickaxes and let’s dig in!

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UPDATED TIMELINE
TL;DR: We’re updating our estimated shipping date to August 2025.


At Paper Fort HQ, we’re regularly evaluating our internal deadlines and estimated timeline. Over the past month, we’ve made improvements to the game that require some extra testing time and that necessitate updates to the game’s print files. Finalizing the game’s tray design (a hugely important part of the game) and getting samples of some game components have also taken longer than we had hoped. These are critical milestones in the development process, and they directly impact the quality of the final game, so we need to give them the time they deserve. You can view the update timeline below:

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This means that the game is going to take longer to get to backers than we had anticipated; we’re updating our estimated shipping date to August 2025. As backers of many projects ourselves, we understand that this can be frustrating, so we wanted to let everyone know sooner rather than later and reiterate our promise to keep you in the loop throughout the whole process.

This doesn’t mean anything has slowed down in our day-to-day work on the game; there are still lots of things happening in parallel, such as the finalizing of art assets, the rulebook overhaul and loads of playtesting. Our monthly updates will continue, with all the behind-the-curtain details of the game’s development and as many exciting pictures as we can fit in!

Speaking of exciting pictures, let’s take a look at what’s been happening this month…

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WOODEN CHARACTER PACK
This week, we received a full sample of the game’s wooden character pieces. During the campaign, we planned to include 4 character pieces in the base game, but as mentioned previously we’ve decided to increase this to 8 as a thank you for your support. Therefore, the core game will come with 8 character pieces (2 in each player colour), and Hellstone backers will receive an additional 32 characters (8 in each player colour). As you might remember from previous updates, we’ve been testing lots of different printing methods and are very happy that we’ve found a technique that not only allows a wider range of colours but also permits more detailed artwork; quite a challenge on a wooden piece smaller than a penny!

Below is the full set; the 2 leftmost pieces in each colour are the base game pieces; the others are included in the Hellstone pack.

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PLASTIC ORGANIZER SAMPLES
Until now, we’ve been testing 3D-printed version of the game’s organizer trays; this is a great initial check of dimensions and component fit, but this week we progressed to the next step - our plastic samples finally arrived!

The trays are vacuum formed. For those of you who are interested in how this process works, you can watch this short video (5 minutes). It’s not specific to board game inserts, but the process is very similar, and it shows the various stages involved in the process.


We’re happy to report that the plastic trays are sturdy, hold all of the components well, have secure snap-close lids and fit nicely in the box:

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Eagle-eyed viewers may notice a few things in the GIF above:

· The plastic trays are all black: This is just for sampling purposes. The trays will be coloured, with the enemy tray purple to match the enemy dice, the boss trays colour-matched to the boss miniatures and the remaining trays Terraria green, colour-matched to the character dice. Their lids will all be transparent. Coloured trays are on their way to us; in the meantime here’s a digital mockup:
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· There’s a mysterious white box at the top left: This area will contain a foam block in the core version of the game (so things don’t rattle around); Hellstone backers can replace this foam block with their box of extra wooden character pieces.

· The card and biome tile boxes are grey: These are still our 3D printed versions of these boxes. These will be made from full-art, double-walled cardboard in the final game; we are currently waiting on the cardboard samples.

· The card box is full of sleeved cards! That’s right; read on for a sleeve-related update…

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CARD SLEEVES & SLEEVED CARD CAPACITY
Hot of the press, we have the physical samples of the full-art action card sleeves included with the Hellstone pledge! They look *amazing*, are fantastic quality (100-micron thickness) and fit the cards beautifully. We have subjected them to 30 solid minutes of the most brutal smash-shuffling that we could muster, and we’re happy to report they aren’t showing any signs of wear, splitting or peeling.

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CHARACTER ART & UPDATED PLAYER BOARDS
George has just finished up a complete overhaul of our 8 character cards; we’ve worked closely with the Re-Logic team to create an interesting and diverse cast of characters to choose from.

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Of course, as you progress through the game, you’ll be overlaying your character with various armor and vanity sets!

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It has been a very fun technical challenge to make characters, armor and vanities that are completely interchangeable; we’re excited to see them in action!

Updated Player Boards
In our last update, we mentioned that we’ve updated the player boards to include designated consumable and discard pile areas; we just received the samples and it’s looking great! It definitely helps to have these extra reminders!

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TERRARIAN & ENEMY DICE
And finally; some dice! We have just approved the samples for the Terrarian and enemy dice, with their new, easier to read inlay colours. The marbling looks great, and it’s very satisfying to roll a handful of them in combat!


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GAME DEVELOPMENT NEWS
Here’s what we’ve been focusing on this month:
  • The major rulebook overhaul continues; it’s currently with playtesters for initial comments and we’ll publish it for backers to read as soon as it’s ready.
  • ‘Blind’ playtesting is ongoing; the game is currently with playtesting groups who will play the game based solely on the rulebook.
  • Removal of half blocks for the game to simplify rules; a square is now simply full, or empty.
  • Addition of an ‘objective focus’ token to increase interactivity and planning between players at the start of each turn.
  • Alternate objectives are currently being tested; these can be swapped in to increase game-to-game variability.
  • Simplification of enemy retaliation rules; less dice rolling!
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Back in April
I'll be back next month with more art, development news, and factory samples to show you! It’s really lovely to see everything come together; thank you all so much for your support.
Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:


Until next time!

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OTHER COMMUNITY NEWS

TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

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by SnookyZun

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by @Johnathan Morrow

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by Daydreamer94

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by BENII21

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by xsavix

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by @SoggyBunRibs

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by Tengulian3551

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by @StarsAndStuff

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by Joescarf

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by RazorMain

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by malebeja

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by thismightbekylsh

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by Amolker

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by LegitimatelisedSoil

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by Next-Road-2090

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by @Hickory

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by The_Omega_Yiffmaster

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by Nakixen

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by Suinumi

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by HimeMoriko

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by mzov_jn

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by KingoftheRodents


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TERRARIA DISCORD SPRING BANNER CONTEST WINNERS

Congratulations to the winners of our Spring Banner Contest! Our top three finishers are as follows:

1st StarsAndStuff ~ 40,000 Prize Points and the Event Winner role!
2nd mekkar_omuro ~ 30,000 Prize Points!
3rd dinodragon6 ~ 25,000 Prize Points!

All who participated will also receive 5,000 Prize Points! We will be using these banners in the official Terraria Discord server throughout Spring, so keep a lookout for the banner changes!

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TERRARIA BUILDING TRIALS EVENT #2 - WINNERS

Congratulations to the winners of the Building Trials #2 ! Our top three finishers are as follows: -

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1st DayMaple ~ 40,000 Prize Points and the Event Winner role!

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2nd just_toasty ~ 30,000 Prize Points!

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3rd tastypieguy ~ 20,000 Prize Points!

All who participated will also receive 5,000 Prize Points!

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TERRARIA PYLON BUILDING EVENT WINNERS

Congratulations to the winners of our Pylon Building Event community vote!

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1st persenet ~ 40,000 Prize Points and the Event Winner role!

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2nd yavoreve ~ 30,000 Prize Points

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3rd theeepyone ~ 20,000 Prize Points

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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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Wait, mannequins can hold items in the new update?
 
Awesome!
 
i really hope the alternate-attack weapons can be configured individually, for example i want the Sky Dragon's Fury's shots to be the primary and the spin as the secondary, but still be able to change this setup individually for other weapons with alternate attacks (are there even any more? idk lol)
 
Why does it say “8:00 AM” it was definitely not released then
 
Looks like we are getting a new vanity set (the right gun mannequin) AND they can be posed AND hold items! Very nice editions, can't wait to see the etire update in-game!

Also tried deadcells on mobile, it's very good!
 
Mannequins can hold weapons now? That's very cool actually.


I do wonder how it's gonna work with weapons that aren't held sprites like guns and bows are, though. Would be nice if we could configure with them, like maybe if the mannequin is holding Solar Eruption, you could configure the whipsword's length, things like that.
 
I love the custom cover for ILikeCheese
 
I do wonder if those gunslingers can shoot? (e.g. with some wire) Would be fancy but maybe op.
They could be equipped with some fishing pole. Would be very handy.
For balance maybe only a limited amount per world?
Maybe they need some "gem-engine", only one per gem type can exist.
 
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I see what you hide in the title image.
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Also, since we can give mannequins items and have them sit, we should get the Crash Test Dummy vanity set.
 
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I’m wondering: why do you use a line image instead of the line built into TCF?

This one.
 
Looking forward to the Terraria board game! I am for sure going to pick up a copy when it comes out.
 
I can't wait to play the 1.4.5 ! And guys, do you also see a new pylon in the title background?
 
AW YEAH!
I'm super hyped to see that Mobile right click will be functional; that's something I've wanted for a long time! The new mannequin capabilities are awesome too, it's great to see new merch and the board game progress, and the featured art and builds are magnificent as well! (also the other things that weren't in the categories I mentioned are good too)

Regarding the "Absolute Gelatin" King Slime, the artist made an alternate one that says "Absolute Cinema"; here it is:
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Also, I'm totally gonna buy that Zoologist shirt.
 
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With the rain world watcher releasing I should have something to chew on while I wait for the update to be in a position where the devs can announce a release window
anywho I think I see a new deadcells weapon and an underworld pylon in that state of the game image? very interesting indeed
 
Honestly can’t wait for this update!
 
Oh god, I hear the story tellers running over even if they have to wait for who knows how long, there's going to be alot of adventure maps that will take advantage of
mannequins (and womannequins) being able to hold items.
 
I can't wait to play the 1.4.5 ! And guys, do you also see a new pylon in the title background?
yeah it looks like an underworld pylon to me
 
Question: Will we be able to give the mannequins features such as hair to make them appear even closer to custom npcs for map making purposes?
 
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